_Avid

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  1. i would have to disagree with that
  2. [ QUOTE ]
    [ QUOTE ]
    u guys need to stop making up stories about me. they make me sound mean and angry. we all know that's squints not me

    [/ QUOTE ]

    I'm not angry, I'm just an [censored]. You on the other hand is a very angry and mean azn that make people cry.

    [/ QUOTE ]
    I will have to strongly disagree.
  3. u guys need to stop making up stories about me. they make me sound mean and angry. we all know that's squints not me
  4. or rogue gone cowboy

    yee haw rogue
  5. hey manheim, let me know when u play css. i havent played it in a few months but i can still probably awp u in the face real good
  6. and the badgers will cry...
  7. [ QUOTE ]
    I'd like to add another suggestion, we'll number it #6

    6) Add diminishing returns to cage. What I mean by this is Detention field and sonic cage start off lasting 15 second for the first time someone is caged. The second time they are caged, it only lasts 10 seconds. The third time, it lasts 5 seconds. After that, they are immune to being caged for 15 seconds. After the 15 seconds of immunity they can be caged for the full duration again. The time between the first second and third cages is 15 seconds in order for the next level of diminishing returns to take effect. So after the first cage, if the target is caged a second time within 15 seconds of the first cage, then diminishing returns kicks in and they can only be caged for 10 seconds. If the target is NOT caged withing 15 seconds of the first cage, then the next cage will last the full 15 second duration.

    I hope that makes sense.

    [u]Summary:[u]

    1st Cage = lasts 15 seconds
    If caged again within 15 sec. then...
    2nd Cage = lasts 10 seconds
    If caged again within 15 sec. then...
    3rd Cage = lasts 5 seconds
    If caged within 15 sec. then...
    4th Cage = Immune for 15 seconds

    **If the time between cages is greater than 15 seconds, the cage lasts the full 15 second duration


    [/ QUOTE ]

    I like this idea but it seems to harsh to the cager. To be fair, I would make the diminishing returns to be more like taking 2 seconds off the cage duration. Something like it goes from 15-13-11-9-7-5 then stays at 5. And if the time between cages is greater than 15, the cage lasts the full duration.
  8. [ QUOTE ]
    In Wow battlegrounds, I seem to recall that Warlocks used to respawn without pets. I hopped back in a while back and saw they now do. I think it was because of the extreme cast time and mana meant that the penalty meant for PvE (not insta-popping new suicide pets and actually needing to keep them alive) was carrying over to a place they never intended.

    I'm not sure if instant-spawning would be best, but maybe full spawn without buffs OR maybe just Tier 1 spawning?

    [/ QUOTE ]

    Pet mana cost was high, summon time was long, and all but the imp requires a soul shard. The problem wasn't so much the cast time and mana cost but needing to have soul shards every respawn to cast your pet.
  9. Not sure if this was mentioned... TK falling bug. Probably will be difficult to fix.
  10. and people wonder why pvpers think the pvpec is nothing but a joke. i guess in the end, it just comes to whichever group that can [Censored] the best.
  11. _Avid

    Godspeed Veil

    I've known veil since he first started pvping. He would always challenge me to a duel trying to improve his game. We spent many hours talking about builds, strategies, and teamwork. He always tried to keep me in line whenever I got out of hand. We shared a lot in the past few years and I'm glad to have known him. I wish I could have been there for him as much as he was for me. I will greatly miss him. My heart goes out to his family and friends.
  12. Actually, we tried it with 7 corruptors and a stalker. Couldn't do it with that team. So you're idea of an all corruptor team is wrong in a way. It probably could have been done but it was quite late and I wanted sleep badly. I was annoying Guild Leader Foley in my sleep deprived state

    We would use other team set ups but currently on Triumph there aren't that many different high levels. Most of the high lvls here are corruptors and brutes. Once we start seeing more higher lvls tons of different strategies will appear.
  13. The live vindicators seem to scale tho. When one of our teammates dropped they bumped down to 52 instead of 53. The final 8 are fixed at 54.

    Side note: lysosome description is wrong bastian is now citadel unless they still use bastian somewhere... sucks that i got a lyso so so mad
  14. Once the servers become more stable and bugs are fixed, this should be much easier and smoother.