Night Widow Build
tweaked a bit, need to know about those LoTG though
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(43), Decim-Build%:40(46)
Level 1: Combat Training: Defensive -- DefBuff-I:50(A), Ksmt-ToHit+:30(3), DefBuff-I:40(39)
Level 2: Strike -- Mako-Dam%:50(A), C'ngImp-Acc/Dmg:50(31), C'ngImp-Dmg/EndRdx:50(33), C'ngImp-Dmg/Rchg:50(34), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx/Rchg:50(40)
Level 4: Combat Training: Offensive -- Acc-I:50(A)
Level 6: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(9), RedFtn-Def/EndRdx:50(9), GftotA-Def/EndRdx:40(11)
Level 8: Follow Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(36), GSFC-Build%:50(36), GSFC-ToHit/Rchg/EndRdx:50(36), GSFC-Rchg/EndRdx:50(37), GSFC-ToHit/EndRdx:50(37)
Level 10: Indomitable Will -- EndRdx-I:50(A), EndRdx-I:50(11), S'fstPrt-ResDam/Def+:30(43)
Level 12: Lunge -- Mako-Dam%:50(A), C'ngImp-Acc/Dmg:50(13), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(15), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(17)
Level 14: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(23), GftotA-Def/EndRdx:40(25), RedFtn-Def/EndRdx:50(31)
Level 16: Tactical Training: Assault -- EndRdx-I:50(A), EndRdx-I:50(17)
Level 18: Slash -- Hectmb-Dmg:50(A), Hectmb-Dmg/Rchg:50(19), Hectmb-Acc/Dmg/Rchg:50(19), Hectmb-Acc/Rchg:50(21), Hectmb-Dmg/EndRdx:50(21), Hectmb-Dam%:50(23)
Level 20: Tactical Training: Leadership -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/EndRdx/Rchg:50(33), AdjTgt-ToHit/EndRdx:50(33), AdjTgt-EndRdx/Rchg:50(34), AdjTgt-ToHit/Rchg:50(34)
Level 22: Mask Presence -- DefBuff-I:50(A), LkGmblr-Def/EndRdx:50(46), RedFtn-Def/EndRdx:50(46), GftotA-Def/EndRdx:40(50)
Level 24: Assault -- EndRdx-I:50(A), EndRdx-I:50(25)
Level 26: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(27), Oblit-Dmg/Rchg:50(27), Oblit-Acc/Dmg/Rchg:50(29), Oblit-Acc/Dmg/EndRdx/Rchg:50(29), Oblit-%Dam:50(31)
Level 28: Mental Training -- Run-I:50(A)
Level 30: Mind Link -- LkGmblr-Rchg+:50(A), LkGmblr-Def/Rchg:50(40), RedFtn-Def/Rchg:50(40)
Level 32: Aid Other -- RechRdx-I:50(A)
Level 35: Tactical Training: Vengeance -- LkGmblr-Rchg+:50(A)
Level 38: Elude -- LkGmblr-Rchg+:50(A), RechRdx-I:50(39), RechRdx-I:50(39)
Level 41: Soul Tentacles -- Posi-Dam%:50(A), Posi-Acc/Dmg:50(42), Posi-Dmg/EndRdx:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(43)
Level 44: Aid Self -- Numna-Heal:50(A), Numna-Heal/Rchg:50(45), Numna-Heal/EndRdx/Rchg:50(45), Numna-EndRdx/Rchg:50(45)
Level 47: Spin -- Sciroc-Dam%:50(A), Sciroc-Acc/Dmg:50(48), Sciroc-Dmg/EndRdx:50(48), Sciroc-Dmg/Rchg:50(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Radial Paragon
------------
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3), RgnTis-Regen+:30(5)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), EndMod-I:50(5)
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- HO:Micro(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
------------
Set Bonus Totals:
- 7.5% DamageBuff(Smashing)
- 7.5% DamageBuff(Lethal)
- 7.5% DamageBuff(Fire)
- 7.5% DamageBuff(Cold)
- 7.5% DamageBuff(Energy)
- 7.5% DamageBuff(Negative)
- 7.5% DamageBuff(Toxic)
- 7.5% DamageBuff(Psionic)
- 6.13% Defense(Smashing)
- 6.13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 4.25% Defense(Energy)
- 4.25% Defense(Negative)
- 3% Defense(Psionic)
- 9.25% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 2.25% Max End
- 65% Enhancement(Accuracy)
- 6% Enhancement(Heal)
- 80% Enhancement(RechargeTime)
- 5% FlySpeed
- 76.3 HP (7.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 7.15%
- MezResist(Stun) 2.2%
- 9% (0.16 End/sec) Recovery
- 52% (2.78 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Energy)
- 4.39% Resistance(Negative)
- 5% Resistance(Toxic)
- 5% RunSpeed
Set Bonuses:
Decimation
(Poison Dart)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Follow Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Indomitable Will)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Lunge)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Slash)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
(Tactical Training: Leadership)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Eviscerate)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
(Mind Link)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tactical Training: Vengeance)
- 7.5% Enhancement(RechargeTime)
(Elude)
- 7.5% Enhancement(RechargeTime)
(Soul Tentacles)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Aid Self)
- 12% (0.64 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
(Spin)
- 10% (0.54 HP/sec) Regeneration
- 3.13% Resistance(Negative)
- 9% Enhancement(Accuracy)
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The LOTG global +recharge does count towards the rule of 5. However... The 7.5% recharge bonus from LOTG is different from other 7.5% recharge bonusses. So in theory you could slot 5 x LOTG +rech and another 5 sets that give 7.5% recharge bonus, for a total of 75% global recharge.
@Treibhireas on Defiant, Exalted and Freedom
Yikes! Ok where to begin.
On paper your widow has everything it needs to do it's job. It will also play just fine but you are missing out on your full potential here. Slots could use some cleanup and your set choices could probably be a tad better. Lets see what I can do for ya.
Ok below I came up with a cheaper build, gets you soft caped to incarnate content, and gives you better utility in general. It will also be 100x better on your endurance consumption as the build you had posted was eating the blue bar up at a record pace (this I personally think is the widow's biggest weakness).
I did drop Soul Tentacles as I didn't see a real reason to keep it other than as a set mule. The immob isn't something you would be looking for on a melee widow anyway. Instead I fit in Psychic scream which is a great opening cone AoE for large groups and does psychic damage which is never a bad thing. Alternatively, you could drop scream and grant invis to fit in kick/boxing and Tough for a little bit of extra survivability. I dont think I would personally but it IS an option.
Lastly, I chose Cardiac as an alpha specifically for the Hybrid changes that are coming on the horizon. If what is being said is true, that the Hybrid will be affected by the Alpha bonuses then this I think is my pick of choice given that it will reduce the .5/sec end use and will enhance the stacking damage resistance given by one of the hybrid choices. Widows just got a whole lot tougher.
Good luck! Also you might check out my guide at the bottom of my sig. It was written pre incarnate content but much of the info is still relevant when it comes down to power and set choices.
http://www.cohplanner.com/mids/downl...ACF52FC260DED0
Death can be Beautiful. A Night Widow Guide on a budget
Hey guys, tried to make a perma mindlinked night widow as a secondary build. I got perma, but i still think the slotting i have done is a bit messy. Anyway, feel free to pick it to bits and give me some advice! Question also: Do the LoTG recharge inventions apply to the rule of 5? or is that just set bonuses? If they dont, then i can clean up the build abit. Cheers
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leadership
Power Pool: Medicine
Power Pool: Speed
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart
- (A) Decimation - Accuracy/Damage: Level 40
- (7) Decimation - Damage/Endurance: Level 40
- (7) Decimation - Damage/Recharge: Level 40
- (43) Decimation - Accuracy/Damage/Recharge: Level 40
- (46) Decimation - Chance of Build Up: Level 40
Level 1: Combat Training: Defensive- (A) Defense Buff IO: Level 50
- (3) Kismet - Accuracy +6%: Level 30
Level 2: Strike- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (31) Crushing Impact - Accuracy/Damage: Level 50
- (33) Crushing Impact - Damage/Endurance: Level 50
- (34) Crushing Impact - Damage/Recharge: Level 50
- (37) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (40) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 4: Combat Training: Offensive- (A) Accuracy IO: Level 50
Level 6: Tactical Training: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (9) Luck of the Gambler - Defense/Endurance: Level 50
- (9) Red Fortune - Defense/Endurance: Level 50
- (11) Gift of the Ancients - Defense/Endurance: Level 40
Level 8: Follow Up- (A) Gaussian's Synchronized Fire-Control - To Hit Buff: Level 50
- (36) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge: Level 50
- (36) Gaussian's Synchronized Fire-Control - Chance for Build Up: Level 50
- (36) Mako's Bite - Chance of Damage(Lethal): Level 50
- (37) Mako's Bite - Accuracy/Damage: Level 50
- (37) Mako's Bite - Damage/Recharge: Level 50
Level 10: Indomitable Will- (A) Endurance Reduction IO: Level 50
- (11) Endurance Reduction IO: Level 50
Level 12: Lunge- (A) Mako's Bite - Chance of Damage(Lethal): Level 50
- (13) Crushing Impact - Accuracy/Damage: Level 50
- (13) Crushing Impact - Damage/Endurance: Level 50
- (15) Crushing Impact - Damage/Recharge: Level 50
- (15) Crushing Impact - Accuracy/Damage/Recharge: Level 50
- (17) Crushing Impact - Damage/Endurance/Recharge: Level 50
Level 14: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (23) Luck of the Gambler - Defense/Endurance: Level 50
- (25) Gift of the Ancients - Defense/Endurance: Level 40
- (31) Red Fortune - Defense/Endurance: Level 50
Level 16: Tactical Training: Assault- (A) Endurance Reduction IO: Level 50
- (17) Endurance Reduction IO: Level 50
Level 18: Slash- (A) Hecatomb - Damage: Level 50
- (19) Hecatomb - Damage/Recharge: Level 50
- (19) Hecatomb - Accuracy/Damage/Recharge: Level 50
- (21) Hecatomb - Accuracy/Recharge: Level 50
- (21) Hecatomb - Damage/Endurance: Level 50
- (23) Hecatomb - Chance of Damage(Negative): Level 50
Level 20: Tactical Training: Leadership- (A) Adjusted Targeting - To Hit Buff: Level 50
- (33) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
- (33) Adjusted Targeting - To Hit Buff/Endurance: Level 50
- (34) Adjusted Targeting - Endurance/Recharge: Level 50
- (34) Adjusted Targeting - To Hit Buff/Recharge: Level 50
Level 22: Mask Presence- (A) Defense Buff IO: Level 50
- (46) Luck of the Gambler - Defense/Endurance: Level 50
- (46) Red Fortune - Defense/Endurance: Level 50
- (50) Gift of the Ancients - Defense/Endurance: Level 40
Level 24: Assault- (A) Endurance Reduction IO: Level 50
- (25) Endurance Reduction IO: Level 50
Level 26: Eviscerate- (A) Obliteration - Damage: Level 50
- (27) Obliteration - Accuracy/Recharge: Level 50
- (27) Obliteration - Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Recharge: Level 50
- (29) Obliteration - Accuracy/Damage/Endurance/Recharge: Level 50
- (31) Obliteration - Chance for Smashing Damage: Level 50
Level 28: Mental Training- (A) Run Speed IO: Level 50
Level 30: Mind Link- (A) Luck of the Gambler - Recharge Speed: Level 50
- (40) Luck of the Gambler - Defense/Recharge: Level 50
- (40) Red Fortune - Defense/Recharge: Level 50
- (43) Gift of the Ancients - Defense/Recharge: Level 40
Level 32: Aid Other- (A) Recharge Reduction IO: Level 50
Level 35: Tactical Training: Vengeance- (A) Luck of the Gambler - Recharge Speed: Level 50
Level 38: Elude- (A) Luck of the Gambler - Recharge Speed: Level 50
- (39) Luck of the Gambler - Defense/Recharge: Level 50
- (39) Red Fortune - Defense/Recharge: Level 50
- (39) Gift of the Ancients - Defense/Recharge: Level 40
Level 41: Soul Tentacles- (A) Positron's Blast - Chance of Damage(Energy): Level 50
- (42) Positron's Blast - Accuracy/Damage: Level 50
- (42) Positron's Blast - Damage/Endurance: Level 50
- (42) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (43) Positron's Blast - Damage/Recharge: Level 50
Level 44: Aid Self- (A) Numina's Convalescence - Heal: Level 50
- (45) Numina's Convalescence - Heal/Recharge: Level 50
- (45) Numina's Convalescence - Heal/Endurance/Recharge: Level 50
- (45) Numina's Convalescence - Endurance/Recharge: Level 50
Level 47: Darkest Night- (A) Dark Watcher's Despair - To Hit Debuff: Level 50
- (48) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (48) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (48) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
Level 49: Hasten- (A) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
- (50) Recharge Reduction IO: Level 50
Level 0: Born In BattleLevel 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Agility Radial Paragon
------------
Level 2: Swift
- (A) HamiO:Microfilament Exposure
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (3) Miracle - +Recovery: Level 40
- (5) Regenerative Tissue - +Regeneration: Level 30
Level 2: Hurdle- (A) Empty
Level 2: Stamina- (A) Performance Shifter - Chance for +End: Level 50
- (5) Endurance Modification IO: Level 50
Level 1: Brawl- (A) Empty
Level 1: Sprint- (A) HamiO:Microfilament Exposure
Level 1: ConditioningLevel 2: Rest
- (A) Empty
Level 4: Ninja Run------------
------------
Set Bonus Totals:
- 5% DamageBuff(Smashing)
- 5% DamageBuff(Lethal)
- 5% DamageBuff(Fire)
- 5% DamageBuff(Cold)
- 5% DamageBuff(Energy)
- 5% DamageBuff(Negative)
- 5% DamageBuff(Toxic)
- 5% DamageBuff(Psionic)
- 1.88% Defense(Smashing)
- 1.88% Defense(Lethal)
- 3.75% Defense(Melee)
- 2.25% Max End
- 6% Enhancement(Heal)
- 85% Enhancement(RechargeTime)
- 56% Enhancement(Accuracy)
- 5% FlySpeed
- 108.4 HP (10.12%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Immobilize) 10.45%
- MezResist(Stun) 2.2%
- 9% (0.16 End/sec) Recovery
- 52% (2.78 HP/sec) Regeneration
- 4.1% Resistance(Fire)
- 4.1% Resistance(Cold)
- 1.26% Resistance(Energy)
- 1.26% Resistance(Negative)
- 5% Resistance(Toxic)
- 5% RunSpeed
------------Set Bonuses:
Decimation
(Poison Dart)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Crushing Impact(Strike)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Tactical Training: Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Gaussian's Synchronized Fire-Control(Follow Up)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
Mako's Bite(Follow Up)
- MezResist(Immobilize) 3.3%
- 16.06 HP (1.5%) HitPoints
Crushing Impact(Lunge)
- MezResist(Immobilize) 2.2%
- 12.05 HP (1.12%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Luck of the Gambler(Maneuvers)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Hecatomb(Slash)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
- 5% Resistance(Toxic)
Adjusted Targeting(Tactical Training: Leadership)
- 2% DamageBuff(All)
- 1.26% Resistance(Energy,Negative)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Obliteration(Eviscerate)
- MezResist(Stun) 2.2%
- 3% DamageBuff(All)
- 9% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
- 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
Luck of the Gambler(Mind Link)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Tactical Training: Vengeance)
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Elude)
- 10% (0.54 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Positron's Blast(Soul Tentacles)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Numina's Convalescence(Aid Self)
- 12% (0.64 HP/sec) Regeneration
- 20.08 HP (1.87%) HitPoints
- 6% Enhancement(Heal)
Dark Watcher's Despair(Darkest Night)