Glitchy/laggy game around Demon MMs


Texas Justice

 

Posted

Since I-17 came out I had to drop my graphics from recommended to performance with a few tweaks of turning off this and lowering that. For the most part I'm good and run along my marry way with all my wonderful archtypes. Then I create a Demon Summoning Mastermind or I start to hang out around one for more than a minute or two... My game starts to get glitchy and a bit out of sync (enough to give me a headache after a while of experiencing it). Its not any horrible game stopping lag or crash, but I can't create or get near a DS MM for very long before my pc/game starts to slow down and give me a nice headache

I've run many hours happily in/out of teams with anything else, no headache, no glitchy laggy game. I've also tried turning the graphics from max to min and various combos in between to find a sweet spot for when I'm around DS MMs.

Any help/advice on how to improve my performance would be appreciated.

Anyways Here is specs gathered by CoH Helper

-Thanks, Zyal

Quote:
DxDiag gathered at May 13, 2010 20:19 (-05:00)
Operating System: Windows Vista™ Ultimate (6.0, Build 6002) Service Pack 2 (6002.vistasp2_gdr.090803-2339)
System Manufacturer: System manufacturer
System Model: System Product Name
BIOS: BIOS Date: 08/22/08 Ver: 08.00.14
Central Processor: AMD Phenom(tm) 9500 Quad-Core Processor (4 CPUs), ~2.2GHz
Memory: 8190MB
.Net Memory Report: 5224MB out of 8190MB available
Page File: 13333MB (3273MB currently in use)
C Drive: (ST3320620AS ATA Device) 133629MB out of 305242MB (43%) free
D Drive: (SONY DVD RW DRU-190A ATA Device) zero-size drive
Windows directory location: C:\Windows
DirectX: DirectX 11
DirectX Diag version: 7.00.6002.18107 (64-bit version)

Display Notes: No problems found.

No problems found.
Sound Notes: No problems found.

No problems found.
Input Notes: No problems found.

Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8800 GT
Manufacturer / Chip: NVIDIA / GeForce 8800 GT
Video Memory: 4079 MB
Driver Version: 8.17.0011.9621
Driver Date: 1/12/2010 12:03:34 PM
Driver Language: English

Monitor: Generic PnP Monitor
Monitor's Max Resolution: (blank)
Video Device Name: NVIDIA GeForce 8800 GT
Manufacturer / Chip: NVIDIA / GeForce 8800 GT
Video Memory: 4079 MB
Driver Version: 8.17.0011.9621
Driver Date: 1/12/2010 12:03:34 PM
Driver Language: English

Sound Device Description: Speakers (2- Logitech USB Headset)
Driver File: USBAUDIO.sys
Driver Version: 6.00.6002.18005
Driver Date: 4/11/2009 12:39:34 AM

Sound Device Description: Digital Output Device (SPDIF) (High Definition Audio Device)
Driver File: HdAudio.sys
Driver Version: 6.00.6002.18005
Driver Date: 4/11/2009 12:39:51 AM


WMI Information
Motherboard Manufacturer: ASUSTeK Computer INC.
Motherboard Model: (empty)
Motherboard Product: M3A32-MVP DELUXE
Motherboard Version: Rev 1.xx
BIOS Manufacturer: American Megatrends Inc.
BIOS Name: BIOS Date: 08/22/08 Ver: 08.00.14
BIOS Version: 082208 - 20080822
BIOS Release: 20080822000000.000000+000


Registry Information for Current User
Resolution: 1920x1060
3D Resolution: 1920x1060 (Not using renderscale)
Full Screen: No
Maximized: Yes
Screen Position: 251, 154
Refresh Rate: 60Hz
Vertical Sync Enabled: Yes


Physics Quality: None
Maximum Particles: 40426
Max Particle Fill? 10.000
Physics Card Enabled: No


Anti-aliasing: Off
Anisotropic Filtering: 4x
Texture LOD Bias: Smooth
Water Effects: None
Bloom: 1.000 (turned off)
Depth of Field Enabled: Yes
Desaturation Effects (Sepia) Enabled: Yes
Shader Detail: High


World Texture Level: High
Character Texture Level: High
World Detail Level (Vis_Scale): 0.900
Entity Detail Level: 0.895
Shadows Enabled: Yes
Shadow Mode: Disabled
Shadow Map Shader: Unknown (0)
Environmental Reflections: Disabled
Advanced Occlusion Settings: No
Ambient Occlusion: Off
Occlusion Strength: Off
Blur: Bilateral
Ambient Resolution: Performance


Gamma Correction: 1.000
Geometry Buffers (VBOs) Enabled: Yes
Suppression of FX When Camera Close Enabled: No
Close Suppression Range: 3.000
Show Advertisements: Yes

Audio Mode: Compatiblity
3D Audio: Yes
FX Sound Volume: 0.058
Music Sound Volume: 0.000

Show Advanced Graphics Options: Yes
Overall Graphics Quality: 0.500
Reverse Mouse Buttons: No
Save Login Username: Yes
Transfer Rate: 698395 bytes/second
Current Game Version: 1800.201003300904.20T5r
Installation Directory: C:\Program Files (x86)\City of Heroes

Mod files in the Data directory
No modifications found


I have gone to find myself. If I get back before I return, Keep me here!

 

Posted

First, update your video drivers to the 197.45 drivers currently on the nVidia website.

You "may" want to lower your maximum particles to around 25050 or lower.

If you still have problems post a log from running HiJackThis so that we can see what else is running on your computer that may be causing problems.

In the meantime, don't play a DS or team with them.


If the game spit out 20 dollar bills people would complain that they weren't sequentially numbered. If they were sequentially numbered people would complain that they weren't random enough.

Black Pebble is my new hero.

 

Posted

Thanks for pointing out a new driver for my card, I thought I had the latest one. I dropped the particle count down to around 25k and so far it seems to keep me running smoother on running around with my new DS MM I'll hafta see what this weekend brings and how my pc holds up.


I have gone to find myself. If I get back before I return, Keep me here!