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Posts
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Joined
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stealth can't be toggled on while shadow fall is toggled on... its either one or the other. having both is a waste.
here's my current fire/dark build
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Click this DataLink to open the build!
Noxic: Level 50 Mutation Corruptor
Primary Power Set: Fire Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leaping
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Fire Blast- (A) Thunderstrike - Accuracy/Damage
- (3) Thunderstrike - Damage/Endurance
- (3) Thunderstrike - Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Recharge
- (5) Thunderstrike - Accuracy/Damage/Endurance
- (46) Thunderstrike - Damage/Endurance/Recharge
- (A) Touch of the Nictus - Healing
- (7) Touch of the Nictus - Heal/HitPoints/Regeneration/Recharge
- (7) Touch of the Nictus - Accuracy/Healing
- (9) Touch of the Nictus - Accuracy/Endurance/Heal/HitPoints/Regeneration
- (9) Touch of the Nictus - Accuracy/Endurance/Recharge
- (A) Ragnarok - Damage
- (11) Ragnarok - Damage/Recharge
- (11) Ragnarok - Accuracy/Damage/Recharge
- (13) Ragnarok - Accuracy/Recharge
- (13) Ragnarok - Damage/Endurance
- (50) Ragnarok - Chance for Knockdown
- (A) Tempered Readiness - Accuracy/Slow
- (15) Tempered Readiness - Damage/Slow
- (15) Tempered Readiness - Accuracy/Endurance
- (17) Tempered Readiness - Range/Slow
- (17) Tempered Readiness - Endurance/Recharge/Slow
- (A) Positron's Blast - Accuracy/Damage
- (19) Positron's Blast - Damage/Endurance
- (19) Positron's Blast - Damage/Recharge
- (21) Positron's Blast - Damage/Range
- (21) Positron's Blast - Accuracy/Damage/Endurance
- (A) Positron's Blast - Accuracy/Damage
- (23) Positron's Blast - Damage/Endurance
- (23) Positron's Blast - Damage/Recharge
- (25) Positron's Blast - Damage/Range
- (25) Positron's Blast - Accuracy/Damage/Endurance
- (A) Recharge Reduction IO
- (A) Absolute Amazement - Stun
- (27) Absolute Amazement - Stun/Recharge
- (27) Absolute Amazement - Accuracy/Stun/Recharge
- (29) Absolute Amazement - Accuracy/Recharge
- (29) Absolute Amazement - Endurance/Stun
- (A) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range
- (31) Blessing of the Zephyr - Run Speed, Jump, Flight Speed, Range/Endurance
- (31) Blessing of the Zephyr - Knockback Reduction (4 points)
- (A) Jumping IO
- (A) Healing IO
- (A) Performance Shifter - EndMod
- (31) Performance Shifter - EndMod/Recharge
- (33) Performance Shifter - EndMod/Accuracy
- (33) Performance Shifter - Chance for +End
- (A) Glimpse of the Abyss - Accuracy/Recharge
- (33) Glimpse of the Abyss - Endurance/Fear
- (34) Glimpse of the Abyss - Accuracy/Endurance
- (34) Glimpse of the Abyss - Fear/Range
- (34) Glimpse of the Abyss - Accuracy/Fear/Recharge
- (A) Luck of the Gambler - Defense/Endurance
- (36) Luck of the Gambler - Defense/Endurance/Recharge
- (36) Luck of the Gambler - Defense
- (36) Luck of the Gambler - Recharge Speed
- (A) Apocalypse - Damage
- (37) Apocalypse - Damage/Recharge
- (37) Apocalypse - Accuracy/Damage/Recharge
- (37) Apocalypse - Accuracy/Recharge
- (39) Apocalypse - Damage/Endurance
- (50) Apocalypse - Chance of Damage(Negative)
- (A) Sting of the Manticore - Accuracy/Damage
- (39) Sting of the Manticore - Damage/Endurance
- (39) Sting of the Manticore - Accuracy/Interrupt/Range
- (40) Sting of the Manticore - Damage/Interrupt/Recharge
- (40) Sting of the Manticore - Chance of Damage(Toxic)
- (46) Sting of the Manticore - Damage/Endurance/Recharge
- (A) Dark Watcher's Despair - To Hit Debuff
- (40) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
- (42) Dark Watcher's Despair - Recharge/Endurance
- (42) Dark Watcher's Despair - To Hit Debuff/Endurance
- (A) Armageddon - Damage
- (42) Armageddon - Damage/Recharge
- (43) Armageddon - Accuracy/Damage/Recharge
- (43) Armageddon - Accuracy/Recharge
- (43) Armageddon - Damage/Endurance
- (46) Armageddon - Chance for Fire Damage
- (A) Recharge Reduction IO
- (A) To Hit Debuff IO
- (A) Endurance Reduction IO
- (45) Endurance Reduction IO
- (45) Resist Damage IO
- (45) Steadfast Protection - Resistance/+Def 3%
- (A) Recharge Reduction IO
- (A) Gladiator's Net - Accuracy/Hold
- (48) Gladiator's Net - Accuracy/Recharge
- (48) Gladiator's Net - Recharge/Hold
- (48) Gladiator's Net - Endurance/Recharge/Hold
- (50) Gladiator's Net - Accuracy/Endurance/Recharge/Hold
- (A) Luck of the Gambler - Recharge Speed
Level 1: Brawl- (A) Empty
- (A) Empty
- (A) Empty
Level 6: Ninja Run -
My first (and still favorite) toon was a fire/dark. Theres nothing like fearing a whole mob, tar patching (taking all the time u want because they cant swing), maybe a debuff or two, then rain of fire. Double stacking tar patch on the tougher guys is pretty nice too. With a good team and enough recharge you can tripple stack it... IDK if the -res stacks though
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Of all the brutes i've ran solo for farming id say Elec/Fire melted through the enemies the fastest.
Back when AE was... different... could hit ticket cap in a mission (cap was about 1500) in under 5 minutes.
just take a tray full of purps with you
Have an SS/Invul that has alot higher survival rate, but the /fire gets a self rez so no big deal.
Also tried SS/Shield, elec/shield, SS/fire