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Posts
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Joined
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HArdcore mapsever right now. I think the dev's didn't like us beating it.
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Completed on Thursday June 15, 2006. 12pm Eastern. Started at 9pm Eastern. 3 hours Total.
Rewards:
Archvillain badge - You have claimed victory over the greatest hero of paragon city, the mighty Statesman!
Servant of Recluse badge - You have broken Paragon's City's 'best.' Let everyone fear you!
Synthetic Hamidon Origin Enhancement.
Team Members:
Isyss - ice/rad corr
Misstress Foley - fire/fire brute
IceMaiden - ice/cold corr
Despair - ice/rad corr
Walks Among You - necro/ff MM
Skrape - ice/kin corr
Arctic-Doom - ice/thermal corr
Necroshade - necro/dark MM -
Name - Old School/Shadow Empire
Server - Triumph
Faction - Hero/Villain
Size - Small (around 8)
Recruiting - Limited basis
Contacts - @Avid, @Mr. Shocker, @Miss Foley, @Total chaos, @Gen. Electric
PvP Preference - we do it all
Description - Originally formed in i2, we are comprised of some of the oldest and best players on Triumph. -
You don't even need to joust them now. I just run up to them with auto follow and punch them in the face.
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I feel this nerf is a bit excessive. With my blaster I can hit BU or AIM and run up to the storm user and kill them with just melee attacks. No range is needed anymore. Sure the repel might have been too good but now its not even useful.
I know I play what you people call a fotm blaster. But If I can take out a storm with just melee attacks then what prevents any other melee based character (scrapper, tank, stalker, brute) from doing the same?
The only thing it has going for it is the tohit debuff. And even that got nerfed with the enhancement change. I'd rather have a forcefield on my side then a storm in most situations. -
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I'd have to say that getting hit by fire or ice from a hamidon 50 hurts quite abit.
Assault rifle on the other hand is a joke ahha...now THAT'S a nerf.
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HO's make no difference in how hard you get hit. they only boost damage by 33% which is the same as an even level damage SO. They don't make your attacks do more damage. It only hurts more then AR because of damage types. Ever see what fire damage does to a fire tank/brute or ice damage to an ice tank? -
My team beat the eye rather easily yesterday.
Team consisted of:
L29 fire/fire brute
L29 robot/ff mastermind
L28 merc/ff mastermind
L28 ice/rad corruptor
I had to go afk for most of the last mission but when I came back my team was waiting for me to help with the AV since they couldn't do it without me.
Basic plan is to have pets draw aggro or you will be 1-2 shot. Setup debuffs. Stay away from those annoying tornados. And blast that thing to death. Knockback protection is almost a must to make this easier. Be mindful of where you are and where your pets are at all times. You can and most likely will aggro anything and everything being knocked around like a lil school girl by them tornados. -
Name: Shadow Empire
Leaders: @miss foley, @Avid, @Gen. Electric, @Total chaos, @wardaddy, @Dawun
Contact method: in-game tell
We are a fun and active group. We have the foley. Need I say more?