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Quote:Not so, you could always do something to subvert my opinion of you. Unfortunately, you did not, as your deliberately incorrect summary of three major enemy groups could hold up as an example.
I realize it's probably futile replying to any of your posts. But ---
If your custom characters are there to serve the story, that they yield less XP should not matter - they are story edifices primarily. It does clearly matter to you, to the point of throwing public tantrums and demanding that you can back out of a completely consensual financial transaction that is unrelated to this event. This does not show well of your character, of your work, or of how you would use those tools. That you are discouraged from using the system seems to me a good thing.
Tertiary to this... you made a lesbian hellion arc? Seriously? I was making a joke about Hearts on Fire, which is written by a friend of mine, about a lesbian hellion. -
Quote:Hope springs eternal.Wait--
You don't actually believe that the people making "lesbian hellions or clowns", if denied that ability, would suddenly embark on a thoughtful exploration of the potential of the setting, do you?
I mean, really?
Right now, in the AE, there's a very large amount of signal:noise going on. The way the tools are set up, the ease of use one gets out of the system means that any idiot can make an arc. The problem is, any idiot can make an arc, and for the most part, they're not making good ones.
Anything that discourages people who do not view writing and story as the important elements of an arc's existence is in my opinion, a good thing. If people don't want to farm the AE, if people don't want to make paper arcs to show off their 'custom faction,' etcetera, then what's left is more likely to be stuff that suits my tastes.
Likely? I dunno, but hey, it's my reaction to the changes. -
I'm talking about your review thread; your desire for an arbitary XP threshold casts that same thread in a light that devalues your opinion on arcs from where I sit. This would be like if you had voiced the idea that anything green automatically gets -*s from you, since I would therefore know that since I do not share this perspective, your opinion diverges from mine and your reviews are therefore less useful.
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Quote:Yes, but the kind of people who care about that kind of thing aren't going to be looking for stories in the first place. They're looking for maniac slammer or freakshow boss spawns. Of course, those have their own kick in the teeth.Actually, I think the concern is that no one will ever end up playing their arcs, because maximum XP is all that most other players care about. Considering the relative observed popularity of farm arcs vs. non-farm, I cannot definitively say they are wrong about that.

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Quote:The irony here is, you're saying my opinion of the change doesn't matter.Now I'm not sure which is worse in the "only my opinion matters" department, you or Venture.
I don't think that custom factions are interesting, or fun. I haven't seen them handled very well; they're a little way to add spice to stories, but by and large, because of the way the game handles and expresses them and because the quality of the writers who think they should create them, the stories in which they are hosted that I have played are bad.
On the other hand, there are plenty of arcs I have played where individual custom enemies have been used well. These do not represent a large portion of the XP in the mission, so I doubt I'd even notice if they offered reduced XP.
AE is about stories. It's not about XP. I understand that you want lots of XP to go with your stories, but I don't. And you're the one calling me arrogant? You're the one threatening to quit the game over the loss of XP from custom mobs, who, again, surely can't represent the majority of the game.
There is so much in this game, so much interesting stuff, that the devs have failed to develop narratively, so much stuff that could be explored and explained, and it's not being touched by players because they're busy making lesbian hellions or clowns or whatever they think is 'interesting.'
Could this tool be used well? I suppose so, but it's not, as far as I can see, and the fact that these factions show up for five minutes then vanish again furthers the lack of depth that these custom mobs need.
So, I'm arrogant for basing my expectations of a mechanic upon what has been done with it? I'm arrogant for not thinking your opinion of story is such a big deal if you're willing to toss that aside in the name of an XP threshold? Arrogance is somehow connected to having an opinion?
Perhaps there needs to be a remedial writing course for the AE forum regulars. They can learn the definition of words like sarcasm, and arrogance, and opinion. -
Spoken like a man who has not actually been kicked in the teeth.
Your arbitary threshold of 'acceptable' XP earning does not have any impact on story. Indeed, your willingness to throw story aside in favour of XP highlights and accentuates the worth of your opinion on matters of story. -
For people so pompous about story, you seem awfully annoyed that a non-story thing was changed in such a way as to make stories relatively more common.
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Hey, anything that discourages people creating whole factions of custom critters is good in my book.
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Dimension Shift is a handy tool when you're soloing, and you have to deal with an ambush while another power is recharging, like your best attack. Think of it like a reversed Personal Force Field that can miss.
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Quote:It's also falsely self-martyred. I don't see Ditzy crusading to rollback buffs to Moment of Glory, buffs to Temperature protection, buffs to Dark Melee, buffs to melee damage ranges, etcetera, etcetera.Ditzy, this attitude is pretty much classic elitism. It's exclusionary.
Fact is, it's only homogenization and bad when it pulls something back from being overpowered.
And if someone spends five years doing something they seem to hate, it tells me what they really like is complaining. -
Quote:The blindingly obvious, when presented to people who have not yet understood it, is profound.There isn't much to talk about when you are basically just saying, "Different things are different." How profound.

Forcefield is a set that lies on one extreme end of the 'survivability' and 'team focus' scales. -
If I start talking about the 'some powersets are good at some things, and not as good at other things' tip again, people are just going to ignore it, right?
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And I was mostly just teasing.
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Quote:I'm going to leave this statement right here where you can look at it.
To say that it doesn't matter because they help teams is, to me, irrelevant. -
And hey, you could always team with another forcefielder and both be tankmages.
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As a PBAOE, the bubbles would cost something in the district of 45 endurance each to fire.
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You don't get to make offers when you're asking for something for nothing.
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Ultimo, it is very, very easy for force-field defenders to give out 40% defence. 45% defence is the soft-cap. 5% from all positions is also not hard to obtain at all.
I have an empathy defender who has 43% ranged defence. What you are proposing has a fairly transparent effect on the defender. -
Be honest, you ate all the ks. Even the special ones.
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I suspect you'll find Castle chose that example, not because it was part of his original reasoning, but because the dominator forum itself was, at that point, peeing its collective pants over having our toys taken away. It was probably expressed that way for our benefit, not as an explanation. People are notoriously rubbish at understanding actual math when it's presented to them, reacting instead emotionally.
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Quote:Same? No. It's making the damage more than the damage was under permadom, making dominators more buffable, making dominators better when buffed, and that's all. No mez protection, no increased mez duration or magnitudes, none of that.Well, what would you call permadom other than "having Domination up all the time"? So if the devs intended for the damage Dominators do to be the same as if they had (old) Domination up all the time, then wouldn't you say that's making the damage the same as permadom?
The changes did not move damage to Permadom and park it. For the most part, they moved further onwards, and increased damage past that point. -
That's not to say 'Permadom is the balance point on which we are basing Dominator performance.' You can read that into the writing if you want, but it's certainly not what I see.
I'm not entirely certain how to express this without irritating someone, but the real shift was to give Dominators primary and secondary 'equal focus.' To let it control as good as a control AT, and assault as good as a hypothetical assault AT.
Permadom was not a benchmark, it was a ballpark. The standard was not put above permadom damage output because permadom was the desired state, but it was put there because testing and evaluation determined that to be a good place for it. That it therefore had a reduced impact on Permadom characters is an incidental benefit to the scenario.
In short, the change was not to that position because of permadom. It is coincidental, as you might note that they went beyond permadom's levels.
