Samuel_Tow

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  1. Quote:
    Originally Posted by Nethergoat View Post
    Being able to trade them would make the system more deterministic- it would have the effect, similar to the tickets in MA, of 'concentrating' the good stuff.

    If I want, say, IO recipes I can fill up my inventory off one MA farming run, something that would take many, many repetitions of a 'real' farm.

    It seems to me the ability to 'concentrate' super pack rewards would follow that same logic path- far fewer purchases would be needed to fill out the player's shopping list.

    I'm not sure a change that would result in selling fewer packs is going to fly with the bean counters.
    This reminds me of the experiment in business that is Steam. Following a similar logic, when Valve first started giving out discounts, they figured if they slashed a game's price to a fourth of its original cost, they'd need four times as many sales to make up the difference. The result, however, was closer to 20 times as many sales. An indie developer whose game had been on the market for a year before this discount reported their game making more money in purchases on day one of the sale than it had for its entire combined lifespan until then. What Valve discovered is they made considerably more money by charging people considerably less.

    What I mean by this is the following: Yes, making the Super Packs more "deterministic" may reduce the number of Packs a person would need to buy, but it might just increase the scope of people willing to buy them considerably. I don't have statistics to back this up, of course, but I figure it might be worth a try, at least. I know I'd start buying Super Packs if I knew I could get what I wanted when I wanted it.
  2. Quote:
    Originally Posted by Leo_G View Post
    But still....Technomagic is just so....so bland. But Black Technomagic? Hi Technomagic? Biotech Magic? [Something] Technomagic?
    Trust me, Leo - I went through every permutation of the name and I just couldn't find one that worked for me. I realise it's not exactly a good name, what I came up with, but I don't think a "good" name was ever in the cards for Magic. If I were giving him a good name, I should have done that back in 2006, when the character was still malleable and I hadn't written stories about him. I thought I could get over myself and change his name to something else, but the problem is the character was past that, and any other name I gave him just wasn't "his." It's like if I all of a sudden swapped my forum name to, say, Cedric because he's a pretty high-key villain of mine. I might get it, it's definitely cooler that the silly name I'm using now, but it wouldn't feel like "my" name. Not like "Sam" is my real name, but I've been using it for eight years so it might as well be.

    It took going through all the good names for me to realise that I really can't give up his crappy name. The best I could do is find a version of it that's not taken but also not misspelled. Again - "Technomagic" is not functionally different from "Mek Majik," or indeed "Tek Majik" as someone suggested to me. It's just spelled as correctly as two words jammed into one can be. I have a fair few old characters with terrible names that, sadly, I'm too attached to to really change. This one was an exception, but cause it was a misspelled name, but the "change" to it wasn't that meaningful in the end. I'm just sorry I had to go through so many superior names to realise "tradition" didn't let me use them.

    Quote:
    Originally Posted by Organica View Post
    There are a lot of good names here that someone else could borrow, if Sam doesn't use them....
    I might some day, but I certainly wouldn't want to sit on them. If anyone likes a name from this thread, feel free to use it. I like quite a few of them, but if you beat me to them, then that's just fine
  3. I'd say it comes down to a few things.

    1. City of Heroes is fiercely uncompetitive. Not only is there very little official competition through PvP, but the game's system is designed in such a way as to limit your interaction with other people in all ways but to help. You can't gank people, you can't take their loot, there are no specific enemies needed for missions out in the overworld so you can't rob a player of that and most of the game takes place in instances where only those specifically invited can come along. Also, there is no "loot rolling" or "loot distribution rules." Every player has his own chance for drop, and whenever a drop can only happen for one person on the team, the decision is handled by the system and the handover happens covertly so no-one can ever even know.

    2. This is a fairly easy game with very few "high stakes" situations. Yes, cooperation is at the heart of it, but LACK of cooperation is not severely punished. There's no "holy trinity," there's no "gear rating," there's no stress over builds and such. Aside from specific and clearly marked "more difficulty" challenges, the game really doesn't expect its players to play like professionals, which leaves team rules lax and team requirements generally optional. What this means is people either team for the company (as I do) or just team for the sake of being on a team, but clashes over who does what and plays how are rare and usually uncalled for. The game gives you pretty much no reason to see others as anything but unambiguous help.

    3. The player mentality in this game is actually quite healthy. Many of us here are long-term veterans that have made this game our home, so we care about what goes on in it. Enough of the community is like that to enact a sort of social pressure on people to behave, at least somewhat. It's easy to be a complete dick in a community of ********, but do that here and you'll see people pretty much everyone give you a hard time. We tend to hold ourselves with some dignity, and it's pervasive enough to set a basic standard. Most of us who lived through the "Surviving 15" phase of the game have learned that you don't want to create a bad community that chases people away, because that makes your game dead. Most of us who've been around as long have also learned to deal with disruptive people in positive ways.

    4. I'm unaware of another game with such extensive player-to-developer dialogue that's not a two-man show indie title. Even for new players, but especially for veterans of the game, there's a distinct feeling that this "our" game and we need to take care of it and make sure it prospers. The developers have continued dialogue with us, asking for feedback and implementing suggestions to a degree that I don't think another game has done. Sure, we bust their balls probably more often than it should, but at the end of the day, they're still part of our community, rather than minions of the Corporate Commander. This tends to make the community a lot more conscious of the success of the game as a whole, as opposed to their own little niche fun, and let the game burn around them if need be.

    City of Heroes is something of a unique experience, and I'd attribute this to a type of player-friendly game design that happened to develop a pretty positive community.
  4. I have what feels like a simple request - can we please have a collection of all or at least most hats enabled for Full Helmet -> Detail 1? You know, where the head fins are? The hats would obviously not come with hair, but come on, now - wouldn't it be cool to have a suit of power around with a cowboy hat or a robot with a top hat? And no, you can't really "fake" that because most hats always come with hair on the outside of any Robotic face you pick.

    I have a self-serving reason to ask for this, of course. My own Nathanel was supposed to have a Colonen Kroenen look to him, but that's impossible to do since the military hat always has to have hair with it.
  5. Quote:
    Originally Posted by Leo_G View Post
    Technomagic is so generic, it makes me want to gag.
    It is. But then, so is Mek Majik, and that's also misspelled. If I could have gotten the proper spelling for this years ago, I would have. But again - I have no problem with using a generic name. In fact, I try to do that whenever possible, it's just so very rarely possible. Generic names are also obvious, and so also usually taken. I tried this one for the hell of it, but when it turned up available, I couldn't resist the siren's call of simple naming.

    See, the thing is I tried every complex name I could think of and every one that was given to me, and I just couldn't wrap my head around them. The character has been through so much that he will always be "Magic" to me. Renaming him to something that isn't this just won't work. It took me almost four pages of VERY good names to realise that I just couldn't stand continually finding nit-pick reasons to argue against good names. It took me this long to realise I was going in the wrong direction to begin with.

    It's rather like what I went with Blasters - after realising I was starting to resent REALLY cool sets like Dual Pistols for being "slow," it became apparent to me that I would never be able to work with the AT's basic ideology, and it was best to ship out and stop hurting myself. Same here - if I put myself in a position to dismiss names I actually LIKE, then it's clear that there's something fundamentally wrong with what I'm asking for in general. It took going through the whole process to realise that there are no loopholes. There is no such name that's both good and something I can stand calling the man by.

    The only solution - and this was hard for me to accept - was to go with a generic name if I can find one available. And I found one available.
  6. Quote:
    Originally Posted by Nethergoat View Post
    looks like they added these to the next iteration of the Super Packs, which somewhat mollifies my concerns.
    Did they move them there or add the Super Packs as an additional source for these?
  7. Samuel_Tow

    Who is dead?

    Quote:
    Originally Posted by Agent White View Post
    I wouldn't go that far. The loyalists have a number of competent players, like Mr. G and Provost Marchand, but the problem is that they are either trying to work within a broken system and 'look the other way', or they're simply in it for themselves.

    Out of the major players though, yeah, you kind of get the feeling a lot of the major systems running Praetoria (power, clockwork, etc) run simply because Anti-Matter is the only one that stops and takes the time out to keep it maintained.

    Though even -before- Going Rogue, we have the Tina Macintyre arc where he tries to invade with his army of clockwork.
    Yeah, that's what I mean. Out of the "Evil Freedom Phalanx," Anti-Matter seems to be the only one who's actually competent at his job and actually interested in getting things done practically, as opposed to subscribing to politics and subterfuge and the like. Marcus Cole might count as competent, as well, I'll give him that much, just because he does a decent job of managing what's essentially a ruling body of children, but let's look at who else there is to run Praetoria:

    Michael White: Muscle-bound brutish idiot who may be charming if her weren't so dangerous. His view of protecting the people comes down to finding someone to punch. And he's actually one of the more effective of the lot.

    Jessica Megan Duncan: A spoiled brat who doesn't seem to actually do anything productive, but goes out of her way to sabotage actually productive word being done, and is responsible for no end of trouble for both Anti-Matter and Marauder.

    Justin Sinclair: A paranoid control freak solely focused on political problems, whose best student is nevertheless working for the resistance and whose best assassins trained to kill his best student also defect.

    Diabolique: A spirit without a will of her own whose sole duty seems to be to patrol the Magistrarium at night. The moment she is given free will, she defects and causes a rather large catastrophe for Praetoria.

    Shalice Tillman: A basket case nutjob whose only reason to be employed is her massive psychic power. She runs the seer network, but just barely, and she is essentially killing the people in the network, as well.

    Siege: I don't know much about him, sorry.

    Neuron: A habitual procrastinator and short attention span hack scientist whose greatest claim to fame is stealing Anti-Matter's inventions and passing them as his own. Considering Anti-Matter steals portal technology from Primal Earth, that's pretty sad. Creator of technology so unreliable and practitioner of work ethic so bad that "Neuron design" has become something of a term among the forum community.

    Among Marcus Cole's elite, most are either incompetent, insane or fiercely disloyal. I'm not saying Anti-Matter is a peach, but at the very least the man has an eye towards doing something productive.

    Quote:
    Originally Posted by rian_frostdrake View Post
    you know, i have noticed that in the past people mentioned that he was somewhat sympathetic, different than competent, of course, but hear me out. then i actually took a loyalist responsibility arc character up...and i have to say be disappointed me, he was a whiny, self pitying little bitter husk of a man who endlessly nurses his grudge against the legitimately annoying neuron and makes you do all the work..exactly what he dislikes about neuron. I have to say,for whatever brilliance he may have, he wastes it by being a sad, bitter little whiner. no wonder he couldnt get dominatirx.
    I'll grant you that, of course. Anti-Matter is not a good person, far from it. He's a whining obsessive child with a serious stalkerish crush on Duncan, but again - that still doesn't keep him from essentially doing everybody else's job. Yes, he does use the player character as an errand boy, but as I understand it, it's because he's been given too much work to do already. He's maintaining his own technology AND having to clean up after Neuron's shoddy technology, and he comes off as the guy keeping the whole city running without being appreciated for it.

    Again, that doesn't make Anti-Matter a good guy or a good person, but it does make him the least openly evil, and it also makes him the most competent. That certainly seems like a stronger candidate for a heel-face turn than Dominatrix, the petulant lying manipulator.
  8. Samuel_Tow

    Who is dead?

    Quote:
    Originally Posted by DarkGob View Post
    Uh huh.
    Quote:
    Originally Posted by Samuel_Tow View Post
    Granted, I don't know what he's like in the Quays Island Trial
    Yeah. I don't know what happens to the man after I leave Praetoria in the 20s, but if that's where it goes, it's a pity. He was the only actually competent man in this place.
  9. Quote:
    Originally Posted by Red Valkyrja View Post
    As for the name, I too was going to recommend maintaining the old nickname as well.
    To be honest, I actually cheated. I decided to shoot for the lowest common denominator and pick a name that's not that creative. So I checked to see if "Technomagic" is free and... It was. Both on Victory and Exalted. So I used that. I guess it was SO obvious everyone else thought it was too obvious to be free
  10. Samuel_Tow

    Who is dead?

    I'm actually kind of glad Anti-Matter is still alive. For as much as Positron (the character) has gotten a bad rap for being a favourite and having everything handed to him, Anti-Matter was sort of the butt monkey of Praetoria, and yet he seemed to be almost the only one of the lot who was actually competent and not criminally insane at the same time. AND he got the short end of the stick for trying to be a nice guy with Duncan, who promptly used him to get away with murder.

    Honestly, this guy, for all he does, just seems like he's trying to do a good job and have someone appreciate him. If anyone should be making a heel-face turn, it should be him, since he comes off as pretty much a good guy in Praetoria. Granted, I don't know what he's like in the Quays Island Trial, but he can't be that bad.

    *edit*
    Quote:
    Originally Posted by Lazarillo View Post
    This seems kind of like a doofy explanation to me. How exactly do all these villains end up "missing"? Incarnates: godlike powers, but too lazy remember what they did to the cosmic threats?
    Same reason the "Coming Storm" left Ouroboros alone in the future. Once he's beaten and gone missing, he's essentially inert, and there are other, much bigger threats to worry about than one runaway scientist with nothing to his name. Sure, there may be a manhunt out for him for a while, but if he fled into the Devouring Earth sectors, finding him is unlikely until after the war.
  11. Quote:
    Originally Posted by Organica View Post
    Also being a play on Texarkana, a place in Texas, something I suspect not everyone would automatically realize.
    I read it as "Tex Arkana" initially, at least phonetically, but I didn't know such a place existed.
  12. Quote:
    Originally Posted by Gangrel_EU View Post
    Of course, if you are going to restart him from scratch, why not give him the opportunity to turn over a new leaf. I am pretty certain that some comic book characters have had name changes in the past, and yet the people around them still called them by their *OLD* name for a short period of time. Archangel is one that sticks in my mind for some reason.
    This one's actually not bad enough to need to go back to formula. His story stays the same, his costume is very different but the idea is still the same (just done with better costume items), his bio was actually pretty dang good originally, just somewhat unfocused and not snarky enough, and his powers are still applicable. I'm renovating the guy, as opposed to rerolling him. If anything, he's getting better rather than different
  13. I know it's probably the low-brow simpleton thing to do, but how would you guys feel if I went with something simpler and more direct, like TechnoMagic or MagiTech or some such? I can still use a lot of the Latin names for the various devices he's working on, but go with a simpler name for the actual character. Would that be taking the least intelligent option, or?
  14. Quote:
    Originally Posted by Gangrel_EU View Post
    Well, you *can* reverse engineer it.

    Custos would do the trick. Still using latin, is actually the nominative case for Custodis.

    If you are using as a shorter version of his name, why not?
    The truth is I'm probably biassed. This is a very old character that I've played on and off for years. I hate his name and his spelling, but he's been a villain of mine for so long (about as old as Electric Melee for Brutes) that I kind of got used to calling him "magic." The many amazing names you've given me have served to highlight that I just can't make a change that's too far from that, or at least doesn't contain that. I'll actually try to use the last couple of Latin names I got for other characters, but for Majik... Well, let's just say that I'll try to call him "Something of Magic" or "The Magic Something" or a name along those lines, just so it can contain that word.

    Yes, I'm aware the man's regard for the term "magic" is one of scoffing indignation and I really can't argue around it. In fact, NOT using the word would fit his character so well, but I can't think of a way to not have the word in the name and still call him that, and I don't have the stomach to just call him something else. I like the nickname, depressingly enough...
  15. Quote:
    Originally Posted by Hercules View Post
    Techs Arcana
    So, the secrets of technology? Not a bad idea. However, the more I work to use a Latin name, the more I run into the same problem. Even Custodis Arcana, for as much as I love the name, kind of runs into a problem - I can't really reverse-engineer a simpler name to call the character in conversation by. Typically, with a two-word name, I can just stick to one word, or a simplified version of one word, but with Latin names, that doesn't really work. Well, I suppose I could shorten that to Arcana, but again - we already have an Arcana whose name I don't want to steal

    Honestly, it KILLS me that I've seen so many great names here that, upon actually putting them over the head of my character, end up bugging me to use them in practice. I think I need to take the low-brow option and give his armour a name in English, preferably containing the word "magic" in it, and just go with that. It's a shame to take this over your awesome suggestions, but my brain just refuses to work with the better names, it seems.
  16. Quote:
    Originally Posted by Techbot Alpha View Post
    S'wuh?
    That's code for "balance by annoyance," I believe, even though most of the original "balanced by annoyance" powers in the game trace back to Geko.
  17. Quote:
    Originally Posted by Gangrel_EU View Post
    Custodis Arcana should roughly do it.

    Custodis (singular genititive (so using "of" in this case "Keeper of")
    Arcana is the plural for "secrets"
    Huh... I like it, believe it or not. And I personally find it hard to believe because I'm so damn picky, but this has the right meaning, it has the right sound to it, it's pretentious enough both in English and Latin and it works. Fair enough, that's probably the closest we've come to something I want to use right off the bat. I'll still try to spend some time turning it over in my head, but I... Can't really think of anything to criticise about this name.
  18. There really are only two powers (or power types) I'd ever want to put that enhancement in - Hand Clap/Thunderclap and Shockwave. I'm pretty sure I can't put them in a non-damage control power, and Shockwave isn't that bad.
  19. Quote:
    Originally Posted by Gangrel_EU View Post
    "Creator of magic" for example comes out as "creator magici"... which looks somewhat right, might need some tweaking though (as i previously said, i am massively rusty with the language)
    That's exactly my problem with it, and why I'm so careful of using names in languages I don't actually speak. That's also a big reason why I want use Latin but at the same time REALLY don't want to use Latin. To most people it might seem cool and intelligent, but to that one odd person who actually speaks Latin, it might seem like gibberish, putting both me and Majik to shame.

    I do have some Google Translate Latin in the bio I posted, which is easy enough to edit back into English if it proves to be wrong.

    For the sake of trying everything, what would "Keeper of Secrets" translate to in Latin? Google Translate gives me strange and inconsistent results that I can't really evaluate.

    ---

    Incidentally, I know what you mean about Roman grammar. My native language is a Slavic one, and almost entirely based around suffixes and prefixes such that word forms tend to carry a lot of the grammar. It's why people trying to Bablefish English into Russian end up with such poor results - if you get the wrong form of a word, you say something completely different. I still remember a Hitman game labelling the chambers of the "Commander" as "Командовать," which actually translates back as "to command," and is an infinitive verb that isn't actually used in practical language almost at all, to boot. Oops!
  20. Bizarrely enough, I came up with a name that I like, I can't really use. Figured I might still share it here, just in case someone wanted to use it.

    "Nulla Arcana" seems to translate over Google as "No Secrets," which is interesting as a character motto for Majik, but not really as an actual name. I did come up with a new specification that should narrow things down greatly, however.

    When I went to name the Steel Rook once upon a time, I named the super hero persona of the otherwise very unpowered scientist after the power armour suit he wears, which itself was named after an autonomous robot that he and his late wife were working on. I highly suspect that I can do the same here. Faultline has his Faultbreaker suit, so I figure I can do something similar for Magic, as well. I actually want to share his new Bio which might give you a slight idea of how I'm going about it.

    Quote:
    I was once Professor Jason Isaac, but my title is long gone. When I first discovered the principle of telesthetic cryptoelectricity, which small minds call "magic," my less capable peers grew jealous and pulled my funding. The charlatans that are this city's "magic" community then pushed to have my research banned, fearful of losing their monopoly on parlour tricks. If the fools would rather live in the dark ages, I say let them.

    If this is what the scientific community has become, then I care nothing for their titles, and there are always alternate means of obtaining resources. The Machina Arcanus already produces enough cryptoelectricity to animate my Prophecy armour conduit so simply taking what I need is not an issue. This should not be necessary, however, as I appear to have found a much less short-sighted benefactor.

    I WILL bring this world into the future of infinite energy, kicking and screaming if need be, and no-one's backwards thinking will stand in my way.
    "Prophecy" is what the power armour suit is called now. I'm thinking it should be simple enough to rename it to something more dignified and have the man use THAT as his name. I'm also thinking it should be something in English, as I've more or less tapped out on the Latin.
  21. Quote:
    Originally Posted by Obscure Blade View Post
    Magion; named after the fundamental particle that carries magical forces; discovered and named by himself.
    Huh... This is entirely in a different direction, but I actually really like it. It's less Dr. Breen and more Dr. Magnuson, but that's actually PERFECT! While Breen is just a self-righteous sarcastic jerk, Magnuson is an abusive, browbeating ******* who ridicules people and names everything after himself. Remember the "Magnuson Devices?" Something like that might be a pretty good idea, to be honest, especially since for as much as I like some of the Latin names I've seen and tried out of Google Translate, I can't seem to get one that both sounds like how I want it and means how I want it.

    The trouble with Latin, I'm finding, is that for as cool and in-character as it is for Majik, it just has a very distinct sound to it that makes it seem a little too pretentious. See, there's a fine line between between making a character who's just an extreme form of arrogant scientist and one who's a PARODY of an arrogant scientist, and I'm really very adamant about not making a parody. I'm actually thinking that unless I can find a Latin name that both has a very distinct and cool sound AND means something profound, I might be better off going with a name Majik coined himself. I actually haven't done much in the way of terminology for this "magi-tech," but I'm quite fond of FEAR's concept of "telesthetic projection" and I might want to go that way.

    When it comes to Latin, I'd like to restrict myself to phrases that can be used to refer to an actual person. I tried "creator of god" or "creator of magic" or some such, but the translations that come out, even when I ask Google Translate to take liberties with the Latin language, don't sound like what I'd like them to sound like. Honestly, it's possible my view of the language may have been polluted by the faux-Latin used in much of the Warhammer 40 000 games, which while it sounds cool... Doesn't seem to actually mean much in actual Latin.

    I'm still working on the name, but what you suggest makes sense and gives me a new avenue to explore.
  22. [QUOTE=Megajoule;4292240]In hindsight, I really wish I'd known that wasn't going to be a requirement forever, so I could have kept that character ... pure? Faithful? But we go with what we know at the time, and live with it as best we can, even as the game changes around us.[quote]

    That's how I feel about Patron Pools on heroes, actually. I'm not going to make my heroes into villains just for the sake of a power pool, because the missions and morality associated with them would corrupt everything most of my heroes stand for. If they're ever proliferated in an easier way, sure, I'll use them. Again, I don't see the process of swapping sides to get them as an achievement, I see it as a cost gating what I actually want.

    Quote:
    Originally Posted by Megajoule View Post
    Oh, and Coyote Seven did have something relevant to say there. What he said (IMO) is that what bothers you doesn't bother him. *shrug*
    Again, I respect that, but it's the reasons WHY that I'm interested in. Threads where people just post drive-by opinion are curious, but aside from providing raw statistics, they aren't very useful, because they fail to get into the reasoning behind those opinions. And while I don't want to claim that an opinion is "wrong," I do want to know the factors behind why an opinion is held and how this reflects on my own mental reasoning.

    Quote:
    Originally Posted by Megajoule View Post
    I suspect he also considers his attitude healthier overall, and that you shouldn't let those things bother you either. "So the game has cheat codes. So what? Use them, or don't, but stop freaking out that they're there."
    Sadly, that's not how psychology works. It's easy to argue that it's logically superior to not care, and I even agree with it, but just telling someone repeatedly to not care about something really doesn't work most of the time. I like my games to be structured a certain way, and when they violate their own structure, I like them less. It's just how my psychology works. The best I can do is explain why I think I feel that way and see if enough others out there feel the same way for us to come up with a way of either sidelining the problem or otherwise coming up with proposed game changes to lessen the impact of it.

    Some things I can't change, and chastising me for them makes no difference.
  23. Quote:
    Originally Posted by Dr_Darkspeed View Post
    Arcanus Ex Machina. (Roughly Magic from the machine)
    Huh... I actually REALLY like this. It's not exactly "to code" with my original rules, but it's good enough to make an exception for. Are you sure of the meaning, though? Google Translate has a tendency to pick a meaning at random and stubbornly refuse to acknowledge alternate meanings, so I don't know how much I can trust its reverse-Latin translation, but it's giving me weird results. Basically, I want to make sure that if someone who actually spoke Latin spotted my character, I wouldn't be a laughing stock, so just a little leeway is acceptable, so long as it actually works.

    I mean, if Deus Ex Machina means "god from the machine," why wouldn't that work? I checked for translations of Arcanus, and it does translate into "secret" at the very least, so why not? This I actually really like.

    *edit*
    I just have to figure out if that's something you can actually call a person
  24. I'm actually making some progress. I decided to go with a name in Latin since it seems to fit Majik the most. With my full respect for Latin, it's a dead language that isn't used actively by a people today, so it's mostly an academic tool and that of hardline tradition, it's not widely known and it sounds mysterious. Unlike most other ancient languages, however, it's the predecessor to the modern Western world. It's the perfect candidate for an arrogant Westerner out to prove the world wrong and change the course of science for ever.

    The question is what, exactly, to pick out of the Latin language. I don't speak Latin, as you know, and I don't hold high hopes of finding someone here on the boards who does. I'd love to, mind you, but I just doubt it. Finding people who spoke Japanese was a beast and finding people who spoke Chinese was only marginally easier since I got lucky, but Latin might just be impossible. I do have the benefit of online translators such as Goodle Translate, but I'm not sure how far I can trust them, and I don't want to make a fool of myself. I've seen a number of people with embarrassingly bad Russian "meaningful" names that came out of the likes of Bablefils.

    I guess the translation can be considerer mostly covered, but I still don't know what exactly I want to translate. I actually stole a bit of inspiration from Warhammer 40 000: Space Marine and tried going for "The Machine God," but the translation I got ("apparatus deus") doesn't work for me, plus I realise it's a bit too close to "god in/of the machine," aka Deus Ex Machina. I need to think about it some more and try to come up with something concrete in English first, then go from there, but I don't know what that might be yet.
  25. Quote:
    Originally Posted by Kirsten View Post
    Magus Mechanicus?

    (Mechanical Mage)
    That's not a bad direction to head. I kind of like using the word "arcana" in there somewhere, but I want to avoid using the word itself. We already have an Arcana of fame, plus my first language makes it hard for me to use male names that end on a vowel. I did, however, find a root Latin word for that - Arcanus - which I think I can use as part of a name. Now I just need something to couple it with, preferably something that isn't as obviously Latin as, for instance, Fulmineus. Maybe I might even want to mix languages?