Yogi_Bare

Caption Champ - 11/30/11
  • Posts

    1909
  • Joined

  1. kind of reminds me of those old 'build your own hovercraft out of vacuum cleaner parts' ads that used to show up in the back of magazines.
  2. One last thing... please, PLEASE code in cross-server play for at least the iTrials (and then other TFs/Raids).
  3. I like the new Lore Pets. Perhaps, in the near future, we'll be able to swap unequipped pet (or any Incarnate) powers account wide between qualifying characters (just like we can with unequipped Enhancements); via the voucher/certificate system?
  4. Keyes is a pain and it will remain a pain until people figure it out. Same as any other iTrial/TF content when it first comes out.

    My issue was that Defense and Resistance was pretty much moot. I had Anti-Matter 1-shotting me through both my Def and Res toggles + Demonic Aura. I even had Vickies making piecemeal of my toggles + Patron Darkest Night + Strength of Will (THAT bothered me).

    Whatever +Regen I had just couldn't keep up

    I already know that good workarounds involve bumping up my +Regen, keeping a pocketful of greenies, switching to my build that has a heal in it and/or teaming up with a few healers (maybe a teams worth (glad they buffed the Participation Metric a bit) ); maybe even getting a level shift for my SS/WP Brute.

    The actual Boss fight is fairly simple.


    My other BIG problem with the Keyes Trial is that its very unfriendly (reward-wise) to those who haven't unlocked all/any of their slots. iXP is being awarded (in a staggered fashion) for both sides of the fence... which means an absolute crawl for anyone looking to use Keyes as part of their efforts to spread out content vs. progression.
  5. So, Lightning Field wouldn't proc for the user because it doesn't affect the user's END.
  6. #1. Personally, my oversight on this was forgetting 'Vendor' purchasable Inspirations. As someone stated earlier, it would be too easy just to buy the cheapos and bump them up to T3s; thereby trivializing the drop system for them. Otherwise, not really a bad idea.


    As far as the second portion, low-level trivialization is a poor position to hold, IMO. Levels 1-10 pretty much cease to exist in solo play and can be totally eradicated by PUGs and better. Then there's Super SKing. Having a PBAoE T1 insp boost when leveling at this (or any other level range) really shouldn't be an issue. For me, it would be more of a game mechanic expression of RP morale. (like the effect on Greek troops when Achilles would hit the field and smackdown whoever the other morale-breaker was). Feeding off of that burst of 'positive energy'.

    And when is necessity, necessarily a req here?
  7. Apparently there's a bug that gives END back to a critter but does it work in giving END to the user?

    Wanting to throw it into Lightning Field on a non-sapper toon...
  8. Quote:
    Originally Posted by Forbin_Project View Post
    And that's exactly why it's a bad idea. Do you realize how many players rely on selling the two inspirations they get in the tutorial as start up cash?

    Not everyone (especially new players) has rich alts they can use to twink out new characters.
    Wait, on the one hand you're saying that its a bad idea because it'll put money into players pockets, then you say its a bad idea because it'll take money out?
  9. Quote:
    Originally Posted by Auroxis View Post
    What would stop people from buying small insps via vendors and using insp combining macros to get a full tray of large insps in seconds?
    I suppose this would be a valid concern.
  10. Quote:
    Originally Posted by Forbin_Project View Post
    Yeah this insp idea could be horribly abused and farmed for cash on the market.

    /unsigned
    Not really, the supply would overwhelm the demand and the ease of acquisition would actually undermine the market.
  11. At some point, can we get the ability to go 'multi-class'? (Either through Dual/Multi-Inherent Powers or opening up access to another ATs Primaries/Secondaries (at scaled down power; no additional power/enhancement slots) - (or other method)?
  12. Giant Lance.
    Massive Hammer.
    Tree.




    BP Totem head... on a stick (might make a good Shield design too)



    Oh, can we get Ginormous Firearms as well?


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  13. 1. Can we get the ability to combine 3 like inspirations into 1 insp of the same type but of the next higher tier added to the insp combo selection list? (for example: 3 Insights = 1 Keen Insight)


    2. When a player levels while in a team, 'morale gets boosted' for anyone near the player (or everyone on the team); allowing them all to get a T1 Inspiration boost to correspond with the leveling player's T3 boost?
  14. Quote:
    Originally Posted by Ironblade View Post
    I'd also like a mace made from a parking meter.
    That would be a pretty cool unlockable from destroying them in Mayhem missions. (eat that blue-side )


    So when do we get the weapon customization that allows us to swing around a humanoid body as a weapon?
  15. Just great! See what you did? You tralala your newbie mod behind all across my profile page, then everyone else has to swing their happy cans by too; knocking all the Modsmackers off of my page.

    Now I gotta start my collection all over again.
  16. I'll do my best to stay off your naughty list bud, welcome and good luck!
  17. You'll soon be joining Mods 5 and 13 on my profile page, won't you?
  18. Congrats; here's hoping everything goes perfectly.
  19. Quote:
    Originally Posted by Vanden View Post
    Something that really bugs me on my elec Dominator: when I use Jolting Chain, the chained lightning effects are obviously originating from the invisible pseudopets, not the enemies I target. Could the FX be changed to shoot out from the enemies themselves?

    Here's a screenshot. You can clearly see the first jump originated a good two to three feet below my primary target.
    Something similar is when enemy projectile attack FX comes from behind you when the enmy is actually in front of you.
  20. One thing I noticed is that I was wishing the Victoria Aura had a Victoria Pattern counterpart. Then it hit me that many of the packs are missing pack defining patterns (or patterns in general).

    Can you please retrofit all of the packs with a signature set of skin/clothing patterns?
  21. Quote:
    Originally Posted by Redlynne View Post
    You do know that trees in the Base Editor can be rotated ... right?
    What is this... Base?

    Anyhow, this is referencing tree movement on the world (and outdoor instanced) maps.
  22. You may have to get with the Art team on this for the whole enchilada.

    Introduce (actual) Cycloptic and Tri-Eye faces, with corresponding eye pieces and eye aura options. [or just the applicable auras; sans other eye parts]

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    Hair patterns/art (stripes, bolts, flames, spots, etc); with their own color palette and 'glow' options

    Allowing eye color changes

    Ethereal mini-pets (mini-pet color customization)

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    Addendum to moving trees request: currently, they move in sync with each other and the entire top half of the tree moves all at once... more subtle and individualized movements plz?

    Collision coding for moving cars

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    More cross-collab stuff here.

    Random occurrence/type of emoting for NPCs when chatted to or followed for extended periods of time (and more convo/convo trees). The chance of a non-combat/-contact NPC (pedestrian) to morph into a spawn (reverse Cure Wand type stuff) by interaction, proximity and/or Event.

    For such a secular/seedy place, the Rogue Isles at night is fairly dull and uninteresting. Where's the nightlife in this den of sin? Neon glows of nightclub/dive bar signage, a redlight district, or even more overhead patrols? (outside of Martial)
  23. The 80s weren't that bad:


    Prince, Michael Jackson, Janet Jackson, Madonna, LL Cool J, Run DMC, Beastie Boys, 2 Live Crew, the many incarnations of New Edition, (lol, Rappin' Reggie), the Fat Boys, Yo MTV Raps

    Schwarzenegger, Van Damme (No Retreat, No Surrender baby), Stallone, Eddie Murphy, Dan Akroyd, Chevy Chase, John Candy (SNL cast in movies in general), Mel Brooks, Tim Burton (and Danny Elfman), John Hughes

    The Simpsons, Magnum PI, Knight Rider, Airwolf, Fantasy Island, The Love Boat, Threes Company, Miami Vice, GI Joe, Transforms, GoBots, Thundercats, TMNT, HeMan/SheRa, Silver Hawks

    Magic Johnson, Larry Bird, McEnroe, Sugar Ray

    Coke vs. Pepsi, Max Headroom, Cable TV, Spuds McKenzie, Skinemax, VHS (BetaMax), Cassettes, Dungeons and Dragons, Atari (Sears Video Arcade), Commodore, Arcades, Professional Wrestling, STTNG and Trek movies, MTV

    Wolverine, Punisher, Psylocke, X-Calibur, Strikeforce: Morituri, MacFarlane, Legends of the Dark Knight, Who's Who

    More sex, more drugs, more rock and roll and All Hail Family Guy (and its many 80s references)

    If it were summed up in a dance emote: Poplocking, Robot or Moonwalk

    Costume Change: Something with a trenchcoat

    Costume pieces: Hair with the high front (perma bangs for the ladies), big shoulder jackets (w/rolled up sleeves), Thriller jacket, parachute pants, track pants, kangols, pumas, filas, jheri curls and the mullet