Agent White

Legend
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  1. Quote:
    Originally Posted by gameboy1234 View Post
    I think the reason for Hamidon swarming, however, was the war between Primal and Praetoria. The detente between Cole and Hamidon was being broken by all the struggle between the resistance, Primal and Praetoria.

    Wars over, no more struggle, Hamidon calms down. Or that's what I was thinking.

    Cole actually did save both our worlds, by destroying his.
    Er, not quite.

    Cole struck a deal that if he could shape humanity into a peaceful ideal society then Hamidon would spare them. Hence the mind control, the strict laws, etc to try to keep the populace placated.

    The war started because Praetoria came into contact with Primal Earth, full of humans warring with each other in thousands of varieties, threatening Cole's lil utopia, because if Hamidon became aware that there were -other- humans out of control then it would still subsume Praetoria. Cole's solution was therefore to subjugate and sterilize primal earth to protect Praetoria.

    The primals, of course, just see an evil tyrant and his wicked lieutenants gaining power for themselves and keeping a populace under their heel and a band of freedom fighters trying to fight for freedom and liberty etc etc.

    And in the process of dismantling Cole's empire we come upon the deal with Hamidon and pretty much completely break it. So Cole is now out of the way but any survivors (at the least, the people of First Ward, and it's possible there are some other tiny pockets of humanity left, if not some survivors in Praetoria city) are in danger from the Devouring Earth.
  2. Quote:
    Originally Posted by Aneko View Post
    I interpret your question differently, since you ask if people will be able to travel to Praetoria, not from it. You can do that now, but you can't get any of the missions, and I don't see why that would change with the dimensional tunnels.
    Fixed that for you.


    And yah. Praetorian characters would still be stuck to praetorian only zones + Pocket D, regardless of whether or not the new portals let us jump between there and primal.

    I think they're just hoping to make some of the more 'out there' zones more accessible instead of the single entry way so many have.
  3. Quote:
    Originally Posted by PsychicKitty View Post
    Considering the time giant time vortex over first ward...and considering you team up with your self to stop an evil version of yourself and also prevent an army of other dimension versions of you from coming across a portal. And considering you explore a world where another version of you killed everyone leaving only ghosts behind bones of themselves and a journal.

    I highly doubt Preatoria is even close to being done for.

    In fact I personaly am hoping for a more (Fairy Tail-esque[anime]) Finale to the Emporer Cole-Incarnate chapter.

    After all as the saying goes, well gun fighters used to say it...there is always someone better who shows up eventualy.

    And in a Super Hero world, how can someone who is more powerful, not step in at the end and show off.
    it's been hinted at repeatedly that Praetorian Hamidon is still a major threat. Cutting the head off Cole's empire has always been the goal but it's been acknowledged there'll be consequences.
  4. Quote:
    Originally Posted by Codewalker View Post
    No, I think what happened is that the reporter didn't meet the participation requirement to get anything but the 10 threads.
    To be fair he said repeatedly he was a new player and he was participating just to show things off, not actually trying to join in on everything, like showing us what the hospital did (even if that didn't exactly work).
  5. Masterminds. Got my Necro/Dark to 50 recently, went fairly smoothly. Elite bosses and anything with caltrops can give you troubles but otherwise you shouldn't have any problems solo. Especially if you go for one of the stronger set like Demons or Bots.
  6. It is? >> As soon as the mission starts up I always get a map marker that takes me right to the cave entrance, and the Manticore Automaton is there with a fake nemesis + lil army along the way.

    inside the cave you'll find another fake nemesis and some more mobs, then when you open the safe an anti-matter automaton will attack.
  7. Quote:
    Originally Posted by Zombie Man View Post
    Also, not all the Praetorian Phalanxers/Vindicators have been killed. Battle Maiden was truly 'arrested' and was freed by Malta. While Mother and Diabolique are dead dead, we don't know if anyone else was killed or arrested. We can supposed that Nightstar is powered off, but Siege is known to jump from body to body... so he might actually be fine and free. The rest could simply be in custody.

    And Dominatrix is actually leading the Trial against Tyrant (but not for redemption... she's aligning herself with what is likely to be the winning side...she is the prototypical 'redside' villain who co-ops for self-preservation).
    Yeah we know Anti-Matter is still alive, at the end of the MoM trial you can speak with Metronome and he expresses regret that we didn't kill him.
  8. Quote:
    Originally Posted by SuperOz View Post
    But this video is really bad. It's a bad representation of mmorpg to have a guy who not only admits he only dabbles in games but then can't play on the basic level but then has to resort to having his headset act as speakers. It's also bad form from Marketing to have not consulted with mmorpg to have gotten someone more familiar with the game to professionally not only sell the product but comment on it from a player's perspective. It's what a journalist, even a part-time or amateur one, does.


    S.
    You're under the assumption that they had anyone else more experienced in the game. He may have been the most familiar with it out of the group.

    I will agree though it was pretty bad about the audio, that should've been something they set up and worked on prior to the event to make sure it worked.
  9. You fool you don't know what you're doing! She'll be invincible! Smilies the size of semi trucks! Dogs marrying cats! It'll be chaos!
  10. Hm, wiki lists that while Forrester is a 40-44 contact, you can't actually get him until you're 42.
  11. The timeline isn't strictly 1-50. It generally is.

    But like, Admiral Sutter's Taskforce is in the 20-40 range but is happening during the Praetorian war, events that don't take place until the 50s, between the initial excusions/encounters in the 40-50 range between Tina Macintyre and Maria Jenkins, to the full blown war with the initial incarnate trials.

    Likewise, with IDF and Maelstrom showing up in the Shining Stars arc, not to mention the whole plot there with the traitor.

    Again, the timeline isn't strict or exact. There's stuff that happens in the general chronology of leveling and there's stuff that's happening -now-. The two can kind of mix, so while 1 - 50 is a -general- rule of thumb, it is not exact.

    Frankly, I wouldn't mind if Night Ward does take place after the Trial so we can start right on in on the post-nuke aftermath, going to be a lot of dead people crowding in there. But we'll see.
  12. Agent White

    Ignore

    I've only got 2 folks on ignore here on the forums, and it required them being outrageously obnoxious.

    In-game it's a lil hard at this point to tell who is a gold farmer and who I set to ignore. Not that many, again it requires someone being either very obnoxious or just a complete social retard to get me to block them. Fortunately few and far between.
  13. Quote:
    Originally Posted by Brynstar View Post
    In Tina's arc it just says he met his end at the hands of the DE, and you no longer encountered him in any of the praetorian PI arcs.

    I also have to wonder about praetorian Infernal (who shouldn't exist anyway because Infernal is already from another dimension). Maybe he will be in Night Ward somewhere.
    Shadowhunter's presence was replaced with a mission where you travel to a DE infested forest and consecrate the bones of Shadowhunter's victims so he can't use them to return. But it implies that this method is just to put him on hold rather than end him in totality.
  14. Quote:
    Originally Posted by MisterMagpie View Post
    Huh. Are they gonna make the zones echoes, maybe? Or do you suppose we're just going via levels=time and they'll be fine for lowbies who wanna start in Praetoria.

    EDIT: oh my god, I had this in my tab longer than I thought. When I hit reply, it was just on page two.
    The latter.
  15. Quote:
    Originally Posted by InfamousBrad View Post

    I have to say this though, too: Skyway City doesn't look anything like the Skyway City ruins at the end of the Admiral Sutter TF, and that was a couple of issues ago. Blyde Square in Steel Canyon doesn't look anything like Steel Canyon at the end of the Apex TF, and that was a couple of issues ago. Apparently there is some City-verse version of Damage Control, Inc. I wish they would make damage like that semi-permanent, incorporate it into the exterior maps at the end of each issue and only slowly rebuild the stuff, it would make what we do feel more meaningful and the world more real. But I gather that their art budget doesn't stretch that far.
    I wouldn't be surprised if some of that got incorporated in future revamps, but yeah, for the most part things stay pretty static. And we know that there are other zones they're looking at revamping first
  16. Quote:
    Originally Posted by Goliath Bird Eater View Post
    Well, in the new trial, Black Swan can drain players of their Incarnate powers, and presumably of their level shifts. So that's one way of dealing with it.
    yeah but that would quickly become a very cheap gimmick. And that's only for the 1 phase of the trial. It would get very tired and very repetitive very quickly if they keep coming up with ways of turning off our powers.

    Then again they already introduced the 'orestes' field in DA. Might set it up so that we could keep the powers but nullified the level shifts. Sort of like an incarnate exemplaring.
  17. Quote:
    Originally Posted by DarkGob View Post
    I don't think Psychic Armor makes much sense, do you?
    I can stop bullets with my mind.

    Yes. it makes perfect sense.
  18. Yeah, no mention of it so far, and Devs have said they don't want to just keep handing out shifts with every slot.

    .. Though, that still doesn't really explain how they intend to handle the rising levels in trials since we've effectively hit 'the cap' as far as how high enemies can be in relation to us.
  19. Here's something I'm surprised no one has asked:

    Is the Hybrid slot going to offer another level shift?
  20. Quote:
    Originally Posted by Bloodspeaker View Post
    I wouldn't assume much from that. Their track record with the English language is spotty, at best.
    True they have a tendency to decimate it frequently.
  21. Agent White

    Accolades

    Quote:
    Originally Posted by Deacon_NA View Post
    Yeah, I never play vill side, that must be it, brilliant deduction.

    Here's the empirical fact - I can go from 0 to Unveiler in about 20 minutes. Just to be clear, "empirical fact" is used because I have personally done this.

    How fast can you get the Marcone badge? Wanna race one day?
    Personal Anecdote is not the same as empirical fact.
  22. Quote:
    Originally Posted by InfamousBrad View Post
    We're not told, and I'm willing to wait to hear if there's a not-yet-implemented end of mission cutscene, and we haven't heard what Prometheus will have to say once you get the badge, so I readily admit that we don't have the full story.

    But the mmorpg.com guy who was streaming the trial flew up near the flight ceiling at the end and did a slow pan around, and there was nothing but rubble as far as the eye could see. From that height, at those graphics settings, he should have at LEAST been able to see the TPN building, and at least the outline of the buildings beyond it. There is nothing but rubble, nothing over 10' or so tall but the occasional girder sticking out, all the way to the visual rendering limit. I might be wrong, but it sure looked to me like everybody in Praetoria City is dead.
    I think it's more correct to say that Praetoria City is destroyed. There are still the massive underground network tunnels and possible bunkers for the civilians. We just don't know enough details to say anything with finality.
  23. Actually I'd love a future devastated praetoria zone dealing with the survivors having to deal with the inrush of Devouring Earth.
  24. Quote:
    Originally Posted by GlassGoblin View Post
    This certainly sounds like a Pyrrhic victory for Primal, that's for sure. It'll be interesting to see how the Praetorian tutorial goes over once the dust has settled.

    Or will the tutorial get turned off? Maybe you can choose to be a Praetorian, but one who got out before the end. I doubt it, but damn, it's going to be bittersweet to play through those arcs knowing it's all for naught, no matter which side of the conflict you were on.

    (Thank you to those who were able to watch it and report back to the rest of us.)
    No. You can still start a praetorian character. That stuff happens in the 1-20 range, iTrials in the 50 range. They're chronologically separate. You just know what's going to happen in the future when you start one is all.
  25. Yeeeaaahh. Again. Timeline in the game is fuzzy. There's 2 timelines going on.

    the 1-50 'timeline'. And stuff that's 'now'. 1-50 develops gradually and in chronological order. 'now' stuff is retroactive and is always happening 'now' regardless of when/where you're at. So far, they've added iTrials to the 1-50 timeline and not 'now'.

    otherwise, Praetoria would have far far fewer contacts, given several archvillains taken down in the trials give missions in the 1-20 'era'.

    It just means you know what happens in the future, but the past is still there. It's not happening 'now'. Not yet anyway.