Zen_Shadow

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  1. I am just gonna Quote a part Daikon's very apt post from earlier on this thread because its so bloody true its not even funny.


    "It's piss poor to see new MMO's come out that haven't learned the lessons that this game was built on.

    Daikon"



    Zen.
  2. Everyone I have ever fought with or against has infulenced me in some part. I try hard not to forget them even the few I consider hard core enemy's or total losers had something I could glean from them to better myself.

    That said.


    These Days is the Guy who Desinged Mid's hero Desinger honestly.

    Zen.
  3. By Request of Peers on Justice.

    My top 10.

    1. Fix Brutes Fury so that they will be more viable in 30+ pvp and, particularily fix them asap after the defiance change goes live since it sounds like Defury that works at range.


    2. Hero and villain combat is not balanced, especially in the 40+ game. IMHO Devs need to give villains PPP's that can equal or counter FA, FON, etc fad of the year hero epics that are really so much better in most situations.

    3. Make a Zone that exemps everyone to 32 and greys out accolades and the INSP tray that has no bonuses for either side damage/resistance etc wise for the true 1v1 duel fans who like pitting build vs build.

    4. Fix arena so that the participants can choose insps or no/accolades or no/ Temps or no/ Veterans or no/ and choose thier own damn map for crying in he night please.


    5. With the coming changes to blasters please re-think the un resistable 30% (or so) damage or so they get along with Defury and IO's. A stealth capped (For their archtype) Blaster with all of the above is doom for melee opponents. I would also propose that all blasters get inherant resistance to thier own damage types say 8% of thier main element at least. I mean since when does fire hurt the human torch all that much?) Look my hands shoot fire! Awsome OW wait fire from other hands really hurts me.. LOL


    6. More meaningful rewards and rankings in pvp. Why is it only about the kills? This does not promote the want for folks to perfect other non killer builds since they get little to show for it.


    7. Villains have no access to ally grantable +perception in Sirens. Switch the order of sonic repulsion and clarity or do something so that its not so bare and blind if your not a stalker or MM in there. The + perception IO is a start thank you for that.

    8. PvP Flight improvement add some more speed to flyers in pvp so they have a hope of catching the fast jumpers/SS building circler's and TPers more often particularilly melee flyers that are not spiners or Tankers with KB Sheesh. There is enough ways to take flyers down so give em some speed Clyde!


    9. Add the bounty system to all zones as it promotes pvp also set a bloody timer on the bountey to say 15 mins or so to stop badgers and dead carcass griefers... Why has this not been done already?


    10. Next issue spread the power sets around you been hoarding. Seriously Devs give mace and axe to brutes, Give Energy Armour or some power set with TP resistance to the heros. Give Stormies to the villains... what is mother nature only a good weather which in paragon? If so where the heck did the witches of Croatoa get thier powers from? While we are at it open up Croatoa as a hero+ villain Team up zone ( I know thats not pvp but to hell with it do It.)

    Them's my apples...


    Zen
  4. [ QUOTE ]
    Not.

    Good.

    Enough.


    Not mad at you Cuppa (not going to shoot the messenger) but something's gotta give. Of all the things I have been ticked off about the way aspects of this game have been handled, the existence of debt in PvP zones is probably my biggest personal bone of contention. From the first promise of "debt free" PvP in the zones, you guys have yet to deliver. Some other form of "risk=reward" equation needs to be developed (and there have been tons of suggestions on what that could be) in PvP zones. The system you're discussing implementing seems even more trouble than half of those suggestions, and still doesn't address the real problem.

    I don't want PvP to interfere with my PvE.. and debt does this!

    So, I don't do PvP... a lot of folks don't, for just that reason. I don't think that's what you guys want.

    Almost every time this has been brought up (and possibly here, I haven't bothered to read all of them because this debate just frustrates me to no end) someone says "deal with it" or somesuchrot...

    I have dealt with it. I don't PvP except very rarely. Solved as far as I'm concerned. I think I'd really enjoy the free-flow PvP that exists in the zones, but I don't want debt from it creeping into my PvE game, so I generally avoid it. I don't think that makes anyone, myself included, any happier about the situation though.

    It seems to me, with all the recent Hammi changes and the Arch Villain and Giant Monster Changes the customer base is becoming increasingly unhappy about the direction you guys are taking the game at large. Worse, it seems the Dev's, who created this board for feedback, largely either are ignoring that feedback or not really paying attention. This change you're now looking at implementing only serves to Illustrate this. Does what you say match the title? No.

    Not.

    Good.

    Enough.


    For those who continue to support and/or make excuses for these changes the most worthy argument I've heard is "If you show the numbers, the Dev's will listen". Well, in some cases, we don't have those numbers. This seems to be getting better, but still not where it should be if that's the primary criteria for them listening to us.

    I've heard that the Dev's ignore posts that are "emotionally" based (whether or not this is true, I don't know. This has usually be said by the same players that insist on seeing our numbers for why we are unhappy). Isn't the fact that a rather a large number of players are unhappy, justifiably so (to the point where even the Dev's admit they made some things too difficult, like in the case of the AV and GM changes) reason enough?

    The point is the playerbase at large seems to be growing more and more displeased with every update... every additional "challenge" added that makes tedious things like Hammi and a lot of AV fights even more tedious. Every "nerf" that needs something to be fixed (like Positron agreeing that Phase Shift needed a reduction in activation time to make it the "uh-oh" power it was "inteded" to be after the change to make it a 30 second long recharge toggle) that continues to go unattended to help rectify it. For every undocumented change (especially when they're not in our favor) that we, the player base, have to uncover... Not to mention the all the QoL issues that have gone ignored, and game effecting bugs that have been around since near the beginning...all these things, little by little, continue to erode our trust in where this game is going, and only serve to make us more unhappy...

    But short of us posting here, how do you quantify "unhappy"??

    We don't need to know how much damage we do vs. how fast the GM's regenerate to know that their bar stays full to be unhappy about it. We don't need to know the ammount of debt we gain vs how much xp we get in PvP zones to know that almost every time if we're actually in there to PvP and not street hunt, we'll leave with more debt than xp to know we're unhappy about it.

    I play games to have fun. I play games to enjoy myself. If you can quantify that, then maybe quoting numbers is the way to go. If you can't, then listen to how your player base "feels" about a change at least as much as the numbers. Sometimes.. just sometimes... that should be enough.

    I can still find a few things that are more "fun" than "frustrating" as it is now.. but that number seems to be dropping, especially as the folks I like to play with move on to greener pastures because their "fun" vs "frustration" meter gets filled.

    Start listening...

    Edit: Yes, I know they're changing the regen rate on the GM's and whatnot... the point is it shouldn't have made it to live like that to begin with.

    [/ QUOTE ]


    QFT

    This about some up my feelings on the matter.

    So mad right now..

    So Mad

  5. [ QUOTE ]
    [ QUOTE ]
    Too many people believe that every power combination/ AT should be comparable to each other. Some power sets should be more effective against some sets, while weaker against others. Paper, Rock, Siccissor style.

    Some heroes are just more effective in differing circumstances - The Martian Manhunter and Superman are comparable - but I wouldn't send the Manhunter to take on a firebeast. I have no problem with COH characters being more effective (even at the same level) against different foes.

    [/ QUOTE ]

    On that note to bad they couldn't change the code so we could modify the powers to give you a slightly higher defnse against one type of attack at the expense of the defense of lowered effectiveness against another type. I'm sure there's quite a few people who would do this modification in order to make their toon fit with a concept they have in mind.

    [/ QUOTE ]


    Too continue this thread jack I belive blasters should get an always on power for resistance against a chosen element they wield fire didnt hurt the torch ..
  6. [ QUOTE ]
    [ QUOTE ]
    Lets see....

    -PL'ing made harder- CHECK
    -Flavor of the month builds screwed with-CHECK
    -Stalkers toned down to calm the masses-CHECK

    another successful patch...hahaha

    [/ QUOTE ]

    People gloating over other people's toons being nerfed for PvP reasons even though they dont play PvP-CHECK

    [/ QUOTE ]


    Saw Deathstyle in Siren's last night.. seen him in there before as Knightsblade too so he definatley PVP's.

    Not sure if he was gloating or not as he himself has a stalker.