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Posts
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Joined
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Another concept for helping buff Force Bubble would be to allow it to accept KB IOs like Repulsion Field can.
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Two things: Mission Architect and just the overall design of the game and powers. I was drawn in by the MA and enjoy its use despite the flaws. Even used it for a class final.
While things could stand tweaking, I enjoy the game overall. I think a superhero setting allows vastly more creative freedoms than the typical Arthurian swords and sorcery fantasy. Despite missing pieces here and there, the character editor allows a large number of options. -
I think adding a slow to Force Bubble is genius. It helps it maintain it's goal without changing the power's design.
I think Detention Field is a bit more victim to the game not having enough defense based missions. -
Whenever it was, it had to have been before I14 since that's when I joined the game and it wasn't on Fly then. I really hope Group Fly gets a buff at some point. The end cost is soul crushing enough as it is and it's a little messed up that the strongest non resistable accuracy debuffs affects your own team.
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And just a friendly reminder that I'm not sane enough to be concerned with xp loss and am more than willing to help with your arc.
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Canceled. Will be rescheduled for a future date.
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I have a grav/psi. It can be potent if you focus on ST for most of your leveling but you have to watch your aggro. The biggest issue is that grav makes it hard to leverage Drain Psyche on a group and DP is something you want to use often. Wormhole can help with this but enemy placement is erratic. I slightly disagree with Singularity's repel being bad for blapping. The problem comes from fighting a group due to pulling other spawns. Fighting something 1 on 1 it gives decent protection/mitigation and draws some aggro away from the player.
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Alright, there's Statesman and Sister Psyche. I think the guy in the back is an older look for the Back Alley Brawler and I think the guy on the right is an older version of Synapse. That said, who are all these other people? Are they other in-game characters that I'm not recognizing or are they generic heroes for the heck of it?
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Pretty sure Back Alley Brawler is an analogue for Luke Cage.
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Concerning Lord Recluse, I think he's a cool design for a villain who winds up being poorly written. While I've only been playing for a year, he was a very distinctive and memorable image back when game magazine articles were going over CoV. I'd argue that a few text tweaks could help his portrayal towards newer players (pretty sure vets are past the point of new return for improving that). -
I hoping I'm not past the necro timer...
I'm curious, how many Barracuda teams have successfully beaten Reichsman without a MM or a Stalker? I have a feeling that people are letting themselves get blindsided by the temps but I'm trying to confirm my suspicions. -
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Funny thing is that I've only run it with my Stalker and I think that's the least useful of the temps. The Dominator + Corruptor combo is better but actually requires coordination.
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Date: Sunday, June 6
Time: 4PM EST
Location: Pocket D Arena
Host: @Zamuel
Format: 1v1
Weight: SHW (47-50)
Match Duration: 10 Minutes
Match Options: Travel Suppression Off, Heal Decay Off, Diminishing Returns On.
Maps: Random. All maps will be in play.
Additional: Tier 1 Inspirations and Arena temps are permitted. One reset is permitted within the first 60 seconds of the match if a player disconnects. Sudden Death Mode does not count.
- This event will be a double elimination bracketed tournament.
- Brackets will be random draw with the losers and winners being separated into winner/loser brackets.
- In the event of a tie, players will rematch with Heal Decay. If another draw occurs, players will rematch at Cruiserweight level with Heal Decay On. Further ties-breakers will be at the hostÂ’s discretion.
- Winners of the winner and loser brackets will move on to the Final Round.
- In the event of odd numbers, one player will have a bye round. No player may have more than one bye round.
- The winner of each individual server will compete on the test server (when available) for the title of All-Server Champion.
- Test Server final round will be in best 2 out of 3 format.
- The Final Tournament will be held on Sunday, June 27th at 6PM PST.
- A player may not represent more than one server in the finals. Players may only compete in more than one live server tournament if they have lost in their previous attempts.
- Individual server winners will receive a costume code (which one TBD by NCsoft), 100 Million Influence or Infamy and a custom signature banner detailing the event that was won!
- Test Server winner will receive one of each of the following: Gladiator's Javelin: Chance for Toxic Damage, Gladiator's Strike: Chance for Smashing Damage and Panacea: Chance for +Hit Points/Endurance. Prizes available on both Villain and Hero sides. This is in addition to the individual server prizes.
- All participants will also be entered into a game-wide raffle with a 1 Billion Influence or Infamy prize! Everyone has a chance to win!
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Quote:Thanks. The Facebook version has an obnoxious amount of lag.
edit: YouTube version is up -
Mission Architect
Beautiful dream or nightmare?
Hoping for the best
@Zamuel -
I still have to run Khan but I have formed opinions on the redside version with Barracuda. That final mission is one of the most intense missions in the game...until the ambushes run out. The encounter falls apart with Reichsman himself because he isn't that interesting to fight on his own due to the exceedingly high HP. You could cut the HP in half and it would probably be less tedious yet still get the point across. I've got theories on how the blueside version could be improved but I want to run it first to make sure.
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Rider's Ribs Restaurant Rescue has recently received revisions.
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I'd say the main thing would be simply to match as many functions as the current creator as possible and make sure the export functions create a valid file for MA use.