Soul Drain acuracy?


Cynic

 

Posted

OK I believe the damage buff from soul drain is 12.5% per target hit. But what is the acc buff from it? Wondering whether it is worth enhancing or not.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

I didnt find it needed to enhance the ACC on it, and running exemp'd down where i lost FA, the tohit in souldrain did me well enough.

however maybe im just imagining it but did they lower the length of time its active for now? i seem to remember that on 3 recharge SO's you had a down time of about 15 seconds, now it seems that the downtime is much longer...like the effect doesnt last as long rather than the recharge time changing?

what i'd like to see done to SD is to work like Fulcrum shifts iconisation, so you can see how many mobs you hit by the number of SD icons you get.


@ExtraGonk

 

Posted

As I wont be getting FA (going Dark here for the control) I'm relying on Soul Drain, it seems alright, but if I have slots could increase it.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
I didnt find it needed to enhance the ACC on it, and running exemp'd down where i lost FA, the tohit in souldrain did me well enough.

however maybe im just imagining it but did they lower the length of time its active for now? i seem to remember that on 3 recharge SO's you had a down time of about 15 seconds, now it seems that the downtime is much longer...like the effect doesnt last as long rather than the recharge time changing?

what i'd like to see done to SD is to work like Fulcrum shifts iconisation, so you can see how many mobs you hit by the number of SD icons you get.

[/ QUOTE ]

Its always been that if you hit a LOT of mobs, it lasted longer, not sure if this is a linear scale, or that it just ramps up after a few mobs.


@Shift
Shift 50 DM/DA Scrapper ][ TTL 50 Kat/Reg Scrapper ][ Shabriel 50 Peacebringer ][ Ion Shift 46 Rad/Rad Corruptor ][ Thermal Shift 35 Fire/Fire Blaster
"A Scrapper is a lot like a chainsaw. Somewhat hard to handle, incredibly dangerous, and by far the most fun when wielded by the slightly insane."

 

Posted

I run with 2x Acc 3x Recharge and if I have a spare slot 1x ToHit. On the basis that it can't hurt, and if there is only one mob like an AV or if it fails to hit half of the mob (and it does even with FA ) Gives you that little extra, same reason I stick an End Mod in Dark Consumption. (Normally)


 

Posted

According to the CoH Hero Builder, Soul Drain has a built in 20% +ACC, giving it a base ToHit on an even level minion of 90%. It's a 10ft radius AoE and has a Brawl index of 2.66. No figures on the ACC or DMG buffs it generates, though.


Disclaimer: The above may be humerous, or at least may be an attempt at humour. Try reading it that way.
Posts are OOC unless noted to be IC, or in an IC thread.

 

Posted

Some indication of how many mobs hit would be very nice even if you still end up flailing the air where an enemy should be with SM...


 

Posted

you can check the combat tab for how many you've hit, though I normally just look at the damage increase and guess based on 12.5% per mob.


"Well, they found my diary today.
They were appropriately appalled
at the discovery of the eight victims
They're now putting it all together.
Women wrapped in silk
with one leg missing
Eight legs, one body, silk,
spider, brilliant!"

 

Posted

[ QUOTE ]
Fulcrum Shift is a little nutty, I probably shouldn't have used it as an example. The buffs and debuffs you end up with are just that, but they are applied to you and your targets by invisible temporary pets.

[/ QUOTE ]

Just remembered this (Weirdbeard on the US boards, quoted by Bridger). I'd guess that the icons for fulcrum shift thus represent the created "pets" that buff the user and nearby teammates.
SD only buffs the user so the creation/representation of the "pets" is unnecessary.

I think...