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Thank you Hertz! Your simple and colorful example made things very clear. I love Arcanaville, but my eyes tend to blur when reading her posts ... no offense, Arcanaville. If it's any consolation, the eye blurring is quickly followed up with, "I love Arcanaville because her numbers are always right, so I trust whatever premise she concludes with ..."
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I have to agree. Hertz's example was top-notch.
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Indeed it was. Bravo.
Sadly it just makes me even MORE conflicted. The idea sounds wonderful.. but I keep wondering if it is worth taking the blow to easy teaming. Right now.. options options options. Slap any team together and you do well(if nobody on the team is brain dead).
I'm afraid it would cause a domino effect. "Sorry.. we have enough of your kind of buff. If you join the mission becomes harder and the system makes it so you can't pull your own weight". It becomes harder to form a team. You have to look for more specific people when you could have just grabbed a handful of people and gone on your way. People get left out. These combined make more people solo out of frustration. Now that more people solo the teaming pool is even smaller. Teaming is even harder. More people solo out of frustration.
I guess it depends on how much additional help a buff of the same type helps. I'm willing to bet a lot that the developer idea of reasonable isn't nearly the same as that of the average Co* player. The kind that knows NOTHING of the system other than that second defender isn't adding a whole lot to the team. It isn't that this is a bad idea. It is that.. well.. people will muck up paradise. Edit: In a perfect world everybody automatically finds the one team that needs them and matching up is easy. Sadly this isn't a perfect world.
Who was it that first said "this is why we can't have nice things"?
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But see, that's the beauty, the next defender if they're the same kind of defender is adding exactly the same amount of mitigation as the last defender. If they are another type of defender, then they're adding some different kind of value which diversity will help.
I can't really see this as a problem because it is already worse than that. Only a few kinds of defenders stack well. Many get you to the cap with one or two. With multiplicative stacking, EVERYBODY you add to the team is helpful. Getting a diverse group is MORE helpful, but then, that's what we should want.
A super team should be a blend of ATs including at least one member each of the pentad. A super team shouldn't be 8 defenders or controllers.
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Where is the line drawn though? How weak do you want to make the buff/debuffs? I think it is a horrible idea, large groups will realize adding single defender does very little, instead of adding 3 defenders to get the same affect as pre-patch, they'll say the hell with the headache, add more blasters, scrappers or an empathy def or controller.
You are trying to describe this perfect world where a group would keep adding defenders to reach the old status quo. In reality the groups would realize it is much easier to just add an empathy def/controller, and take those other team slots and add more dps.
As for what the "perfect" group should be, a perfect group is a bunch of players I enjoy playing with. I don't want Everquest or WoW, where I must have this or that AT to get a mission team off the ground.
After reading this entire thread, I can't help but think many of you want a traditional MMO system where the fundamental parts of a team must be present or the team can't even leave the train.
MMO's are funny, people complain about wanting diversity, choices, tons of classes, powers, skills and spells. When it comes down to it, they are very uncomfortable when its given to them, and end up yearning for a tank healer system.
The last part wasn't directed specifically at who I quoted, just a general observation.