__HH__

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  1. I'd have to go with /regen. Nothing quite like standing (smugly) waiting for other heroes' end to recover.

    I do have a tendency to get overconfident with it though... (I don't have Granite Armour, I don't have Granite Armour...)
  2. Some indication of how many mobs hit would be very nice even if you still end up flailing the air where an enemy should be with SM...
  3. __HH__

    Dm/Rgn

    Used to like SS a lot but am finding the lack of vertical movement irritating. As for Hasten, I tend to get into a group of mobs, hit Soul Drain, then Hasten to dish out some tasty damage.
    Tried some of the health/end recovery powers in DM initially but found them redundant with regen as my secondary and have never been particularly fond of fear effects...
    Have tough but I'm wondering whether it's really worth it, some S/L resist with it and resilience but not all that happy with it, any suggestions? (Air superiority + Fly? Attack + vertical movement power?)