i have seen ones an video interview about dragonball online and the creator claimed that we can make our own blasts.
now since i've seen how it works first hand, this idea might not be such a bad idea.
first you choose what it is, defensive, offencive or extern effective(like a clay bomb, you don't have a timer but it explodes when someone comes at close range, good for killing patrols)
we take offensive for now.
now that is over with, you choose the funtion.
-explosive
-shoot range
-blast range
-melee
-weapon(with the choice of what weapon)
-control
for now, we take blast range.
now you get a circle, this circle works like enchantmend slots.
you find the parts you need(or buy them after a while) and put them together.
each part has a different goal, while one part has a blaster part yellow, the other has a rappit fire funtion.
the parts have it worth, and each attack has it's points of worth.
the stronger it gets, the more disadvantage you will have on it.
so lets say you want an AOE blast that shoots everyone in the blast radius and knocks everyone not selected down.
it is pretty strong, but if you put to much power in this attack, the disadvantage comes at front.
so let's say i want a starter power of 20 dmg, it remains normal, but if i put 80 dmg on it, you will get something like a longer recharge time and higher endurance drain.
range has a default downside of easily interrupted, while high dmg has as default a higher endurance drain.
the end story is, you can create your power the way you want it to be, but you need to fight for your powers and make sure it evens out.