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Posts
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Joined
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I don't know! God, you guys ruin games.
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ok I'll ask a proper question.
Is it a woman? -
hmm it's a toughie Q.
Is this person Left handed? -
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I was flicking between Kid Power and Wamdue trying to balance out the sides, but it was very back and forward going from one base to the other depending on who had the upper hand.
I've also come to the conclusion that scrappers have far too much mez protection, I couldn't hold one unless my Domination bar was full.
And I forgot how much Snipe/Assassin Strike hurts when it comes out of nowhere and you start panicing with the F1 button!
Great laugh, we must organise similar events more often.
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Agreed.
Was a lot of fun - first time I've been so outnumbered by villians. eventually the villian numbers dropped so it was
around 15 heroes to 3 villians hiding in the base. But was real challenge before that.
We got each other a few times Wammy - you did Mez me a few times but each time a single break free worked (plus my mez resist practised Brawler).
I stocked up on Break Frees beforehand -
This should apply to Villians but I havent tested it.
In "Sirens Call" you can buy Temp PvP Powers - including the Jet Pack. You can keep the temp power for 30 minutes and use it in different zones.
Linky -
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I'm also known as Maurice and Midnight Toker
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Wheeeeeeeeeeeeeen Whoooooooooooooooooo
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Whaaaaaaaaaaaaaat the hell?
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Cause he speaks the scrapapocalypse of love -
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Please stop making threads like this since it will get Devs attention and maybe do something about us.
Martial Artists are well known due to they`re insane damage output on one targes, but against many targets a spines scrapper would do better for example. I am fine with that . We are the ones meant to target the big bosses.
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They actually increased the effectiveness of many of the MA powers in I6
they must have felt they were underpowered in the first place..
Also Dev's listening to the Euro Forums that would be nice, hmmm -
still no more takers.
so looks like its a duet for the monkeys then.
Unless I have some from my SG there too. -
Hi DarkShiver,
The Bloodline would be interested. We have a 'unusually' high average age.
Contact these villians for more details.
Nasty Evil Dude, mother in law, Kinslayer and Cardiac.
Cheers -
okay doke Chilli,
8:30 UK time will be the start time.
Note this badge is part of the Vanguard Medal -
Anyone else looking for the Zookeeper badge (leads to an accolade)?
I'll be in PI looking to spend 30 or so minutes to get the last batch of 'minkeys' for the badge (I got a bar 4/5 full). Should be fast in a bigger team. Any AT's welcome.
The cheeky 'minkeys' are around lvl 47 to 48 ish and you need 1000 of the blighters for the badge in I6.
I'll pencil in a possible time of Thursday evening (3 Nov)but this is by no means fixed. I will be flexible on a time that suits most. -
Hey Flitz,
It's already live - someone on US forums quoted seeing around 20% damage resistance.
From the I6 release notes
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Super Reflexes Auto powers now add some minor damage resistance that improves as the caster loses HP.
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I've not seen any marked difference with Evasion in I6. I also took "Lucky" so have no fear of Nemesis AoEs. -
hello guy,
Yup great fun at lvl 30 - towards late 30's though it gets harder!
Lots of people find 35-39 a real grind but bear with it when you hit 40 it starts getting fun again. AV's ahoy! -
Eludes one of those powers that you can live without perma.
In fact the only use I have is as a panic button when things are going badly. Overuse of Elude is a sure path to Debt. The End crash / toggle dropping always happens at the wrong time!
If you have to use Elude all the time then you need to look at taking all toggles and Passives or changing your tactics.. -
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mine gets bigger if I rub it
make sure you get jawbreaker dude, it's an awesome attack!
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It may get bigger with some buffing.
Ooer missus! -
To give you an idea The toggle defense FF, FS, Evasion
give defense bonus of 20.
Whereas the Passives have a bonus of 10.
Slotting Passive defenses with 3 SO's will only increase defenses to approx almost 17.
Slotting Toggle defenses with 3 SO's will only increase defenses to approx 33.
I'm not a numbers person so someone may want to give exact figures.
Ideally have both if you can afford to!
In I5 I took all the toggles and one passive (Agile)
I found the toggle defenses to be adequate.
However saying this ...
In I6 with ED I will be respeccing in all the passives for the new
damage resistance feature. This is to compensate for the reduction in defense from enhancements. -
I've not tried any other Primary but I can say MA is a lot of fun.
MA has very quick activations and short recharges meaning more criticals.
The only problem is that there are too many useful powers to take. Warriors challenge is the only not so great power IMHO.
Crippling Axe Kick just got it's damage increased significantly so I probably respec that one in too and drop Storm Kick..
I currently have TK, SK, CK, EC, DT , Focus Chi (+ Laser Beam Eyes!)
I used to play in the past with just TK ,SK, CK and they cycled fast enough but this was a bit dull.