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I wouldn't hold my breath.
I bet the devs are thinking that if they allow cancellations, that players would just cancel out of any mission that had something they don't like. (Villain group X, More than one boss, Archvillains.) I don't like it, but I understand it. -
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Just check with EA, or whoever it is that owns the C&C Red alert franchise nowadays, for permission to mess with Nazi's and time portals. (Very big grin)
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Soviets. The story is that Einstein stops WW2 and Stalin takes Hitler's place. *Goes back to playing Freedom Fighters.* -
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I just wish you would get there too late and have to follow him through the portal...
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I'd actually asked about that when I was writing it. Just too much new art and not enough time to get it done, unfortunately.
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Pfft, you should've bribed them! What is a hero without at least on time travel adventure?
Well, maybe if you guys ever decide to update the arc... -
It'll probably be on the day that Issue 2 goes live.
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I mean it is a Massively MULTIPLAYER Online RPG. If you bought this expecting to never have to socialize or not wanting to socialize with another human being then go get Freedom Force an stop whinning.
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It is not fair for you to tell people to leave.
Task Forces, Trials, Hazard Zones and Hammy will still be group only. -
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can I say this?
Why should I not be allowed to enjoy these group missions because some people don't have any friends?
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Good job. I'm sure with lines like that you'll convert plently of people over to your side. Nothing like being told you don't have any friends that makes you take the side of the person who said it.
You can still do the synchronized bomb missions. They'll just be on single missions now. People will now be able to choose to avoid them.
Apparently they don't mean that much to you if you can't pull yourself away from a story arc once in a while to do them. -
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Where is the outrage at the Italian flag on The Family badge?
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Uh, I don't know squat about badges.
Is this a joke or did they do that?
Because that will seriously piss off a lot more people :-).
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Yeah, and every last one of them in need of help that even Billy Crystal couldn't provide...
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Huh.. -
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In most cases you are correct. For things like SG or balance issues they datamine to determine whether the code is working properly. However, in this case Positron is entirely reacting to the message board threads where people complained about forced grouping. There is no data they can mine to determing whether people don't like being forced to group. That's a subjective category. My point is that the people complaining about forced group missions on these boards make up such a tiny, tiny fraction of the player base that I'm saddened they would make game design decisions solely based on those complaints.
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That's a double edged sword you're playing with there. You can't datamine the people who hate forced grouping, but you sure as hell can't datamine the people who want to force grouping on everybody else no matter what those people want either.
Apparently the developers thought that the 'tiny, tiny' number of people who complained were more worth listening to than "Ha ha! Now get a group!" you. Does that make you angry?
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No one is asking to make it impossible to solo.
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And then you turn around and say how you wish there were more missions that forced people to group. The contradiction is delicious.
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In fact, this game makes it easier to solo than probably any other mmorpg out there.
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And I think people would like to see that maintained, instead of slowly stomped out.
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What we're
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You.
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asking for are more missions which emphasize team-work, tactics, group play, and strategy. And less cookie-cutter, kill everything, solo-fest rinse and repeat missions.
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They're doing that already. Except people will be able to CHOOSE whether they want to do one or the other. Sorry.
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So to repeat, no one is saying you shouldn't be able to solo. I'm saying don't remove things from the game which require grouping just so that every solo player can solo every single mission and story arc.
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Archvillains still appear in some storyarcs and if a solo player doesn't choose to do a synchronized mission, they won't be doing every mission.
They'll just be able to choose whether they want to do it or not. Pesky choices.
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IMHO
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Opinion emphasized.
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that's the wrong direction for a game like this to take.
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Because every MMO must be just like Everquest, Asheron's Call and DAoC or it will fail.
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Anything which reduces the incentive to group and makes that less appealing is going to have a detrimental long-term effect.
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I wish I had your crystal ball. I'd be one rich guy by now.
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There should be plenty of missions which require and encourage grouping as the only effective solution to complete them.
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There will be......I'll just be able to avoid them.
Kid Flash you're still so funny. -
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Since I wanted to completely agree with Gothryd's post in the now closed "groups vs solo" thread I Will repost his words here. Again I could not agree more on his suggestions, they would push CoH to the next level IMO.
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Oh God, please no. Either those missions would have to be completable without the special AT/Power, they would have to be given ONLY to players WITH the AT/Power or they would be ten times worse than the syncronized bomb missions. -
Thank you, devs.
The coordinated missions are fine, as long as they remain optional from normal contacts. I don't care if they are added to Task Forces and Trials, since those are group oriented from start to end.
Maybe in the future you'll figure out a way for a mission to decide whether to add coordinated tasks or not depending on if a person is in a team or not.