Zyal

Legend
  • Posts

    450
  • Joined

  1. Atlas Parks population is 2-3 thugs for every 1 citizen.

    One can teleport across zones and across time, but can't order a pizza O.o
  2. Quote:
    Originally Posted by Angryellow View Post
    That you won't get sick in any way from wading through raw sewage.
    Just become Harder Better Faster Stronger
  3. It takes 30 seconds to travel via sub/boat/flyer from a bunch of islands in the ocean southeast of the U.S. to Rhode Island in northeast U.S.
  4. If you spot a guy just chilling, leaning against a wall, minding his own business ARREST HIM!!!
  5. Poking people on the streets will get them to tell you about the time and how long you've been on the streets.
  6. If you are a scientist you're going to be kidnapped...
    If you are a doctor you're going to be kidnapped...
    If you are a homeless bum you're going to be kidnapped...
    If you are the daughter of someone you're going to be kidnapped...
    If you are ... ah forget it, If you are anything you are going to be kidnapped!
  7. Zyal

    Attack sloths!!!

    I demand we have a Sloth Mastermind
    It will fit my mentality perfectly. We'll rob that bank.... tomorrow.
  8. Opening Christmas decorated boxes in the streets may be hazardous to your health.
  9. Or (D) to take his place and win the war.
  10. Rooftops are ideal places to hold demonic sacrifices.
  11. The Bowling Alleys, Restaurants, and any store not selling enhancements are always closed, even if it has an open sign.
  12. As far as I know... War Witch is the only hero that sits on the job
  13. Even if you are hidden/invisible, have ran around two corners and up a flight of stairs, ambushers who have started yelling at you from the other side of the warehouse KNOW exactly where you are and will get you.
  14. Anything can be accomplished by popping a few dru... er inspirations.
  15. Using an AoE attack in a crowd of bad guys and citizens, only the bad guys get hurt... (those citz are one tough cookie)


    Quote:
    Paragon City has one fireman and he gets a whistle...
    I had a good laugh on that one
  16. ((If one took the game literally ))

    Setting a thug on fire is arresting them.
    Trains enter and depart from a station ever 20-30 seconds.
  17. Happy (belated) B-Day



    *HUGS*
  18. I dunno, I think this would work better

  19. Thanks for pointing out a new driver for my card, I thought I had the latest one. I dropped the particle count down to around 25k and so far it seems to keep me running smoother on running around with my new DS MM I'll hafta see what this weekend brings and how my pc holds up.
  20. Since I-17 came out I had to drop my graphics from recommended to performance with a few tweaks of turning off this and lowering that. For the most part I'm good and run along my marry way with all my wonderful archtypes. Then I create a Demon Summoning Mastermind or I start to hang out around one for more than a minute or two... My game starts to get glitchy and a bit out of sync (enough to give me a headache after a while of experiencing it). Its not any horrible game stopping lag or crash, but I can't create or get near a DS MM for very long before my pc/game starts to slow down and give me a nice headache

    I've run many hours happily in/out of teams with anything else, no headache, no glitchy laggy game. I've also tried turning the graphics from max to min and various combos in between to find a sweet spot for when I'm around DS MMs.

    Any help/advice on how to improve my performance would be appreciated.

    Anyways Here is specs gathered by CoH Helper

    -Thanks, Zyal

    Quote:
    DxDiag gathered at May 13, 2010 20:19 (-05:00)
    Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 08/22/08 Ver: 08.00.14
    Central Processor: AMD Phenom(tm) 9500 Quad-Core Processor (4 CPUs), ~2.2GHz
    Memory: 8190MB
    .Net Memory Report: 5224MB out of 8190MB available
    Page File: 13333MB (3273MB currently in use)
    C Drive: (ST3320620AS ATA Device) 133629MB out of 305242MB (43%) free
    D Drive: (SONY DVD RW DRU-190A ATA Device) zero-size drive
    Windows directory location: C:\Windows
    DirectX: DirectX 11
    DirectX Diag version: 7.00.6002.18107 (64-bit version)

    Display Notes: No problems found.

    No problems found.
    Sound Notes: No problems found.

    No problems found.
    Input Notes: No problems found.

    Monitor: Generic PnP Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 8800 GT
    Manufacturer / Chip: NVIDIA / GeForce 8800 GT
    Video Memory: 4079 MB
    Driver Version: 8.17.0011.9621
    Driver Date: 1/12/2010 12:03:34 PM
    Driver Language: English

    Monitor: Generic PnP Monitor
    Monitor's Max Resolution: (blank)
    Video Device Name: NVIDIA GeForce 8800 GT
    Manufacturer / Chip: NVIDIA / GeForce 8800 GT
    Video Memory: 4079 MB
    Driver Version: 8.17.0011.9621
    Driver Date: 1/12/2010 12:03:34 PM
    Driver Language: English

    Sound Device Description: Speakers (2- Logitech USB Headset)
    Driver File: USBAUDIO.sys
    Driver Version: 6.00.6002.18005
    Driver Date: 4/11/2009 12:39:34 AM

    Sound Device Description: Digital Output Device (SPDIF) (High Definition Audio Device)
    Driver File: HdAudio.sys
    Driver Version: 6.00.6002.18005
    Driver Date: 4/11/2009 12:39:51 AM


    WMI Information
    Motherboard Manufacturer: ASUSTeK Computer INC.
    Motherboard Model: (empty)
    Motherboard Product: M3A32-MVP DELUXE
    Motherboard Version: Rev 1.xx
    BIOS Manufacturer: American Megatrends Inc.
    BIOS Name: BIOS Date: 08/22/08 Ver: 08.00.14
    BIOS Version: 082208 - 20080822
    BIOS Release: 20080822000000.000000+000


    Registry Information for Current User
    Resolution: 1920x1060
    3D Resolution: 1920x1060 (Not using renderscale)
    Full Screen: No
    Maximized: Yes
    Screen Position: 251, 154
    Refresh Rate: 60Hz
    Vertical Sync Enabled: Yes


    Physics Quality: None
    Maximum Particles: 40426
    Max Particle Fill? 10.000
    Physics Card Enabled: No


    Anti-aliasing: Off
    Anisotropic Filtering: 4x
    Texture LOD Bias: Smooth
    Water Effects: None
    Bloom: 1.000 (turned off)
    Depth of Field Enabled: Yes
    Desaturation Effects (Sepia) Enabled: Yes
    Shader Detail: High


    World Texture Level: High
    Character Texture Level: High
    World Detail Level (Vis_Scale): 0.900
    Entity Detail Level: 0.895
    Shadows Enabled: Yes
    Shadow Mode: Disabled
    Shadow Map Shader: Unknown (0)
    Environmental Reflections: Disabled
    Advanced Occlusion Settings: No
    Ambient Occlusion: Off
    Occlusion Strength: Off
    Blur: Bilateral
    Ambient Resolution: Performance


    Gamma Correction: 1.000
    Geometry Buffers (VBOs) Enabled: Yes
    Suppression of FX When Camera Close Enabled: No
    Close Suppression Range: 3.000
    Show Advertisements: Yes

    Audio Mode: Compatiblity
    3D Audio: Yes
    FX Sound Volume: 0.058
    Music Sound Volume: 0.000

    Show Advanced Graphics Options: Yes
    Overall Graphics Quality: 0.500
    Reverse Mouse Buttons: No
    Save Login Username: Yes
    Transfer Rate: 698395 bytes/second
    Current Game Version: 1800.201003300904.20T5r
    Installation Directory: C:\Program Files (x86)\City of Heroes

    Mod files in the Data directory
    No modifications found
  21. Thanks Lewis and Frosticus. I knew my build initial build was full of flaws, one I've yet to actually fully set up any of my toons with set IOs. I really appreciate you taking the time to make out a better build for me, Lewis
  22. So I'm really enjoying my Earth/Fire Dom (Currently level 22)
    And since the servers are down at the moment I decided to see what I could do with her once she hits 50. My thoughts may change, one reason why I like asking stuff on the boards, but I plan on using range attacks and as much damage control as I can. Thus why I skipped Stone Cages as they keep mobs from flapping around when earthquake is out.

    Anyways here's what I have, and Thanks for taking the time to look and/or comment

    <Edit: my build removed since it was bad >