WiseOwlisUpLate

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  1. tweaked a bit, need to know about those LoTG though

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(43), Decim-Build%:40(46)
    Level 1: Combat Training: Defensive -- DefBuff-I:50(A), Ksmt-ToHit+:30(3), DefBuff-I:40(39)
    Level 2: Strike -- Mako-Dam%:50(A), C'ngImp-Acc/Dmg:50(31), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(40)
    Level 4: Combat Training: Offensive -- Acc-I:50(A)
    Level 6: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), RedFtn-Def/EndRdx:50(9), GftotA-Def/EndRdx:40(11)
    Level 8: Follow Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-Build%:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37)
    Level 10: Indomitable Will -- EndRdx-I:50(A), EndRdx-I:50(11), S'fstPrt-ResDam/Def+:30(43)
    Level 12: Lunge -- Mako-Dam%:50(A), C'ngImp-Acc/Dmg:50(13), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17)
    Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), GftotA-Def/EndRdx:40(25), RedFtn-Def/EndRdx:50(31)
    Level 16: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(17)
    Level 18: Slash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(21), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dam%:50(23)
    Level 20: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/Rchg:50(34)
    Level 22: Mask Presence -- DefBuff-I:50(A), LkGmblr-Def/EndRdx:50(46), RedFtn-Def/EndRdx:50(46), GftotA-Def/EndRdx:40(50)
    Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
    Level 26: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
    Level 28: Mental Training -- Run-I:50(A)
    Level 30: Mind Link -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(40), RedFtn-Def/Rchg:50(40)
    Level 32: Aid Other -- RechRdx-I:50(A)
    Level 35: Tactical Training: Vengeance -- LkGmblr-Rchg+:50(A)
    Level 38: Elude -- LkGmblr-Rchg+:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
    Level 41: Soul Tentacles -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43)
    Level 44: Aid Self -- Numna-Heal:50(A), Numna-Heal/Rchg:50(45), Numna-Heal/EndRdx/Rchg:50(45), Numna-EndRdx/Rchg:50(45)
    Level 47: Spin -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg:50(48), Sciroc-Dmg/EndRdx:50(48), Sciroc-Dmg/Rchg:50(48)
    Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Radial Paragon
    ------------
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(5)
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- HO:Micro(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 7.5% DamageBuff(Smashing)
    • 7.5% DamageBuff(Lethal)
    • 7.5% DamageBuff(Fire)
    • 7.5% DamageBuff(Cold)
    • 7.5% DamageBuff(Energy)
    • 7.5% DamageBuff(Negative)
    • 7.5% DamageBuff(Toxic)
    • 7.5% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 4.25% Defense(Energy)
    • 4.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 5.5% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 2.25% Max End
    • 65% Enhancement(Accuracy)
    • 6% Enhancement(Heal)
    • 80% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 76.3 HP (7.12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 7.15%
    • MezResist(Stun) 2.2%
    • 9% (0.16 End/sec) Recovery
    • 52% (2.78 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Poison Dart)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Crushing Impact
    (Strike)
    • MezResist(Immobilize) 2.2%
    • 12.05 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Follow Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Steadfast Protection
    (Indomitable Will)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Crushing Impact
    (Lunge)
    • MezResist(Immobilize) 2.2%
    • 12.05 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Slash)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Adjusted Targeting
    (Tactical Training: Leadership)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Eviscerate)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Mind Link)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Elude)
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Soul Tentacles)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Aid Self)
    • 12% (0.64 HP/sec) Regeneration
    • 20.08 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Scirocco's Dervish
    (Spin)
    • 10% (0.54 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)



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  2. Hey guys, tried to make a perma mindlinked night widow as a secondary build. I got perma, but i still think the slotting i have done is a bit messy. Anyway, feel free to pick it to bits and give me some advice! Question also: Do the LoTG recharge inventions apply to the rule of 5? or is that just set bonuses? If they dont, then i can clean up the build abit. Cheers

    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Leadership
    Power Pool: Medicine
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart
    • (A) Decimation - Accuracy/Damage: Level 40
    • (7) Decimation - Damage/Endurance: Level 40
    • (7) Decimation - Damage/Recharge: Level 40
    • (43) Decimation - Accuracy/Damage/Recharge: Level 40
    • (46) Decimation - Chance of Build Up: Level 40
    Level 1: Combat Training: Defensive
    • (A) Defense Buff IO: Level 50
    • (3) Kismet - Accuracy +6%: Level 30
    Level 2: Strike
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (31) Crushing Impact - Accuracy/Damage: Level 50
    • (33) Crushing Impact - Damage/Endurance: Level 50
    • (34) Crushing Impact - Damage/Recharge: Level 50
    • (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 4: Combat Training: Offensive
    • (A) Accuracy IO: Level 50
    Level 6: Tactical Training: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (9) Luck of the Gambler - Defense/Endurance: Level 50
    • (9) Red Fortune - Defense/Endurance: Level 50
    • (11) Gift of the Ancients - Defense/Endurance: Level 40
    Level 8: Follow Up
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    • (36) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (37) Mako's Bite - Accuracy/Damage: Level 50
    • (37) Mako's Bite - Damage/Recharge: Level 50
    Level 10: Indomitable Will
    • (A) Endurance Reduction IO: Level 50
    • (11) Endurance Reduction IO: Level 50
    Level 12: Lunge
    • (A) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (13) Crushing Impact - Accuracy/Damage: Level 50
    • (13) Crushing Impact - Damage/Endurance: Level 50
    • (15) Crushing Impact - Damage/Recharge: Level 50
    • (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
    • (17) Crushing Impact - Damage/Endurance/Recharge: Level 50
    Level 14: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (23) Luck of the Gambler - Defense/Endurance: Level 50
    • (25) Gift of the Ancients - Defense/Endurance: Level 40
    • (31) Red Fortune - Defense/Endurance: Level 50
    Level 16: Tactical Training: Assault
    • (A) Endurance Reduction IO: Level 50
    • (17) Endurance Reduction IO: Level 50
    Level 18: Slash
    • (A) Hecatomb - Damage: Level 50
    • (19) Hecatomb - Damage/Recharge: Level 50
    • (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
    • (21) Hecatomb - Accuracy/Recharge: Level 50
    • (21) Hecatomb - Damage/Endurance: Level 50
    • (23) Hecatomb - Chance of Damage(Negative): Level 50
    Level 20: Tactical Training: Leadership
    • (A) Adjusted Targeting - To Hit Buff: Level 50
    • (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
    • (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
    • (34) Adjusted Targeting - Endurance/Recharge: Level 50
    • (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
    Level 22: Mask Presence
    • (A) Defense Buff IO: Level 50
    • (46) Luck of the Gambler - Defense/Endurance: Level 50
    • (46) Red Fortune - Defense/Endurance: Level 50
    • (50) Gift of the Ancients - Defense/Endurance: Level 40
    Level 24: Assault
    • (A) Endurance Reduction IO: Level 50
    • (25) Endurance Reduction IO: Level 50
    Level 26: Eviscerate
    • (A) Obliteration - Damage: Level 50
    • (27) Obliteration - Accuracy/Recharge: Level 50
    • (27) Obliteration - Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Recharge: Level 50
    • (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
    • (31) Obliteration - Chance for Smashing Damage: Level 50
    Level 28: Mental Training
    • (A) Run Speed IO: Level 50
    Level 30: Mind Link
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (40) Luck of the Gambler - Defense/Recharge: Level 50
    • (40) Red Fortune - Defense/Recharge: Level 50
    • (43) Gift of the Ancients - Defense/Recharge: Level 40
    Level 32: Aid Other
    • (A) Recharge Reduction IO: Level 50
    Level 35: Tactical Training: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 38: Elude
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (39) Luck of the Gambler - Defense/Recharge: Level 50
    • (39) Red Fortune - Defense/Recharge: Level 50
    • (39) Gift of the Ancients - Defense/Recharge: Level 40
    Level 41: Soul Tentacles
    • (A) Positron's Blast - Chance of Damage(Energy): Level 50
    • (42) Positron's Blast - Accuracy/Damage: Level 50
    • (42) Positron's Blast - Damage/Endurance: Level 50
    • (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (43) Positron's Blast - Damage/Recharge: Level 50
    Level 44: Aid Self
    • (A) Numina's Convalescence - Heal: Level 50
    • (45) Numina's Convalescence - Heal/Recharge: Level 50
    • (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
    • (45) Numina's Convalescence - Endurance/Recharge: Level 50
    Level 47: Darkest Night
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (48) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 49: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Radial Paragon
    ------------
    Level 2: Swift
    • (A) HamiO:Microfilament Exposure
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (3) Miracle - +Recovery: Level 40
    • (5) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (5) Endurance Modification IO: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) HamiO:Microfilament Exposure
    Level 1: Conditioning
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    ------------
    Set Bonus Totals:
    • 5% DamageBuff(Smashing)
    • 5% DamageBuff(Lethal)
    • 5% DamageBuff(Fire)
    • 5% DamageBuff(Cold)
    • 5% DamageBuff(Energy)
    • 5% DamageBuff(Negative)
    • 5% DamageBuff(Toxic)
    • 5% DamageBuff(Psionic)
    • 1.88% Defense(Smashing)
    • 1.88% Defense(Lethal)
    • 3.75% Defense(Melee)
    • 2.25% Max End
    • 6% Enhancement(Heal)
    • 85% Enhancement(RechargeTime)
    • 56% Enhancement(Accuracy)
    • 5% FlySpeed
    • 108.4 HP (10.12%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Immobilize) 10.45%
    • MezResist(Stun) 2.2%
    • 9% (0.16 End/sec) Recovery
    • 52% (2.78 HP/sec) Regeneration
    • 4.1% Resistance(Fire)
    • 4.1% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% Resistance(Toxic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (Poison Dart)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Crushing Impact
    (Strike)
    • MezResist(Immobilize) 2.2%
    • 12.05 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Follow Up)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    Mako's Bite
    (Follow Up)
    • MezResist(Immobilize) 3.3%
    • 16.06 HP (1.5%) HitPoints
    Crushing Impact
    (Lunge)
    • MezResist(Immobilize) 2.2%
    • 12.05 HP (1.12%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Hecatomb
    (Slash)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    • 5% Resistance(Toxic)
    Adjusted Targeting
    (Tactical Training: Leadership)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Eviscerate)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Luck of the Gambler
    (Mind Link)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Tactical Training: Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Elude)
    • 10% (0.54 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Positron's Blast
    (Soul Tentacles)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Aid Self)
    • 12% (0.64 HP/sec) Regeneration
    • 20.08 HP (1.87%) HitPoints
    • 6% Enhancement(Heal)
    Dark Watcher's Despair
    (Darkest Night)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)



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  3. Quote:
    Originally Posted by Black_Assassin View Post
    Need to get that +hp and +end from accolades btw - they will make a noticeable difference
    ah yeah turned them on my second build and health shot up to 2.8k. Do you reckon my second build is viable? seems the end use is pretty high
  4. hows the damage on that build?
  5. thanks for the reply, that 400 more health would come in handy, will check it out more throughly. Cheers
  6. sorry had to work out how to export with everything

    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lady Neptune: Level 50 Natural Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (3) Luck of the Gambler - Defense: Level 50
    • (3) Luck of the Gambler - Recharge Speed: Level 50
    • (5) Luck of the Gambler - Endurance/Recharge: Level 50
    • (5) Luck of the Gambler - Defense/Endurance: Level 50
    • (7) Luck of the Gambler - Defense/Recharge: Level 50
    Level 1: Jab
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (33) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (33) Mako's Bite - Damage/Recharge: Level 50
    • (34) Mako's Bite - Damage/Endurance: Level 50
    Level 2: Battle Agility
    • (A) Red Fortune - Defense/Endurance: Level 50
    • (7) Red Fortune - Defense/Recharge: Level 50
    • (9) Red Fortune - Endurance/Recharge: Level 50
    • (9) Red Fortune - Defense/Endurance/Recharge: Level 50
    • (11) Red Fortune - Defense: Level 50
    • (11) Red Fortune - Endurance: Level 50
    Level 4: Haymaker
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (34) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (37) Mako's Bite - Damage/Endurance: Level 50
    • (39) Mako's Bite - Damage/Recharge: Level 50
    Level 6: True Grit
    • (A) Numina's Convalescence - Heal: Level 50
    • (13) Numina's Convalescence - Heal/Endurance: Level 50
    • (13) Numina's Convalescence - Heal/Recharge: Level 50
    • (15) Aegis - Resistance: Level 50
    • (15) Aegis - Psionic/Status Resistance: Level 50
    • (17) Aegis - Resistance/Endurance: Level 50
    Level 8: Fly
    • (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range: Level 50
    • (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance: Level 50
    • (33) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 10: Kick
    • (A) Empty
    Level 12: Active Defense
    • (A) Recharge Reduction IO: Level 50
    Level 14: Taunt
    • (A) Mocking Beratement - Taunt: Level 50
    • (34) Mocking Beratement - Taunt/Recharge: Level 50
    • (39) Mocking Beratement - Taunt/Range: Level 50
    • (40) Mocking Beratement - Accuracy/Recharge: Level 50
    • (40) Mocking Beratement - Recharge: Level 50
    Level 16: Tough
    • (A) Aegis - Resistance/Endurance: Level 50
    • (17) Aegis - Resistance/Recharge: Level 50
    • (19) Aegis - Endurance/Recharge: Level 50
    • (19) Aegis - Resistance/Endurance/Recharge: Level 50
    • (21) Aegis - Resistance: Level 50
    Level 18: Against All Odds
    • (A) Endurance Reduction IO: Level 50
    Level 20: Knockout Blow
    • (A) Mako's Bite - Accuracy/Damage: Level 50
    • (40) Mako's Bite - Chance of Damage(Lethal): Level 50
    • (43) Mako's Bite - Damage/Endurance: Level 50
    • (45) Mako's Bite - Damage/Recharge: Level 50
    • (45) Mako's Bite - Accuracy/Endurance/Recharge: Level 50
    Level 22: Weave
    • (A) Luck of the Gambler - Defense/Endurance: Level 50
    • (23) Luck of the Gambler - Defense/Recharge: Level 50
    • (23) Luck of the Gambler - Endurance/Recharge: Level 50
    • (25) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    • (27) Luck of the Gambler - Recharge Speed: Level 50
    Level 24: Phalanx Fighting
    • (A) Defense Buff IO: Level 50
    Level 26: Shield Charge
    • (A) Scirocco's Dervish - Chance of Damage(Lethal): Level 50
    • (46) Scirocco's Dervish - Accuracy/Damage: Level 50
    • (46) Scirocco's Dervish - Damage/Endurance: Level 50
    • (46) Scirocco's Dervish - Damage/Recharge: Level 50
    • (48) Scirocco's Dervish - Accuracy/Recharge: Level 50
    Level 28: Rage
    • (A) Recharge Reduction IO: Level 50
    Level 30: Combat Jumping
    • (A) Kismet - Accuracy +6%: Level 30
    • (31) Luck of the Gambler - Defense/Endurance: Level 50
    • (31) Red Fortune - Defense/Endurance: Level 50
    Level 32: Jump Kick
    • (A) Damage Increase IO: Level 50
    Level 35: Spring Attack
    • (A) Force Feedback - Accuracy/Knockback: Level 50
    • (36) Force Feedback - Damage/Knockback: Level 50
    • (36) Force Feedback - Recharge/Knockback: Level 50
    • (36) Force Feedback - Recharge/Endurance: Level 50
    • (37) Force Feedback - Damage/Endurance/Knockback: Level 50
    • (37) Force Feedback - Chance for +Recharge: Level 50
    Level 38: Foot Stomp
    • (A) Obliteration - Damage: Level 50
    • (39) Obliteration - Accuracy/Recharge: Level 50
    • (48) Obliteration - Damage/Recharge: Level 50
    • (50) Obliteration - Chance for Smashing Damage: Level 50
    • (50) Obliteration - Accuracy/Damage/Recharge: Level 50
    Level 41: Focused Accuracy
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
    • (42) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance: Level 50
    • (42) Gaussian's Synchronized Fire-Control - Recharge/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance: Level 50
    • (43) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
    Level 44: Laser Beam Eyes
    • (A) Shield Breaker - Defense Debuff: Level 30
    • (45) Shield Breaker - Accuracy/Defense Debuff: Level 30
    • (50) Shield Breaker - Defense Debuff/Endurance/Recharge: Level 30
    Level 47: Physical Perfection
    • (A) Healing IO: Level 50
    • (48) Endurance Modification IO: Level 50
    Level 49: Grant Cover
    • (A) Defense Buff IO: Level 50
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (21) Miracle - +Recovery: Level 40
    • (27) Regenerative Tissue - +Regeneration: Level 30
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End: Level 50
    • (29) Performance Shifter - EndMod: Level 50
    • (29) Performance Shifter - EndMod/Recharge: Level 50
    Level 1: Brawl
    • (A) Empty
    Level 1: Gauntlet
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 3.75% Defense(Smashing)
    • 3.75% Defense(Lethal)
    • 16.25% Defense(Fire)
    • 16.25% Defense(Cold)
    • 3.13% Defense(Energy)
    • 3.13% Defense(Negative)
    • 3.75% Defense(Melee)
    • 6.25% Defense(Ranged)
    • 18.44% Defense(AoE)
    • 1.8% Max End
    • 36% Enhancement(Accuracy)
    • 25% Enhancement(RechargeTime)
    • 15% FlySpeed
    • 231.9 HP (12.38%) HitPoints
    • 15% JumpHeight
    • 15% JumpSpeed
    • Knockback (Mag -8)
    • Knockup (Mag -8)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 14.05%
    • MezResist(Immobilize) 14.6%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 5.25%
    • 5% (0.08 End/sec) Recovery
    • 52% (4.06 HP/sec) Regeneration
    • 1.26% Resistance(Fire)
    • 1.26% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 6.13% Resistance(Psionic)
    • 25% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Steadfast Protection
    (Deflection)
    • Knockback (Mag -4), Knockup (Mag -4)
    Luck of the Gambler
    (Deflection)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Jab)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Red Fortune
    (Battle Agility)
    • MezResist(Immobilize) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 2% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Mako's Bite
    (Haymaker)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Numina's Convalescence
    (True Grit)
    • 12% (0.94 HP/sec) Regeneration
    • 35.14 HP (1.88%) HitPoints
    Aegis
    (True Grit)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 3% Resistance(Psionic)
    Blessing of the Zephyr
    (Fly)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback (Mag -4), Knockup (Mag -4)
    Mocking Beratement
    (Taunt)
    • 1.8% Max End
    • MezResist(Held) 2.75%
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Mako's Bite
    (Knockout Blow)
    • MezResist(Immobilize) 3.3%
    • 28.11 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.08 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 3.13% Resistance(Psionic)
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Shield Charge)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Force Feedback
    (Spring Attack)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • MezResist(Terrorized) 2.75%
    • 10% (0.78 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Obliteration
    (Foot Stomp)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Focused Accuracy)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Shield Breaker
    (Laser Beam Eyes)
    • 2.5% (0.04 End/sec) Recovery
    • Status Resistance 2.5%
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.14 HP (1.88%) HitPoints
  7. another question, in my second build i have 66% defense debuff resist. does that mean the chance i have to not be debuffed or the actual result of the debuff on me
  8. made a new one while i was waiting, please have a look guys.. still feel like she is a little too over the place

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  9. Just came back after a near two year absence and there have been a lot of changes. Anyway my fav character is still on my account! But she is in need of a lot of lovin, considering stamina and health are inherent now. But to cut a long story short, tried to use mids again but i am stuck! I really dont know where i am going. This is a pve tank, meant to be tanking or off tanking in TFs. Please any help would be appreciated, even if it just gets me back on the right track!

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    I just dont know where to go, i know i need more defense, but freeing up the stamina/health powers plays on my head cause i dont know what other powers i should take to replace them