New MA Arc: "Husk" -- #316340


Chyll

 

Posted

I spent the better part of the day yesterday putting together and finishing "Husk," MA arc #316340.

Dependent upon feedback, I might tone down the AV at end. He has fire armor, but at least he's set to not have Rise of the Phoenix.

Plot hook: Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

Good luck!


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Quote:
Originally Posted by Defenestrator View Post
Plot hook: Azuria loses something
I'm not buying it...




City of Heroes was my first MMO, & my favorite computer game.

R.I.P.
Chyll - Bydand - Violynce - Enyrgos - Rylle - Nephryte - Solyd - Fettyr - Hyposhock - Styrling - Beryllos - Rosyc
Horryd - Myriam - Dysquiet - Ghyr
Vanysh - Eldrytch
Inflyct - Mysron - Orphyn - Dysmay - Reapyr - - Wyldeman - Hydeous

 

Posted

Quote:
Originally Posted by Chyll View Post
I'm not buying it...



Yeah, she gets joked about a lot, but I figured it would be a fun way to start a story and see where it went.

My first arc is probably going to come down once Going Rogue goes live, so I need to get some more ideas rolling.


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.

 

Posted

Good stuff. It almost seems like another clue could stand to be added in the final mission but otherwise it's fine.


 

Posted

I actually thought about that, but I think the by the time the final mission is there, we know what's going on and it's time to stop the big bad. I definitely appreciate all of the comments and suggestions you've made, Zamuel, and I do give them all a lot of thought even if I don't fully use them. (For the record, Zamuel hit this arc hard and brought a good group through it. He found a couple of missed typos and one potential snag.)

The big clue is after mission 3, as there's a lot of stuff there in "Kara's story." Azuria reiterates some of it and builds on it a bit more before Mission 4. My biggest worry was whether or not to have a big clue (potentially missed by a player) or have Azuria with a big wall o' text before mission 4 (and I don't like the big wall o' text so much).

I mentioned in another thread that I've thought about putting a custom group around the final AV. I'll revisit the idea of putting a clue or something in the beginning of the mission. (Maybe a frightened CoT patrol? I planted the seeds in an earlier mission that the CoT might not be able to control what they were doing this time, and that maybe they've "gone too far," even for them.)


Arc# 92382 -- "The S.P.I.D.E.R. and the Tyrant" -- Ninjas! Robots! Praetorians! It's totally epic! Play it now!

Arc # 316340 -- "Husk" -- Azuria loses something, a young woman harbors a dark secret, and the fate of the world is in your hands.