1stLancer

Recruit
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  1. My apologies. I'll use the search function next time.
  2. Hello all, I am looking for a planner that supports the latest patch to CoH/CoV, including the new power pools for 40-50 villains.

    Also, somewhat separate from my prior request (although one that meets both criteria would be just awesome ), does anyone know of a hero/villain planner that's embedded in a web browser? Work doesn't like me downloading foreign files onto my computer.
  3. Alrighty. Time to throw my opinion into the mass that is this thread.

    I enjoy the new Outcasts. They are loads of fun to fight, and I love that even the minions have superpowers. I love the post-Issue 2 changes that they have made, making sure that anything post-Skull/Hellion has unique powers that make the game interesting. (Now if they'd only do something about the Warriors and the Family, we'd be in business...)

    That said, I don't mind if the difficulty of the mobs is decreased. Keep in mind that the difficulty of this game is based solely on the discretion of the player. If you think the new, toned-down version of the Outcasts/Trolls is too weak for your tastes, then kick it up a level or two. I can guarantee that toned-down +2s will be much more difficult than the even cons you're fighting now.

    The only exception to this, of course, is indoor missions. You can't pick and choose your mission difficulty... yet. Wait for the slider, people. It's coming. Not right now, but it's coming.

    RPGs are that special brand of game that appeal to those who want challenges AND those who want to sail through the game, because you can choose your own difficulty. Catering to the less skilled players only means that the skilled ones get xp faster... you're not about to go complaining about that, are you?
  4. I think there are way, way too many people completely skimming over Statesman's main point here.

    All future calculations based on what a group can or cannot do should be under the assumption that the devs are doing SOMETHING that makes orange/red/purple enemies a good deal more difficult than they are right now. Once you've established that, and you know that a group of 2 or 3 isn't going to be taking on large groups of purples, then you can see that a larger group would be more useful XP-wise.

    There are, of course, inherent complications with this, but I trust the devs. I trust that Statesman is planning on changing gameplay to make it MORE fun, and not less. When I see him say, "even con MOBs will be harder in later levels than they are now" I don't assume that's all he's planning on doing. The reason why changes to this game are slow is because (their own words) they "don't want to break the game".

    I would consider increasing difficulty without increasing reward to be breaking the game. Thus, I forsee something to counteract this. I don't know what it could be, and I don't presume to know how it's going to work out. But once again, I have faith in developers to give people a good, fun time.

    Good luck on the changes, States. I look forward to seeing what you have to offer.


    Oh, and one side note: Obsidian Shield from the Dark Armor set provides some killer Psychic resistance.