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Posts
1909 -
Joined
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Quote:Under ideal circumstances, it would but like I inquired... I don't know if the program can handle those type of complications.Does each day's event expire at the end of that day?
And if so, when does the day begin/end- keeping in mind that we have players in time zones across the world?
Maybe allowing an overlap between 'days' to accommodate? 36hr days w/12hr overlap? -
Quote:I don't know if I'd like the idea of losing a rarity rank from combining salvage (especially on top of a chance for failure). If one puts in a rare; it would be nice to get a rare in return or it probably wouldn't be worth the risk.I think I'd fiddle with this a bit:
C+C = Random C
C+U = Random C, chance for U
C+R = Random any, about an even chance for C or U, small chance for R (say, 45/45/10)
U+U = Random U
U+R = Random U, chance for R
R+R = Random R
It'd clear out those streaks of salvage I never seem to need, that's for sure.
But I do like having a small chance to get better than expected so:
C+C = random C; chance for U
C+U = random U
U+U = random U; chance for R
C+R = random R (maybe random U w/chance for R)
U+R = random R
R+R = random R; chance for 2Rs
[95]% for like rarity (ie. C+C, U+U or R+R)
75% for rarities of one rank difference (ie. C+U or U+R)
50% for rarities of more than one rank difference (ie. C+R)
T+T = Tech
M+M = Magic
M+T (of same rarity rank) = 50/50 chance of either Tech or Magic
M+T (of different rarity rank) = the salvage type of the higher ranked salvage component] -
I don't know how well the prog allows for syncing events with RT time cycles but if it were possible, an interesting add in for future Winter Events (from the 14th to the 25th) could be a '12 Days of Xmas' event.
12 Arcs; one per day for badges and/or Temps, Costumes and other presents
12 days of scavenger hunts for salvage needed to craft each day's specific recipe
Or a combination of the two. -
LMAO! Please, Devs... get some more info out before the forumites cyberbully each other into virtual heaps of quivering bits.
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Just a quick factoid:
Many of the systems and other items that have been added to the game have not been 'essentials' or necessary. Some, in fact, have been labeled as 'optional' by the Devs themselves.
So forgive me if I shrug off idea debuffs based on the reasoning that it isn't necessary to the game; even if it comes from a wholly objective viewpoint.
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Quote:don't forget to math in the failure percentages.Currently eight C's drop for every U and four U's for every R.
Your ratio would effectively make it 4:2:1.
I don't know if that's a Good Thing or a Bad Thing. There'd certainly be an interesting transition as 4,000 Kinetic Weapons rapidly turned into 1,000 rare salvage (for instance.)
Edit: I'm Wrong. I thought C+C = U and U+U = R, which was not the case. -
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Quote:This is precisely my point. This really wouldn't apply to 50s; this is more useful for those abundances of 1-30 pluses that cannot score a few million Inf just by doing a few normal missions.
Any level 50 can get a few million Inf pretty quickly just doing a few normal missions or running a task force.
Markets always unpredictable... easy to get today may be hard to get tomorrow or impossible a week from today... having a constant in a sea of uncertainty couldn't hurt.
I've never done a lowbie AE arc (1-25); but I find it hard to imagine that it would give any kind of adequate ticket reward... even with standard mobs. Custom mobs; not happening. -
If there is ever further IO set development, I would like to see:
Procs that go into single target powers that produce an AoE effect (damage, heals, KD, etc)
Procs that give +RES, +DEF to the user; -DMG, Weaken, Confuse (aand other overlooked debuffs) effects to the target
Set bonuses that allow the player to earn additional Inf, XP or improved drop rates; defense and tohit debuff resistance
As well as fixes to the current sets -
Quote:Hence the 'meh'. I really don't see it as necessary given how easy and cheap salvage is from the other two methods but I can see some people might like it.
'easy and cheap' as applied to either the market or AE is kind of misleading.
Market prices tend to be exaggerated to the point that people trying to keep up with it are turned into Inf farmers.
AE's been nerfed to the point that it would take the construction of ready-made ticket farms or/and inordinate amount of time (at the cost of reduced leveling speed) to get the items a player may want. It becomes a farming haven for high level toons that don't need the XP.
I agree that some people can find what they want cheaply and easily through those systems; but they (and their specific style of play) are probably not representative of the playerbase majority. -
Quote:It gives an alternative to both the Market and the AE. Although there are players that may love both both of those systems, there are also players that may be 'meh' to either or both systems as well.I'm going to say "meh". I don't think it's a bad idea just an unessecary one. The nice thing about the AE is that ii has really smoothed out the distribution of most types of salvage so I really don't see this as particuarly beneficial.
[It would help take the emphasis off of Inf play without hindering those with Inf as their driving goal and in may even soften RMTer spam] -
Allowing players the additional option of obtaining random Salvage by combining salvage they already have:
C+C = random U [or C; whichever is more feasible]
C+U = random U
U+U = random U
C+R = random R
U+R = random R
R+R = random R
Just like combining Enhancements on the Enhancement Management screen, there would be a percentile chance for success:
[95]% for like rarity (ie. C+C, U+U or R+R)
75% for rarities of one rank difference (ie. C+U or U+R)
50% for rarities of more than one rank difference (ie. C+R)
[Optionally: Salvage type could also be calced in:
T+T = Tech
M+M = Magic
M+T (of same rarity rank) = 50/50 chance of either Tech or Magic
M+T (of different rarity rank) = the salvage type of the higher ranked salvage component]
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[A similar system could also be worked in same fashion for combining Recipes - although it would have to take into account level differences and possibly pool differences] -
Quote:I'm not horribly up on all the red-name statements on various things, but something in I17 seems to go together with something I've heard over the years.
It's been said that some red-names indicated that they would never make another EAT require a lvl 50 to unlock, right?
It's been said by at least some players (myself for one) that it would be unfair or at least silly to have some EATs unlock at 50 while others unlock at lower levels.
Now in I17 they're lowering the unlock level of the current EATs to 20.
Does it seem to anyone else like that's a prelude to additional EATs being made? Maybe my 1 + 1 = 2 isn't solid math. Anyone else have thoughts?
This is what I was hoping for -
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I just hope there isn't an increase in hacking attempts due to the in-game email upgrade.
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Quote:Dang, I don't know why folks are complaining about not getting free time just because they want to pre-purchase GR so they can show off their shiney new toys before anyone else gets the addons. Yeesh.
What a lot of folks don't realize is that this is the second expansion that we, as players, must pay for in the what, five-six years this game has been out? We've had 16 Issues (mini-expansions, if you will) that have been FREE. Now, as someone who played EQ, I seem to recall that we ended up paying for four expansions at $30 each over the course of a year plus our monthly fee of $15? We've got it lucky, folks. Paying $30 for pre-purchase plus another $10 for the add-on pack four months down the road isn't so bad. Yes, you pay the same as if you'd paid for the Complete Collection, except you don't get the free month. Personally, I'd rather give up the free month to get the stuff early and play with it like a kid at Christmas, then pick up the other stuff in July when everything becomes available. That gives me three months to play with the new powersets AND Ultra Mode plus any other goodies.
You want your free month? Pay for the full expansion and wait, fen folks. Me, I'm quite contented with the way things are and thoroughly support NCSoft/Cryptic/Paragon Studios decision. They've done a marvelous job and I have every confidence they'll continue to do so.
At this point, with all the whining, I wouldn't be surprised if the Devs just said, "Forget it, no early releases and you'll get the stuff in July while we continue to tinker with everything." So folks, stop with the whining. If you don't like how the Devs run this game, either (a) leave this game and find something else, or (b) create your own MMO and see how well you do.
Having said all that, and this has come up before in this thread, but do the rednames have an idea as to roughly when in early March this stuff will be available? (like maybe, in time for Double XP weekend?)
UMode coming with I17
Dual Pistols coming with 2XP Wknd
Demon Summoning sometime in April (presumably after both DS betas) -
Quote:Even being able to run a color filter over the ninja clothing would be a step up for them, IMO.The 'no comment' was clarified later. They've been working on it but it keeps throwing random issues at them so they've got no idea when it's going to be released. It's something they've said they'll keep poking at, but there's no garuntee it'll happen any time soon, or ever.
That said, it's likely that the first MM customization we'll see, if any, will be recoloring Bots and Demons. The fact that those creatures are built off of unique models rather than made of costume pieces means that one of the big issues they were having (unable to choose separate colors for separate costume pieces and thus turning your zombie/thug/merc/ninja into a smurf if you wanted anything blue) wouldn't apply to those two. -
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Just out of curiosity; is an updated install disk really necessary for existing players? I was under the impression that even in a worse case scenario (computer reformat and misplaced install disk) I would still be able to log into my NCSoft account and download any current client and corresponding program?
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Quote:I see little in the way of valid concern (outside of our EU mates).I really hope people who complain about people who have valid concerns would stop complaining about people they feel are complaining even thoe they do have valid concerns.
Although I voiced similar concerns over a month (or two) ago:
post 124-126
I understand marketing's desire to keep as much info as possible under wraps for as long as possible (being that they now have direct and active competition as well as potential upcoming competition - wouldn't do to have them spill the beans too early only to have CO snatch up on it and implement it first).
I acknowledge that we are getting a lot of pushed up material, that may have very well been slated as GR inclusive, early - (UMode, 2 powersets, QoLs, etc) that are of more subjective value than a $10 costume/emote pack - for free
I'm seeing that they have given players an option and aren't forcing players to do anything
[and there's still a week before you have to decide - a week for them to put out more info]
--PS. I hope we're all understanding that they could've waited and released GR all at once (powersets (and corresponding betas), UMode and all) as well as how our perceptions and attitudes would've been about having little to nothing in our hands between I16 (some would say I14) and July; if they would've done so. -
I really hope the people that are complaining about the pre-order price aren't any of the same people that happily shelled out $10 for any of the booster packs...
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Two guns up!
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Quote:Key word is option. NCSoft isn't forcing anyone to preorder GR; they're giving you an option to (or not).dude, its 15 bucks(at max valuation, i haven't paid that much for a month in years) that is about how much i earn on break in a day. perceived value is what it is, I can play two powersets months before the expansion comes out, if that is worth the "15 dollar " difference, then there you go, if not, then you can wait and get the boxed set. It isnt greedy, and it isnt squeezing anyone, it is offering a unique option ahead of time, period.
It is your option to get some shinies now... or remain patient and get all the shinies later. You're not required to do both.
"Greed is good." - Buy now.
"Good things come to those who wait." - Buy later. -
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This is a suggestion on how to simplify Pet customization for MMs.
Instead of focusing on how to allow players to fine tune 30-35 individual pets; give the player access to pet themes.
The themes would be unlocked in the same way that weapon customization options are unlocked.
The themes would carry across all three tiers of pet.
The available themes would be accessible at the Tailor.
Possible themes could include (but not limited to) Zoot, Banger and/or Punk for Thug; Doughboy, SWAT and/or Guerilla for Merc; with themes also available for Necro [like Vhazilok models], Ninja [Tsoo as one model base] and Robotics.
Themes would be purely cosmetic and would have to fit into how the standard models animate (for powers; initially).
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Would also like to suggest making at least one minion from each pet set a female model (where applicable)
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Would like to see all sets have a unique '3rd minion'; like Mercs and Thugs.