Aneko

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  1. My first will be an Ice/Time Controller, because sometimes I just want to take it easy.
  2. Quote:
    Originally Posted by Microcosm View Post
    Just checked, the best I could do (gimping a build) was 45.3 s/l, 38.4 e/n, 35.6 f/c, 18.4 psi. So definitely not possible.
    Never give up. Just to be different, one of mine is softcapped to Ranged and Melee. It works out pretty well for me.
  3. Quote:
    Originally Posted by Nericus View Post
    The builds I've worked out still retain squid/dwarf. Both are mules for IO sets, but both could still be used. These builds are to have permalight form and good defense in human form but still retain the forms for those that like to transform so one could transform to dwarf mode if the mezzing gets too severe. Yes they will need to reactivate certain defense powers after reverting to human but they should hopefully be in a safe spot to do so.
    The new Light Form will carry over into Nova and Dwarf, won't it? I don't use them, but I read something about that. If so, would you have to revert to Human to reactivate it?

    Quote:
    Originally Posted by Nericus View Post
    Also I have worked out the second build where one can be perma lightform without hasten. S/F defense drops to 44% and Melee defense to 37%, other defenses will be lower then those of course. Also those defense numbers are WITHOUT the Gladiator armor 3% def proc installed, so if one can afford that they can boost their defense a bit.
    My perma-Light during Beta was also without Hasten (or purple IO sets). It's definitely doable.
  4. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Clarion will still be a help against mez heavy enemies... LF doesn't grant complete status protection. Barrier would probably be the one you'd get the most mileage out of, though. Defense tends to be more helpful than regen to a resist-heavy set.
    Of course Clarion would help, but Light Form covers the same mez types as Unyielding, Integration and Practiced Brawler, just at lower magnitude. The Defense of Barrier isn't that useful after for the first 30 seconds.
  5. Quote:
    Originally Posted by TwoHeadedBoy View Post
    If you have enough recharge for Perma Light Form, Reform Essence/Essence Boost should be up more often than you need them anyways... That's not even taking the Dwarf heal into account if you have forms. Seems like an awful waste to use Rebirth as your primary destiny power. Barrier and Clarion are far more useful.
    Hardly a waste. The permanent form of Rebirth with +Regen would complement a Resistance-based Peacebringer and benefit a team, which is not an unusual idea considering they can take Glowing Touch already. Technically, a perma-Light PB doesn't need any of those Destinies much, so you can choose by concept or personal preference.
  6. Quote:
    Originally Posted by Socorro View Post
    I prefer Rebirth, esp. since the New Light Form will be eating half my health every 90 seconds, a Third Click Heal (that also helps the team) is quite welcome. Like I said, Breakfrees have worked for me for years.
    I agree with Rebirth if you're going perma-Light. Clarion is a good option otherwise.
  7. Quote:
    Originally Posted by Socorro View Post
    As for the lower status protection; well, since the Devs seem to think that's a splendid built-in weakness for Khelds, I guess having a power that's now permable would allow permanent status protection and we can't have that, now can we *sarcasm*.
    Not until third or fourth tier Clarion. <.<
  8. Preferring pie does not imply that something is wrong with cake. I don't see your point.
  9. Quote:
    Originally Posted by Stone Daemon View Post
    It doesn't take a genius to read between the lines, or notice when someone is avoiding a question. So, I suppose in a way, you've answered my question. Disappointing.
    What does it take to read things that aren't there? If your question is "what do you dislike about the changes", then my answer is "nothing". Is that clear enough for you?
  10. Quote:
    Originally Posted by Stone Daemon View Post
    You seem to have very strong feelings regarding the subject, but are apparently unwilling to elaborate on the particulars of why you do not like the changes. If I may be so bold, may I suggest now is the time to try?

    I can certainly understand that some playstyles are not for others, but I don't see the reason for the hostility you're showing on this thread towards those that look forward to doing what warshades have been able to do for a long time. Please don't tell me you're just one of those, "I liked it before it got better" types? That would be disappointing.
    Nothing that you quoted says that I don't like the changes, and I certainly don't see any hostility.
  11. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Your concern is that everyone will build their character for optimal performance?
    That's one way to end a conversation: say something ludicrous.
  12. Quote:
    Originally Posted by Rodion View Post
    Cats kill 500 million birds a year.
    It's the Circle of Life.
  13. Quote:
    Originally Posted by TwoHeadedBoy View Post
    You're making these broad statements that are in no way relevant to the mechanical changes made for Peacebringers. Please specifically address your concerns.
    Please read the words that I use. I have no concerns other than everyone doing the same thing.
  14. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Uhh, I never said it was the only way, I'm just saying that the new way is far superior and there are no negative attributes or drawbacks whatsoever.
    And I disagree. I'll say it one more time to be sure: I have no problem with it. Nevertheless, it may not be for everyone, and I would hate to see a lot of cookie-cutter Peacebringers.
  15. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Because there is no way that the recent changes could in any way alter the performance of your Peacebringer in a negative way. The only issue could be your build.
    You seem to be the type of person that prompted me to post in this thread. I'm sorry if you were unable to build a viable Peacebringer without perma-Light, but it's really not the only way.
  16. Quote:
    Originally Posted by TwoHeadedBoy View Post
    If your playstyle is contingent upon having rare survivability (and a crash to boot,) and insubstantial damage output I could see the changes interfering. Otherwise, I am stumped. If you could post up the build you were using, I'm really sure that the problems could be identified. Changes happen, and in this case they're certainly needed. You'll find that modifying your approach will ultimately do nothing but better your character's performance.
    Why do you insist that there's a problem? I like what I'm currently doing better. My survivability is fine, thank you.
  17. Quote:
    Originally Posted by TwoHeadedBoy View Post
    Maybe the issues are more with your build than the changes made. There is literally no negative impact that the last changes could have on player performance aside from not being able to move for a couple of seconds.
    Like I said, I have nothing against perma-Light, and didn't say anything about its performance. It just didn't suit my playstyle, and it might be a mistake for everyone to think it will be the only way to go. Judging by early conversations during Beta, though, I seem to be in the minority who's been enjoying my Peacebringers for years.

    Also, I'm sure it makes a much bigger difference to people who use Nova. <.<
  18. The second question should be: is it worth it? People seem to think so, but after playing a perma-Light, I found that I preferred my current build on Live. I'm not saying anything against it, just that sometimes it might look better on paper.
  19. Quote:
    Originally Posted by Silas View Post
    Aneko, Cool builds. Very interesting indeed, pretty neat to see a build softcapped to s/l and ranged. I would do a couple things differently, but its a very interesting proof of concept build.

    The second one I like a lot more, mainly because you've taken Hasten, have Fortitude slotted for defense and a decent chunk more recharge without the build becoming way more expensive. Very solid build.
    Quote:
    Originally Posted by Stray Kitten View Post
    This build has merit, but the recharge makes me die a little inside. That said, softcapped S/L/E and ranged is impressive in and of it's own right. Nice job.
    Quote:
    Originally Posted by Stray Kitten View Post
    Still some oddities that I wouldn't have done, but stat-wise it's much more in line with something I would personally play.
    Thank you both for the positive feedback. I very rarely show my work. My math teachers hated that.
  20. Aneko

    The Done Club

    Quote:
    Originally Posted by Spatch View Post
    Yes, Amygdala ran some MoKeyes in late August, after I'd posted my original message. Unfortunately, I hadn't been monitoring the Champion server forum, so missed out.
    She has a thread about it. Maybe post there and see if she's planning more?
  21. My only concern, like someone else already mentioned, is more people loitering around trainers. We'll see how it goes.
  22. Quote:
    Originally Posted by Stray Kitten View Post
    I would probably go with the Membranes and see about increasing overall global recharge. That's just me though.
    Since I know some people think S/L + Ranged is overkill, try this:

    http://www.cohplanner.com/mids/downl...6AFC0F105DE545
  23. Quote:
    Originally Posted by Stray Kitten View Post
    This provides me with a segue into another point of conversation. If you find a build that you like, but can't afford, there are substitutes for purples and PVPIOs that work for most builds with a little finagling.
    I've only ever slotted one PvP IO (and no purples), and that one was given to me. I think I do well enough without them.
  24. Quote:
    Originally Posted by Stray Kitten View Post
    If you continue to play around with it, might see if it's possible to slot fortitude for defense a little. As I said, the build has it's own merit, these are just the things I would personally shoot for if I were given this build and told to change as little as possible but make it "better".
    Replacing the Recharges in Fortitude with Membranes would give 6% more Defense at a cost of two seconds of recharge.
  25. Aneko

    New EULA?

    Quote:
    Originally Posted by MAD UMLAUTS View Post
    Im considering unsubbing.
    You beat Westley by two minutes, but he was more certain.

    I'm used to such things, though, and will take my chances.