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Below level 6? How many names is that expected to free up?
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All the ones on 14 day trials that never subbed?
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The first day of my trial I made a Scrapper and was almost level 10 before trying a different character. I doubt this will free up as many as they think.
Maybe if it was below level 10, since that's technically still a "new" character in that they can't get debt, etc, would have been a better choice.
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- If you were a trial account that never subscribed into becoming a paying account, the announced policy doesn't apply to you. NCSoft can free up unsubscribed names at will, and will probably do so. Even if a trial account managed to get 5 characters up to level 20, if they never subscribed, they are looking at losing those names.
- If you got a character up to level 10 as a subscribed (paying) customer and then had to take a break from the game (tour of duty in Iraq, e.g.), when you came back, wouldn't it be nice to know that name of the the level 10 character is safe? All your level 6+ characters are safe. But if you made a bunch of level 1-5 characters and lost interest in them (or were name-squatting <raised eyebrow>, then those names are being freed up (if and only if you've been unsubscribed for 90 days and if and only if someone choses one of those names while you're unsubscribed).
- How many names will this free up? Well, we're down over 50K subscribers from the peak. Add into that those who've unsubscribed over time and were replaced by new members. I'm guessing they're looking at one hundred thousand accounts that fall into the 90-day inactive status. Even if those accounts have plenty of characters that are level 6+ waiting for them when they return, they probably contain on average 1-3 characters that never made it to level 6. So, we're probably looking at at least 200k names being freed from inactive counts. Maybe another 100k from trial accounts.
- If you were a trial account that never subscribed into becoming a paying account, the announced policy doesn't apply to you. NCSoft can free up unsubscribed names at will, and will probably do so. Even if a trial account managed to get 5 characters up to level 20, if they never subscribed, they are looking at losing those names.
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Dang, this means I have to activate my 3 other accounts that I am saving names on, just to make sure they arent free'd up for someone else to use?
3 active accts x $15.00 = $45.00
3 inactive name saving accts x $15.00 = $45.00
$45.00 + $45.00 = $90.00 for month of August!!!
Dang, Dev's making me go broke!!!
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So, you think you should be able to reserve 36 names per server for free indefinitely keeping others from using them?
And if you ever wanted to use one of the reserved names, wouldn't you have to pay $15 for that privilege since you have to activate a holding account, delete that character, and then create it on one of your live accounts?
Sorry to say, but it seems both selfish and not that clever at the same time. -
Nitpick time:
You have four riders called: Death, Famine, Pestilance, and War. And that isn't "blatant"?
Sorry to disagree, but that *is* blatant. Not being blatant would have them named: Destruction, Hunger, Disease, and Battle.
Anyway, this just proves what I've always said: Positron is St. John the Divine and Lady Grey is Jesus.
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When using "Suppress FX When Close" does this eliminate the need to see your own toggle powers on your character?
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The need to see? Not sure what you're asking. Toggle GFX are suppressed.
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What about the inspiration floating around your character?
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Including inspiration GFX.
The only GFX that wasn't suppressed was going transparent from a stealth power. -
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Ok, I get the jist of how this works on my powers. (thanks for posting this btw ) now is there a way to use this or something else to suppress the fx on other players?
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Sorry, but no. -
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In general, helper pets can't be TP'd but they can be Team TP'd and Group Flown.
I guess they have their TP permission box set to ask first, and they never say yes. Good thing Team TP is unresistable.
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Doesn't Recall Friend have a response timeout, or am I thinking of another power?
In any case, has anyone tried to Team TP the schmuck?
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That's exactly what I'm saying, they *can* be Team TPd. I've used it *a lot* on them (Gen. Aarons, Faulty, Fusionette, Lk'Onik, Psi Scout, Capt. Dietrich, Lt. Tendaji, Nemmie defector, etc...) -
I only recently discovered this by idly looking through the list of slash commands and then I saw suppressCloseFxDist and thought, "What does *that* do?"
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This is the greatest and best thing ever posted on these boards.
You sir are a gentleman and a scholar. Many thanks.
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Curious. I assume there is some GFX you're now happy to suppress... what, pray tell, is it?
Edit: Duhhhh, nevermind. Just read your sig. -
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Something a little trivial, but not so much after many switching. When you're in a tramway station, clicking on it will open you the list of all available destination. The other instances of the zone you're currently in are included. So if you want to switch from atlas 1 to atlas 2, just go to the tramway and select atlas 2 in the list
This behavior is not available in the vanguard base in RWZ. If you go to the paragon city or rogue isles beacon, you'll have the usual destination list, but you won't have the other instances of the RWZ. If you want to join some friend on an outdoor hunt, you'll have to zone a first time to a random destination, and zone back to the right RWZ instance.
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And if you're on a mixed hero/villain team, zoning out to change instance will get you kicked.
But there is a workaround. Go into a mission you have in the RWZ (even if it's one of Borea's) and then immediately exit it... that will give you a list of RWZ instances without forcing you to leave the co-op zone. -
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As a warshade, I can not click on any bodies of rikti lts. Chief Mentalists, Chief Soldiers, etc. They are unclickable as soon as they drop. This is terribly frustrating as stygian circle and extracted essence won't fire.
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That's a Known Issue that pops up in the Global Message of the Day when you enter the game. Type /gmotd to see it again. -
Some of the ones in my gallery are full sized if you're looking for wallpaper. Click here.
Imageshack hosts up to 1 MB sized pics. -
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Servers are spinning up now, please enjoy your invasion experience.
Also please note it may take some time before the invasion kicks in again on your server please see the forums for more details on how the invasion works.
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IOW, in one to three hours it will kick in again. -
In general, helper pets can't be TP'd but they can be Team TP'd and Group Flown.
I guess they have their TP permission box set to ask first, and they never say yes. Good thing Team TP is unresistable. -
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But that's for city spawns, not missions, Zombie. This may be a side effect of that code and probvably not a bug a really, but it doesn't seem right....
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Oops, I missed that part.
Heh, cool.
Obviously a bug, but the devs are having a headache with agro.
Sometimes Rikti ambushes in missions fight other Rikti.
As far as I know, Rikti city-spawns still fight invading Rikti.
So... here's to hoping that in the next void v. rikti fight, the rikti win! -
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That being said - who in their right mind is going to pay for a product or service and let the one being paid (the provider) dictate what they will let them do with it? The way this works is: My dime - your time - I pay to play - you should pave the way.
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If you complained about this in Test, you already know the answer: Not enough time or in-game resources to make it happen in a timely manner.
This is how all commerce works. "Here's what I can or am willing to do for what you are paying me. If you don't like it, you'll have to pay me a lot more or just go away and find someone who will do what you want for the amount you're willing to pay."
Your monthly subscription doesn't make you CEO. You're just a customer. If you don't like the service, go elsewhere. So, no. It *doesn't* work the way you think it should work.
Try pulling that line with your plumber: "I'm paying you $40 an hour so you should have all the piping in my house replaced in one day." And he'll inform you how it works in real life, and not the fantasy world you're living in. -
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Has anyone else played their kheldian out there? Apparently the Vanguard's "don't ask, don't tell" policy applies to ALL villains including VOID HUNTERS!
There I was, helping out the vanguard during the Faultline/Fusionette mission, attacking some Rikti when I see the all too familiar profile of a Void. I wait, thinking surely the Vanguard will attack this interloper as well. Instead the VOID attacks the Rikti too?!
Now, I can see this being an actual story thing, Voids are here to kill aliens, what do they care whether that's Kheld or Rikti? So, I just wonder is this a bug, or plot?
Just to test I targeted him, wondering if he was like the Vanguard. Nope, he saw me and almost one-shot me, he was definitely hostile.
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All city spawns are anti-Rikti invaders. And since the Giant Monster code applies to them, too, they'll all help you fight the Rikti, from level 1 Hellions to Level 50 CoT Scientists.
See guide in sig. -
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In the final mission of the second contact in the RWZ (Serpent Drummer) you have to rescue Faultline and Fusionette and take out the invasion leader.
Faultline (who's powers totally confuse me.. is he a tanktroller?) jumped off the walkway to help me fight something and he put on his stone armor. We finished the fight and I left the room. He never followed because he can't jump or fly with the stone armor on.. and he never dropped that power.
Also, in the mission where the Rikti are attacking portal corp and you have to destroy 12 portals: One of the rescued helpers disappeared after we got outside. It turns out that she spend the rest of the mission attacking "fire". Thus, she was useless.
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Actually, Faulty in rock form *can* jump. It's just rare. If you stayed close enough that he would try to get to you, he'd eventually jump or switch forms. However, if you go too far, he just stops trying.
And WRT Vanguard and fire: Yeah, dumb. However the Vanguard pets *do* have a cold attack and will eventually 'kill' the fire and then follow and help you. You just have to stay near enough that they'll be 'active' and fight the fire. If you go too far, they just become inactive. (One of my temp powers was a cold attack and I helped kill the fire ) -
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I did not see a thread title about this so I'll add it here. If you, the team leader, are in the TWZ and try to invite someone to your team who is not in the RWZ, you will get a "<Name> has quit the team" message when they try to join. You are able to invite them once they are in the zone.
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Does that happen with an all-hero or all-villain team or only on a mixed team?
We had some issues inviting others to our team last night, but I assumed it was just because we picked up a stalker as one of our starting trio.
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This also occurs if they are in a different instance of the RWZ than you.
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Actually, that is *not* my experience. I added someone to a mixed team when they were in a different RWZ instance. I then told them they'll be kicked trying to get to our instance because they'd have to leave the zone in order to re-enter the RWZ in the right instance, and that would get them auto-kicked. However, he showed me a trick: He entered a mission he had in the RWZ and then turned around and exited the mission by the mission door and was able to select our RWZ instance.
In general:
You can only invite an opposing faction player if you all are in the RWZ or Pocket D.
Leaving either of those zones will kick you from the team if you are on a cross-faction team.
If you are on a single faction team scattered through several zones, you can't invite a cross-faction player until you are all in a co-op zone.
This is why it's very important to remember not to rez to *base* when you are on the LGTF with cross-faction teammate(s). Bases are not co-op, thus you'll be kicked from the Strask Force and unable to be invited back in. -
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Got my own bug to report. Rikti Conscripts are apparently not giving XP in RWZ missions. Did several missions with some friends last night, mixed team(1 tanker, 1 brute, 1 corr), and every Conscript beaten wasn't giving a reward. Just a "You have defeated Conscript" in the log. No XP, and no Influence/Infamy or Prestige. Absolutely nothing. I assume this is a bug, because I see no reason why a particular type of Rikti would give no rewards.
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Conscripts stop giving xp a long time ago... several issues back to stop the farming of them. That's why portals give a much higher xp bonus than would be expected.
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I have documented (screencapped) the Dropships in Sharkhead forming the Caterpillar of Death/Doomtrain loop behind the hospital during invasion events. I counted about ten ships in the chain. There also seemed to be some rubberbanding and collision/clipping with local geometry going on.
Castle/Lighthouse/anonymous redname, would it be possible to tweak the dropship code to despawn/die if they clip each other or the buildings? Because that would A: be much more realistic than Giant Caterpillar of Doom! and B: Look pretty impressive graphically. Flying objects that crash into buildings or other objects should not survive to loop and do it again. And again. And shoot you while they're doing it.
/bugged it, and thought I'd mention it here. Fortunately, the Doomtrain loop does NOT extend over the hospital itself, so you won't get one-shotted coming out the door after just getting back off your face.
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That's been bugged from the start of closed beta. Originally, it caused Sharkhead to have a perma-invasion. Now, when time is up, any drop ships on the field self-destruct.
So, if you want to see the prettiest explosion in the game next to a Hami-death, go to Sharks and watch the drop ship train explode at the end of an invasion. -
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Riot, I and many others have encoutered this during invasions. I think it's a similar thing to when you've destroyed a DE Boulder and it spawns the little rock pets, or if you defeat a Clockwork boss and it spawns gears.
For a few seconds you can target them but you can't hit them (notably if you have pets like PA or Phantasm they seem to have no problem attacking right away). I think the massive lag during the invasion is magnifying this effect, leading to long delays while Rikti teleport in.
They just can't be attacked while they are spawning, and the spawn time is getting stretched. You'll notice that if you look where you've targeted you often can't see anything for a bit, and then the target will suddenly pop visible. Just guessing here, but it seems consistent.
And heh, Zombie...new bug same as the old bug. Ah well. That lvl 35 Freak is still there, just never saw him before.
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Well, there's a mission door near him, so *he* found *me.*
As to targeting invading Rikti:
1. Rikti spawn next to you. The are invisible, and they do not agro onto anyone... yet. At this time they can be found by Alt-Tabbing or by pets or by NPCs and then attacked.
2. Rikti go through teleport animation so that they appear. Taa-DAAH! They still haven't agro'd onto anyone yet. They are now visible, targetable, and killable.
3. Rikti finish teleport animation and then they start looking for someone to kill... if they've lived this long.
Needless to say, those with attack pets do very well during an invasion. -
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Here is a few I found just from running Levantera Missions:
1. In mish to Defend Vanguard base, the base is accessible and I don't recall being able to enter buildings in other instanced mish
2. Lady Grey was a Mek Man when I entered the base in the instanced mish
3. Rikti that spawned after freeing Fusionette from the same mish attack other Rikti
4. Not sure if this is a bug or not, but after completeing the arc from Leventara, I received the reward, but her story arc book was still red. Should it have been?
I /bugged these all in game.
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1. Feature. You rez in the base in the mission when you 'go to hospital.' Look for a Private Doherty inside (it's Sexy Jay!).
2. In Test, it was the other way around. The out-of-mission model was Mek. Guess they swapped models.
3. Same here. Bugged it.
4. Levantera, unlike the other RWZ contacts has two arcs. You're looking at the icon for the next arc. -
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Neat. Thanks a ton, this will help out a lot with some character who have that GFX trail effect (such as Glacial Armor, or the dust from Pistom Boots) and Super Jump. Way too annoying to have that dust fly right into my screen every time I jump.
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Have you ever tried to see past the inky black contrails of Shadowfall? -
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Thanks for this, something interesting to play around with later.
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/suppressCloseFxDist <#feet>
/suppressCloseFxDist <int>
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Typo on the latter command?
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Yep, good catch. It should be...
/suppressCloseFxDist <#feet>
/suppressCloseFx <int>
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A new bug... just last night saw a pair of Freaks breaking
into a building in south Faultline. One was a level 20 lieut. The other was a LVL 35! His name, curiously, was "Rikti Freak Gunner".
Bugged in game. Reminds me of the lvl 35 warwolf bug from the last update.
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I bugged that when the new Faultline was in Test!