Techbot Alpha

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  1. Quote:
    Originally Posted by CaffeineAddict View Post
    Ruh roh.

    I was just on youtube looking for player made CoH fan videos.
    Someone has uploaded something that *looks* like it came from a super secret family-and-friends closed beta...

    http://www.youtube.com/watch?v=3KANI2dpXLw

    Speaking of which, let the speculation over when the general closed beta will commence, commence!
    I knew it....and I still clicked it!
    You, sir, are a cad
  2. Quote:
    Originally Posted by Eisenzahn View Post
    It's always seemed to me that a compromise is what's necessary here. Redside needs more options, but Blueside needs better options. Given that Blueside is now and will probably always be more popular than Redside, even when you can hit up either on the same character, I really doubt we'll ever see a regular issue that's more focused on Redside content than Blueside. So I'd suggest the following: For every item of New Content contributed Redside, Blueside gets two or three comparable units of existing content revamped.

    Redside finally gets Strike Forces to cover all level ranges? Blueside gets the Freedom Phalanx 6 updated to not suck. Redside finally gets some Trials (other than Respecs)? Blueside gets the Abandoned Sewers and Cavern of Transcendence fixed up so that people actually want to play them (Eden is popular enough on its own right now, although that may still be the relatively easy merit reward... it's been several years since I went on one, so I can't recall). Redside gets a second starting zone (possibly with content covering a level range comparable to Mercy Island and Port Oakes combined)? Blueside gets revamps of Boomtown and Dark Astoria. And of course, the ever popular Redesign the Shadow Shard as a Coop/Competative region satisfies both conditions.
    Now that I like
  3. Quote:
    Originally Posted by Smash_Zone View Post
    My version of blueside...

    "Hey, hero. Go hunt some hellions will ya? Oh and after that, go run to the hollows to hunt some outcasts. And when you're done, go hunt some lost too. Oh, have you met the Field analyst? Yeah, go do that. Oh, and go introduce yourself to the PvP informant. Now, go and deliver this thing to mr so-and-so, then he'll send you to hunt some vahzilok in Perez Park solo. Hey, you writing this down?"

    For me, redside is much more straight forward. Sure, there are less contacts, but at least they don't send you to run a billion errands before giving you actual missions. I'm a super-hero, not your messenger boy for crying out loud! Send me to kick super-evil-dudes butt instead of making me deliver this stupid package!

    Oh, and getting their cell number is a lot easier than blueside.
    ^ This. The old Dev team had learned the lesson by that point; Hunts and Fedex are NOT fun.
  4. Quote:
    Originally Posted by EU_Damz View Post
    Wasnt able to join in unfortunately since i can only play 1 - 2 hours per day atm before work.

    However if there was at least 24 hours notice, then i more than likely could have logged on to join in with the fun. Just something along the lines of "rikti message intercepted, invasion coming, ETA 19:00 hours". Something simple like that

    Though from players responses to those who did join in, it did sound like it was a blast and full of carnage [which is what i love ]
    ^ This. I missed the Union one, due to not getting any heads up.
  5. Quote:
    Originally Posted by ShoeTattoo View Post
    You're conflating "balance" and "predictability."

    Check out Diablo 2 random boss spawns in hell difficulty, hardcore. Sometimes you faced extra strong, fanaticism, cursed physical immune Blood Lords, conviction, fire enchanted, cold enchanted Burning Souls, or fire enchanted, cursed, extra fast Dolls. Sometimes you would even have overlapping spawns with the might aura in one and the fanaticism aura on another, mixed in with a ranged boss spawn that had the cursed mod. At other times you faced boss spawns consisting of Playful Kittens Lightly Batting Balls of Twine with Extreme Poofiness. Most of the time you faced something in between.

    The randomness of boss spawns in Diablo 2 gave the game far, far more replay value than it would otherwise have had. And, when playing hardcore those random boss spawn mods mattered, as your character could end up wearing grey robes in a heartbeat if you weren't careful.

    Contrast that with COX. There's very little risk in any encounter and almost no random elements in spawns; everything about mobs you face is predictable, especially after you've gotten to know mob characteristics and have run the arcs a couple of times.

    COX needs more random elements in missions to increase its replay value, not less.
    I'm not disagreeing with that. My point is that this particular random spawn is 1) Bending RvR and 2) Capable of not being fun and a challenge and more of a 'Oh for pete sake' moment.

    By all means, have more random encounters. I personally like the Dwarf/Nova Nictus that pop up. Quantums are a bit meh, given how quickly they can faceplant a Kheldian (Which they still can do, despite the 'nerf'). Cysts are just capable of lolraping a team, which some people see as a challenge and others see as not fun. Especially when we can now control the difficulty levels to suit us, changing that difficulty when its not asked for is not everyones idea of fun.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    Redside:
    "Oh, yay, kalinda/burke, mongoose/creed, radio, heck, bocor, vendetti, radio, again... zzzzz..." *shelve character*

    Blueside I can take multiple different paths. Atlas - Hollows - Faultline - Striga - Croatoa - Bricks/RWZ/PI/Cim. Next, Galaxy - Kings - Skyway - IP - Founders, next Galaxy - Hollows - Steel - Talos (etc.) and have a very hard time repeating content. There are contacts I've flat out forgotten about from having so much other stuff to do. I can't say that redside. (And don't get me started on the VEAT "arcs" of 1-2 missions.) i'd hoped unlockables would have helped that, but ... nope.
    *shrug* We have different opinons. I find the spread-out-ness of Blueside irritating (that and the old, old, shoddily built content). If we could get the ammount of blueside stuff with a more strightforward way to accessing it, coupled with the quality of Redside arcs, yes, that would be doubly win.
    Will it happen? We can but hope.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    Then approach them differently and you won't *have* a "30+ strong cloud" to deal with. Yes, even on a full team. You only get that if everybody rushes in like it's a group of Skulls. And they aren't particularly "rapid fire," either.
    30+ shots at once pretty much equates to rapid fire. Stacked with slow effects, even more so.
    There is just no way, in a RvR case, that this can be balanced. Either the Nictus themselves should grant exp, therefore the reward being however much risk you end up facing, or the cyst should give a considerable ammount of exp. Option three being that they have a set number spawning, rather than 'random number based on luck and team mates.'
  8. Quote:
    Originally Posted by Memphis_Bill View Post
    Fix't.
    Meh. I still run into contacts I've never played through, see parts of the zones I've never seen, and can still find stuff that makes me think 'Oh, cool.'
    Blueside? 'Oh god, who the hell have I got to see now? Oh, yay...Hunts! Fedex! *sigh*'

    YMMV
  9. Quote:
    Originally Posted by Memphis_Bill View Post
    Excuse me? Perhaps you've only seen them played by a PL'd 10 year old with ADD. Because, Sam, to be exceptionally blunt, this (and pretty much everything I snipped after) is a load of BS.

    Khelds are NOT team-dependent, and only the absolutely incompetent or cowardly have to be "babied" or "run yelling Eeek! Voids!" ESPECIALLY after the heavy nerfing the voids unfortunately received.

    Oh, no, there's something in the game (cysts) that a team can't just run blindly up to, screaming and drooling, to beat on like almost every other mob in the game. Something that requires a modicum of thought or planning. Obviously it needs to be ripped from the game. We should heavily nerf Ghost Widow and Nosferatu, too, so all they do is fire spitballs and yell "Not the face!"

    Christ.

    Any of the people insisting these are such horrid, insta-team-wipe, awful unfair challenges bother running a "Master of..." task or strike force? I don't mean with (or without) a Kheld, I mean at all. Or do you avoid them like the plague? How about setting up the challenge settings in Ouro? No? Do you just drop the heroside "Stop 30 fir Bolg from escaping?" Do you not bother with the Efficiency Expert because all the timed missions are "unfair" or "too hard?"

    If you avoid any or all the above, then yes, avoid ever having anything to do with a Kheld and go roll another scrapper. Leave my Cysts (see also "Eclipse-and-Mire-bait") alone.
    Not everyone wants the game to be equivelant of a MasterOf run. Thats why the Masterof run and the LRSF and STF are Optional. Not everyones Fun is the same.

    Now, by all means, Im not saying 'Get rid of them, I die me no like!' or anything as damn silly as that. But I do find the 30+ strong cloud of Nicti all spamming rapid fire Ebon bolts to be 1) bad design 2) Not Fun. I also appear to not be alone in finding them 'Not Fun'. So, allowing for people to better control that while still allowing people who want challenge to have it? Sounds like a good thing t'me.

    Off-topic, I have tried a LRSF. Not Mo. I despise the last mission in that, too, because repeated faceplanting over and over and over is the epitome of 'Not Fun' for me. YMMV. Apparently we got really unlucky with that run.
  10. Quote:
    Originally Posted by Power_NA View Post

    Atlas Park + Galaxy City = level 1-5
    King rows = 5-10
    Hollows = 5-16

    Boomtown = 10-16 - No contacts, no missions except ones you get sent to in here.
    Perez Park = 7-16 - See above.
    Terra Volta = 24-26 - See above.
    Dark Astoria = 21-28 - See above.


    Faultline = 15-21
    Steel Canyon + Skyway City = 16-19
    Talos Island + Independance Port = 20-25

    Croatoa = 25-30
    Brickstown= 30-35

    Crey's Folly = 30-40 - No contacts, no missions except ones you get sent to in here.

    Rikti Warzone = 35-50 - Co-op zone
    Cimerora = 35-50 - Co-op zone

    Eden = 35-40 - No contacts, no missions except ones you get sent to in here, and one buggy Trial.

    Founders Falls = 40-45
    Peregrin Island = 40-50
    Shadow Shard = 40-50

    Hive = 45-50 - No missions, no nothing except Hamidon
    So, out of a grand total of twenty three zones, only 14 of them are actaul normal content. Six are hazard zones with naff all to do in them, another is the Hive, Two are Co-Op zones and not really 'independant content', and then a whole mess of stuff spread out a LOT over the fourteen.

    Villains have;
    Mercy = 1-8
    Port Oakes = 5-12
    Cap au Diable = 10-20
    Sharkhead Isle = 20-30
    Nerva Archipelago = 25-40
    St Martial = 29-40
    Grandeville = 40-50

    Rikti Warzone = 35-50
    Cimerora = 35-50
    Abyss = 45-50 (Hamidon)

    That is a LOT neater, with no trying to get your head around where the content is. The zones overlap slightly, to allow you to stay or move on, depending on your choice.
  11. Quote:
    Originally Posted by Niviene View Post
    Watching Orion_Star_EU drop like a sack of potatoes was pretty priceless

    Glad everyone had so much fun!
    Something tells me the Rikti are not done yet... just sayin
    Good, because some of us DIDNT get to go, cos the announcement was so short notice >_<

    I want to mash Rikti too!
    Unless I get a chance to BE one, then I'm more than happy
  12. Quote:
    Originally Posted by Samuel_Tow View Post
    You sound like someone who isn't sick of Sharkhead Island. How can you not be sick of Sharkhead Island and spending five levels in there every God damn time you start a new character? Please, that could save me so many brain cells next time

    Honestly, what doesn't need more zones is blue-side, but I firmly believe red-side can use at least a couple of new zones. Particularly zones that aren't designed like a Lego town that's comprised of oversized, disproportionate single buildings crammed next to each other, and specifically particularly zones that aren't a run-down, crime-ridden, depressing, evil-oozing slum controlled by Skeletor's drunken mother-in-law. The place is smaller than it needs to be and it's too much Arachnos-themed. It's less City of Villains and more City of Arachnos. And Longbow. More space to distance myself from both and avoid god damn Sharkhead for a change would do the zone so much good.

    As far as on topic goes, I'll join the others and agree that theme-specific zones would be very welcome as long as they were opened to everybody and available at some point before level 50.
    Ya mean Mercy

    Also, while Mercy could use some improvement, it's also very fast to get out of. Street sweep your way to level 5, head to Port Oakes. Problem solved. You don't even have to look at the starting contacts.
  13. Quote:
    Originally Posted by Necrotech_Master View Post
    im on villains almost all the time, when GR comes out im gonna move all my toons to have villain affiliation. villains does lack the content and zone count heroside does. the zones in redside are better because they arent all super massive like heroes and hero contacts and tfs are such a drag because of the travel.

    the only thing i would like to possibly see is villains getting more zones and access to the shadow shard. even just more contacts would be fine
    Meh, YMMV. I find Heroside to have LESS content. Why? Because it's so damn hard to find.
    After the Hollows, then what? It depends what level I'm on. Faultline sometimes works, but sometimes I've levelled to far. What then? Well, I cant use my Atlas park contact. And I have no idea what others there are. Which zone does what again?

    Villain side, I know exactly where I am level range wise, and the contacts literally jump at me with stuff to do.
  14. There's a difference between a fun 'tactical challenge' and 'LOLPwNs!'.

    Example; people keep complaining about Malta Sappers. They are an end-game group, with a a reason why in the backstory. They are also one minion. They can die incredibly quickly. If your silly enough to ignore them, of course, you get punished for it. Usually with faceplant.

    Quantums are at the right level, now. If you aren't careful, you die. A little bit of care, boom, no problem.
    Cysts? They fit nicely into the second camp. I understand the concept behind them. Hell, I like the Kheldian background. Although, to be honest, why do they only spawn with Kheldians? That makes little to no sense. If anything, they should show up in Council and 5th Column missions, as THOSE are the groups they are affiliated with.
    As it is, Cysts break the law of Fun. But hey, YMMV.
  15. Quote:
    Originally Posted by Equation View Post
    Hey!

    I'm 6'6" and sitting down, thank you very much.
    Gah! You're the ingame size of an Arbiter! O.o

    Dontkillmeplease! >_<
  16. Quote:
    Originally Posted by Slax View Post
    I completely disagree, new shinees and content are way better than microwaved leftovers.

    As for today's "news" I am mixed; screenshot looks cool, tunnels seem cool, backstory is lolzworthy, but I'm not playing for the lore.
  17. Quote:
    Originally Posted by Golden Girl View Post
    This isn't a criticism or anything, but I think that things like this:






    Kinda makes it really, really important to revamp things like this:









    I think that with GR, some of the oldest models in the game have become way too obviously older models.

    They were shown up a lot by things like this:







    But the step up the game's taking in GR really does make the older models seem like they're not even from the same game now.

    I'm hoping that the pormise of more content post GR will include updates of some of the oldest faction models - like the way the Rikti were given awesome new models for the RWZ revamp.
    I've said it once, I've said it a thousand times.

    Revamp > More New shinies (after GR< obviously)

    New shinies Do. Not. Work. if the chassis of the game is starting to rust, looks wise anyhow. The old models look Terrible. Really, really Terrible.
    Please, WW, you said Not every Issue had to have a new feature. Make Revamping the old stuff come true?
  18. Urgh....No fair....didn't get ANY damn warning of this, which means, after all the build up, I missed it.
    *sigh* Still...coulda been worse. Just...mildly irritated I guess.
  19. Tbh, I'd hope they simply unlock when you buy GR...
    No more hunting VG merits for making a Vanguard character, thanks. That sort of thing is a killer of Fun
  20. Quote:
    Originally Posted by Revanchist View Post
    I was under the impression that the number of nicti that spawn was dependent on the proxmity of teammates and you send in one to deal with the cyst to limit the number of nicti that appear. Am I wrong in this line of thought?
    Even if that's true, that's a really clunky mechanic.
    And thanks, Whisper. I knew it was something like that, but I couldnt remember if it disabled again at any point (in the real case, logout)
  21. Quote:
    Originally Posted by IanTheM1 View Post
    If there was going to be an "epic level" Magic-based zone, I'd totally want it to be the full city of Oranbega.
    ....
    That idea just gives me bad thoughts of endless tunnels that go round and round and round and ROUND, with the door hidden behind some silly little outcrop and...
    argahragrhargarharagragrargaragrhargarohgodtherats !
  22. Damnit, thinking about it I now have TWO options for a couple of my characters...Praet Clockwork pieces look awesome...but so do these!
    ...We can mix and match, right? Right?!
  23. Quote:
    Originally Posted by Equation View Post
    All I have to say is this...

    KA! HAHAHA!

    Is that WW? I don't need to ask who the midg- er...fabulous person is...

    *snirk*