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Posts
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The costume tokens were also handed out during today's maintenance.
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Well, that should take care of the simpletons who do not see the bigger picture. Kinda like handing out Beer and Cigarettes to prospective voters before going to the polls...
Oy,
-FB -
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*rubs eyes*
I'm not really sure where your coming from one this. I'm not going to comment on your kintices defender because I only have experience with /kin (troller and corruptor).
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This is my corrupter build... stop rubbing your eyes ;-)
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Ok so this toon isn't speced pvp from what I can tell there just isn't enough accuracy involved but I really don't get what your trying to do.
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No, this is NOT for PvP - so what I am "trying to do" is level up at a reasonable speed, both solo and team-support. There is more to the game than PvP, believe it or not.
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Hasten: I know it's not perma anymore but it's pretty close and if you stack three siphon speeds (.6) and add in hasten (.7) your recharge times are nil. This is a major advantage of kinetics it's speed.
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True, and many of my kinetics (defenders, controllers) have Hasten. I just did not have room for it in this build. I wanted / needed stealth, as CoV is more hazardous than CoH typically. My recharge times are still quite good, as I often stack 2 siphon speeds continuously.
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Siphon speed: Only one acc and one recharge? Two acc and three recharge IMHO
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I normally do 2+3 as you mention, but again: with this build (dark as a primary is awesome) there were simply too many things to slot. Also note: as a corrupter build, I only have 40 levels to work with, so the number of slots is much less than the typical level 50 builds you might be used to. It's an easy issue to overlook.
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Inertial Reduction: Why two travel powers? Seems like a waste to me. I know you wanted to get acrobatics but you don't need IR also then. Also it's perma without a recharge so I have a jump in mine.
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Because nothing is more annoying than to have to refresh one's travel power every 60 seconds. Period. Besides, IR is vital to helping teammates and lowbies (that are MK'd) get around safely and efficiently (especially in CoV where being vertically challenged sucks). In CoH, I am 50/50 on keeping IR. Often it goes (like ID).
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Transference: With the knew changes to endurance draining this is actually on my list of "things to test when I7 hits test" so I'll get back to you but 3
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Not sure what you mean by this... but 3 end mods? Yeah, that's all I wanted/needed.
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As far as dropping siphon power with stacked siphon speeds and hasten my fulcrum shift is up so often that I simply never used it and I found frost breath (ice/kin corruptor) to have decent damage with fulcrum and the added slow to really help. Do I occasionally fight a hero/AV and miss it? Sure but with my toon I found myself using my other powers so much at 40 that I dropped it and haven't missed it since.
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Different strokes for different folks. I like the debuff effect of Siphon Power. I can't tell you how many times a mob gets HELD or MEZZ'd after a siphon power because I or a teammate stacked some on previously. I just cannot see going without this simple bread & butter power (like siphon speed is).
My fulcrum shift is up often, but I and my teammates usually move through mobs quite rapidly (more than any pickup team seems to, from my experiences), so it's not up as often as we'd like, besides, when there is just 1 mob, SP is more efficient than FS. Still, I have and use both, so it's even more effective. Again, different strokes for different folks.
Did you see my Fire/Kinetics controller build (posted right after the Corrupter Build you commented on)? It's not PvP, either (as there was no PvP when I took that toon to the mid/low 40's). It's w/o leadership pool, and I'd drop IR, in all likliness now, as I don't team (or even play) with that toon anymore.
-FyreBlast -
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: Radical Roy
Level: 50
Archetype: Defender
Primary: Kinetics
Secondary: Radiation Blast
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01) --> Transfusion==> Acc(1)Heal(3)Heal(13)Heal(17)Rechg(37)Rechg(46)
01) --> Neutrino Bolt==> Acc(1)Dmg(5)Dmg(11)Dmg(15)DefDeBuf(46)DefDeBuf(46)
02) --> Siphon Power==> Acc(2)Rechg(3)Rechg(17)Rechg(36)Acc(43)
04) --> Irradiate==> Acc(4)Dmg(5)Dmg(7)Dmg(13)Rechg(21)Rechg(21)
06) --> Siphon Speed==> Acc(6)Rechg(7)Rechg(9)Rechg(36)Acc(40)
08) --> X-Ray Beam==> Acc(8)Dmg(9)Dmg(11)Dmg(15)Rechg(37)Rechg(45)
10) --> Hurdle==> Jump(10)Jump(50)
12) --> Combat Jumping==> DefBuf(12)
14) --> Super Jump==> Jump(14)
16) --> Assault==> EndRdx(16)
18) --> Speed Boost==> EndMod(18)EndMod(19)EndMod(19)
20) --> Health==> Heal(20)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Tactics==> TH_Buf(24)TH_Buf(25)TH_Buf(25)
26) --> Transference==> Acc(26)Acc(27)EndMod(27)EndMod(31)EndMod(31)Rechg(34)
28) --> Cosmic Burst==> Acc(28)Dmg(29)Dmg(29)Dmg(31)Rechg(36)Rechg(37)
30) --> Repel==> EndRdx(30)
32) --> Fulcrum Shift==> Acc(32)Acc(33)Acc(33)Rechg(33)Rechg(34)Rechg(34)
35) --> Stealth==> DefBuf(35)
38) --> Atomic Blast==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)Rechg(40)
41) --> Power Build Up==> Rechg(41)Rechg(42)Rechg(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Temp Invulnerability==> DmgRes(44)DmgRes(45)DmgRes(45)
47) --> Total Focus==> Acc(47)Dmg(48)Dmg(48)Dmg(48)Rechg(50)Rechg(50)
49) --> Inertial Reduction==> Jump(49)
---------------------------------------------
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Vigilance==> Empty(1)
02) --> Rest==> Empty(2)
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name: disgust
Level: 39
Archetype: Corruptor
Primary: Dark Blast
Secondary: Kinetics
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01) --> Dark Blast==> Acc(1)Dmg(3)Dmg(7)Dmg(11)TH_DeBuf(25)TH_DeBuf(37)
01) --> Transfusion==> Acc(1)Heal(5)Heal(9)Heal(15)Rechg(25)
02) --> Gloom==> Acc(2)Dmg(3)Dmg(7)Dmg(9)TH_DeBuf(21)TH_DeBuf(31)
04) --> Siphon Power==> Acc(4)Rechg(5)
06) --> Combat Jumping==> DefBuf(6)
08) --> Hurdle==> Jump(8)
10) --> Siphon Speed==> Acc(10)Rechg(11)
12) --> Night Fall==> Acc(12)Dmg(13)Dmg(13)Dmg(15)Range(19)TH_DeBuf(31)
14) --> Super Jump==> Jump(14)
16) --> Tenebrous Tentacles==> Acc(16)Dmg(17)Dmg(17)Dmg(19)Range(21)TH_DeBuf(31)
18) --> Health==> Heal(18)
20) --> Speed Boost==> EndMod(20)EndMod(40)EndMod(40)
22) --> Stamina==> EndMod(22)EndMod(23)EndMod(23)
24) --> Acrobatics==> EndRdx(24)
26) --> Moonbeam==> Acc(26)Dmg(27)Dmg(27)Dmg(29)IntRdx(29)IntRdx(34)
28) --> Inertial Reduction==> Rechg(28)
30) --> Stealth==> DefBuf(30)
32) --> Blackstar==> Acc(32)Dmg(33)Dmg(33)Dmg(33)TH_DeBuf(34)Rechg(34)
35) --> Transference==> Acc(35)EndMod(36)EndMod(36)EndMod(36)Rechg(37)Acc(37)
38) --> Fulcrum Shift==> Acc(38)Acc(39)Rechg(39)Rechg(39)Rechg(40)
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01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Scourge==> Empty(1)
02) --> Rest==> Empty(2)
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Good God, man - where do I start?
First off, you are relying on Dark Pit? WOW. Have you used this lemon? Unless you enjoy fighting -2 to -3 level mobs, don't bank on it AT ALL. It sucks beyond words.
Second, you want MELEE attack? OK, but Flurry is going to root you to the spot for 2-3 seconds, hit or miss. No thanks. Being a Kinetics means being MOBILE. In and Out.
I have a Dark / Kinetics Corrupter, and found it's better to be a blaster than a scrapper. Combine Tentacles with Night Fall and enjoy the numbers. Plus, you throw in a accuracy debuff or two in them (I have 3 in tentacles, in lieu of damages) and you instantly have some of the best defense in the game from the effected mobs.
For the hero side, I have many Kinetics; my favorite right now is Kin/Rad. Radiation Blast is awesome with Kinetics, in that HITTING is *vital* to kinetics (as you've explained with the 2 acc in each power thing); AoE's are your friend. Irradiate + Cosmic burst is simply sick.
Siphon Speed & Siphon Power (do NOT get rid of these ever) then run in, FS, irradiate, transfusion / transference, cosmic burst. repeat.
Then you get Atomic Blast. Need I go on? Of course, any nice big-bang is great as a kinetics, but you will always be at your cap in big mobs.
Dark is a VERY NICE secondary to Kinetics (or vice-versa for Corrupters); however, I feel that Radiation is also very nice. Plus, Irradiate has an added benefit that no dark power (or any other) has: put 3 acc's in it, and use it to "crack `em open" - i.e. when you're in a big team doing +3's and +4's, pop irradiate (which has the longest defense-debuff of the rad set) and THEN FS and transference/transfusion.
It is a tough call, dark vs. rad, but those are the two to take. I deleted my kin/electric around level 16 as it was just painful to play.
Final note: to the guy who said drop siphon power: ARE YOU NUTS? ;-) I can see where it's just going to not help *IF* you FS a big enough mob and hit your cap, but remember this: IT IS A DEBUFF, TOO . It's like hitting your heal on a mob when no one needs it (i.e. during an AV fight): it slows/turns off their regen! Hello?
Anyway, the example build above kinda stinks, so I'll get out my builds and post them so some other random guy can pick it apart! ;-)
-FB -
It is/was a great guide! Obviously not the OP's fault that things got so nerfed (directly or indirectly); I always thought electric was on the edge of "sukiness / being just OK" - and it still looks and sounds great!
For concept reasons, it's still viable, but almost all of the electric blasters and defenders I know have shelved their toons (or deleted them outright).
I will delete mine as soon as I need a slot, but I re-rolled another defender (kin/rad) and we'll see how that goes (I love rad and kin, so I don't know why I didn't pick that combo in the first place).
Hopefully, they can tweak electric before I need the slot and delete my kin/elec.
-FB -
That and ELECTRIC now sucks worse than before... Man I wish I could change secondaries on my Kin/Elec.... oh well, I suppose it's a challenge (much like banging one's head on a wall).
My recommendation: DO NOT TAKE ELECTRIC. It's the crappiest secondary for a defender, IMHO. I'd much rather have RAD or DARK (something that is actually USEFUL against a mob).
I am finding that the health of a mob drops MUCH faster than the endurance; and ironically, Transfusion drains end better than ALL my electrical attacks.
Short Circuit doesn't seem to be what it once was AT ALL, and is now seemingly a wasted power. Sure, you can drain even cons quite a bit, and lowers, but you likely will kill them just as fast with a little tactics.
I am so depressed with this secondary set. I'm likely going to delete the toon (only level 16 now). I love kinetics, but electric is such a bummer now. Plus, is it me, or does it seem to MISS more often than any other secondary?
I think they should DRAMATICALLY lower the end-cost and forget the end-drain. Besides, the computer CHEATS, I've seen massive attacks fired off when the first sliver of blue is recharged by mobs. Pointless to drain end, now. Unless it's done with Transference and is taken all at once; for some reasong THAT seems to prevent mobs from attacking with their big attacks, but by the time one has transference, one should be able to 2-3 shot a mob solo in about the same time it takes to "soft-hold" them by draining end.
SC in PvP absoloutely SUCKS. Transference and Transfusion will drain more. And electric was supposed to be ALL ABOUT end draining. I really feel the set is broken, or at the very least GIMPED.
-FB -
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MA/DA guide I6:
your link above
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Why do you think this is a "guide" ? It's your one-flavor build that, frankly, is not very well thought-out. Please remove the "guide" moniker and perhaps use "build".
Just a suggestion,
-FB