Fire/Rad Build: Advice Needed


Alkaline

 

Posted

So my Fire/Rad has just hit 50 and I'm trying to figure out what I'm going to do with him. I threw this build together as a kind of first draft. Here's what I'm going for:

1) I pretty much only play PVE
2) My number one goal was to maximize his endurance recovery, because I'm constantly running out.
3) I want to get IW perma, and I'm not sure if I'm there yet (I'm not the best with MIDs).
4) If I'm overkilling endurance recovery and I have enough recharge for IW, I'd like to get some more damage buff.
5) I almost never use Fallout or EM Pulse, and I tend to forget about Smoke, so if there's a strategy that involves swapping out powers I have some room in my build.

Thanks in advance for any help anyone can give.


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Celtic Phoenix: Level 50 Magic Controller
Primary Power Set: Fire Control
Secondary Power Set: Radiation Emission
Power Pool: Speed
Power Pool: Fitness
Ancillary Pool: Psionic Mastery

Hero Profile:
Level 1: Char

  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (3) Basilisk's Gaze - Recharge/Hold: Level 30
  • (3) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (5) Thunderstrike - Accuracy/Damage: Level 50
  • (5) Thunderstrike - Damage/Endurance: Level 50
Level 1: Radiant Aura
  • (A) Harmonized Healing - Heal/Endurance: Level 40
  • (7) Harmonized Healing - Endurance/Recharge: Level 40
  • (7) Miracle - Heal/Endurance: Level 40
  • (9) Miracle - Endurance/Recharge: Level 40
Level 2: Fire Cages
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (9) Positron's Blast - Damage/Endurance: Level 50
  • (11) Immobilisation Duration IO: Level 50
  • (11) Immobilisation Duration IO: Level 50
Level 4: Accelerate Metabolism
  • (A) Performance Shifter - EndMod: Level 50
  • (13) Performance Shifter - EndMod/Recharge: Level 50
  • (13) Performance Shifter - EndMod/Accuracy/Recharge: Level 50
  • (15) Performance Shifter - Chance for +End: Level 50
  • (50) Recharge Reduction IO: Level 50
Level 6: Hasten
  • (A) Recharge Reduction IO: Level 50
  • (15) Recharge Reduction IO: Level 50
  • (17) Recharge Reduction IO: Level 50
Level 8: Hurdle
  • (A) Jumping IO: Level 50
Level 10: Radiation Infection
  • (A) Touch of Lady Grey - Defense Debuff: Level 50
  • (17) Touch of Lady Grey - Defense Debuff/Endurance: Level 50
  • (19) Touch of Lady Grey - Defense Debuff/Recharge/Endurance: Level 50
  • (19) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (21) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
Level 12: Flashfire
  • (A) Stupefy - Accuracy/Recharge: Level 50
  • (23) Stupefy - Endurance/Stun: Level 50
  • (23) Stupefy - Accuracy/Endurance: Level 50
  • (25) Stupefy - Stun/Range: Level 50
  • (25) Stupefy - Accuracy/Stun/Recharge: Level 50
Level 14: Super Speed
  • (A) Celerity - Endurance: Level 50
  • (27) Celerity - RunSpeed: Level 50
  • (27) Celerity - +Stealth: Level 50
Level 16: Health
  • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
Level 18: Enervating Field
  • (A) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
  • (46) Endurance Reduction IO: Level 50
Level 20: Stamina
  • (A) Performance Shifter - EndMod: Level 50
  • (29) Performance Shifter - EndMod/Recharge: Level 50
  • (29) Performance Shifter - EndMod/Accuracy: Level 50
  • (31) Performance Shifter - Chance for +End: Level 50
Level 22: Cinders
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (31) Basilisk's Gaze - Accuracy/Recharge: Level 30
  • (31) Basilisk's Gaze - Recharge/Hold: Level 30
  • (33) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (33) Basilisk's Gaze - Chance for Recharge Slow: Level 30
  • (33) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
Level 24: Hot Feet
  • (A) Tempered Readiness - Accuracy/Slow: Level 50
  • (34) Tempered Readiness - Damage/Slow: Level 50
  • (34) Tempered Readiness - Accuracy/Endurance: Level 50
  • (34) Tempered Readiness - Range/Slow: Level 50
  • (36) Tempered Readiness - Endurance/Recharge/Slow: Level 50
  • (50) Endurance Reduction IO: Level 50
Level 26: Lingering Radiation
  • (A) Tempered Readiness - Accuracy/Slow: Level 50
  • (36) Tempered Readiness - Damage/Slow: Level 50
  • (36) Tempered Readiness - Accuracy/Endurance: Level 50
  • (37) Tempered Readiness - Range/Slow: Level 50
Level 28: Choking Cloud
  • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
  • (37) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
  • (37) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
  • (39) Endurance Reduction IO: Level 50
  • (39) Hold Duration IO: Level 50
Level 30: Mutation
  • (A) Recharge Reduction IO: Level 50
Level 32: Fire Imps
  • (A) Commanding Presence - Accuracy/Damage: Level 30
  • (39) Commanding Presence - Damage/Endurance: Level 30
  • (40) Commanding Presence - Accuracy/Endurance: Level 30
  • (40) Commanding Presence - Accuracy/Damage/Endurance: Level 30
  • (40) Call to Arms - Accuracy/Damage: Level 30
  • (42) Call to Arms - Damage/Endurance: Level 30
Level 35: Fallout
  • (A) Damage Increase IO: Level 50
Level 38: Smoke
  • (A) Dark Watcher's Despair - To Hit Debuff: Level 50
  • (43) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
  • (43) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
  • (43) Dark Watcher's Despair - Chance for Recharge Slow: Level 50
Level 41: Indomitable Will
  • (A) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
  • (42) Recharge Reduction IO: Level 50
Level 44: Mind Over Body
  • (A) Steadfast Protection - Knockback Protection: Level 30
  • (45) Impervium Armor - Resistance/Endurance: Level 40
  • (45) Impervium Armor - Endurance/Recharge: Level 40
  • (45) Impervium Armor - Resistance: Level 40
  • (46) Impervium Armor - Resistance/Endurance/Recharge: Level 40
Level 47: Psionic Tornado
  • (A) Positron's Blast - Accuracy/Damage: Level 50
  • (48) Positron's Blast - Damage/Endurance: Level 50
  • (48) Positron's Blast - Damage/Recharge: Level 50
  • (48) Positron's Blast - Damage/Range: Level 50
  • (50) Positron's Blast - Accuracy/Damage/Endurance: Level 50
Level 49: EM Pulse
  • (A) Accuracy IO: Level 50
------------
Level 1: Brawl
  • (A) Empty
Level 1: Sprint
  • (A) Empty
Level 2: Rest
  • (A) Empty
Level 1: Containment
Level 2: Ninja Run
------------
Set Bonus Totals:
  • 7.5% Defense(Energy)
  • 7.5% Defense(Negative)
  • 1.88% Defense(Psionic)
  • 3.75% Defense(Ranged)
  • 5.4% Max End
  • 3% Enhancement(JumpSpeed)
  • 3% Enhancement(RunSpeed)
  • 3% Enhancement(JumpHeight)
  • 9% Enhancement(Accuracy)
  • 3% Enhancement(FlySpeed)
  • 28.8% Enhancement(RechargeTime)
  • 3% Enhancement(Stun)
  • 10% FlySpeed
  • 129.7 HP (12.8%) HitPoints
  • 10% JumpHeight
  • 10% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Confused) 5%
  • MezResist(Held) 5%
  • MezResist(Immobilize) 7.2%
  • MezResist(Sleep) 5%
  • MezResist(Stun) 5%
  • MezResist(Terrorized) 5%
  • 26.5% (0.44 End/sec) Recovery
  • 10% (0.42 HP/sec) Regeneration
  • 1.58% Resistance(Fire)
  • 1.58% Resistance(Cold)
  • 10% RunSpeed
------------
Set Bonuses:
Basilisk's Gaze
(Char)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
Thunderstrike
(Char)
  • 2% (0.03 End/sec) Recovery
Harmonized Healing
(Radiant Aura)
  • 1.5% (0.03 End/sec) Recovery
Miracle
(Radiant Aura)
  • 2.5% (0.04 End/sec) Recovery
Positron's Blast
(Fire Cages)
  • 2.5% (0.04 End/sec) Recovery
Performance Shifter
(Accelerate Metabolism)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Touch of Lady Grey
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Dark Watcher's Despair
(Radiation Infection)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery
Stupefy
(Flashfire)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 19.1 HP (1.88%) HitPoints
  • 3% Enhancement(Stun)
  • 6.25% Enhancement(RechargeTime)
Celerity
(Super Speed)
  • MezResist(Immobilize) 2.2%
  • 15.3 HP (1.5%) HitPoints
Performance Shifter
(Stamina)
  • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
  • 19.1 HP (1.88%) HitPoints
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Basilisk's Gaze
(Cinders)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
  • 7.5% Enhancement(RechargeTime)
  • Status Resistance 5%
  • 10% (0.42 HP/sec) Regeneration
Tempered Readiness
(Hot Feet)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
  • 3.75% Enhancement(RechargeTime)
Tempered Readiness
(Lingering Radiation)
  • 1.5% (0.03 End/sec) Recovery
  • 1.5% Enhancement(Slow)
  • 0.9% Max End
Basilisk's Gaze
(Choking Cloud)
  • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
  • 2% (0.03 End/sec) Recovery
Commanding Presence
(Fire Imps)
  • 1.5% (0.03 End/sec) Recovery
  • 11.4 HP (1.13%) HitPoints
  • 1.35% Max End
Call to Arms
(Fire Imps)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
Dark Watcher's Despair
(Smoke)
  • 15.3 HP (1.5%) HitPoints
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 5% Enhancement(RechargeTime)
Steadfast Protection
(Mind Over Body)
  • Knockback Protection (Mag -4)
Impervium Armor
(Mind Over Body)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.88% Defense(Psionic)
  • 2.25% Max End
Positron's Blast
(Psionic Tornado)
  • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
  • 1.58% Resistance(Fire,Cold)
  • 9% Enhancement(Accuracy)
  • 6.25% Enhancement(RechargeTime)



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Posted

OK, I have a bunch of suggestions here. My belief on most controllers, especially a */Rad, is that you should slot for Recharge first, then Recovery/more endurance.

Char: If you can fit in one more Basilisk here, the triple or the quad, then you can get a nice recharge bonus of 7.5%.

Radiant Aura: I like 5 Doctored Wounds for the Recharge, but in any event, you should try to maximize Heal.

Fire Cages: Here may be one of your problems with endurance if you use it a lot. This power should be slotted first for Accuracy (it has a 10% accuracy penalty) and EndRdx. I prefer a minimum of 45% or so of EndRdx, and you don't have enough. Then it can take procs -- damage is good, but the Grav Anchor Chance for Hold proc is great.

AM: I prefer to 6 slot this with the Efficiacy Adapter set if you have a lot of recharge, or at least 5 slot it with a Recharge in the last slot. This is a big boost to your Recovery whenever it is up, so you want as much recharge as you can to have AM up as much as possible. Of course, AM does many other nice things, too.

Rad Inf.: You can get 2-3 slots back here. If you can, use 3 Enzyme Hami-Os. In three slots you can maximize all three aspects of the power, ToHitDebuff, Defense Debuff and EndRdx. Otherwise, I recommend 4 Dark Watcher, maximizing ToHitDebuff and EndRdx. Defense debuff isn't as important.

Flashfire: The Stupify set is good if you can't get the purple set. It needs a 6th slot with a Recharge in it. This is a key power.

Super Speed: 3 slots in this is a luxury if you are short on slots. I generally slot just an EndRdx, and then put the Stealth in sprint if I'm short on slots.

Health: If you can spare the slots, add a Numina's Health and a Miracle +Recovery. (But not at the expense of key powers.)

Enervating Field: That third EndRdx is only saving you about .05 Endurance -- to little to be worth a slot. Put that third slot somewhere else. I would also move this to after Stamina. I put Hot Feet earlier, but for a level 50 build, it doesn't really matter that much other than some low level exemping.

Cinders: How much do you use Cinders? I use it mainly to fill in as AoE control while Flashfire is recharging and as a panic button. You can regain a slot by only using 5 here -- 4 Basilisk, and then an Acc/Hold/Rech from any other set (Essence is usually cheap).

Hot Feet: This is your main source of damage. The basic strategy is to Flashfire+Fire Cages from range, then run in with Hot Feet and Choking Cloud running to let Hot Feet and the Imps kill everything. Use Char to hold anything not held by Choking Cloud. The slow is nice but way down the list in importance, since its only benefit is to slow foes from running out of the HF+CC zone -- Fire Cages can handle that if needed. I have mine slotted with Dam/EndRdx and Acc/Dam/EndRdx from Sirocco's, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, an Acc/Dam Hami-O and a common EndRdx.

Ling Rad: The main benefit of this power is the -Regen for AVs, but it is nice to use on other foes for the slow and -Recharge. I slot for Accuracy and Recharge -- slow enhancements only affect run speed, and you have Fire Cages.

Choking Cloud: This is a key power. It needs to have max slotting for EndRdx and Hold with "frankenslotting," and then fit in the Lockdown +2 Mag proc if you can. See my Ill/Rad guide for an explanation of the mechanics of this power, explaining why max slotting for hold is so important.

Fire Imps: Consider replacing the Commanding presence with 4 Expediant Reinforcement (all but the Dam/End and the Resistance proc), and then use either the two triples from Call to Arms or, even better, the Dam/Rech and Chance for Build Up from the purple Soulbound Allegence set. The max Recharge lets you replace them as they die, which works better than Defense or Resistance.

Fallout: Skip it. Bonfire has some nice situational uses as a barrier. Plus you can throw it under an AV for a little extra damage. All it needs is a single Recharge. Adding damage is nice, but not necessary. My Ill/Rad guide discusses the situational nature of Fallout.

Smoke: Some people like it, but I'm not a big fan -- I respec'ed out on my Fire/Rad (but still have it on my Fire/Kin). Since you have Super Speed + a stealth proc, you don't need it. You certainly don't need to waste 3 slots on a power you don't use. You might want to consider taking EM Pulse at 38 and add in the Psi Blast. Or take Air Superiority as a melee attack with knockdown and -Fly.

EM Pulse: It is a great "panic button" power that can be used more often than you realize -- you know it does damage to Robots? The AoE is huge, and the -Recovery is managable if handled right. It you are tight on slots, go with 2 Acc/Mez Hami-Os. You could go with two Acc/Mez, 2 Rech, or you can put 4 Basilisk for more global Recharge.

IW can be made perma . . . but it takes a LOT of Recharge. You generally have to reduce the effeciveness of some of your other powers to get more recharge. I feel that the small amount of down time in IW is worth other powers being more effective.


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Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control