Xi_Star

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  1. No 30-35 SF? I am wondering when Issue one of CoV come out if they will add more, I hope so as the content would be desired
  2. Xi_Star

    Nice people

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    Xi Star - You know things most don't, thanks for being my friend

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    I'm not sure if this is a complement or a insult :P
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    I'm not having fun now since this last patch. I've already started Guild Wars. I won't quit CoH until I see if some of the nerfing has been undone so I can enjoy playing again.

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    LOL me also except I already quit but I have 20 something days left, so if they can fix stuff in that time ill come back altho I dont see that happening
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    I agree with the OP 100%... it seems like the answer to the 'balance' issues is to make everyone weak... the game is hard enough as it is. I've got a ton of lowbie toons because it's a struggle to grind my way to a travel power, or slot my attacks... and all this balance crap is just going to make it harder.

    The "reward" for hitting level 50 are *two* (well, they aren't really two different AT's) that are difficult to the point of being nearly unplayable... and now the "reward" for playing CoH for a year is to see your characters made weaker.

    I can't wait for the 2nd year anniversary, when I wake up in the morning and find that Statesman has slashed my tires and knocked up my girlfriend.

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    If people got boosted, instead of nerfed, the game would be easier instead of hard. That means faster leveling.

    That means less time playing.

    That means less money for Cryptic and NCSoft.

    They still run a business, after all.

    Let's hope that enough people get pissed off and quit to show them nerfing is not the right decision.

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    Yes the only problem is look at how many people acctually LIKE these nerfs, so they loose just a few people, but yes it is total BS that the devs are greedy enoph to change the game to get people that are not playing it currently, to possibly come and try it out, in the same time pissing on loyal custemers that have been here and have loved the game, we love the game for what it was, not for what it is becoming and quiting seems lame to me also, makes all them whino's think they have won
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    the reason i felt it was more enjoyable to me was becuase i didnt have to worry about people not picking me for a team becuase i didnt have the right armor or the ONE spell they needed that costed 200,000

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    Try playing a NON empathy defender, you will get put on the sidelines cause you dont have your "ONE" skill that they are looking for. Try playing a Stone tank, you get put to the side due to teamability issues(mostly regarding the inability to herd and the travel power issue) players are still choosie of who to team with

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    I've played my fair share of MMOs - from Star Wars: Galaxies to World of Warcraft. For whatever it's worth, I have the deepest respect and admiration for Statesman and Cryptic; they seem to care the most for their playerbase and I genuinely believe have our best interests at heart. I wish I could say the same for Sony Entertainment or Blizzard.

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    Yes we love how we acctually know that the devs are out there and reading our posts, but what good does it do when they read them and tell us that we really don't know what we want so they are going to decide for us what we want, yes it is their game, and we are patrons to it, but when you spend over 2000 hours on a toon, and you know the ins and outs and get it built just right(not super uber, but in a way that works good for the player) then they go and nerf the basis of that toon, I am sorry I have spent a ton of time on test server, and live server to tweak and build my toons. I honestly thing its a capital ploy, because now I will have to spend another few hundred hours tweaking and fixing what they have nerfed and they get 2-3 more months of play out of me, but what really gets me is when they lie to us and tell us that its *Been a issue for a long time* well if its been a issue for such a long time then why wasnt it fixed a long time ago?
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    PvP is a nice way for them to compare heroes and re-assign their roles by pitting them against living thinking beings, as opposed to predictable AI.

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    Changes entirely around PvP can seriously damage PvE. You must play a flying blaster, since all the nerfs primarily benefit that group.

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    Yeah the ones that really get it hard on this one is kinetics and dark defenders that need to hit to be of a benifit to the team. I guess running in to do a emergancy heal is "overpowerd"
  7. Xi_Star

    More answers....

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    The AoE defense at 28 and 35 is really harsh. If it wouldn't be too gamebreaking (and honestly, I can't see how) To put PBAoE defense in Focused Fighting and Dodge, and put Cone and Ranged AoE defense in Focused Senses.

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    Yeah us SR's have to take more skills in defence, and then have to put slots in alot of them so combining would be nice

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    This will leave room for 2 more powers, which I would suggest putting in powers that not everyone will take, but are still useful in their own right. My personal suggestion would be a PBAoE -recharge aura, your reflexes are so fast that enemies around you seem to move slower in comparison.


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    The only problem with that is it would slow the reflexes for the entire team your with, it doesnt make much sence "im so fast that i even make my team faster?"

    Altho the Idea of a counter attack would be really cool, for a sucsessful dodge of one of your other SR skills from the enemy you have targeted you get a free unexpected crittical hit possibly with the add of a status (knock down, disorent, -rez)