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Posts
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Joined
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same jess i missed it too becoz of late shift at work
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hopefully we get Castle . so we can all kill the <Censored!> again
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lol whatever he was he aint english..... hes a witch
burn hiiiiiimmmmmmmmm -
nive to see a red name /dev bringing that to use... tbh this sounds like a pile of doo doo's - oh well bet rivals companies are laughing their behinds off at what CoX are doing atm
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i missed one /..... REMOVE TRAVEL SUPPRESSION
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pvp is unfriendly to the newb wer know that but spend 50mill on the right build and u can make a fairly cruddy pvp toon into a useful toon
ofc by spending 2bill inf u get that uber build but 50-250mill u can get a fairly solid build which could hold up against some of the players
donna brutes are not tanks i think they should have a slightly higher (but not by much) elusivity value.
but taking ideas from games like UT and such would improbe pvp interaction
me sa likes these ideas -
Post deleted by GhostRaptor
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I honestly beleive that PvP [u]is[u] the CoX Endgame...
It's the next challenge,
Once you have mastered the mundane and you can PvE a predictable computer generated enemy over and over then PvP is the next step.
The enemy becomes challenging, tactical, unpredictable.
It's 1000% more fun and feeling you get from hunting down an opponent who will fight will all their skill to stay alive is fantastic when you strike the final blow >
So why on earth would people rather, kill hundreds of the same mobs over and over!! after 50 levels of that already just to get badges in your Bio that no-one ever looks at?!
To be honest I don't understand why players don't want to fight other players?!?!
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becoz they thing badges are kwl. I on the other hand respect there wishes to be delusional and quite frankly making more stupid maps than farmers on the ma and farming them themselves. pot calling kettle black one thinks.
Tbh i only badge that are useful in pvp are the +hp accolades and a few DR'ed to hell others
PvP is the only realy thing to do in the end of CoX once u hit 50 its really an anti climax if u dont like pvp ur kinda screwed. but with this "new" (completeled horrid) pvp system it isnt exactly newb friendly
but hey i digress PvP with non PvP toons is funny -
elec meele and armour for tanks and scrappers
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lol who cares tbh. Removed 90% of the inane stupid badges from MA nd i'll be happy
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This'll all end with exp being removed from MA arcs.
Sad, annoying, but the only way to stop it.
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Just remove inf from MA missions, most ppl use it to farm inf not xp.
People only powerlvl some chars to lvl
50 and once they see they dont have the inf to io them, the farming will stop pretty fast.
Atm Cox is a worse farming game than any chinese mmorpg, and wont keep ppl interested very long.
With all the competition comming soon, Cox will loose many players i suppose.
MA is nice in theory but in reality it destroys the game if it stays as it is... at least for me.
No tf or sf anymore all you hear is looking for farm, its so annoying i had to log of.
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again removing inf will have thesame problem
and no its not the most farmed game in the world atm... please take stupdity away (there are a lot bigger games than CoX globally) -
CO will flop, and i think thats y the devs are being the way that they are over CoX, when DCUO and KotoRo come out CoX will morethan likey die.
i wasnt enamered with i14 tbh i like charnell above knew this would be an isue for the farmers.
i13 almost killed pvp, not the changes to i14 have done. granted "some" fun can be had, but a lot of it hasbeen taken away.
i like this game as there is a certain " i do not know what" about it, and its still better than most other games out there despite the endless crud they give the community issue after issue, the main probe i have with i14 bar the PvP, Farm Requests in certain zones. is the amount of stupid badges given out 100+ badges for what reason exactly.
give badges and dont fix things that desperately need fixing . i mean serious how stupid are they. -
oh another thing as i said earlier. farming is a part of this game. there are some badges which are easier to get if you "farm" for them. PL tbh is just a branch of this , that annoys more ppl
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So what is exactly the problem with MA farming and PL?
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PLd players who have no idea how to play the game, resulting in a need to avoid PuGs, reducing the amount of spontaneous teaming on the server - which a EU server really cant afford.
Edit: If there is one thing that i miss from when i started the game it was that post-35 took a long time. You had no mission difficulty slider, no paper missions and frankly not enough missions to level to 50 if you only did your own. At the time i thought it was horrible, but what it did was increase teaming and ensure that people knew their toon inside out by 50.
This is my only problem with PL. I dont care what other players do until it affects me. Since i like to team and be social, at times i will be relying on another player to not suck.
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cuse me i pl myself and i d know how to play the game. i think you are looking for this reasoning:
ppl who PL and have a minimal vet reward time -
i know i14 has made this game city of farmers, but i realised that before i14 was even here, it was blatently obvious it would turn into city of farmers. this is whati will say... it u think werehaving it bad this side of the pond. just try to comprehend what some of the yankie servers must be going through
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farming isnt an exploit though. farmers "will always" find a way to farm. it happens in all games. oh and also if devs are so much against farming. why do they allow farming for badges, becoz isnt this a similar exploit (btw i do know ma doesn't allow defeat badges)
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Simple way to stop extreme PLing. Make trainer visits mandatory before you can start earning xp towards your next level. Done.
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Not sure if this good, as i'm a terrible one for soildering on even if i level and not even cashing in my levels to really need to. I'd still like to be getting xp to my next level even tho ive still to claim ones ive got banked.
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We really don't want people running off after every ding and before level 20ish I tend to ignore the odd levels entirely and only visit a trainer at the even ones. But in principle it's a good idea if it only applied after level 20 and let you earn up to 0.999999 of the next level (to stop people dinging and running off immediately).
So basically a 2 level limit (or 1.99999999) per mission after level 20 (with apologies to JD for breaking his oddball case. Make up your mind man )
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stupid idea tbh. if ppl ant to pl let them. its nt harming neone as longas they dont over spam the broadcast -
reporting farm mishs just wont work. becoz if they get taken down the farmers will just find another ay to get around it. there is no stopping farming unless u destroy the whole game. it is here to stay and has stayed here for some time. (i cant believe i defending farmers) newbs can start in galaxy (i quite freqently do). i ignore all the farm spam in atlas/cap/mercy/pi (or wherever it maybe coming from) tbh all tat i would ask is that they keep off the broadcast and use tells (but again not spam them) maybe then a newb might have a chance through atlas and mercy. i remember when i first join gotta a blind invite and then someone saying come to PI, ovbiously now i realise it was a farmer filling. but i asked where is PI and got laughed at. now newbs get laughedat for not wanting to farm. surely this is not right. I dont like the tedious length to lvl between 26-44, imho it takes too long, and yes i do PL myself throguh this, saying that though once i have done that i do go back and exemp for tfs or help ppl clear the midnighter's arc. help is out there for the newbs but with all the broadcast farms se will get scared.
Maybe remove AE from these zones Mercy red side and Atlas blue side. i know this doesnt solve the farms, but it will give newbs an easier life in these first set out zones
neway thats another minor rant from me hope some of it makes sense -
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Unfortunately ma is just a huge farming area and the devs brought it in
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The obvious solution to killing farming in them is to remove the XP and Inf. which I suggested might have to be done for it not to be horribly exploited when the idea was announced.
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Any xp/inf change and the majority of players wont ever use it again.
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ad by doingthis nerfing of the xp/inf they wil have introduce another useless stupid section to the game
tbh thse of better the dvil u know than bettr the devil u dont -
i have o complaints with the auto sk maps.... and tbh it help the part time players. who are fed up of being stuck inthe 20-40 range.
i dont mind admiting i farm/pl but i dont go advertising every other second to ppl on broadcast i just farm/pl with a group0 of friends or by myself. i can understand the complaints, but the novelety of i14 wil ware off soon. give it a few weeks and hopefully everyone will be bored of it. and those "farm" teams 95% o them ont have a cluse what they are doing. the ones that do stay realatively quiet. all that i want is toon i can use at the high end - i ate 20-45 as it sucks.
i have my own arcs as well. one of which isnt fully complted but after almost 20 plays has got 4star rating. so i do both in ae.
i stick to quiet ones when i do farming so i dont hear the incesant pl or farm me bullcrap -
btw if 1-34 in one mish and 1-50 in 6hrs is done in ma, imho this isnt an exploit. farming will be around u cant stop it. and if they try to stop it. farmers will just get creative in ma neway. unfortunately ma is just a huge farming area. and the devs brought it in