Snow Globe

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  1. Characters:
    • White Succubus
    • -Michael
    • Caravan
    • FireFlyte
    • Blondeshell
    • Lady Arcana
    • HotPepper
    • Scarlet Evans
    • Tugg
    • War Wench
    • Hope Turner
    • Emerald Fusion
    • Powerthrust
    • Exabecquerel
    • Comet Avenger
    • Moonlite Shadow

    I want to thank you all publicly (again) for your willingness to put up with me asking you to stay in the hospital.

    I find it somewhat amusing that this run was the first time that Arcanaville got the threads reward table (she was afk for part of the trial because we were running late on the last try). At least she got the random uncommon.

    I'm going to take a couple weeks off of leading Keyes badge runs, but as always, feel free to contact me if you want help with the badges.
  2. Quote:
    Originally Posted by S Bugs View Post
    I've been trying to buy a pack for the past week, and it always says that it can't process the order at this time. Is there a problem with the store, or what?
    Do you live outside of Canada/USA/Europe?
  3. Quote:
    Originally Posted by Xaphan View Post
    That's weird, the run I was on that got me Avoids the Green Stuff we didn't need to do any of that stuff. Just went in with a small team, and made sure everyone knew what they were doing and alert enough to not stand around like a fool... no need to have anyone door sit (or hospital sit, as the case may be). And it was actually pretty fun getting the badge.

    It seems to me that the one making the badge attempt unfun for you was the team leader, not the devs.
    I've been the leader for these runs. I've tried instructing people, pleading with them, calling out the beams for those that couldn't watch the timer. None of that worked. So, this weekend, I started telling people to go sit in the hospital. Guess what? It worked. I did most this weekend with 8-10 players out during the final battle.

    For the last two, I followed Arcanaville's suggestion to have only 3-4 players out (neither of us, or the other two chosen were happy about it). It was a bit of a fluke that I asked people to go to the hospital late so they stayed out of the way. Several did go the the hospital though allowing us room to move & see the pathetic excuse for a warning beam (a fuzzy, half-visible disk isn't a good warning).

    If would be fair to say that I had some very well known players on this league (especially if you've been on Triumph):
    Arcanaville, Blondeshell, Emerald Fusion, Tamaki Revolution, Sayaki, Taryn, Vanden, Fireflyte. I also had players that weren't as well known (if you are reading this and you were on the team, I don't think any less of you than the above players).

    Nearly every run had someone that didn't know how this trial was done. I had to turn away plenty of people over the last month to keep the teams small. I couldn't get a stable, consistent team over the last month.

    I've had several of these teams try to coordinate enough to get the bunker buster badge, yet nearly every time something happened to fail the badge (most often was not reading instructions). Given that I couldn't choose who I had (ie. I don't have a super group of 24 players to choose from), I did the best I could.
  4. Quote:
    Originally Posted by TheProtector View Post
    You are depressed with your Master of Keyes run because of what you had to do to accomplish it? To each their own. I just see that you actually had to coordinate, lead, and struggle through a trial to earn it. I don't find that bad at all. Because I'm a person who enjoys challenges, I rather take that than the opposite. Master of BAFs can be done with random teams and zero chat going on.
    I'm not depressed. I'm absolutely furious. This trial (the badges and the mechanics) is the most poorly designed piece of garbage I've played in this game.

    It wasn't a Master of Keyes by any means. It was only one badge (though one point we tried to do Bunker Buster). It was the 9th time I did Keyes this weekend to try for the Green Stuff badge (it was too awkward to try for it and Loves a Challenge), and I've been doing between 4-9 every weekend this last month for Keyes. I've decided to take a break for a couple weeks before pushing for the last badge (Loves a Challenge).

    Tonight I turned away a lot of players after the 16th because I didn't want to risk the badge. Actually I didn't even want that many, but I felt bad enough that I went with 16 tonight anyway. I'm extremely ticked off that I had to turn people away. On any other trial or task force I have the policy of "Everyone is welcome no matter what skill level you are and bring whatever you want to have fun." I don't usually turn anyone away unless the league is full. I couldn't with this. I can't with the Lambda badges.

    To me the purpose of this GAME is to have fun. That means everyone I'm teamed with should be having fun too. Telling them they have to go to the hospital or that I can't take them because I want to cut down the variables lessens my fun.

    I can say with certainty that players didn't have fun on this. They might be happy with getting the badge, but I can say that most of the 16 players didn't think much of the strategy.
  5. Quote:
    Originally Posted by Snow Globe View Post
    After running my own leagues for these badges this last weekend (and for the foreseeable future), I can't get a consistent group to fill a 12 player league. I'm talking planned in advanced, invites to players I know.

    What that means is that I'm forced to take fillers. At which point I'm guessing as to the quality of players invited.

    If a server like Triumph can't support these badge runs, isn't that a blazing clue that the requirements are too high?

    That said, I'm going to keep at it until I get the badges, but I don't hold out any hope of getting them on other characters, and that makes the promised bonus uncommons & rare for getting the badges on this trial a lie for most characters.
    Well, I helped a league get the Green Stuff badge on Triumph.

    I'm not happy about how it had to be done.

    I dealt with the "unknowns" by sending them to the hospital.

    Most of the league was told to stay in the hospital and pretty much have the heavy hitters beat on AM. Only I was a bit late telling people to go to the hospital so a few more than I expected stayed out.

    Two players stayed away from the main fight but attracted the Obliteration beam more than not. Only 1 of those got into Line of Sight of AM and got targeted with disintegration once.

    So, yeah. We did it. I don't consider this badge to be anywhere near the term "fun". It wasn't fun as a leader asking players to sit on the sideline. It wasn't fun for those that were in the hospital. It wasn't fun for those of us battling AM.
  6. Well, I helped a league get the Green Stuff badge on Triumph.

    I'm not happy about how it had to be done.

    Most of the league was told to stay in the hospital and pretty much have the heavy hitters beat on AM. Only I was a bit late telling people to go to the hospital so a few more than I expected stayed out.

    Two players stayed away from the main fight but attracted the Obliteration beam more than not. Only 1 of those got into Line of Sight of AM and got targeted with disintegration once.

    So, yeah. We did it. I don't consider this badge to be anywhere near the term "fun". It wasn't fun as a leader asking players to sit on the sideline. It wasn't fun for those that were in the hospital. It wasn't fun for those of us battling AM.

    Again, I have to ask the developers: Why did you toss out every ounce of fun with this trial?
  7. Btw, added to the guides post.
  8. Snow Globe

    News from PAX

    Quote:
    Originally Posted by Memphis_Bill View Post
    Unless they need to be reminded with one word:

    "Boresight."

    I seem to recall people saying in beta that that would be in *incredible* demand on the market... and it pretty well never has been, as far as I recall.
    I'm glad I wasn't one of those people. Then again, I wasn't in that (Issue 9) closed beta either.

    Quote:
    Originally Posted by Techbot Alpha View Post
    You called?
    Nope, still not enough. Though that macro-level fail got a chuckle out of me.
  9. Snow Globe

    News from PAX

    Quote:
    Originally Posted by Amygdala View Post
    Oh, you mean a thread full of "picture not found"? Wow, great job.

    Additionally, 99.99% of the players couldn't do that, so who really cares?
  10. Snow Globe

    News from PAX

    Quote:
    Originally Posted by Doughboy View Post
    Beta has provided good feedback

    Top sellers in the store
    Enhancement boosters
    Beam rifle
    Rocket board
    Char slot
    Xp boosters
    I really hope they aren't thinking those will be the top sellers when people will have to pay real money to get. I don't think there is enough face palm in the world to express my thoughts if the marketing team did think these will continue to be bought when this goes live.
  11. Quote:
    Originally Posted by TheProtector View Post
    My only issue is this, is that people are deferring to the easiest and fastest trial just to accomplish their goals. Even if they make the trials harder to accommodate characters getting stronger, people will still just run the easiest missions for grinding purposes.
    I feel the need to introduce you to the human race... You don't seem to be familiar with the species' tendencies to take the easiest path. You don't get people that don't like the harder trials to do them by making the "easier" trials more difficult. All that would accomplish is to get those players to stop running the trials that are now more difficult.

    Quote:
    Originally Posted by TheProtector View Post
    If BAF and Lambda were scaled up in difficulty, it wouldn't stop people from playing Incarnate content, it would just make Keyes seem like a more acceptable choice. People can throw out a lot of reasons why they avoid it, but it all boils down to it being the most difficult and time consuming of the 3. Two Emp Merits already cover the time consuming factor in i21, and whether you enjoy difficulty or not is a personal matter.
    It is about to get worse. The Underground is far more straight forward, it takes longer, and it is an extended escort mission. Even with all that and the difficulty at the end of it, the Underground will be played far more often than Keyes. Oh and the Underground will also get 2 Empyrean Merits for completing it too, so Keyes will have direct competition for the extra merits.

    The Keyes trial sucks on many levels. It sucks on several levels:
    • Pointless gimmicks (Entanglement).
    • Artificial time goals (the last phase originally was 15 minutes in pre-beta, and still had fails).
    • Irritating mechanics (Pulse damage).
    • Overwhelming players with information (constant text flashes desensitizes players to important warnings).
    • Not providing adequate warnings for things that -do- matter (Obliteration Beam).
    • Obfuscated animations due to all the player effects (Disintegration Beam).
    • Actively showing players that the game will kill them without giving them an opportunity to defend themselves. (Combine any two: Obliteration Beam, Disintegration Beam, Time Stop).
    It all adds up to a textbook case of what NOT to do as a game designer.

    Quote:
    Originally Posted by TheProtector View Post
    It's just my feeling if all 3 were around the same difficulty, people wouldn't outcast one of them.
    I don't think you really know this game's players that well.

    Quote:
    Originally Posted by TheProtector View Post
    I have no idea how Snow Globe thinks less people will play the trials if they were tougher. I guess that speaks more about himself as a person than anything.
    It might be that I have to beg for 20-30 minutes across 5 channels to get a pug-keyes of at least 12 players going vs logging on and getting on a BAF. It is worse if I'm trying to get a badge run going. I've had people tell me that they aren't going to do Keyes every after they have done it a few times.

    Quote:
    Originally Posted by UberGuy View Post
    On top of that, I actually find both the Lambda and the BAF trials fun to run. I'm tired as hell of running just them, but at least I actually do enjoy running them. Not only is Keyes worse reward/time in terms of completion time, but I do not enjoy it. Even if somehow the reward per time of the BAF and Lambda were worsened to match that of Keyes, unless that was done in a way that majorly restructured the way they play now I would still play them to the exclusion of Keyes, because I do not think the Keyes trial is fun.
    If I was told I could only run an ITF or Cuda, I would run an ITF every single time. ITFs are fun, Cudas are not. The same thought process happens with a choice between BAF/Lambda and Keyes. Keyes trials are not fun for me. I'm willing to do them because I want the badges, but I'd rather do anything else but a Keyes. Once I get the badges, I'll probably do BAF/Lambda/Underground/anything ELSE except Keyes.

    Quote:
    Originally Posted by UberGuy View Post
    Edit: Actually, I went back to check and I'm closing on 500 trials run, not 400. 227 BAFs and 213 Lambdas, with about 20-25 additional trials for which I lost my records.
    You've done a bit more than I have. I'm around 350 trials total. Not counting some trials I did in April (sorting through herostats and log files from April still), I've currently got records for (as of last night) 154 BAFs, 133 Lambdas, and 32 Keyes.

    Quote:
    Originally Posted by Aura_Familia View Post
    For the bolded part: Then you haven't been paying attention to the last 2 years with what's going on with the AE. We don't need to give more reasons for there to be less overall participants in the Incarnate system.
    Exactly.

    Quote:
    Originally Posted by Dark Energon View Post
    We did Keyes in about 25 minutes!
    Congratulations. How many people in the league?

    Quote:
    Originally Posted by Dark Energon View Post
    Granted, that whole group did well over 40 runs together, and we were on Ventrilo.
    After the last month doing 25+ Keyes for the master badge, I've yet to have the exact same team more than twice.

    Quote:
    Originally Posted by Dark Energon View Post
    It's not that hard when u really put some effort into it.
    Bull. If you don't have access to the same 12 players, and a lot of those that hate VOIP, it gets far more difficult than you thing.

    Quote:
    Originally Posted by Dark Energon View Post
    Things WE can do to make it easier:
    -Make the Beam Target easier to see: Change rebirth to black/black. This will almost make is see through.
    Can't really ask that of a PUG. And if the only option is a PUG, the players are hooped.

    Quote:
    Originally Posted by Dark Energon View Post
    -Lessen the damage of the Pulse: Have a Tank taunt A-M, and have an Empath help/heal the tank. This way A-M will not take damage and the pulse will not cause more damage to us. We had it on most runs that A-M was at 97-100% when we were on 3rd Reactor.
    We've had runs like that. We've also had pets do whatever they want to. We even did Anti-Antimatter with 3% health remaining.

    Quote:
    Originally Posted by Dark Energon View Post
    -Disintegration: Have people make binds, "Blaster T3 Disintegrating!" will help look for name and AT in League window, and will let EVERYONE know who to heal.
    Quote:
    Originally Posted by Dark Energon View Post
    -MoKeyes? All the above, and get on Vent to make communication easier.
    Vent or any voice communications shouldn't be a requirement for anything in a game that doesn't include voice communication.

    Quote:
    Originally Posted by Dark Energon View Post
    Yes, there is a whole lot going on, makes people crazy, but hey we finally have something difficult, and people complain. :/
    This is a MMO, not a bloody First Person Shooter or Real Time Strategy. If you want difficult, play one of those. If you want work instead of playing a game, that is what real life is for.

    I'm glad you have a close circle of consistent players to do what you did. Not everyone on every server can say the same.
  12. Quote:
    Originally Posted by RedwoodTheElf View Post
    Voila...this version works completely, even if you do have some annoying dummy menus. But is it really just how many lines there are in the top menu? So far that is the evidence...this would explain why it was so confusing early on...the first version had only 16 active submenu items, while this one has 47.
    Well, tomorrow I'll try out my "brutal" popmenu test. 36 main options (a-z 0-9) with 36 suboptions (a-z 0-9) each. The file is 1,408 lines long.
  13. Quote:
    Originally Posted by TopDoc View Post
    Oh come on Snow, tell us how you REALLY feel. Don't hold back.
    Essentially asking for BAF and Lambda to be made as difficult as Keyes is asking for a nerf.
  14. Quote:
    Originally Posted by TheProtector View Post
    With only reading bits and pieces of what people could feel make Keyes better, in their opinion.The one change they should do to make Keyes better?

    Make BAF and Lambda more on par with Keyes difficulty.
    So instead of making Keyes something people would want to do, you want to make less people do BAF or Lambda as well.

    I think that is the dumbest thing I've read on these forums in my entire time visiting them.
  15. Snow Globe

    News from PAX

    Quote:
    Originally Posted by Golden Girl View Post
    The Apex and Tin Mage TFs give them
    And they are able to be done solo how?
  16. Snow Globe

    News from PAX

    Quote:
    Originally Posted by Golden Girl View Post
    That's assuming you don't get any threads while playing that week - so it could be close to 5 years
    Threads don't randomly drop outside of the incarnate trials.
  17. Snow Globe

    News from PAX

    Quote:
    Originally Posted by treboreleets View Post
    Am I reading that right? Is it really a somewhat reliable way to get Incarnate stuff solo?

    If so, this is awesome. As someone who solos most of the time, I had pretty much given up hope that my Scrapper would eventually earn enough shards to do anything with his Alpha and I didn't even bother unlocking it on my MM. I forsee lots of signature story arc playthroughs in my future.
    Yes, you can get a single slot to Tier 4 (after you've unlocked it) after only a short 384 weeks (over 7 years).
  18. Then I suggest you read this thread again, as players have said that even raising the rewards won't convince them to play Keyes.
  19. Quote:
    Originally Posted by Tyger View Post
    In that case the table needs a correction then as the item pack is only $9.99 not $19.99 which makes it $8.26 more expensive.

    Still, thanks for the table for more careful purchasing in these last few days.
    Here is a revised table:


    It includes 1,200 extra points for the Going Rogue: Complete Retail's extra month.

    Edit:
    Btw, the Grand Total is a bit off because it effectively buys Going Rogue: Complete Collection twice. It is there to illustrate the total difference between the Market and the NCsoft Store.
  20. Quote:
    Originally Posted by Sermon View Post
    Personally, I really enjoy Keyes, just wish people would run it more often. The only problems I find are some oddities in the boss fight (such as being struck during the time freeze and the difficulty in telling who is affected by what).
    So what are you willing to give up so that more people will consider it "fun" to run it?

    Keeping it the way it is seems to be a losing battle because you will not get players to participate in the trial by keeping it the way it is.
  21. Quote:
    Originally Posted by TrueMetal View Post
    So does it makes melee useless because it forces people to stay away or do people ignore it? I see both arguments here and they're kinda opposites.
    I've never seen anyone even care, except if they are being disintegrated at the time. As such the entanglements could be removed and release any server cycles devoted to maintaining them to make the player experience better.

    Quote:
    Originally Posted by TrueMetal View Post
    So I'd say that most people ignore entanglements. Then why put time and effort into removing it if people ignore it anyway. I really don't see the point in spending the resources on that. I think it does what it's designed to do: be a minor nuisance and add a bit of flavor.
    If it isn't doing its job then it is wasting server resources.
  22. Snow Globe

    The Done Club

    Quote:
    Originally Posted by Lothic View Post
    You guys are acting like the Devs of this game will change the fundamental workings of an established Incarnate trial at the drop of a hat.
    They have had almost a year at this point. Complaints about the time stop have been made since Keyes was introduced to Close Beta last November. I think calling this "the drop of the hat" has a lost opportunity. Had the complaints been first made in June, I might have accepted that, but not now.

    Quote:
    Originally Posted by Lothic View Post
    You two should know better than most that there have been desperately needed changes to this game which have still literally taken YEARS to accomplish. Our Devs may be bright and competent people, but clearly doing everything they ought to do in a reasonably timely fashion often eludes them.
    Yet not bright enough to think about the implications of killing players with disintegration while the players are being held with either the time stop or the hold from the obliteration beam. Then adding badges for not getting killed or avoiding a beam that has a 30' radius (I think, may be more) and hoping that 11-23 other people are capable of doing the same.

    Quote:
    Originally Posted by Lothic View Post
    I'm not delusional enough to think that adding an extra Empyrean merit to this trial is going to instantly make it the most popular content in the game. But I'm also well aware that the Devs actually trying ANYTHING to encourage people to play it represents (perhaps sadly) what amounts to a significant effort on their part to address the situation.
    The developers trying to address (stop the leak) the situation (bad trial):


    Quote:
    Originally Posted by Lothic View Post
    The optimal solution to the negative reactions towards this trial may require some complex changes. Even if that eventually happens it's quite likely it won't happen anytime soon. The Devs have shown a reluctance over the years to fix "embarrassments" like this which technically work code-wise but are considered failures from a player enjoyment point of view.
    Yeah, and when Arcana starts tossing around phrases like "the devs should assume most players think it sucks donkey balls." They should realize that they've seriously have missed the mark and go back to the drawing board.

    Quote:
    Originally Posted by Lothic View Post
    I realize many people are frustrated with what they consider a "bad" trial and want it redesigned ASAP. But strangely enough I accept the reality that quick radical changes aren't going to happen in this case and remain uncharacteristically optimistic that simpler adjustments (like changing the number of Empyrean merits rewarded by the trial) may actually produce enough of a benefit to turn a bad situation into a nearly tolerable one.
    A single extra merit will not make this trial fun. Arcana has already said that a lot of my suggestions wouldn't make the trial fun, but they would likely get more players to actually DO the trial than a single Empyrean Merit.

    The sad thing is that even if they see a few percentage increase in Keyes runs that some players and the developers will consider this a "win".

    It won't be.
  23. Quote:
    Originally Posted by Neo Shadowdream View Post
    jQuery, with PHP in the backend.
    Server side is harder to judge unless it has to do with Microsoft.

    Oh, the grid is still off by at least 1px x 1px.
  24. Quote:
    Originally Posted by ZephyrWind View Post
    Very nice. May I ask what technologies you are using?
    He's using JQuery.
  25. Quote:
    Originally Posted by Necrotech_Master View Post
    the only thing i find wrong with that is it says your frozen in place (which it clearly doesnt lol)
    Yeah. However, it would be impossible to get Avoids the Green Stuff badge though.

    But seriously, just how much evidence do we need that Anti-Matter is a Mary Sue? The amount of gimmicks in this trial is bordering on the ludicrous. It is like they took a dozen pages out of Grimtooth's Dungeon and tried to get as many deathtraps in the trial.