Alkaline

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  1. So my Fire/Rad has just hit 50 and I'm trying to figure out what I'm going to do with him. I threw this build together as a kind of first draft. Here's what I'm going for:

    1) I pretty much only play PVE
    2) My number one goal was to maximize his endurance recovery, because I'm constantly running out.
    3) I want to get IW perma, and I'm not sure if I'm there yet (I'm not the best with MIDs).
    4) If I'm overkilling endurance recovery and I have enough recharge for IW, I'd like to get some more damage buff.
    5) I almost never use Fallout or EM Pulse, and I tend to forget about Smoke, so if there's a strategy that involves swapping out powers I have some room in my build.

    Thanks in advance for any help anyone can give.


    Hero Plan by Mids' Hero Designer 1.621
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Celtic Phoenix: Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Radiation Emission
    Power Pool: Speed
    Power Pool: Fitness
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Char
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (3) Basilisk's Gaze - Recharge/Hold: Level 30
    • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (5) Thunderstrike - Accuracy/Damage: Level 50
    • (5) Thunderstrike - Damage/Endurance: Level 50
    Level 1: Radiant Aura
    • (A) Harmonized Healing - Heal/Endurance: Level 40
    • (7) Harmonized Healing - Endurance/Recharge: Level 40
    • (7) Miracle - Heal/Endurance: Level 40
    • (9) Miracle - Endurance/Recharge: Level 40
    Level 2: Fire Cages
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (9) Positron's Blast - Damage/Endurance: Level 50
    • (11) Immobilisation Duration IO: Level 50
    • (11) Immobilisation Duration IO: Level 50
    Level 4: Accelerate Metabolism
    • (A) Performance Shifter - EndMod: Level 50
    • (13) Performance Shifter - EndMod/Recharge: Level 50
    • (13) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
    • (15) Performance Shifter - Chance for +End: Level 50
    • (50) Recharge Reduction IO: Level 50
    Level 6: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (15) Recharge Reduction IO: Level 50
    • (17) Recharge Reduction IO: Level 50
    Level 8: Hurdle
    • (A) Jumping IO: Level 50
    Level 10: Radiation Infection
    • (A) Touch of Lady Grey - Defense Debuff: Level 50
    • (17) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
    • (19) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
    • (19) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (21) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    Level 12: Flashfire
    • (A) Stupefy - Accuracy/Recharge: Level 50
    • (23) Stupefy - Endurance/Stun: Level 50
    • (23) Stupefy - Accuracy/Endurance: Level 50
    • (25) Stupefy - Stun/Range: Level 50
    • (25) Stupefy - Accuracy/Stun/Recharge: Level 50
    Level 14: Super Speed
    • (A) Celerity - Endurance: Level 50
    • (27) Celerity - RunSpeed: Level 50
    • (27) Celerity - +Stealth: Level 50
    Level 16: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    Level 18: Enervating Field
    • (A) Endurance Reduction IO: Level 50
    • (46) Endurance Reduction IO: Level 50
    • (46) Endurance Reduction IO: Level 50
    Level 20: Stamina
    • (A) Performance Shifter - EndMod: Level 50
    • (29) Performance Shifter - EndMod/Recharge: Level 50
    • (29) Performance Shifter - EndMod/Accuracy: Level 50
    • (31) Performance Shifter - Chance for +End: Level 50
    Level 22: Cinders
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (31) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (31) Basilisk's Gaze - Recharge/Hold: Level 30
    • (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (33) Basilisk's Gaze - Chance for Recharge Slow: Level 30
    • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    Level 24: Hot Feet
    • (A) Tempered Readiness - Accuracy/Slow: Level 50
    • (34) Tempered Readiness - Damage/Slow: Level 50
    • (34) Tempered Readiness - Accuracy/Endurance: Level 50
    • (34) Tempered Readiness - Range/Slow: Level 50
    • (36) Tempered Readiness - Endurance/Recharge/Slow: Level 50
    • (50) Endurance Reduction IO: Level 50
    Level 26: Lingering Radiation
    • (A) Tempered Readiness - Accuracy/Slow: Level 50
    • (36) Tempered Readiness - Damage/Slow: Level 50
    • (36) Tempered Readiness - Accuracy/Endurance: Level 50
    • (37) Tempered Readiness - Range/Slow: Level 50
    Level 28: Choking Cloud
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (37) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (39) Endurance Reduction IO: Level 50
    • (39) Hold Duration IO: Level 50
    Level 30: Mutation
    • (A) Recharge Reduction IO: Level 50
    Level 32: Fire Imps
    • (A) Commanding Presence - Accuracy/Damage: Level 30
    • (39) Commanding Presence - Damage/Endurance: Level 30
    • (40) Commanding Presence - Accuracy/Endurance: Level 30
    • (40) Commanding Presence - Accuracy/Damage/Endurance: Level 30
    • (40) Call to Arms - Accuracy/Damage: Level 30
    • (42) Call to Arms - Damage/Endurance: Level 30
    Level 35: Fallout
    • (A) Damage Increase IO: Level 50
    Level 38: Smoke
    • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
    • (43) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (43) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
    Level 41: Indomitable Will
    • (A) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 44: Mind Over Body
    • (A) Steadfast Protection - Knockback Protection: Level 30
    • (45) Impervium Armor - Resistance/Endurance: Level 40
    • (45) Impervium Armor - Endurance/Recharge: Level 40
    • (45) Impervium Armor - Resistance: Level 40
    • (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40
    Level 47: Psionic Tornado
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (48) Positron's Blast - Damage/Range: Level 50
    • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    Level 49: EM Pulse
    • (A) Accuracy IO: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 2: Ninja Run
    ------------
    Set Bonus Totals:
    • 7.5% Defense(Energy)
    • 7.5% Defense(Negative)
    • 1.88% Defense(Psionic)
    • 3.75% Defense(Ranged)
    • 5.4% Max End
    • 3% Enhancement(JumpSpeed)
    • 3% Enhancement(RunSpeed)
    • 3% Enhancement(JumpHeight)
    • 9% Enhancement(Accuracy)
    • 3% Enhancement(FlySpeed)
    • 28.8% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 10% FlySpeed
    • 129.7 HP (12.8%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 7.2%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 26.5% (0.44 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Char)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    Thunderstrike
    (Char)
    • 2% (0.03 End/sec) Recovery
    Harmonized Healing
    (Radiant Aura)
    • 1.5% (0.03 End/sec) Recovery
    Miracle
    (Radiant Aura)
    • 2.5% (0.04 End/sec) Recovery
    Positron's Blast
    (Fire Cages)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Accelerate Metabolism)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Touch of Lady Grey
    (Radiation Infection)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Dark Watcher's Despair
    (Radiation Infection)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Celerity
    (Super Speed)
    • MezResist(Immobilize) 2.2%
    • 15.3 HP (1.5%) HitPoints
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    Basilisk's Gaze
    (Cinders)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    • 10% (0.42 HP/sec) Regeneration
    Tempered Readiness
    (Hot Feet)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    • 3.75% Enhancement(RechargeTime)
    Tempered Readiness
    (Lingering Radiation)
    • 1.5% (0.03 End/sec) Recovery
    • 1.5% Enhancement(Slow)
    • 0.9% Max End
    Basilisk's Gaze
    (Choking Cloud)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    Commanding Presence
    (Fire Imps)
    • 1.5% (0.03 End/sec) Recovery
    • 11.4 HP (1.13%) HitPoints
    • 1.35% Max End
    Call to Arms
    (Fire Imps)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    Dark Watcher's Despair
    (Smoke)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (Mind Over Body)
    • Knockback Protection (Mag -4)
    Impervium Armor
    (Mind Over Body)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Positron's Blast
    (Psionic Tornado)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)



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  2. Thank you so much! It's been driving me crazy!
  3. I've been searching through the forums but haven't found anything about this problem. Sorry if this is a really stupid question.

    So whenever I roll a new character I am told that I join all of my global channels, but they're all completely silent. Also, whenever I join a channel under one character it will be silent under another character. Is there a way that I can fix this?

    ETA: My normal fix is to just leave the channels and rejoin them in order to post and read other people's posts, but this doesn't really help for private channels that need invites.
  4. Thanks for all the help, everyone! I've taken on board a lot of what Call_Me_Awesome had to say and I really appreciate the advice. I've dropped Combat Jumping and Focused Accuracy for Bone Smasher and Conserve Power.

    I'm right at the cap for smashing/lethal with one enemy at this point and I'm satisfied with that. I'm going to keep playing around with things though because I'm still over the resistance cap for S/L so I'm going to see what I can do with that.

    After pricing things out it seems like this build is going to be doable. I dropped down from the 5 Kinetic Combats to 2, because those things are pretty pricey.

    Thank you for the suggestion about dropping a slot on TH. I think I'm good on slots for now but I will keep that in mind if push comes to shove.

    Thanks again everyone!
  5. So I just came back to the game recently and have finally gotten over my intimidation of set IOs enough to attempt to respec my Level 50 INV/EM Tanker in order for him to hit the soft cap. That, and so I'm not embarrassed when people look at my info and see that I have no set bonuses.

    Right now, he has all level 45 and a couple level 50 invention origins in his powers. He is also sitting on a little bit over 250M in influence, so I'm hoping that will give me some choices.

    Anyway, I checked out Call_Me_Awesome's guide to hitting the soft cap and I have no qualms with calling him awesome after reading that. I've pretty much followed his advice from there as well as a couple other posts in order to create a starting point in Mids. Right now I know I'm about 7% over the soft defense cap for S/L and I'm also about 5% over the resistance cap for S/L.

    Here's the build that I've started:

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    [u]Click this DataLink to open the build![u]

    Telesto: Level 50 Science Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Energy Melee
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Power Pool: Leaping
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(3), RctvArm-ResDam/Rchg:40(3), RctvArm-ResDam/EndRdx/Rchg:40(5)
    Level 1: Barrage -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(5), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(7), P'ngS'Fest-Acc/Dmg:30(9), P'ngS'Fest-Dmg/Rchg:30(9)
    Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(11), RctvArm-ResDam:40(13), S'fstPrt-ResDam/Def+:30(13)
    Level 4: Dull Pain -- Dct'dW-Heal:50(A), Dct'dW-Rchg:50(15), Dct'dW-EndRdx/Rchg:50(15), Dct'dW-Heal/Rchg:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17)
    Level 6: Air Superiority -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(46), KntkC'bat-Dmg/Rchg:35(46), KntkC'bat-Dmg/EndRdx/Rchg:35(46)
    Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(19), RctvArm-ResDam/EndRdx/Rchg:40(19), RctvArm-ResDam:40(21)
    Level 10: Taunt -- Zinger-Taunt:50(A), Zinger-Taunt/Rchg:50(21), Zinger-Taunt/Rchg/Rng:50(23), Zinger-Acc/Rchg:50(23), Zinger-Taunt/Rng:50(25), Zinger-Dam%:50(25)
    Level 12: Swift -- Run-I:50(A)
    Level 14: Fly -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
    Level 16: Health -- Heal-I:50(A)
    Level 18: Invincibility -- HO:Cyto(A), HO:Cyto(27), HO:Cyto(27), Taunt-I:50(29)
    Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(43), EndMod-I:50(43)
    Level 22: Whirling Hands -- Erad-Dmg:30(A), Erad-Dmg/Rchg:30(29), Erad-Acc/Dmg/Rchg:30(31), Erad-Acc/Dmg/EndRdx/Rchg:30(31)
    Level 24: Boxing -- Dmg-I:50(A)
    Level 26: Tough Hide -- DefBuff-I:50(A), DefBuff-I:50(31), DefBuff-I:50(33)
    Level 28: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(33), RctvArm-ResDam/EndRdx/Rchg:40(33), RctvArm-ResDam:40(34)
    Level 30: Weave -- DefBuff-I:50(A), DefBuff-I:50(34), DefBuff-I:50(34), EndRdx-I:50(36)
    Level 32: Combat Jumping -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(36)
    Level 35: Energy Transfer -- KntkC'bat-Dmg/EndRdx:35(A), KntkC'bat-Dmg/Rchg:35(37), KntkC'bat-Dmg/EndRdx/Rchg:35(37), KntkC'bat-Acc/Dmg:35(37), P'ngS'Fest-Acc/Dmg:30(39), P'ngS'Fest-Dmg/Rchg:30(39)
    Level 38: Total Focus -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(39), KntkC'bat-Dmg/Rchg:35(40), KntkC'bat-Dmg/EndRdx/Rchg:35(40), P'ngS'Fest-Acc/Dmg:30(40), P'ngS'Fest-Dmg/Rchg:30(42)
    Level 41: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(42), RctvArm-ResDam/EndRdx/Rchg:40(42), RctvArm-ResDam:40(43)
    Level 44: Resist Elements -- Aegis-ResDam:50(A), Aegis-Psi/Status:50(45), Aegis-ResDam/EndRdx:50(45), Aegis-ResDam/Rchg:50(45)
    Level 47: Focused Accuracy -- AdjTgt-ToHit:50(A), AdjTgt-ToHit/Rchg:50(48), AdjTgt-ToHit/EndRdx/Rchg:50(48), AdjTgt-ToHit/EndRdx:50(48)
    Level 49: Laser Beam Eyes -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(50), Entrpc-Dmg/Rchg:35(50), Entrpc-Dmg/EndRdx/Rchg:35(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]4.5% DamageBuff(Smashing)[*]4.5% DamageBuff(Lethal)[*]4.5% DamageBuff(Fire)[*]4.5% DamageBuff(Cold)[*]4.5% DamageBuff(Energy)[*]4.5% DamageBuff(Negative)[*]4.5% DamageBuff(Toxic)[*]4.5% DamageBuff(Psionic)[*]27.4% Defense(Smashing)[*]27.4% Defense(Lethal)[*]6.13% Defense(Fire)[*]6.13% Defense(Cold)[*]15.5% Defense(Energy)[*]15.5% Defense(Negative)[*]3% Defense(Psionic)[*]15.2% Defense(Melee)[*]13.9% Defense(Ranged)[*]4.56% Defense(AoE)[*]4.05% Max End[*]9% Enhancement(Accuracy)[*]4% Enhancement(Heal)[*]10% Enhancement(RechargeTime)[*]154.6 HP (8.25%) HitPoints[*]MezResist(Confused) 2.75%[*]MezResist(Immobilize) 16.5%[*]MezResist(Terrorized) 4.95%[*]44% (3.44 HP/sec) Regeneration[*]1.26% Resistance(Fire)[*]1.26% Resistance(Cold)[*]1.26% Resistance(Energy)[*]1.26% Resistance(Negative)[*]3% Resistance(Psionic)[*]5% RunSpeed[*]2.5% XPDebtProtection[/list]

    Off of the top of my head, here are a couple questions that I'm having:

    1) I didn't slot in Bone Smasher, and I'm nervous that I've made a catastrophic mistake. I left it out because I wanted to make room for Resist Elements even though the logical side of my brain tells me not to worry about Fire/Cold but the emotional part for whatever reason doesn't want to lose the set of Resist Elements and Resist Energies.

    I also know that I probably could have fit it in by taking SJ instead of AS and Flight, but I've always just envisioned this character as a flyer. It was hard enough to lose Energy Torrent for concept reasons, I didn't want to lose Flight as well.

    2) I took Focused Accuracy over Conserve Power this time around because I found that I wasn't using CP at all and I liked the global accuracy bonus I could get through the Adjusted Targeting set. I don't see a lot of people taking FA so I'm wondering if it's a waste of a power and slots.

    3) I'm not sure how I should be slotting LBE. I saw a lot of builds using the Apocalypse set, but I'm pretty sure that would be out of my budget. I went with a set that head some health recharge because I couldn't 3 slot health and I get nervous with ET.

    4) I'm still pricing everything out, but if anyone has any immediate insight about my budget my laziness would really appreciate it as I've only started to price things out.

    5) Last budget question, whenever I get around to shopping and building, I'm wondering if I should respec in order to get back my money from my IOs or if I should create this as a second build. The only reason I'd consider making it a second build would be for when I exemp down for TFs, badges I missed, etc.


    Okay, I think that's about it. Like I said, any help that anyone could give me would be greatly appreciated. Thanks in advance!