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Posts
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I still find rads to be pretty effective specially with reactive and judgement and tk. By the time you break TK a rad has set bboth toggles on you, LR, sniped you and hit judgment. I love that combo
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Quote:This is just nonsense man.A good premade will destroy the casual every time. That isn't news.
i13 was designed to make pvp more accessible to the casual (which is the primary aim of ALL the pvp orientated games - of course they all fail) and that is exactly what it did. Seeing screenshots of your premades are meaningless.
How about you take your premade (with heals) and take it against a team of completely random pvpers of completely random ATs. Choose an open map, turn off both TS and HD and if they fare well, you will have proven your point.
Otherwise, you are just advocating the need for the perfect team balance which isn't something any form of pvp should be striving for. PVP in CoH is currently already too inaccessible to the casual with it's differing rules and such, trying to make the problem even worse doesn't seem like the most positive change in the world.
If you want the use of pvp to increase, don't try to change it to cater for your needs, try to change it to cater for the needs of those that could be convinced to give it a shot.
It has nothing to do with premades or randoms. The PVP community does kickballs all the time and stuff dies. Are you familiar with kick balls? No TS/HD. Usually two emp or PDs on either team and stuff STILL dies...incarnates and all.
Also i13 DID NOT make PVP accessible to the more casual player. Ask just about any PVEer who tried PVP post i13. They will pretty much tell you it is confusing because their powers work drastically different from the way they do in PVE. Aye aye aye *headache* -
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Forget cold/dark and psi/rad. No reason to make a psy/rad when you can make a rad/psy.
See my post on psy/poison for why... -
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Good to know. I'll post a build in a new post later.
got a fire fender sitting at 40 i almost deleted it and made a psy -
Ahh makes sense. My other question is...
How does a rad/fire fender compare to rad/psy? and mind u im talking 1 v 1 situations.
i'd probably be using tk snipe technique on either. i see fire has quite a bit more dmg but psy has delayed dmg... -
Quote:Loading up Hypercam as we speak.Continued debates with people who don't understand how the system works (Dahjee, Zahl, etc) serve absolutely no purpose.
The better thing to do would be to create a new thread demonstrating how TS & HD ACTUALLY WORK in game. (Supplemented by screenshots and videos proving it.)
It seems that coherent argument and demonstrating knowledge of how the system works is not enough to encourage the dev team to remove HD & TS. So therefore we must SHOW them why.
The truth is on our side. Proving it via case study would be a way to finally put this boring topic to rest. -
TS/HD are just the very beginning. A complete reversal wouldn't upset too many people. And by "wouldn't upset' I mean "would make ecstatic".
TS - slows down PVP for ALL parties involved. It's so easy on a ranged toon to keep blasting a melee toon who will never get close lol...
As someone pointed out, you use an inspiration which is designed to SAVE your life and end up dieing instead. LOL. I hate when i'm being gang banged in Zone and i have to decide between attempting to outrun them or using my own self heals/inspirations and slowing down to a crawl thus allowing a team of 300 to come smash my head all over the purdy RV pavement.
HD - Takes the skill out of pvp. Just button mash til the target goes down. Also to implement and ENTIRE system for a single powerset (empathy) is ridicdic'
i13 was flawed in its initial reasoning anyway. Castle basically came right out and said , mind you i'm paraphrasing (screw the current community, this is for PVEers! PVP will grow)
Yeah...none of that happened.
So...why is it still here?! -
So I made one of these, IOed it completely, didn't get incarnates but it just sucked... I felt like the DPS was terribly low.
My question is, has anyone else tried this build? What have you noticed? -
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As much as I disliked league PVP. It was obvious that it was one teams skill vs. another teams skill.
Most teams were made up of either 6 psy 2 emps or 5 psy 1 rad 2 emp and the team makeup was balanced. Still other teams were far superior due to the simple fact that there was an obvious level of skill involved. Btw this is WITH HD/TS off.
@Giant
You really need to do some team based/Arena PVP. Try a 2 v 2 with HD and TS off and watch as all of your points become invalid. Any skilled duo will ravage your PD combo. -
Quote:And somehow you still have 2000% regen and 75% resists? Those numbers are absurd.if you read my posts then the answer would be apparant. Don't quote me and say random things with insults if you haven't read the content.
Firstly, yes as I mentioned my Pain Dom is part of a /pain duo.
Secondly, the 800HP per second was mentioned as an outcome of removing Heal Decay and an argument against it. Of course it is impossible to do that now.
Again, I can't stress this enough, please read the posts before saying such absurdities and even more importantly, don't insult other posters. PVP already has a bad name in coh, we need to keep things civil and show the playerbase that we are not pricks if we expect pvp to ever be more popular than it is. -
Quote:These numbers are absurd. Where the hell do you get 2000% regen? 800 HP heal every second (With Heal Decay). Make stuff up better. Are you a friggin Giant Monster?A 500% regen debuff would hardly touch the sides... with 50% DDR and 2000% regen, you would drop that 2000% to 1750% which is a negligable difference. You would be dead before you tried for a second application.
Regardless, this is not a thread about who has the biggest E-Peen, so let's keep this civil and constructive.
Even if you got bugged and your Lingering Radiation was enough to get rid of the entirety of the Pain's regen, you are still looking at an 800hp heal every second. with 0% regen it would still take 3200 DPS to start scratching the surface.
Sure you can also bring someone along that can debuff the ability to heal (very few powersets can do this and a major part of Heal Decay's implementation was to remove the requirement of having that perfect team for success), you can also bring some resist debuffs. The reason I don't want Heal Decay removed is because it is absurd to require such an army. Sure as a Pain, I'd benefit from it's removal more than most but I wantt to be able to log in, jump in RV and have fun. I don't want to have to spend an hour forming the perfect team with all the tools required to neuter healers and for that matter, runners.
I alone can kill a Pain Dom. If you are talking 2x Pain doms then I with a blaster could kill a pain dom. Blasters are a dime a dozen. Please explain these numbers because they are psychotic. -
Quote:OORRRR!!! you'd have to be a debuffer...I slaughter Pain doms every day on my rad then show up to their funeral...Not in any kind of reasonable situation. 75% resists, 150hp/sec regen, and a 800hp heal every second?
You would have to do 3800 DPS to scratch me, you would have to do significantly more to be a genuine threat.
I don't want Heal Decay removed.
Their biggest thing is their regen. Lingering rad takes care of that. I'm sure there are colds and poisons that can do it ever better. Problem solved. -
Quote:this is really sad. so sick of being shiested as a PVP community as if we dont friggin exist. getting old...because thats happened before and doesn't matter? we can organize an put lists together and do whatever else organized things do. it won't make a difference. we've already done, afew times now, and the bottom line is, it'll get done when the devs want to get it done. the devs don't want to, and probably never will want to, get it done in a correct fashion.
there is not much point in yelling and screaming, no matter how correct it is, when it falls on deaf ears.
in a world where a single scrapper power does twice as much as all others across the board ugh... -
Quote:Hmm..The Incarnate Merit Vendors now allow you to transfer Incarnate salvage to other characters.
The conversion rates are kind of crummy, but at least it's doable now. Enjoy.
I really meant to have it an account bound thing. Also there is no option to transfer actual components just merits... -
We've become complacent. Every since i13 hit all I have heard is complaining and complaining. This time how about we actually organize PVPers to join the forums and start posting on the subject of PVP so we can get a majority opinion.
When you're in zone/arena chat, let people know. Tell them to go to the forums and comment on such an important subject.
We were supposed to get PVP changes i21...well i21 has come and gone. Go figure.
Even PVEers think we as a PVP community do not exist. We are better organized than any of them. Put it to better use... -
So I was wondering how the community feels about this.
For me I like to specialize. I love to make toons specifically for PVP, Farming, and Tfs. I would absolutely love to make one JUST for Incarnate trials but without the ability to simply transfer incarnate salvage across my account this seems pointless.
Who wouldn't love to run an incarnate trial with decked out tier 4x5 controllers and such such! That would be sexiness^10 -
Quote:Pleeease tell me you're joking.Heal Decay is fine, immortals in pvp are no fun. If we were allowed immortality, we would all have it and pvp would no longer exist.
About travel suppression, I am for removing it but only with one caveat: all travel powers are greyed out in zone pvp. That would be a positive change.
Dude not everyone plays a regen scrapper. No travel powers would make ranged toons useless.
Travel Suppression helps NO ONE. You are BOTH slowed. It just overall slows down PVP.
As for heal decay. You would just need more actual skill to take down a target as someone said, "target the emp" which is what i do constantly. Aye aye aye, some of you are giving me a headache.
City of Heroes has given us MULTIPLE solutions to deal with either of these without the need for HD or TS. Here are some examples.
TS - Trick Arrows, Webnades, Holds, Soul Storm, and if it was working properly, slows.
HD - Cold debuffs, Poison debuffs, oh and let's not forget, team damage spikes!
No single build should be able to deal with every single situation. So, find a team. -
Quote:Lemme guess. You're Km/regen with tough and no SJNo, but my experience in PVP shows me that you need it turned on in order for fights to finish. When it was off, everyone just ran away before they actually died. You could launch another attack, and maybe even kill them if their health was low enough. Most of the time, however, trying to attack a fleeing enemy just meant that you were giving them extra distance to escape. You're only real option was to spend the next two minutes chasing this guy around the zone, hoping that he got caught on a tree or something, or just wait around until he heals up and tries to attack you again. Which ultimately brings me back to repeating myself: If you just wanted to play tag, you can do that in Atlas Park. I prefer PVP to be about killing each other, not chasing each other.
Long and short of it is simply that I don't like chasing people. I don't consider that PVP. That's not my build against yours, my powers used strategically against yours. That's just us jumping around a bunch of buildings for awhile until you feel all better and decide to fight me again. I don't like chasing people around, so TS is always going to be a good idea to me.
But in all seriousness there is this thing called "evading" it is just as much a part of PVP as attacking. Bob and weave.
OH! How about this. DEVS! FIX SLOWS. problem solved. -
Quote:YOU sir are smarter than I. This is exactly what I would have liked to say. Perfect.It's a valid statement when the argument he commented on doesn't make much sense.
Some people actually think TS is beneficial when it's really not. All it helps is unsuppressed targets to catch up to suppressed targets to land at least one attack. You see this doesn't help melee characters in the way people think. Once you're both suppressed, you're moving at the same speed, which is just annoyingly slow. In the end all TS does it make it very easy for a group of players to kill another player.
HD is just as much an idiotic idea as TS. I've never heard a good argument for this feature, besides from players fears of other players getting healed by emps. Guess what? It's pretty simple actually, kill the emp!
I assume most of the people who "like" the current system are all the bad KM Scrappers that think they will suck if anything is changed. -
Quote:sometimes that is certainly the case but there are methods to the madness. I like to use a rad in zone PVP which auto travel suppresses and only the best of the best escape. The Worst thing to happen to pvp ever is the steam and jump pack...they negate all travel suppression lol. not literally but yeah. Well thing is it's one of those things that awesome when it's beneficial and crappy when it's not. When you are capable of beating someone through sheer skill even though they have the advantage but you simply can't stop them from running away no matter what CC you use, it's just tear inducing.
I got my first taste of this flawed PVP design in EQ II playing a Guardian. I could beat alot of people through careful play but I could rarely kill anyone because there was never any way to truly stop people from running in that game. I could snare them, knock them down, snare them again, etc. They would use one of various speed boosts and run away and I could either match them and cancel combat and they would regen back up, or I could chase them futiley plinking hem with arrows that would not outrun their healing.
COH reminds me of that only without the ability to even pretend to harass them as they escape. It's 1...2...3.. oh their travel power is active again and they are goooooonnnnneeeee!!!. -
Ah. Thanks. Been a while since i've been doing incarnates AND I got off work much earlier than usual and thought it to be much later than it actually is lol.