Arliss_Mcgovern

Apprentice
  • Posts

    5
  • Joined

  1. P.S.: some of the special maps like the Sewer that turns to a cave that busts up into an office, and the pawn shop and jeweler store are really cool. So is the Nemesis drilling thing. WHY AREN'T THESE THINGS IN NORMAL GAMEPLAY *cough*.. sorry.. But yeah.. work this stuff into our normal game world plz kthx...
  2. [ QUOTE ]
    <QR>
    to Large_Man, you do get bonus time for spawns in a Safeguard..defeat the "Villians causing Mayhem" and get another 1:30 like in Mayhem mission.

    to JusticeZero, the robbery is triggered by either 5 minutes passing or someone getting close to the bank. that just means they're heading down to the vault, not actually leaving the bank yet. the "stop the robbers from getting away" message means they are com ing up from the vault.

    [/ QUOTE ]

    Yer incorrect. I've done a ton of Safeguards at multipule levels. We have several machines here and several accounts, my system is the beefy one and i load incredibly fast. Missions, instances, zone crossing, I'm usually always the first guy to get anyplace. I have stood outside the van and waited until my team has jumped in. Then jumped in and loaded and stood by the van and waited (assuming im not getting attacked) for everyone else to load. The robbery on every map i've done is always triggered within 30 secs of me entering the map. Usually before the entire team has loaded. That's with me standing next to the van still. I've even had ppl type at me in all caps "OMG WHY DID YOU GO IN THE BANK?!!!11" only to reply "I'm standing next to you dummy." The whole team is loaded before the second message pops up normally, but because some of them miss the "Bank is being robbed" message they get confused when someone says, "run for the Bank it's being robbed".

    They may have intended for the event to start 5mins in or be triggered by proximity, but this is not what's happening. i also wonder if the insane aggro is by design.

    ATM the *only* real reason to do safeguards is for my pre14 travel powers on the lowbie alts. Can't make anymore of them anyway since my slots are full and we can't transfer.. but i digress.... I'd say they were worth it for the other temp powers but i don't see an annoying green glow i can't toggle off as a good thing. You can delete the temp power, but why the hell get it if yer just gonna delete it cause it makes you look stupid?

    Safeguard missions are anti-climatic, tedious, confusing, buggy, and boring...
    Mayhem missions are fun as hell, even thou the rewards are minimal...

  3. Ok, went digging anyway. War Witch's real name is Clarissa, not Melissa and her partner was Apex, not Ajax. Ajax was a member of the team that went to the Rikti homeworld.
  4. [ QUOTE ]
    Hmm.

    War Witch's real name is Melissa Bianco (may have spelled that wrong), so Melissa must be her. Not sure who Mike is though. One of the artists was a Mike Apolis I think.

    [/ QUOTE ]

    In the comics War Witch's partner was Ajax if im not mistaken. i could be thou, i can't be bothered to dig the comics out at the moment.