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I'd say mix them to up the variety. They are all villains so there's no need to separate them.
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Quote:Go into your group, select Bloodmist, and right-click Do Not Autospawn. He will only show up when officially set as a boss objective. Do the same for Magdalena and Angelica if needed. Also, make sure your in-mission difficulty option is set to Flat instead of Staggered or Back Loaded for mission 2 and 3. That might be affecting spawn levels for places with bosses.I've noticed sometimes that he can spawn in earlier missions if the difficulty is ramped up.
I had never seen that St. Martial map before but it seems to be one of the better outdoor maps and works well for your objective. Pity that the Golden Giza can be seen because otherwise I'd just tell you to pretend it isn't St. Martial. Considering your pawn shop idea, perhaps you should use bank map to pretend it's the MAGI vault. Then your arc could progress as vault theft -> St. Martial investigation -> Croatoa -> cave.
In some ways, I'd suggest limiting the level range. A more narrow level range will make balancing a bit easier. Speaking of which, your mobs seemed fine but you could probably stand to either change one or two (they are sort of repetitive) or remove one or two in favor of more arc space. I'll try to run it again in order to get a good idea of who should or shouldn't be changed. Could you PM me a list of what the minion and LT powersets are for your mobs? -
@Baryonic_Cell, The Baryonic Cell was simple yet fun. The mobs seemed decently balanced for normal play as a custom newspaper/radio mission. Your EB wasn't an EB so I don't know what happened there. Lab Security had the generic default text. Also, your mission finale could stand to be longer with a bit more resoluting than the two line message that's there.
TYPOs
"The prototype has a tracking device embedded, so we know where it is, however it is a well defended facility. Which is where you come in. We need you to destroy that prototype, <player name>. The former employees in the research facility are all law-breakers now so you may arrest them, or whatever it is you do, if you like, but do not leave that prototype in working condition! Don't worry we can make a new one, they however, cannot." should be "The prototype has a tracking device embedded, so we know where it is. However, it is a well defended facility. This is where you come in. We need you to destroy that prototype, <player name>. The former employees in the research facility are all law-breakers now so you may arrest them, or whatever it is you do if you like, but do not leave that prototype in working condition! Don't worry, we can make a new one. They however, can not."
"[NPC] The Baryonic Cell: Tresspasser detected. Initiating response mode." should be "[NPC] The Baryonic Cell: Trespasser detected. Initiating response mode."
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While I liked Plunder Enlightening, the arc as a whole felt like it was missing something. A bit more exposition on the pirates' goals might help. This leads into a few specific things with the story. Azuria seemed...off. Her text was a little dry to the point of being out of character. I'm almost thinking of saying that the pirates need to steal something from MAGI for canon reasons. The story starts off in St. Martial. All parts of the Rogue Isles are considered a separate country from the United States so telling the player to go there is mildly illegal. While technically, it's still illegal even if you're recovering stolen goods, the police would be more willing to turn a blind eye.
"Shaun Claude" is spelled "Shawn Claude" in several parts of the story. Your choice on which one is correct. I'm almost wondering if he should be an optional Ally in the second mission.
Sanguine Plunderer, Thief of Hearts, Sanguine Fletcher, Sanguine Pillager, Captain Magdalena are all using the generic default text. This is especially bad for Captain Magdalena since her sister has a full bio and Maggie is a required boss objective.
Sanguine Scout's bio seems more like a clue you would find than an actual bio. I need to run this on a different AT to get a better idea of enemy variance and will comment more on that later.
With mission 1 and 2 being outdoors, you really should add inactive text to Shaun Claude's captors and to Captain Magdalena and Captain Angelica. This makes finding them a little easier and allows more story and personality to be displayed.
Captain Bloodmist seems to not be a boss for some odd reason. Plus he seemed to be lacking resistance since he was surprising easy to gank and I had to rerun the mission. Text for him and clues for both him and treasure chest would be best.
Mission 2
"You interrupted the Sanguine Sailors in the middle of a shakedown. They seem to have got they information they needed, they are on the move again, this time heading for the mainland at Croatoa." should be "You interrupted the Sanguine Sailors in the middle of a shakedown. They seem to have gotten they information they needed. Now they are on the move again, this time heading for the mainland at Croatoa."
Mission 3
"This is a very powerful artifact. I'll keep it safe in the M.A.G.I. vaults. Thank for your efforts hero." should be "This is a very powerful artifact. I'll keep it safe in the M.A.G.I. vaults. Thanks for your efforts $name." -
@ScooterTwo, None of us are trying to put down anyone's missions. From my own experience, a few stricter critiques/reviews allowed me to improve the quality of my arcs which led to more positive reviews. The concept of a darker tale for a heroic mission is novel but I think some of the gameplay elements are detracting from the story instead of adding to it. The succubae should stay but reducing the number would help make the mission more tolerable for some ATs. Testing stuff with a Stalker allows me to ignore some enemies which is both good and bad. Concerning the optional objectives in the other mission, you can actually change the color of the text for these so it's more noticable. Also, this is one time I'd actually add a timer to push the player to leader her out quickly. Testing and fine tuning will determine how long it should be.
Your second arc had some positives and negatives but the negatives made it problematic. Having an Elite Boss that runs can be a headache. It fits with the story but from a gameplay perspective it's bad since the maps chosen make it vastly too easy for her to get away. This is a situation where using clues to expand upon things (like "she eluded you but you got the file") would add to the story. In a different story you could change the map to something indoors with a moderate amount of space from the spawn to the door to allow running but such maps would not work for your story, sadly. I will admit that while failing allowed me to see the Failure text, I actually stopped the arc after the second mission and will return to it at a later time.
I like that while it may be "too little, too late", the contact is now willing to forgo her reputation to get this sorted out. Shows a bit of character development. Also, things seemed to be progressing a bit smoother in the plot. The player is trying to get details to see if she can be cured or at least contained. I am curious to see how it works out in the end.
I'd suggest you do a quick run through on a few different ATs to see if you notice any quirks in gameplay or anything you catch in the story that you didn't when the arc was first made.
TYPOs
Mission 1
"So, <player name> just cant leave it alone can you?" should be "So <player name>, just can't leave it alone can you?" <- comma placement and adding an apostrophe
The Lady's bio
"Is this the same girl you save from the Circle? Something is happening to her She's changing or being changed. What happened to her?" should be "Is this the same girl you saved from the Circle? Something is happening to her. She's changing or being changed. What happened to her?" <- Added periods
Failure text
"she Got away from you. But the Police called in SWAT and Longbow and caught her exiting the building. She was sent to the Zig. We are working with imcomplete information. We need her file from the Zig." should be "She got away from you but the Police called in SWAT and Longbow and caught her exiting the building. She was sent to the Zig. We are working with incomplete information. We need her file from the Zig." <- capitalization, removed period, fixed misspelling
Success text
"Well according to you, you beat her. According to the old File the cops were able to get her to hospital. Fortunately for you the cops think it was a rival gang. She was sent to to the Zig and thats where her file stops. We are working with imcomplete information. We need to get more information about her. She has stopped being Helena and now is this Lady. I fear we may be losing Helena." should be "Well according to you, you beat her. According to the old file, the cops were able to get her to hospital. Fortunately for you the cops think it was a rival gang. She was sent to to the Zig and thats where her file stops. We are working with incomplete information. We need to get more information about her. She has stopped being Helena and now is this Lady. I fear we may be losing Helena." <- capitalization and comma, fixed misspelling
Mission 2
"What has happened to poor Helena?. She has killed innocent people and assaulted Police detectives. She was captured and sent to Zigursky Prison, with her power I know she didn't stay long. She's done horrible things.... maybe the Accolytes succeded. We need more information, The police report ends with her being sent to the Zigursky Prison. This is out-of-hand I can't afford to save face anymore. I have to go through offical channels. I called a friend of mine that works at the Prison to see if he could send me a copy of her file. He told me that it had gone missing. It was during one of Recluse's recuiting operations. Recluse is good about destroying files. I need you to go back to the Zig and stop those files from being destroyed. Maybe you can find something that belonged to her? With that maybe I can divine a way to stop her from realizing her full potential." should be "What has happened to poor Helena? She has killed innocent people and assaulted police detectives. She was captured and sent to Zigursky Prison but with her power I know she didn't stay long. She's done horrible things.... maybe the Acolytes succeeded. We need more information. The police report ends with her being sent to the Zigursky Prison. This is out-of-hand I can't afford to save face anymore. I have to go through official channels. I called a friend of mine that works at the Prison to see if he could send me a copy of her file. He told me that it had gone missing during one of Recluse's recruiting operations. Recluse is good about destroying files. I need you to go back to the Zig and stop those files from being destroyed. Maybe you can find something that belonged to her? With that, maybe I can divine a way to stop her from realizing her full potential." <- mild rewordings, fixed misspellings
The Failure text is mildly confusing: "The Lady's Squad managed to destroy the files but not before you nabbed it yourself. A little devious but I admire your focus on the objective. I'll need time to see if this information help me divine The Lady's intentions." Consider rewording it so that it's more clear that she destroyed all the files but her own file, which you figured out a way to secure. -
Woohoo! I'm not the only person to realize this problem exists!
/bugged during I15's open beta and made a thread about it. Never heard from since. I even have an arc on Test designed for messing with this. Sometimes the enemies will attack the defendable once but that will be it.
Hope you can draw more attention to it than I did... -
So Viv...your presence means you'll be joining us in our goal of improving the Architect's offerings? Here's a pair of overalls and a crowbar. I expect to see you out there bright and early.
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None of the groups for the Freedom Corp or the Vindicators seem to be showing up despite being purchased/unlocked a few months ago. Where are they supposed to be? I'm trying to figure out if something broke and is being buggy or if I'm just being a blind fool. The only enemy packs I haven't unlocked yet are the Dr Aeon clones and the various Praetorians.
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Quote:What other enemies are in that arc? I ask since I know Family scales down pretty low. There must be some other enemy in that first mission that's jacking up the scaling.The level problem is a very useful thing to know, thanks. The idea was that the Family would be about the right level range after playing both arcs. If you did that and were 11, I may have to think about some things. Or just make the level range more specific. This is even more of a factor with the upcoming XP changes in the architect.
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Liez!!! Your global is @Teh Hippeh. In all seriousness, if you hadn't mentioned "Power of Magic" I might not have found it due to that. I ran the first two arcs in the series. Attempted the third but, erm...it's not for lowbies. I entered at level 11ish and the enemies were level 20. You'll probably need to directly set the mission parameters to something narrower. Still, I might run it tomorrow with something higher level.
Overall the story worked well. However, the first arc in the series had a crucial difficulty problem--multiple EBs. Having an EB at the end of an arc is fine but having them in the middle, especially since this is a lowbie arc was a bit jarring. I did notice the team recommendation after the fact so it's up to you if you want to make these changes. I'd sort of argue for downgrading 3K Kelvin to boss status.
The next mission had Frostfire who was rather annoying to solo since he summoned pets. When I died, I deliberately street swept until I leveled and then went to face him which was still quite hard. However, there may be canon issues with using Frostfire that might possibly make using a custom better. Since he essentially "went Rogue" but I believe the end of the Hollows had him attempting to clean up his act, I'm not sure if he'd still be the head of the Outcasts.
Your custom Tsoo looked nice but ALL of them lacked bios. Intriguingly, your custom Hellion LT had a bio but the custom Hellion Minion did not. It seems like they'd have the same bio based upon the story.
ARC 1
Mission 3: Azuria says "Upon his death he left it to me for safekeeping. What? Why are you laughing...?". While it took me a moment to get that it was an Azuria joke, someone not wise to that might mistakenly take it as the player disrespecting the dead. Perhaps, I'm a good example since I'm still sorta new and getting the fact that it was poking fun at Azuria losing things (and thus you wouldn't trust her for safekeeping) wasn't instantaneous. Instead of having the player laughing, perhaps it should be changed to "Why are you looking at me that way...?" This would also fit in with her followup comment that affirms that it's an Azuria joke.
Mission 5: Due to the way the battles worked, they wound up helping with the objectives since the destructables conned as enemies to some.
"Adrastos rose in power within the Warriors through his skill with blade and single-minded approach toward killing the gang's enemies. He is a hulking figure of a man, and enjoys nothing more than cleaving folks with this axe. His name translates to something like "one who is not inclined to flee." Yeah, it pretty mst looks like it fits." should be "Adrastos rose in power within the Warriors through his skill with blade and single-minded approach toward killing the gang's enemies. He is a hulking figure of a man and enjoys nothing more than cleaving folks with this axe. His name translates to something like "one who is not inclined to flee." Yeah, it pretty much looks like it fits."
I don't know if the group name of the custom lowbie Warriors should actually be Low Level Warriors...
ARC 2
This had a smoother increase of difficulty in comparison to Part 1. Plus, I wound up with random catgirl assistance for the second half of this arc. Plus, you had an intriguing surprise for me since I didn't know there was a Skyway map in the MA.
Contact seemed a bit goofier than Azuria. Don't know if you intended that...
"Sueradine Lab Emitting Chemicals" seemed a bit of a mouthful for the destructable name and should be Superadine. In its descriptive text, "In the prescence of this lab, you can't help inhaling a whiff or two of the chemical seeping into the building. You may feel a slight increase in energy if you are affecting by such things." should be "In the prescence of this lab, you can't help inhaling a whiff or two of the chemical seeping into the building. You may feel a slight increase in energy if you are affected by such things."
Mission 4
"You have defeated <spoiler name removed...>. Although he was not the primary objective, you needed defeat him to ensure he did not prevent you from destroying all of the Rage cannisters." should be "You have defeated <spoiler name removed...>. Although he was not the primary objective, you needed to defeat him to ensure he did not prevent you from destroying all of the Rage canisters."
You had at least one more spot where "canisters" was misspelled but I apologise for not noting where.
Hope I caught all of the typos but you didn't seem to have many. I do have one final nitpick, the title. Only the first arc seemed to involve magic (though I need to run part three for certain) and I was picking up more of a gang war conspiracy vibe with part one being somewhat magic based and part two being about drugs. -
This is perfect. You mention the amount of time using the character's voice yet it is highlighted in a different color for the player. You can probably do the same with mission 2. While some people will have out of character warnings underneath the text (it's the author's choice), you can also mention that you have timed missions in the overall arc description for when they search for the arc.
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Quote:Dat's right, redside 4 life! Besides, I was lvl 26 so of course I cheatedAlso, if the pet robots had survived to the final encounter, I probably would have done a lot better against the end boss. Zamuel cheated and had a confuse power.
As awesome as the confuse is, the main part of my strategy was clearing the ENTIRE map before I pressed the "allies nao" button. Plus, it took failing once to figure out a better strategy.
Concerning the choice for Fiery Aura, it's visually thematic to have the fire without using that on the costume. Also, some people might be using it on challenge mobs for the very reason that it doesn't require a to-hit check. On the flip side, while it does a sizable amount of healing, it doesn't directly do damage. I'm infinitely more afraid of seeing Build Up go off since I'm usually on something quite squishy. -
Quote:It seems like an issue of gameplay culture and thought process. Many are only focused on "getting dat XP" so XP debt, as minor and harmless as it is, would seem like a huge detriment to some people. Personally, I'd prefer XP debt over losing hard earned loot but I can (unfortuantely) see where they are coming from.I don't know what he was thinking, either, but this is the one comment I hear from every single person I've spoken with who tried CoH/V and didn't like it- "The penalties for dying are way too high, and leveling is way too slow." When one of them compared the penalties for dying unfavorably with World of Warcraft, I asked him was so bad about dying in CoX. He said that debt was too harsh a penalty; having to replace equipment and run to your corpse was "much lighter."
I didn't really have a response to that. -
Quote:If you weaken him, then his spawn point isn't a problem. In fact, it makes sense due to the whole self aware thing for him to be right there awaiting the player's return. Nice map choice with some of the better spawn point placements. While I wish we had direct spawn point placement, someone would find some sort of exploit and ruin it for the rest of us.- Clone MK-IV for final encounter and remove some powers. This will simulate him being weaker due to your previous battle. I may also move him to the back end of the mission.
EDIT: @ScooterTwo, one more issue I had that I forgot to mention was that you had timed missions that don't give warnings before the mission actuallys start. They were quite doable but that's usually one of the more disliked things an author can do in the MA. -
I just ran the first arc from ScooterTwo. I personally curl up in a ball in the corner most of the time that I hear the words "time travel" but I stuck with it. There were some weird issues with enemies not scaling up properly. I'd say attempt a simple Republish after a few typo fixes and that might clear it up on it's own. Not sure if the arc truly needs to be in the 45-50 range with the current enemies.
The first mission was odd since the PPD was actively mixed in with COT as normal enemies and there didn't really seem to be much of a reason. Were the PPD corrupt? Under a spell? Were they actually supposed to be some other group and the PPD were used as stand-ins? If it's reason 3, I15 added some nice tools for recoloring and then renaming standard mobs. I'm assuming the whole Lady/Mother thing will be cleared up in part two so I won't worry about it now.
It's interesting that the player keeps breaking things and the contact's mood keeps shifting. While it can be blamed on time travel, other players might poke more holes in the logic.
The 4th mission had too many clickies. A few fakes are fine but it got a bit tedious. For some weird reason, the name of the clickes had a whole bunch of brackets at the end. Also, was the Innocent just supposed to be some random guy?
"The Vessel" still had the generic "bosses are stronger than LTs" message though it was a novel idea to use the Metal outfit in red to represent blood.
TYPOS
Mission 1
"I have opened a portal to the past. step through when you are ready" should be "I have opened a portal to the past. Step through when you are ready"
"The Circle dropped this piece of paper, it has writing on it that you can't read maybe you should take it to get it translated." should be "The Circle dropped this piece of paper. It has writing on it that you can't read. Maybe you should take it to get it translated."
"It's a bit disorientating to be back the present. Evelyn looks worried Maybe you should talk to her." should be "It's a bit disorientating to be back the present. Evelyn looks worried, maybe you should talk to her."
"Something is not right. What's that? You were actually there! Tell me you didn't do anything. What's that in your hand? I remember that piece of paper it the spell the Cult was going to use to...This is very bad." should probably be "Something is not right. What's that? You were actually there! Tell me you didn't do anything. What's that in your hand? I remember that piece of paper. It's the spell the Cult was going to use to...This is very bad."
Mission 3
"Here's her address, I'm sorry <player> for making you do this, I know you are not feeling good about taken on the PPD. But it is for the greater good." should be "Here's her address, I'm sorry <player> for making you do this. I know you are not feeling good about taking on the PPD but it is for the greater good."
"You feel quezy, you hope that no one interferes too much." should be "You feel queasy, you hope that no one interferes too much."
"For the first time, Evelyn doesn't look mad, concerned but not mad." should be "For the first time, Evelyn doesn't look mad. Concerned...but not mad."
"You have the file, excellent. I know that wasn't easy for you. you didn't kill any of them did you?" should be "You have the file, excellent. I know that wasn't easy for you. You didn't kill any of them did you?"
Mission 4
"You need the confusion of the fire to cover your tracks to get Helena, we must remember her name, out of that fire and back here." The 'remember her name' part just sounds really weird as it is currently written.
"According to the police report, eye witnesses saw a group of Hellions around the building that night. be on the look out I'm sure there will be some inside." should be "According to the police report, eye witnesses saw a group of Hellions around the building that night. Be on the look out, I'm sure there will be some inside."
"Some where in here is a girl in trouble and your beginning to think it's your fault." should be "Somewhere in here is a girl in trouble and you're beginning to think it's your fault."
clue -> "something is not right about these remains it just doesn't fit." sounds a little weird.
Hell-cat
"This the girl you saved from being sacrificed by the Circle of Thorns. Helena how did she get caught up in all of this nonsense. You are starting to feel responsible for her perdicament." should be "This is the girl you saved from being sacrificed by the Circle of Thorns, Helena. How did she get caught up in all of this nonsense? You are starting to feel responsible for her predicament."
"[NPC] Hell-cat: Hey I remember you, get me out of here I must be out of my mind." should be "[NPC] Hell-cat: Hey, I remember you. Get me out of here, I must be out of my mind."
"At first I thought you had done it, the instant you stepped into the portal the file changed. It said that there survivors and one resident is unaccounted for. This is the problem with messing with the past. You never quite know what the butterfly effect is going to be. Look at this. Nevermind I'll tell you, it says you were seen. By whom? Oh yeah, the people you saved from the fire. Look I totally get it <player> I used to be a hero you feel the need to save lives I get it. then I decided to keep reading. But this is bigger than all of us, I know it was my mistake for sending you back there, but you could've just walked away. No one made you change the past." should be "At first I thought you had done it, the instant you stepped into the portal the file changed. It said that there were survivors and one resident is unaccounted for. This is the problem with messing with the past. You never quite know what the butterfly effect is going to be. Look at this. Nevermind I'll tell you, it says you were seen. By whom? Oh yeah, the people you saved from the fire. Look, I totally get it <player>, I used to be a hero. You feel the need to save lives, I get it. Then I decided to keep reading. But this is bigger than all of us, I know it was my mistake for sending you back there, but you could've just walked away. No one made you change the past."
Mission 5
"Okay this is our last chance. The date of her arrest is only a month before the day I sent you back to 'borrow' this file. We connot allow the PPD to capture her. once she is custody it will become infinitely harder to get her back here and exorsize the demonic spirit possesing her. Be careful I'm not sure what else is going be going on there. The area she was arrested in was is disputed territory between the Hellions and Skulls. This police report doesn't really have a lot of information not pertaining to Helena, other than it was a Longbow Sergeant that made the arrest. I fear we may be losing her." should be "Okay this is our last chance. The date of her arrest is only a month before the day I sent you back to 'borrow' this file. We cannot allow the PPD to capture her. Once she is custody, it will become infinitely harder to get her back here and exorsize the demonic spirit possesing her. Be careful, I'm not sure what else is going be going on there. The area she was arrested in was a disputed territory between the Hellions and Skulls. This police report doesn't really have a lot of information pertaining to Helena, other than it was a Longbow Sergeant that made the arrest. I fear we may be losing her."
"Some where in here is Helena find her before the Cops do." should be "Somewhere in here is Helena. Find her before the Cops do."
The Lady
Is this the same girl you save from the Circle? Something is happening to her She's changing or being changed. What happened to her? should be "Is this the same girl you saved from the Circle? Something is happening to her...she's changing or being changed. What happened to her?"
"She was holding your hand as you stepped through the portal. At the last second she let go. What the heck is going on here. Evelyn looks about ready to cry." should be "She was holding your hand as you stepped through the portal. At the last second she let go. What the heck is going on here? Evelyn looks about ready to cry."
"And if you were curious NO I can't send you back to the night she was kidnapped. If you were to meet yourself in Steel Conyon it start a Paradox that could destroy the universe." should be "And if you were curious, NO I can't send you back to the night she was kidnapped. If you were to meet yourself in Steel Canyon it start would a time paradox that could destroy the universe." -
I didn't have a problem with the robot blabbing the plan since his text mentioned that he was becoming self aware. Likewise, it mentioned that he escaped police custody so I was okay with him showing up in the next mission.
I'll be perfectly blunt that I faceplanted hard, repeatedly the first time I went through the finale. I thought the regular Longbow were going to be useless when I saw them (they sorta were...) but I was happy for the giant robots. I managed to beat Mark IV with some effort but timed out on the true big bad. My second pass I told myself to "think like a Stalker". I ignored Mark IV (Hyper Stealth) because he wasn't required. I took the time to clear the entire map with the exception of M-IV and the final boss. Then I summoned the Longbow patrols. Searching the map, I got three giant robots for my army and then charged the boss. Carrion Creepers + Seeds of Confusion + robot allies + Mastermind EB = glorious chaos. I managed to have enough control to beat him, though I did die once and I lost a robot. Probably the most awesome battle I've been in so far and while I can see where more sane people would have ragequit, I loved it.
TYPOS (some of which are just nitpicky comma placement...)
Mission 1: "From what I have found he is starting his master plan code named "End Game."" should be "From what I have found he is starting his master plan, code named "End Game.""
Replica Electrode description:
"Looking to bolster the strength of his army Dark Veil turned to the technologies of other dimensions for guidance. Having captured some of the forced of Neuron he designed a near duplicate of his robotic minions."
should be
"Looking to bolster the strength of his army, Dark Veil turned to the technologies of other dimensions for guidance. Having captured some of the forces of Neuron, he designed a near duplicate of his robotic minions."
Mission 3: "I can get use to having you visit me sweetie." should be "I can get used to having you visit me sweetie."
"As for the MK-II android unfortunately it escaped before Longbow could get there. It is still a small price to pay for what we accomplished today." Um, shouldn't that be the Mark-IV instead of MK-II? -
...that's a warning?
I'm perfectly fine with running lowbie arcs. My highest level character so far is my lvl 36 Stalker.
I've run Calash's arc so far and other than one intriguing quirk, it had no problems mechanically. In fact, he more or less ninja'd a couple concepts I wanted to try. I'm exceptionally impressed with the setup. Spotted some typos that I'll have to let him know about though most of it is nitpicky. It's interesting that I made a point of using Hyper Stealth at one point of the arc (due to the aforementioned quirk). I had to run the arc twice since I failed the first time but it's doable despite the challenge. For reference I used my lvl 26 Plant/Energy Dominator.
I'll be on tonight after 9:30 PM EST for those who want to team up for the testing. I will probably be redside at Sharkhead but not sure until I log on. -
I vote to keep it to the same thread. Also, I reiterate my vote for Mender Tesseract/Along Came a Spider.
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I think it's a combination of two problems. One is the "point A to point B" nature many people have and to be honest this really can't be changed. Though you could argue that in some ways it can be prevented. Players who are used to playing one way will probably stick with it so actually supporting different styles of play should be the goal. The other is the static nature of things. MMOs are surprisingly NON-interactive in some ways and players can easily become jaded to their surroundings. Developers should make some tweaks to thing over time to keep them fresh.
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Does anyone mind if I post here? Might be a tad easier than send tons of tells in-game. However, I can respect if an author doesn't want spoilers posted.
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"Hey, I can solo this!" + Miss Liberty's abilty to ignore stealth and two shot me = Pain
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Quote:Be careful with that. It'll be great for style points but your AV (which was downscaled to an EB since I soloed) already hits like a truck. However, the scared patrol idea in the other thread is an excellent idea. You might even be able to enhance it by making the spawn that surrounds the boss use an "I'm scared" type emote.I'm also thinking about going back and adding a custom group around the AV at the end (they would be similar, smaller and much weaker versions of the AV). I have the memory space to do so, and I think it would make more sense for the story.
That said, I'd recommend that everyone try the arc out. I'm contemplating adding an "Arc Sharing Day" to my arsenal similar to Strike Force Sunday where arcs can be run as a group. Difficulty can noticably change up or down in a group plus it'll allow arcs to get noticed, help share ideas, etc. It's fun to run through arcs in VU's arc nights but it's mildly difficult to sit back and critique things due to the pace. Plus, if the author is actually there, you can sit and discuss things with them. -
Managed to finish (take THAT you dirty nazis!) and really enjoyed it. It's interesting the duality of your victory but I don't want to spoil it for everyone else.
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Good stuff. It almost seems like another clue could stand to be added in the final mission but otherwise it's fine.
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Does your arc need some help but you don't know where to turn? Send them this way and I'll gladly help with mechanics and typos. In fact, post up a schedule and I'll even try to run them with you either in published form or in Test mode.
"Making the Architect a better place." @Zamuel