_Spirit

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  1. The tf is okay, done 4 mishes, loads left, and btw, sup invis only suppresses half (Not sure if sup invis supresses at all, but it probably does, and if so, it's half anyway.)
  2. Supirior invis only partly supresses defence, it'll still give a nice bit, and i really do love sup invis, It's so useful for me. I will replace assault with Spectral wounds then, but seriously with all the AoE damage you guys'll be churning out, the only reason for good ST damage would be tough bosses, and on them it'd heal back before the fight's over anyway.
  3. Would a kin/elec defender be okay?
  4. Okay, I've decided to put SW in for (God forbid) Soloing, if ever, and slots, well we'll see. But I like the little defence I can get, as it goes to around 15% when slotted and I add in CJ, which I obviously won't pump slots into.

    Now, about Absorb Pain. I could take it and replace it for the rez, as the rad one is (IMO) better, but would that make me redundant if I team with other people later game? Because I can't always get the heals in on time, even if they would be enough, especially when there's a noob on the team, I know if they run to their own death/tank with their blaster it's their problem, but still, I feel guilty that I don't have it.

    I could always take out SJ, I find CJ+Hurdle mighty fine
  5. I have clear mind. Look closer. Level 16.

    This is also intended for teams other than this group. And Sup invis does have some nice defence. And also, I'm teaming at the moment, and end is a pretty big problem, even with sup invis off. I think it mightn't be after I get stamina though, so that should be okay. Assault may be handy with other groups, but I might put SW in there instead.
  6. You can comment on my build
  7. Okay, sure, I'll be on at around half one, got a bit of stuff to do first. And btw, here's my build, including roughly correct slotting, for now.

    Exported from version 1.5C of CoH Planner
    http://joechott.com/coh

    Archetype: Controller
    Primary Powers - Ranged : Illusion Control
    Secondary Powers - Support : Empathy

    01 : Healing Aura recred(01) hel(3) hel(7) hel(7) endred(15)
    01 : Blind acc(01) hlddur(11) hlddur(13) hlddur(17) recred(43)
    02 : Heal Other hel(02) hel(3) hel(5) endred(11) recred(15)
    04 : Deceive acc(04) cnfdur(5) recred(13) recred(34) cnfdur(48)
    06 : Combat Jumping defbuf(06)
    08 : Superior Invisibility endred(08) endred(9) endred(9) defbuf(43) defbuf(45) defbuf(45)
    10 : Hurdle jmp(10)
    12 : Swift runspd(12)
    14 : Super Jump jmp(14)
    16 : Clear Mind rng(16) recred(17)
    18 : Phantom Army recred(18) recred(19) recred(19) acc(27) dam(34) dam(34)
    20 : Stamina endrec(20) endrec(21) endrec(21)
    22 : Fortitude recred(22) recred(23) recred(23) defbuf(25) defbuf(25)
    24 : Assault endred(24) endred(46)
    26 : Spectral Terror acc(26) ferdur(27) ferdur(29) recred(31) recred(31)
    28 : Recovery Aura recred(28) recred(29) recred(31) endrec(37)
    30 : Resurrect recred(30) recred(40)
    32 : Phantasm acc(32) dam(33) dam(33) dam(33)
    35 : Regeneration Aura recred(35) recred(36) recred(36) hel(36) hel(37) hel(37)
    38 : Adrenaline Boost recred(38) recred(39) recred(39) hel(39) endrec(40) hel(40)
    41 : Power Blast acc(41) dam(42) dam(42) dam(42) recred(43)
    44 : Temp Invulnerability endred(44) damres(45) damres(46) damres(46)
    47 : Power Boost recred(47) recred(48) recred(48)
    49 : Spectral Wounds acc(49) dam(50) dam(50) dam(50)

    -------------------------------------------

    01 : Brawl enhancement(01)
    01 : Sprint enhancement(01)
    02 : Rest enhancement(02)

    Now, I would get SW earlier, but I just can't find anything to replace it with, unless you guys are ok with me not having assault for you to get some extra psi damage, it's your call.
  8. Oh, okay, how far should I get to before the TF then?
  9. Well, life spirit's only 11 atm AFAIK, needs to get higher?
  10. Okay, I'll come. What time?
  11. Okay, do you guys want me then?
  12. Sorry, this totally jumped my mind, was having fun on my MM, my deepest apologies to anyone who showed up...
  13. _Spirit

    arch/energy

    Kill more than get killed?
  14. _Spirit

    arch/energy

    Well, my archery/energy does fine in pvp, without stamina. Sure, I don't actively go into combat much, doing a more BU+Aim Snipe+Blazing arrow combo, but that works to kill most squishies for me. Melee=death for a blaster. Stun from the secondary might be handy, if you're knocked from the skies or something, with -jump -fly or whatever, you could have a go at stunning arrow followed with stun, which would have a chance at giving you an escape route. Just a thought.
  15. _Spirit

    arch/energy

    Well, has he said once anything about PvP? And secondly, Explosive arrow is end light I find, as is fistful of arrow, this is what I'm finding.
  16. I spent alot of my time as a fire/kin teamed with other kins, and let me tell you, speed boost+stamina solves all of your end problems. Find another kin and make friends real quick, that's my advice
  17. _Spirit

    arch/energy

    You don't need 2 acc in the archery attacks for PvE, one is fine, and Rain of Arrows has a huge built-in +acc that you don't even need acc in that (For PvE!) Explosive arrow is quite fast, does the same as fistful, in fact it does more against those common lethal resistant enemies, due to the energy component. Personally not tried stunning shot.
    And if he's a pure ranger, surely a big damage melee attack that stuns well would be better as a 'last resort' for the enemy that comes into melee?
  18. _Spirit

    arch/energy

    Something I must say though, is that if you skip most of the blaps, you can go without stamina. The energy attacks are end heavy, while the archer ones are light. This allows for more powers. My problem with that build is, where's explosive arrow? Stunning Shot? Those are all handy for the ranged blaster, and you can put out stamina for them, and one more power, I'd advise move ranged shot earlier and take total focus. If an enemy runs up to you, you hit that, they're stunned and heavily damaged.
  19. _Spirit

    arch/energy

    Okay, I don't have a build on hand, but I will give you advice. Being only ranged is a good option on archery/energy. You get boost range, build up, and power boost. I do advise taking total focus, although it's melee, it's extreme damage.
    Snap shot is low damage, and you will always have an attack to use if you slot your arrows right.I'd say all but snap shot to be honest. You will be a single target blaster mostly, right up to getting Rain of Arrows, at which point you will be an AoE damage dealer.
    I would advise fly from personal experience, but I guess leaping is more numerically good, and you get immob+hold protection, ontop of the knockback protect they both have. However, I love the safety of hover in combat.
    You could also use some of the power picks from skipping the melee attacks to get the SS+Stealth combo, very handy for fading into the background in fights, and hasten really helps those later game AoE combos shine!
  20. And 87.351% of all statistics are made up MaX
  21. Well, in BG mode, they will attack, so to have them not interfere with your damage, you'd have to leave them unslotted, except maybe for defence.
  22. Well, how about we go on wednesday at around 6? That ok with you all? I'm busy most evenings up till then.
  23. For PvE, for the love of god, replace snap shot with Fistful of arrows! Seriously, you'll love having a follow-up to rain of arrows to take away that last spec of health. And why do you need the fast recharging weak attack, when you have 2 recharges in aimed?
  24. AFAIK, I thought EF didn't effect damage cap, and -res was on top of +dmg.

    But I could be wrong.
  25. I mean, I could delay stamina by a 'few' levels to squeese SW in earlier, at 10.