stalker armor/crittical hits


blackmelee

 

Posted

ok going to try and get into stalkers, i have one i worked to 50, a ninja , trying to get away from full defense sets. what is the most survivable stalker armor. and can someone tell me how stalker crittical hits work. seems they come not at all or 3 or 4 in a row.


The Man
The Myth
The Legend

 

Posted

1. Which secondary is best depends on what you're looking to do. Ninjitsu isn't really a "full defense set" like SR because it has some tricks (a self-heal, a PBAoE placate, Caltrops), whereas SR relies entirely on its defense for mitigation. Regeneration is a good secondary, as is Willpower. I'd steer away from Dark Armor and Elec Armor.

2. Criticals - if you're hidden you're guaranteed to crit with single-target attacks, and have a 50% chance to crit with AoE attacks. If you're out of hide, you have a 10% chance to crit with any attack. That 10% increases by 3 points for each teammate within a 300 foot (?) range, up to a maximum of 21 points (3x7 = 21) so on a full team you'd be looking at almost a 1/3 crit rate when out of hide. Additionally, you have a chance to do critical damage when out of hide to any target that is held or slept. Very rarely, when parts of more than one of these conditions is met, an attack can crit more than once (unless they fixed that).


@macskull, @Not Mac | XBL: macskull | Steam: macskull | Skype: macskull
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Posted

Quote:
Originally Posted by macskull View Post
300 foot (?) range
30 feet. 300 would be awesome if that happened. As far as Dark Armor, it has unique tricks but for most people I'd say go along with macskull's advice and avoid it.


 

Posted

Quote:
Originally Posted by macskull View Post
2. Criticals - if you're hidden you're guaranteed to crit with single-target attacks, and have a 50% chance to crit with AoE attacks. If you're out of hide, you have a 10% chance to crit with any attack. That 10% increases by 3 points for each teammate within a 300 foot (?) range, up to a maximum of 21 points (3x7 = 21) so on a full team you'd be looking at almost a 1/3 crit rate when out of hide. Additionally, you have a chance to do critical damage when out of hide to any target that is held or slept. Very rarely, when parts of more than one of these conditions is met, an attack can crit more than once (unless they fixed that).
In addition to the 30' range mentioned above (instead of 300'), the criticals on held or sleeping targets has a 20% chance to go off and only works in PvP currently. Given the duration of holds and sleeps in current PvP, I never even mention it as a possibility although it's still technically there. For PvE, it was replaced with the 10% + 3% scaling chance as part of the Stalker buff.

The double criticals can still happen, apparently when the random out-of-hidden critical percentage goes off after you Placated something for a guaranteed critical. It's really fun seeing Assassin's Strike pop up twice over something's head for the same attack.


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