Arrien

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  1. Check this out and see if you like it.

    Villain Plan by Mids' Villain Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Dark Melee
    Secondary Power Set: Energy Aura
    Power Pool: Fighting
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Smite -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(34), SipInsght-ToHitDeb/EndRdx/Rchg(34), SipInsght-Acc/Rchg(37), SipInsght-Acc/ToHitDeb(37), SipInsght-ToHitDeb(40)
    Level 1: Kinetic Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(33), LkGmblr-Def/EndRdx(34)
    Level 2: Dampening Field -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(3), ResDam-I(3)
    Level 4: Power Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5)
    Level 6: Shadow Maul -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(7), Oblit-Acc/Dmg/Rchg(7), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(27), Oblit-Dmg(27)
    Level 8: Siphon Life -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Dmg/Rchg(11), Mako-Dmg/EndRdx(11), Mako-Acc/Dmg(13)
    Level 10: Entropic Aura -- EndRdx-I(A)
    Level 12: Boxing -- Amaze-ToHitDeb%(A), KntkC'bat-Dmg/EndRdx/Rchg(17), KntkC'bat-Acc/Dmg(42), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), ResDam-I(15)
    Level 16: Energy Protection -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(17)
    Level 18: Dark Consumption -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc(19), Efficacy-Acc/Rchg(19), Efficacy-EndMod/Acc/Rchg(23), Efficacy-EndMod/Rchg(25), Efficacy-EndMod(25)
    Level 20: Energy Cloak -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21), Ksmt-ToHit+(23)
    Level 22: Hasten -- RechRdx-I(A)
    Level 24: Super Speed -- Winter-ResSlow(A)
    Level 26: Soul Drain -- GSFC-ToHit/EndRdx(A), GSFC-Build%(33), GSFC-Rchg/EndRdx(40), GSFC-ToHit/Rchg/EndRdx(43), GSFC-ToHit/Rchg(43), GSFC-ToHit(43)
    Level 28: Energy Drain -- Efficacy-EndMod/EndRdx(A), Efficacy-EndMod/Acc/Rchg(29), Efficacy-EndMod/Acc(29), Efficacy-Acc/Rchg(31), Efficacy-EndMod/Rchg(31), Efficacy-EndMod(33)
    Level 30: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(31)
    Level 32: Super Jump -- Zephyr-ResKB(A)
    Level 35: Energize -- Numna-Heal(A), Numna-Heal/EndRdx(36), Numna-Heal/Rchg(36), Numna-Heal/EndRdx/Rchg(36), RechRdx-I(37)
    Level 38: Midnight Grasp -- Hectmb-Dmg/EndRdx(A), Hectmb-Acc/Rchg(39), Hectmb-Acc/Dmg/Rchg(39), Hectmb-Dmg/Rchg(39), Hectmb-Dmg(40)
    Level 41: Soul Tentacles -- GravAnch-Hold%(A), Ragnrk-Dmg(45), Ragnrk-Dmg/EndRdx(45), Ragnrk-Dmg/Rchg(45), Ragnrk-Acc/Dmg/Rchg(46), Ragnrk-Knock%(46)
    Level 44: Dark Obliteration -- SipInsght-%ToHit(A), SipInsght-ToHitDeb(46), SipInsght-Acc/Rchg(48), SipInsght-ToHitDeb/EndRdx/Rchg(48), SipInsght-Acc/EndRdx/Rchg(48), SipInsght-Acc/ToHitDeb(50)
    Level 47: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Slow%(50), DarkWD-ToHitDeb(50)
    Level 49: Taunt -- Zinger-Dam%(A)
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 1: Brawl -- Empty(A)
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Agility Radial Paragon
    ------------



    Code:
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  2. Hero Plan by Mids' Hero Designer 1.96
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Scrapper
    Primary Power Set: Katana
    Secondary Power Set: Invulnerability
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Sting of the Wasp -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(37), C'ngImp-Dmg/Rchg(40), C'ngImp-Acc/Dmg/EndRdx(43), C'ngImp-Acc/Dmg/Rchg(46)
    Level 1: Resist Physical Damage -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(9), ResDam-I(37)
    Level 2: Temp Invulnerability -- TtmC'tng-ResDam(A), TtmC'tng-ResDam/EndRdx(3), ResDam-I(3)
    Level 4: Dull Pain -- Numna-Heal(A), Numna-Heal/Rchg(5), Mrcl-Heal(5), Mrcl-Heal/Rchg(7), H'zdH-Heal(7), H'zdH-Heal/Rchg(9)
    Level 6: Flashing Steel -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(13), Oblit-Acc/Dmg/Rchg(13), Oblit-Dmg/Rchg(48), Oblit-Acc/Rchg(50), Oblit-Dmg(50)
    Level 8: Boxing -- Empty(A)
    Level 10: Resist Elements -- TtmC'tng-ResDam/EndRdx(A), TtmC'tng-ResDam(11), ResDam-I(11)
    Level 12: Divine Avalanche -- KntkC'bat-Acc/Dmg(A)
    Level 14: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(15), ResDam-I(15)
    Level 16: Unyielding -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(17), ResDam-I(17)
    Level 18: The Lotus Drops -- SScrappersS-Rchg/+Crit(A), SScrappersS-Acc/Dmg/EndRdx/Rchg(19), SScrappersS-Dmg/EndRdx/Rchg(19), SScrappersS-Acc/Dmg/Rchg(23), SScrappersS-Dmg/Rchg(25), SScrappersS-Acc/Dmg(36)
    Level 20: Resist Energies -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(21), ResDam-I(21)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(36)
    Level 24: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(25), LkGmblr-Def/EndRdx(37)
    Level 26: Soaring Dragon -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(34)
    Level 28: Invincibility -- LkGmblr-Rchg+(A), LkGmblr-Def(29), LkGmblr-Def/EndRdx(29)
    Level 30: Build Up -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx/Rchg(34)
    Level 32: Golden Dragonfly -- OvForce-Dam/KB(A), OvForce-Acc/Dmg(33), OvForce-Acc/Dmg/End(33), OvForce-Dmg/End/Rech(33), OvForce-Acc/Dmg/End/Rech(34)
    Level 35: Tough Hide -- LkGmblr-Def(A), LkGmblr-Rchg+(36)
    Level 38: Dark Blast -- SipInsght-%ToHit(A), SipInsght-Acc/EndRdx/Rchg(39), SipInsght-ToHitDeb/EndRdx/Rchg(39), SipInsght-Acc/Rchg(39), SipInsght-Acc/ToHitDeb(40), SipInsght-ToHitDeb(40)
    Level 41: Shadow Meld -- LkGmblr-Rchg+(A), LkGmblr-Def(42), LkGmblr-Def/Rchg(42), S'dpty-Def(42), RechRdx-I(43), S'dpty-Def/Rchg(43)
    Level 44: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(45), GSFC-Rchg/EndRdx(45), GSFC-ToHit/Rchg/EndRdx(45), GSFC-ToHit/Rchg(46), GSFC-ToHit(46)
    Level 47: Unstoppable -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(48), RechRdx-I(48)
    Level 49: Hasten -- RechRdx-I(A), RechRdx-I(50)
    Level 1: Brawl -- Empty(A)
    Level 1: Critical Hit
    Level 1: Prestige Power Dash -- Empty(A)
    Level 1: Prestige Power Slide -- Empty(A)
    Level 1: Prestige Power Quick -- Empty(A)
    Level 1: Prestige Power Rush -- Empty(A)
    Level 1: Prestige Power Surge -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A)
    Level 50: Agility Radial Paragon
    ------------



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  3. Awesome! Didnt even know there were those. XD
  4. Quote:
    Originally Posted by ketch View Post
    Proc's that affect the caster, such as Decimation: Chance for build up, will only fire on casting. Jumps after that, if they do fire, would affect the pseudo pet and go to waste. Procs that will affect enemies such as Devastation: Chance to Hold or Energy Manipulator: Chance to Stun will fire on every jump.

    Will the chance to stun work with the conductive aura?
    I'm working on an elec/psy dom and figured the extra chance to mez the mobs would be great.
    Also wanted to put the stun in drain psyche but replaced it for more recharge.
  5. Well I'm not getting any kind of error message but since the file verify on the 3rd ( i think it was the 3rd) I have not been able to load the game since.
    I click on play and the load bar pops up,loads then goes away like normal. But no game pops up at all. After a few attempts i check the system process and see 5 CoH.exe running in the background but no game is displayed.
    Ive rebooted several times, repaired the file for the game and even did a system defrag thinking maybe that some of the file got lost somewhere but still nothing.