-
Posts
6 -
Joined
-
I mean keep the existing cycle of Hero to Vigilante/Villain to Rogue and so on, but also have the cycle able go in reverse, where a hero turns into an Anti-Hero--similar to a Rogue--and a villain turns into a Zealot--similar to Vigilante--and have this cycle overlap the current one. Does this make it clearer?
-
I didn't know which category exactly to post this in, but I suppose this--City Life--category fits my thread closest.
ANYWAY, I've been thinking for a few days on this and I wondered, 'There could be two other alignments for characters.' Reading through comic lore in my life, and based on the four Primal Earth Alignments in City of Heroes, I've theorized there could be an extra two. Now both of these alignments would be in the morally gray area, like Vigilantes and Rogues, but correspond to each respectively. Think about switching back from a Hero to a Rogue, or from a Villain to a Vigilante. It wouldn't happen exactly this way; therefore, I've thought of two more alignments there could possibly be in the foreseeable future:
One of these alignments would be an Anti-Hero, corresponding with a Rogue. Now, an Anti-Hero would originally be, in the beginning, a good-natured, heart-of-gold Hero, doing noble things and expecting nothing in return. Come level 20, however, said Hero might believe his/her talents are worth paying for: money, valuables, specific items/enhancements, etc. The Hero's subsequent Alignment Tips would feature an option to do something heroic for a price. For the Anti-Hero Icon, I suggest it would be similar to the Hero Icon, except that the star in the center is flipped upside-down, maybe having the star's white color be dulled and/or cracked, as well as having the background color be purple instead of blue, symbolizing the shift from a blue-aura hero to a red-aura villain.
The other alignment I'd like to introduce is a Zealot, corresponding with a Vigilante. A Zealot, as the name suggests, is a character built upon a strong philosophy, belief, or code of honor. Instead of doing whatever a villain does because he/she wants to, a Zealot would perform actions that fit his/her way of life, or because the way of life requires these actions. Now Zealots are very, very close-minded, as opposed to open-minded, as they believe every other way of life is perhaps inferior to theirs. If it so happens that someone, or some group, were to commit a 'crime' or 'misdeed' against one's way of life, the Zealot would seek to punish the 'heretic' harshly; just as a Vigilante would punish those guilty of breaking a law. Likewise, a Zealot always believes his/her actions are justified. The Icon for a Zealot would possibly be (I didn't really think this through for that long) a head with a halo--not the ring-shaped halo, but the one that looks like a 2-dimensional circle surrounding the person's head, symbolizing holiness, moral superiority, vast intelligence, etc. The background color can probably be yellow (what, we've already used every other color except for green!), also enforcing the holiness, morals, intelligence, etc. aforementioned.
Should these alignments make their way into CoX, the circle of alignment shifts could effectively be reversed; instead of the typical 'Hero-->Vigilante-->Villain-->Rogue--Hero' cycle, it would go 'Hero-->Anti-Hero-->Villain--Zealot-->Hero' and all other changes in between.
I hope you all are intrigued by my propositions, please feel free to tell me what you think. (I sure hope one of the Devs sees this! ) -
To whom it may concern...
STREETJUSTICEIZAWESOME!!!!!! -
When I first speculated Eagle's Claw of the Martial Arts set, I envisioned a backflip kick. Ironic–I got a jumping spinning back kick AND THEN a back flip! Could you take the backflip kick into consideration please?
Also there could be alternate animations for Pool Powers such as a more Ninja smoke bomb-oriented form of Teleport, or maybe the same waves that come from the Medicine device instead coming from one's hands? Perhaps even some updated animations for Fighting, Presence(the powers that cause fear), or Jump Kick and Acrobatics from Leaping. Thanks. -
Hey guys, I was just watching some episodes of Dragon Ball and DBZ and I was wondering, "The Kamehameha Wave has a pretty long range; what if City of Heroes had that same animation for its sniper powers?" So I extended that thought and I suggest this: for the elemental and energy powers of Blasters, Defenders, Corruptors, and Dominators, a new animation could be made to look like your character is performing a Kamehameha wave except with your character's particular powerset.
I just think it'd be cool. hbu? -
I've had this idea about a pool power set you get like other sets @ level 6. For animal-related toons who think that Claws are too long and annoying, or anyone who wants to really unleash their feral side. This is only a suggestion; with the following powers in the set (no particular order in which they are achieved):
Bite (similar to the power belonging to the Snakes)
Claw Rake (similar to the power belonging to the Snakes)
Bestial Rage
Roar
Those who appeal to this idea, do tell. And NCsoft, you might want to make a note of this...