_Wolfen

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  1. awesome guide tyvm. I just made a new ice/rad and got him to 7 - this will be a big help!
  2. Cuppa...I thought all these forums got recently updated...the stone/stone tank guide Ode to a Roxstar is missing.
  3. I didn't wade through this whole set sorry, scanned a few pages.

    Is JUST Defender Trick arrow getting pluses, or the shared Defender/blaster set also getting some love?
  4. an awesome guide. If this can't convince people (new or with 5 level 50s) to follow the proper path of leveling....go back to EQ! :P
  5. _Wolfen

    Kheldian Guides

    this linki no work anymore
  6. [ QUOTE ]
    Here's the current numbers in testing (subject to change):

    Base Entry Room: Free
    Workshop Room (2x2): 100,000p
    Lowest Power Empowerment Station (requires 0 Energy, 0 Control): 15,000p
    Salvage Rack (requires 0 Energy, 0 Control): 15,000p

    Total Cost for working Salvage storage and a working Empowerment Station: 130,000 Prestige


    EDIT: Added in Energy and Control numbers.

    [/ QUOTE ]

    been trying to follow this thread but WAY too many pages to wade through sorry and am a bit confused.

    I understand this is to help out the little SGs and bases. I run a medium size SG and VG that finally was able to get the basics, all telepads, basic autodoc, craft some control items. Our VG has a secure teleport room and is now outa space (and power) until we get the gazillion needed for a plot upgrade and the 1.x million to place a new crafted power item.

    Our SG base, sans secure teleport room, is also near out.

    To take advantage of even say, Storage, am I going to have to kill a workbench room or something until I can (one day) afford a a plot upgrade..?

    I sure hope not, otherwise this is going to penalize medium SGs and fuel this growing 'SG of One" Phenomenon. (and SG base of one, is not a SuperGROUP base, btw, its a lair. )

    anyway a little light shed would be appreciate.

    thx
  7. WOW, what a GREAT guide, and from a Kitty no less :P

    I just made a new fire/rad alt on Victory and come lev 8 wasn't sure where to go. SOooooo glad I found this, thanks!
  8. I had this guide saved too, although it hasn't been updated since 4/05

    Hami Guide
  9. nice guide. I am trying to finalize another respec for my AR/dev blaster, who has been frustrating.

    Is an ED/i6 update gonna come out.

    Seems there has been dev recognition that this build is disadvantaged - any i7 fixes you are aware of?
  10. great stuff

    I have a question:

    "* SR is a "one trick pony" that has only defense (Update: SR now has resistances)"

    what resistances did it pick up..?
  11. [ QUOTE ]
    o.o hii Yumii!

    <.< and yes, we really do need something better to do when not fighting ^^

    [/ QUOTE ]

    "alpha kitty"?
    bah

    wolf wannabe!
  12. [ QUOTE ]
    Yes, it has been considered. It's one of the main problems, in fact.

    [/ QUOTE ]

    pleasepleasepleaseplease

    /sits up and begs
  13. _Wolfen

    A fond farewell

    [ QUOTE ]
    Will a sacrifice make you stay? I say we sacrifice atleast something....

    [/ QUOTE ]


    Yes I agree. I think one of these tasty fluffy Kitties will do nicely
  14. [ QUOTE ]
    *jabs a dozen pillows in WolfenProtector mouth, blocking it up*


    [/ QUOTE ]

    You better be in Kansas time I get these pillows out of my mouth Toto!
  15. [ QUOTE ]
    [ QUOTE ]
    The problem is inventions fit one particular concept very well (tech) and suck for the rest. This will be great for 1-2 of my alts, but meaningless to the rest, and like many, I am all about concept.


    [/ QUOTE ]

    broaden your imagination if you're so much about concept.

    As a natural arigin character I could invent gadgets or new training techniques that give me abilities I did not have before.

    As a magic origin I might invent an artifact that triples my endurance for a short time, or a potion that can turn me invisible.

    As a mutant, I'm certain there could be great advances with inventions that tap into my genetic code or further mutate myself.

    Of course Science and Tech are the easiset ones to think of when you hear "Inventions" but I think it could easily be adapted to all the origins.

    [/ QUOTE ]

    good point, guess it will depend then on the implementation. If its an external device like the Tricorder in the Med pool, big stretch. If it isn't, good to go.
  16. _Wolfen

    A fond farewell

    [ QUOTE ]
    [ QUOTE ]
    I have to ask as I haven't seen this addressed anywhere....what is up at NC Soft that two key people are leaving....?

    'the project is over" thingy doesn't seem quite right...afterall the "project" was the biggest thing done to CoH since the launch....why wouldnt these two be staying on fulltime....?

    [/ QUOTE ]

    Wolf, NC is publishing quite a few games inculding Tabula Rasa and Auto Assault. These might have been short term assignments for them and they're moving to other assignments on either of those games.

    Besides, it's been 4 months since Villains release. Things have died down a bit.

    [/ QUOTE ]

    Ah, true. They are being oddly cryptic so one might think leaving. I thought I had read somewhere that Lord Recluse was leaving NCSoft all together.
  17. [ QUOTE ]
    ........

    ::Starts whaping Sleepy on the head with her paws::

    *Whapwhapwhapwhapwhapwhap*

    >^n.n^<

    [/ QUOTE ]

    takes a large chomp out of all frolicing dumb (but tasty) kitties
  18. [ QUOTE ]
    While I might be anti-crafting, I'm surprisingly pro-invention system.

    I know it's just a change of one word, but with all the great inventors in comics (Tony Stark, Mr. Fantastic, Forge) it definitely fits in.

    [/ QUOTE ]

    The problem is inventions fit one particular concept very well (tech) and suck for the rest. This will be great for 1-2 of my alts, but meaningless to the rest, and like many, I am all about concept.

    Skills on the other hand are universal to all concepts.

    I am indeed disappointed to see one subbed for the other
  19. _Wolfen

    A fond farewell

    I have to ask as I haven't seen this addressed anywhere....what is up at NC Soft that two key people are leaving....?

    'the project is over" thingy doesn't seem quite right...afterall the "project" was the biggest thing done to CoH since the launch....why wouldnt these two be staying on fulltime....?
  20. how about the damn GMs show up when you petition a bugged mission. Recently waited over an HOUr during a non peak time and no one ever showed
  21. [ QUOTE ]
    I'm not sure what has afflicted LoreUndone, but if you're reading this thread with the intention of learning about DA in I5, please disregard his ramblings.

    DA was "nerfed least" in I5, IMO and as such, is now one of the top scrapper secondaries.

    It never was a bad as its reputation anyway, just expensive and a bit harder to use.

    While Screwloose isn't the only place to get DA opinions, he's on the money (as usual)

    [/ QUOTE ]

    thanks. I just made a DA/DA today and after reading his comment was seriously debating deleting. I did look at the numbers for dark armor defense and didnt see any reason to be alarmed.

    Surely Dark Armor cant be any worse than SR is it...? (I made an SR, got to 25, and deleted.)
  22. all good info from all thanks! I searched but was surprised to not find any other ED compliant claw/regen guides out there which seems surprising as I thought this was a popular build.

    I like to always find two guides so I have different opinions.

    If anyone comes accross one appreciate it.

    Thanks again Phire for this one!
  23. some pretty big differences in opinions. I have a teen claw/regen I plan to play more come i7 so am starting to bone up more. I'd would love to see some feedback on this guide from others with claw/regen real experience as well.

    thanks!
  24. [ QUOTE ]
    1. why are you putting 3 end rdx in Integration and tough? overkill. the end cost is the same as the SR toggles, about .26. no need for end rdx anymore. maybe in issue 1 and 2, but not now after 2 big cuts in its cost.


    [/ QUOTE ]

    I have tough on my 32 blaster, 50 scrappi, 35 and 28 troller.
    It drains end big time and everytime I have tried to not have 2 SOs of End redux, I end up with end problems. (yes I have stamina.)

    So I would keep 2 slots end redux..