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Posts
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Joined
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Quote:Things change. When dealing with radicals like the Crusaders, they change quickly. Taking a bunch of violent, break-all-the-rules types and then saying telling them what they can or can't do is a good way to have them start turning on you once the bigger threat is out of the way.The devs also said that the real threat in Praetoria is not the Resistance, it's Tyrant, along with the PPD, Powers Division and Seers
Assuming the Resistance won tomorrow, they'd have a hard time organizing the disparate elements of all the Resistance's allies into an effective society. Unity through hatred is a fragile thing indeed. -
Me: Boss.
Team mate: Who's boss?
Me: Aberrant Eremite.
Team mate: O. -
Quote:As opposed to nabbing people to feed a ghoul army used to slaughter PPD indiscriminately. Or blowing up a hospital. Or the entire Crusader line of missions, for the most part.So you shut down the Enriche plant and destroy the Seer network to free the enslaved women there and break the state's control on the media and close the torture centers under the Precinct buildings and free the people being held without trial in the BAF - or does "well-being" in Praetoria just mean "control"? - in which case, you're doing a doubleplusgood job.
The devs did a good job of making both sides have their good sides and their bad sides, and letting you choose between them. -
It's also a very good idea to get Heal Other on a /Dark build. I've got a 50 Necro/Dark, and it's not as tweaked as it potentially could it (I don't have Hasten), but it's still very effective. Heal Other is great when you have that one pet that doesn't want to stay clustered, or when Twilight Grasp is on cool down and a Grave Knight needs a bit of quick healing.
/Dark/Soul is a good combination -- all those single target holds that Necro/Dark get mean that you can lock down bosses by yourself very effectively. -
I'm already drooling over this issue. Co-op? Battling a new Rikti invasion? Sweetness incarnate.
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Wouldn't Darkest Night be the biggest snipe support power in the set?
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The PPP seems pretty useful for some builds just because of the single target hold, especially Necro and/or Dark. With Dark, you can stack holds on Bosses/AVs, and with Necro, you can get the same synergy with your lich in this regaurd that you get with Necro/Dark.
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I have a Blaster and a Scrapper at lower levels (13 + 14 resectivly), so I don't have the broadest range of expertise on the classes, but my only issue is the ratio between the Blaster's high damage vs. the Scrapper's durability.
My Blaster (elec/elec) is a glass cannon. My ranged attacks are powerful, but my melee attacks are downright devastating (doing more damage than individual Scrapper attacks of higher level), but I eat endurance and can't take damage.
My Scrapper (katana/regen) also doesn't take damage very well, but with Hasten and Reconstruction (basically a free health inspiration every so often), I have very little down time and my overall damage output if very, very good.
My only issue is accuracy and the ratio of effectiveness. My Blaster has no staying power, not being able to take hits or recover quickly, and eating endurance like there's no tommorow. I also have to question my Blaster's DPS vs. a Scrappers -- individual attacks do as much or more damage on my Blaster, but their recharge times are quite long. Further, with attacks that have slower recharge times and high endurance costs, misses are quite a problem, especially with Havoc Punch.
Electric does cause endurance damage, which is probably quite useful in PvP, but outside of some bosses is only really effective with Short Circuit in PvE, which requires you to be PB. Perhaps making Short Circuit have a short range would help, since diving into a crowd doesn't make sense on the range power set and isn't good for a glass canon.
The ultimate issue here is opportunity cost. You can choose a Blaster, which ends up being a damage specalist with most power pool combinations (gadgets is the closest to self-buff pp), or you can choose to have damage mitigation and damage as a Scrapper. If the damage output of Blasters doesn't outstrip that of Scrappers (considering that some of a Blaster's DPS capability quite possibly comes from melee) by a high enough margine, then there really isn't much of a point to being a Blaster except for better kiting and pulling.