-
Posts
114 -
Joined
-
-
Update:
In the end I went with this Asus Aspire 5532: Linky - Although I had to buy from Comet in the end as Dabs was out of stock for 2 weeks (at the time they both had a sale on and for the same price).
I'm very pleased with it, it runs CoX and GW on minimum settings without much of a fuss. Some zones make it run hotter than others though.
I also managed to get Blood Bowl running on it at min settings, so my gaming life is sorted. -
Personally I'd take tha even-conning code that's used in the CoX invasion events and se it across the entire game. You still level up, but everything cons to you based on your difficulty settings alone.
Enemies could be made easier or harder by virtue of the number of powers they have, and what tier those powers are.
EDIT: You could use this to spread content out across zones as well e.g. Your start game and your end game could potentially be in any or every zone. -
Here's my idle wishlist.
EDIT: Oops, I ended up typing way more than I originally intended. Basically I would like to see something that feels and plays like CoX, but is still an evolutionary step upwards in terms of features and graphics.
Things I would definitely like to stay the same:
The particle and ragdoll physics. They still look great after all this time and add so much to the combat.
Paragon City. I don't want to see a completely different setting and new lore, but one that keeps the lore, even if they 'pull a Guild Wars' and set it in the distant future. I would like to see how the city and its enemeies have evolved.
Keep the instanced missions and keep Task Forces.
All the powersets return.
Things I hope Paragon Studios would add:
More proactive villainous content for villains, with less focus on meeting the demands of contacts- though without removing contacts entirely. Perhaps a PvEvP mission structure where villains set up (by a crafting system and materials gained through PvE) a crime event (scaling up with level, from simple crimes to world-destroying stuff) that provides them with one or several PvE missions. Success generates new PvE content for Heroes as they try to stop the villain's plans.
In some areas the above system could be implemented in PvP zones to create a PvP Mayhem/Safeguard feel.
Generally more interaction between Heroes and Villains - particularly in regard to the consequences of their actions. Keep the game PvE focused, but make the PvE have an effect on the other side.
An opt-in nemesis system that ties real Hero and Villain characters together, especially for your own alts. Nemesissing with other real characters, coupled with cross-side generated content, would bring the competitive and social aspects of PvP without forcing people to PvP.
A secret identity system, but not for combat or stealth. Instead, implement secret identity as a socialising tool. Trust another player with your secret identity and they can see your global handle (among other perks tbc).
You could also use Secret ID to gate mission content. Trust a contact with your secret identity and they'll entrust you with better missions and rewards. However fight an enemy group often enough and they find out your secret ID, then they'll begin to randomly ambush you when you least expect it. And if your secret ID gets exposed to a player from the other side, then expect them to become your nemesis in short order.
Alternative Villain motivations to be played out using a system like the above, plus the contacts available to a Villain character could depend on which motivation(s) they explore - greed, power, destruction, etc. Motivations could work for Villain contacts like Origins work for Hero contacts.
Arachnos demoted to one villainous organisation of many. Villain characters should no longer tied to the fate of Arachnos. Plus, learning about the downfall of Arachnos would be interesting. Who set it in motion? Aeon? Ghost Widow? Or a hero?
This next thought is a bit ambitious, balance-wise, but I'd like to see more flexibility in choosing powersets. I can imagine it working out something like this:
Quote:While we're at it, a wider choice of inherents would be cool.Instead of strictly limiting powersets to AT choices, allow for a selection from almost all powersets across all ATs. Whichever two powersets a player picks for their primary and secondary determines the damage values, etc for each set and stats for the player overall, like HP. For example, taking a mastermind set would result in your other set being automatically weakened and you would have less HP. Certain combinations would be further rebalanced to prevent overpowered synergies.
Based on the player's chosen sets, an AT is then assigned to them (or a choice of AT if they're similar, eg. Scrapper vs Tanker) and the AT will determine their inherent and finalise their stat line.
Some powerset combinations would have to be restricted to prevent self-gimping, and some ATs would have to be invented to cover unusual powerset combinations, but the customisation options would be massive.
Finally, graphics-wise: Animated hair, faces and fingers. Fully scaling body types, multiple stances ad glowie costume pieces like in CO. Maybe employ the Crysis engine that was used in the super pretty Aion. Aw hell, add jiggle physics in there too. -
Quote:I've wanted this for such a long time. Our costume selection has become very elaborate but still misses out on a lot of simple, versatile pieces.Costumes
(...)
The other thing I hope to see is the inclusion of more plain but flexible costume pieces. The booster pack costume pieces look great and while clever players have figured out how to use them for a variety of different characters, the pieces aren't as flexible as a new (but plain) boot style or a new jacket. I look at booster packs as akin to the Star Wars or medieval-themed LEGO sets. The packs contain a lot of intricate pieces that usually work better as a unified set than in mixing and matching. I'd like to see more plain LEGO (costume) pieces that are not limited by a preconceived theme.
Extend this to patterns too - a lot more can be done with simple geomatric patterns, than can be cdone with Flames or Arctic themes (for example). Gloves, boots and headwear in particular miss out on a lot of geomatric patterns.
Items can be reinvigorated with new textures too - alternative (but similarly generic) texturing of popular items like Thigh High boots, or the Trenchcoat, would add a lot of options.
I want this so bad. -
-
Wormhole. I love using this power so much. Especially for throwing bad guys directly up into the ceiling, or 'punting' nuisance mobs out of the way on an open-air map...
Quote:My first MA arc was a single mission test, in which the custom enemy group all had Storm Summoning. It was never published (as I wouldn't dream of unleashing it on the public) but it was worth playing to see my friends' reactions to the horrendous Gale spam... Let me tell you, it doesn't feel so good to be on the receiving end!1) Gale: This is, to me, the funniest power in the game. In my amateur opinion, it benefits very very little, and has all the benefit of walking past the TV screen during your room mate's viewing of House. That being said, I've slotted it for maximum accuracy and distance, and literally have trouble containing laughter as I spam it across all the Minions during a mission. -
-
Quote:Thanks for the tips.I know I mentioned it to you in game, but getting a laptop for gaming on in that price bracket is going to be tough. Very tough. Look for a machine with a non-onboard GPU if at all possible. Intel integrated graphics are not going to be wonderful to play on. However, I suppose it may work, to an extent.
Given the slight 'issues' that nVidia have had with their laptop parts over the last year or so, I'd be more inclined to go AMD.
And as much RAM /CPU/HDD as you can manage goes without saying.
Factoring all that in, you're down to looking for offers/vouchers/codes.
And I still personally don't like the idea of laptops for gaming. If something breaks, it's not easily replaceable/fixable. But that's just my prejudice, I suppose.
I'd be interested to hear from anyone who DOES use a laptop to play using Intel Integrated graphics how good/bad/flickerbook it is though.
If other people with direct experience report that it's bearable, then it may be possible for you to get a cheap laptop and play with everything turned down to low.
Out of my area of direct experience though, sorry.
As I need the laptop for more than gaming, it looks like I'll have to just find the best CPU/RAM within my budget and use it for sensible things instead. If it can also run CoX then that'll just be an unintended bonus. -
To quote Dr_Mechano, sorry to mildly threadjack this for my own purposes but...
I'm looking for my first laptop and I really want something that can manage CoX and maybe Guild Wars on the lowest graphics settings so I can use it for modest gaming while away from home. My ideal budget's £400 or less but I can stretch it to £500-ish if I have to.
I've found laptop shopping quite baffling, so if anyone has a personal recommendation I would bow to your experience and very much appreciate it. -
Erm, thanks very much to everyone who voted for my arc (The Marconeville Horror) in a contest I only just found out about! I'm kind of late to this party, but I just had to say that it's awesome and humbling to see my arc get such attention and I really appreciate it.
Congrats to the other winners and thanks muchly to Bubbawheat for organising the whole thing! -
Quote:I heartily endorse this idea! This would go a long way to resolving the problems with critter level ranges.Dear Dr. Aeon.
I was hoping in the future we might be able to have access to the base models for enemy groups without any powers. I realize there might be some oddities with this such as well, I can't think of any specifics but weapons where they shouldn't be and more I'm sure, but what if I want a zombie and I don't want them to have guns but I like the banished pantheon models. Why can't I give them dark/dark powers and have them just not draw the guns. Or how about if I want a L50 Shivan with custom Rad powers or a Rularuu Brute for a level 1-10 mission arc where they are severely weakened and I give them simple powers.
I think if we could just have unfettered access to the models and the ability to add any power to any model that would alleviate a lot of the requests of people wanting x mob available in a wider variety of levels.
Also, I would like to be able to give them a wider variety of ranged attacks. I have a villain mission where they take on a Police Convention and all the cops with war maces (for billy club) have throwing knives. Since when do cops use throwing knives?! I would like the ability to be able to give them shotguns instead. Perhaps make melee powerset enemies in MA have a 3rd (and required option) for ranged weapon instead of cramming it into the melee set. The author could select shuriken or knives or shotgun or hatchet or flame thrower or dynamite or grenade or any one of maybe 10 or so ranged powers that would better fit the character concept.
How about being able to give NPCs pool powers? You do it for regular NPCs, Nemesis gets Vengeance, Tsoo get teleport etc. We would like to be able to do the same.
Oh, and what the hell are reflections powers and how do they affect the NPC and player respectively?
Thanks for listening. -
I got a few questions, but for the sake of simplicity I'll hold the others.
1. What is the timeline on resolving the XP for custom critters so that critters without the designated 'standard' powers (but still a fair allotment of powers) will grant XP again? Can you elaborate on what kind of fix you envision will be implemented for this problem?
*EDIT: Removed bonus questions. -
Go to the options and turn off "Always face front".