Aanladil

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  1. One side effect of adding end gain enhancements to transferrence is that you drain more too. With 3 end regen enhancements on transferrence I can drain a boss fully. When I remove them all, I only drain even minions down to 45% end.

    Most of the time when I'm down to red, it's against a nasty boss that hasn't been fully debuffed yet... or I've gathered a whole bunch of enemies and they've beaten me up, hehe
  2. Based on your heal numbers with 3 slots, I may consider adding more recharges. The other concern I had with recharges in transfusion is that I often come in the midst of enemies and drop immediately to red -- the way transfusion is slotted, I go straight up to near max. Plus when fighting bosses and stuff if I heal less but more frequently, that's less time actually doing damage and more time trying to stay alive, if that makes sense..

    Plus, in my 20s-30s, I always felt really guilty for letting people die because my heal wasn't slotted for healing, I missed a lot, the enemies died a lot, etc... after slotting with five heals, I could tell my group that I healed a *massive* amount but that it wasn't that reliable. I felt great about my healing skill because I outdid any other healer type when it did work.

    Now after the transfusion upgrade in issue 3, if it is in fact a 33% increase with only 3 heal SO's, I'll definitely switch to more recharges.

    Anyway, I take pride in the fact that all my powers zap everyone to full in blue bars and green bars. =P
  3. Thanks for the guide... I would do things slightly differently though...

    Psionic Tornado is extremely good. Having both Psionic Tornado and Psychic Scream is tons and tons of damage-- as a defender with lower damage as a blaster, you make up for the lowered damage by making up for it with AOE. Psionic Tornado is very useful and tons more applicable than psychic scream because it's much much easier to use, tends to affect many more enemies, and it knocks half of them up which is a great boon.

    I would get rid of all the travel powers and go with combat jumping, super leap, and acrobatics for the immob/hold/knockdown protection (we've got the attention of many enemies a lot of the time), but you could just as easily go with flight like you did... I got air superiority from flight anyway =P

    Repel is really really powerful for solo work but is also beneficial groupwise. The scared blaster may stay away from the enemies but you can repel an enemy towards the blaster (or over him) and heal him mid-air. This is really fun actually. hehe.

    I have a question about transfusion-- you got 503 on test and 380 on live? That's very interesting... a 33% increase. I got 570 on test and 500 on lilve, a 13.77% increase... could it be that there's a huge diminishing returns effect with heal? The reason why I slotted heal so heavily is because I miss a lot, and a big heal will make up for the misses.

    I am going for psychic mastery with mass hypnosis, dominate, mind over body, and telekinesis for lots of extra protection. Power build up seems to provide very little benefit to my kinetics defender, and has a very slow recharge.
  4. Aanladil

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    Any chance of making stores appear on the maps and making them clickable? Or at least allowing us to put tacks on points permanently? With everything else on the map it's kinda silly that stores and Icon shops aren't on there...

    [/ QUOTE ]

    That would be nice
    Also, could you please remove the restriction on TF's/trials where you can't talk to npcs or do your own missions or buy inspirations?
    This would go a long way in making it easier for the casual people.
  5. Aanladil

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    This really isn't a flame so don't take it that way...

    You want Controllers to heal less than Defenders and rightfully so, but you also want Defenders to do more damage like Blasters?... That's kind of hyprocritical isn't it?...


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    I'm not offended Just to clarify, we've been discussing some of this on the defender forums. It was our understanding that some controller heals were supposed to be 75% of defender heals but in reality they're 86% on live. Similarly, defenders were supposed to blast 75% of blasters but in reality it's 65% because the blasters received a bonus right after beta that defenders didn't scale with.

    But anyway, the most important thing I'd like to see is a very simple fix (bolded so he will have a higher chance of seeing it):

    Can you give kinetics defender transfusion its bonus back please? Right now controller and defender kinetics heal exactly the same
  6. Aanladil

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    2. Fear changes are across the board. Any power with fear will change from "foe running away" to "foe cowering and not moving."

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    What do people think about this? Will the small personal radius Invoke Panic be really good now?
  7. Aanladil

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    Statesman, could you look into kinetics defender/controller transfusion (and maybe their other powers)? They are healing exactly the same. I think the bonus to kinetics defenders was lost somewhere.

    I think some defenders are also concerned about the amount that controllers heal compared to defenders, and how little defenders deal damage compared to blasters.
  8. Statesman, is anyone looking into the fact that kinetics transfusion heal bonus is missing? (both defender and controller heals are equal)

    Also, some defenders are concerned about why some other heals are 88% effective as a controller when they should be 75%, and why our blasts are 65% of a blaster's damage instead of 75%.

    Wow, controller and defender heals are the same...

    Devs, I know you hate to give out numbers, but...

    And a personal request that some may not disagree with-- could you please simply examine if defenders really stand on their own as a substantially unique and valuable enough AT compared to controllers? (sort of has to do with the problems mentioned above)
  9. There was a guy named Tsoo Sorcerer in perez park, and his battle cry was "chikety china!" or some crap like that, and he kept saying it over and over.

    I took offense.. what an absolute idiot.

    Normally I don't mind but this guy was an ignoramus.