Techbot Alpha

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  1. Quote:
    Originally Posted by Golden Girl View Post
    By thew way, how much is NCSoft charging for this content update?
    Burn!

  2. Quote:
    Originally Posted by tensionfade View Post
    From the front page article:



    Emphasis mine...
    I think this is the first time we've (I've, anyways) seen an actual release-ish date. Bonus on getting the power sets a little early as well...
    Wait....does that mean we get access to them on test early, or...
    Gods damn NO, don't get me excited by this stuff! Thats not fair!! >_<

    I'm going to assume it's on test, until confirmed. I Only just replaced my cerebral core after that first announcement...
  3. Quote:
    Originally Posted by TonyV View Post
    I'm still a little confused over the editions. It sounds like you will be able to pre-order Going Rogue in March and/or April and get powersets unlocked at that time. However, it says, "You will also be able to get your hands on an exclusive item pack if you get the City of Heroes Going Rogue: Complete Collection (MSRP $39.99 USD), that will be available when Going Rogue releases in July!" I don't know if that means that the Complete Collection edition will be available in July, or if you can pre-order it instead of the normal Going Rogue edition in March and April, but the exclusive items will only be available in July.

    Surely they don't mean that you can pre-order Going Rogue early for $29.99 and get bonuses, and then order the "Complete Collection" later for $39.99 to get the extra perks. If I had to guess, I'd think that you can pre-order Going Rogue ($29.99) or Going Rogue: Complete Collection ($39.99) in March/April, you'll get access to dual pistols and demon summoning early and access to Praetoria in July, and if you pre-ordered Complete Collection, you'll get the other loot in July.
    Pre-order GR: Get to test Powersets when they hit test early.

    Collectors: Much the same as CoH and CoV Collecters had unique items. Plus powerset testing.
    The powersets, in other words, arent going to hit live until GR releases. In July.
  4. Quote:
    Originally Posted by Lemur Lad View Post
    Sure, let's say this even though we know it's been in the works much longer than that, and we know the how's and why's of the buyout, expansion, and development schedule.

    I expect this kind of crack from certain wanks, but not you Marcian.
    I think he meant it more as a 'They had 'better' stuff...'
    As in 'Yeah, we see your 'decent', CO, and raise you a 'Awesometastic awesomesauce''
  5. Quote:
    Originally Posted by thedarkeone View Post
    But. . . but. . . July for GR!?!?!?


    Awww, schucks. . . Guess my fiance doesnt have to worry about me playing GR during the weekend of our wedding and perhaps being late to the ceremony. . . Wait. . . If it is going to be a July release that means beta in May/June. . . Hmmm, pre-order entry into beta - check. Looks like she may have some worries afterall!
    *slap*
    Get married first, fool! RL>(RP)>XP
    Remove the brackets if they do not apply.

  6. Quote:
    Originally Posted by UberGuy View Post
    I'm really not sure what I think of Epic Archetype at level 20 thing. That really seems to needlessly cheapen it in my mind, especially given all the recent changes to make leveling easier.
    It makes them more accessable, saves the headaches of future and more EATs and rectifies the 'mistake' they saw making them unlock at 50 as.
    Win/win, I say.
  7. ....
    THERE IS A GOD!

    Sorry, Goddess!
    And her name is WAR WITCH!

    /airpunch

    Edit: God, actually read the article properly Now. This is...I...

    ...GAMMA 1! Invent new words to express just how over the freaking moon I am!
    Now...Where do I pre-order GR?
  8. Quote:
    Originally Posted by Scarlet Shocker View Post
    doesn't really take too long - and once it's done it's done. This is mostly a pointless whinge and fixing it will take valuable Dev time for new shiny stuff.
    Not really, SS. It's far from pointless when it comes to the core content of the game, especially blueside.

    After GR, yes. That I can agree with, because GR is a big thing. But afterwards, I hope that WW doesnt do a Posi and put 'new shinies' over actually making sure the chassis of the game is still solid as it can be not with some glaring, rust filled holes in it.
  9. Quote:
    Originally Posted by beyeajus74018 View Post
    I think his nuke would be exploding headesk?
    Heh, that sounds about right
  10. Techbot Alpha

    ELECTRIFY!

    Quote:
    Originally Posted by Samuel_Tow View Post
    Sleep is useful if you use it correctly, which is to say put one target to sleep and ignore it. Short-duration sleep is patently useless, which is what surprises me about it being present in some Electrical attacks, but a decently long-duration sleep is a powerful mitigation tool. Area effect sleep, especially, is highly useful.

    As for the topic at hand, I think the real problem is with the lack of availability of -recovery effects. No matter how far you drain an enemy, they recover enough endurance for basic attacks pretty quickly. The only way to drain them effectively is to drain them and keep them drained. Granted, Electrical Melee and Electrical Armour both have that endurance drain aura which can do just that, but that's a feature of the secondary, which in itself doesn't have a lot of drain to its name. It's only when you combine Electric with Electric that this really works, and it shouldn't.

    So, instead of applying a hold at these percentages, which would be quite problematic in terms of balance, why not have an increasing chance to apply a -recovery effect. If you've drained someone to nothingness, then your chance to kill his recovery is very high (I wouldn't make it 100%, but call it 90%), so you can basically KEEP him there without him recovering enough to attack while you're animating.
    Yeah, I posted that a long time ago (last year) before I really appreciated certain moves. Hell, I used to say no to Cobra Strike in MA, taser in devices, all that stuff...sheesh.

    Sleep is less useful when AoE is rampant. But...hmmm. *shrug* I dunno. I'll pass on any ideas. Because mine tend to be fail
  11. Quote:
    Originally Posted by New_Age_Ronin View Post
    Works for me! It's about time I get my very own issue.....

    I know it won't happen (cause there's been like zero mention of it anywhere,) but I would love it if we got some new patrons added redside like Aeon and Weaver-1.
    What would Aoen's powers be, though?

    1: Phail
    2: Phail Moar
    3: Epic Fail
    4: Crashing Facepalm

    ?

    Sorry Doc
  12. Quote:
    Originally Posted by SupaNerd View Post
    I'd personally hope any upcoming new content would include an upgrade/overhaul of Boomtown with 5th Column posing a threat on the scale of the Rikti to where it's considered a Co-Op zone spanning the 20-35 range.

    Introduce a slew of new content & stories pertaining to the events transpiring there and canon for future content (vigilante/rogue).

    I know it's been said that Heroes & Vilains still won't be able to access the opposing faction's zones, but I'm still voting against that. You have level 1 Hellions running around in Atlas Park, yet a level 50 villain player can't seem to get there? I'm sorry but the only one problem I ever see to allowing this to happen is griefing of those who "Street Sweep" and we all know that's highly irrelevant.

    I can't help but think of the possibilities opened by allowing factions to enter the opposing zones with story arcs & task forces/strike forces. Villains get to Paragon via Black Helicopter Line Cap->Faultline (back area) and Heroes get to Rogue Isles via Longbow (rooftop) Kings->Nerva.

    Bleh, I'm envisioning too much...
    More Co-op? No thanks. What we have atm is more than enough.

    Villains that becomes Rogues can go to Paragon. Heroes that become Vigilantes can go to the Rogue Isles. Thats fact.

    If you mean 'go to Atlas' in a PvP sense; No. Just no. There is absolutely no good logic behind this, IC or OOC. IC, it takes a planned bank-job to get into the city, and there is a heavy PPD/Longbow response. More Villains?> Miss Lib would simply get off her pedestal at lvl 53 and kick the daylights out of people. And then the rest of the Phalanx could show up.

    No. Just no.
  13. Quote:
    Originally Posted by The_Coming_Storm View Post
    SF difficulty being fixed
    Detonator being fixed
    The first one is WIP...

    Detonator? It works fine. I should know, I was making Longbow eat hot lead and exploding robot with it last night. Works fine for me.
  14. Techbot Alpha

    Monday down time

    Hey, you yanks get it easy. It's 3:13 pm over here.
    Although either way, I can't play until past 5pm (Uni internet) so...I feel sorry for the poor sods who have free access
  15. Quote:
    Originally Posted by Zamuel View Post
    I'd argue that redside needs more content while blueside needs better content. Leverage adding more content to redside with revamping a lot of the older content blueside so it's much fresher.
    I approve of this post.
  16. Quote:
    Originally Posted by Clave_Dark_5 View Post
    Whoa, this game has PvP???
    Quote:
    Originally Posted by The_Larker View Post
    I17;Conjecture and Nerdrage...
    I lol'd
  17. Quote:
    Originally Posted by BigFish View Post
    Old content is old

    and the former Lead Designer, Positron, would rather make new shinies as opposed to looking at anything done more than 5 minutes before


    here's to hoping that War Witch doesn't follow the same protocol
    ^ QFT

    I said this, multiple times. New shinies simply does not work if the chassis it's based on is starting to rust.

    FIX problems. THEN new shinies.
    After GR, of course >_>
  18. Quote:
    Originally Posted by Balanced View Post
    Is he still an arrogant jerk? That seems to be the real Cole Constant.
    He...
    *thinks about the 'ally lost' text he put in*
    ...
    Da-yamn. Do you think it just seeps out of the lore, or what? =S
  19. *reads*
    ...yup. All looks good to me
    /Signed!
  20. *chains Birdy to the desk*
    Write moar! Great stuff, seriously. Descriptive, characterful...I like it.
  21. Anyone who uses /Poison for little is like someone using Empathy as a 'Healzorz' set.
    Its a debuff set. It is NOT a heal set. Alkaloid is an endurance hogging little shite, and thats when its slotted.

    Advice; Die less, phail less, don't team with morons.
  22. Techbot Alpha

    Monday down time

    Given how psyched I got about that Resistance pic, only to come crashing down when we got confirmation it wasnt PC costume options?

    I'm keeping myself in check for this one.
    Im still uber psyched for GR. Dont get me wrong on that. But Id rather NOT end up making a fool of myself with rageposts. Again. This way I can stay a bit more relaxed, and enjoy whatever we get, if we do.
  23. Quote:
    Originally Posted by Perfect_Pain View Post
    It wasn't PL. It was on CoV. Under 3 hours. The 50 was for travel purposes only.
    It's still not solo. It's two characters. Levelling solo means one character. It doesn't matter that you play both of them. It's still not under the normal restrictions of a 1-20 character.

    Even then, you've not answered the question; how did the one lowbie go from 1-20 in that time? What AT and sets, and what missions?
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    My /Psy doms, kinetics corrs, etc. *love* that. So easy to get nice buffs off of all those civilians...
    Make it so that tab doesnt pick them up?
    It's doable. Next time you're in a mayhem, try tab selecting the vault door. It wont pick up, not for the defaut tab settings. You have to manually click it. Make it like that for the civilians, and that'll alleviate a lot of stress right there, without removing the /kin, /dark etc targets.