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1) A few mass e-mails might be okay, but please Devs, don't spam me. Also, for me, the e-mails go to an e-mail account that I don't use much, and I would guess that if you haven't played the game in 5+ years, then that may be the case as well. So I don't know how many 'new' players you'll get this way.
2) No. No way in hell. The servers aren't dead, even Pinnacle. At peak, I'm seeing over 200 on Pinnacle, so I'm not sure how you're getting 40. Every night, I'm seeing a decent amount of people in Atlas organizing sewer runs and such, so even that zone isn't empty. New players need to learn a few things about this game that make it different from some others, and what they see is one of them: the game is heavily instanced. You don't see a lot of heroes running around street-sweeping, because running missions is a better use of time.
On top of learning how to play and view this game, shutting down servers is a great way to drive existing players away, while also broadcasting to the world that the game is dying, even if it's not true. So in fact you end up driving away potential customers because they think that the game population is winding down.
3) If players come back to the game and find that their SGs have been disbanded, they're likely to be frustrated. Plus, I'm not sure how much space SGs take up in the memory of the game, compared to other features like Wentworth's and AE. So I don't know how much bang for the buck the Devs would get out of this. -
Quote:1) If we talked about the bad sites, they'd change their names, and then someone would have to get scammed before anyone knew if it was a good or a bad site. By then, it could be 6 months to a year before anyone actually got their credit card information sold and used. So the "bad" site would have plenty of credit cards on file to sell. How do you handle that? And how many "good" sites are out there doing something that is at the very least immoral (at worst illegal)?Letting us talk about bad and GOOD sites would stifle the scammers and bring the companies that just perform a service to the surface.
If the FBI did that, I would be sorely worried about the intellegance of the people of the nation. Making changes for long term good shouldn't be stifled. Letting evil be hidden in the shadows, doesn't protect anyone.
Me: a dark alley that many people get mugged in ... lets put a street light down there.
Community(it seems): NO!!! Just tell your kids not to go down there.
Me: Wouldn't a light scare the scum away?
Community(it seems): Why change things? A few a month are no big deal.
That sounds more like a "I don't care if you're scamed" approach to me.
Any site doing it now is inherently a "bad" company. If the Devs opened it up and said that you can sell influence for profit for their game, there are a number of consequences to that, besides the argument above.
1.1) The IRS could tax influence gains in the game, as it is potential profit. And they could base the taxable rate on the going rate for the sales.
1.2) Again, more people would use a "legal" service than one that isn't legal, which would affect the in-game economy. Either that, ot to counter the influx of influence in the game, the Devs would have to adjust influence gains for everyone, lessening the ability of normal players to make money, especially free and premium players.
2) Complicity in a crime is not stupid to assume. If people are getting ripped off, they want their money back, and the FBI can investigate those who provide even relatively safe harbor for those responsible. This is NOT a far off possibility.
3) Your light analogy is a bad one, again, because a) it's not the same, and b) you don't take into account any other potential harms of the light to people trying to sleep, etc., and c) you don't take into account the fact that the criminals would just change alleys, leaving the population to deal with all of the negatives, without creating any positive outcomes.
In summary, by the time you could tell if a site is bad or good, it's much, MUCH too late. Then there are other possible outcomes to consider, many of them with negative connotations for the average player and Devs. There is no logical reason for the Devs to do what you're suggesting versus leaving it the way it is. -
Quote:It's not an incorrect analogy. There have been studies done where people have said that they would rob a bank if it wasn't illegal. Basically, the only thing stopping a decent amount of people from robbing banks is the fact that it's illegal. The same has been done for some recreational drugs, with similar results.Outragiously incorrect analogy.
I'll agree that some bad things could result, but in what case has something been done that a bad result didn't occure? At least with my way, people could talk about the good and advise others on the bad, and the game wouldn't add insult to injury by deleting your account.
As such, removing the ban-worthyness of using goldfarmers means that it is very likely that more people would use them. This would in turn mean that there is more influence in the game just by virtue of having more goldfarmers doing nothing but trying to earn influence and selling it. And this would drive up prices for everyone, meaning that more and more people would believe that the only way to compete is to buy gold, such that they either leave or begin to use the services themselves.
But this is a fairly pointless discussion, because even if the Devs did consider doing this, they'd have their whole legal team shouting back at them telling them that they can't do this, and that they HAVE to take the position that it's against the TOS. I'm sorry if you think that's wrong, but it's really not. It is in the best interest of NCSoft, Paragon Studios, you and me to have the use of goldfarmers be against the TOS and EULA. -
Quote:And why would they? Copyrights need to be protected. If NCSoft were to say that one aspect of its game is free-use, then what's to stop other people from coming in and saying that other parts of it should be free-use as well?illegal as determined by the game, and the game can change it's mind.
Additionally, if the act of credit card fraud is illegal (which it is), and the Devs know exactly how people will exploit their game to enable credit card fraud, then why would the parent company allow for that act to happen? -
Quote:This isn't alcohol or drugs we're talking about.I'm not saying not to delete accounts of scammers, I'm saying allow the sites that aren't scammers to be publicly known as credible.
Maybe if it weren't illegal in this country ... we would have US based (credible) "gold" traders.
Making something illegal doesn't stop a problem or address a problem, just creates a bigger problem. -prohabition-
This is like telling someone that robbing banks is fine, just frowned upon and the government isn't responsible for what the bank does.
OF COURSE more people would rob banks if they weren't afraid of the police.
Also, allowing people to violate copyright laws gets you to the point of companies not wanting to make products. That's why those laws exist, to allow the companies to feel safe that they can make a profit off of them.
I don't think you fully understand the consequences of what you're asking for. It would likely have some of the effects that you say, and then have far more negative repercussions. -
Quote:I bet you that if Ebay and Craiglist were made aware of scammers on their sites, despite them warning people about scammers in general, that if they didn't do anything to stop those people, they would be held liable.Again ... assumptions. Besides, I wouldn't recommend using a CC for ANY online purchase, Paypal is prefered.
The same "I don't care if you're scammed" applies to ALL online buying/selling. Ebay, Craigs list, etc.
Both arguments don't hold water.
That is why EBay and Craiglist both ban accounts that they know to be scamming people or doing things that are against the TOS. Similarly, CoH could get in trouble if they did not do anything to prevent known criminal activity in their game. And that is what this is, whatever you choose to call it.
Goldfarmers break the law by selling someone else's intellectual property without their permission. That is illegal, and if they were doing it from anywhere but China, they'd be prosecuted. But China chooses not to follow international law in these matters. -
Quote:Allowing goldsellers to be "okay" would ruin the in-game economy except for those people who used it. It would potentially flood the game with influence, allow the gold sellers to easily manipulate the market, and fill the game with spam.Correct ... which are determined by the copywrite holders terms and agreements. If CoH/NCsoft decided (along with all other MMOs) that it was ok, it would no longer be illegal. Thus, allowing open communication of the good and bad sites. As it stands, people would only talk about bad expiriences.
You can't say something is bad if ONLY the bad information can be talked about.
Yeah, it's not just the credit card use that is bad here.
Also, if the game said that these services are legal, and only warns people that they might get ripped off, I'm sure that lawyers will find a way to say that NCSoft and Paragon Studios would be complicit in any lawsuits that would occur if someone's information got stolen. And since it's very tough to go after Chinese citizens with this kind of lawsuit, finding a U.S. or South Korean company complicit would make things a lot easier for lawyers and people who were too stupid to realize what they were doing was dumb.
However, if NCSoft and Paragon Studios says that these activities are explicitly forbidden in game, and takes steps to ban accounts that use them/that are gold sellers, they cannot be considered complicit in the activities.
So they're not going to change their stance for good reason. -
Quote:International and Domestic copyright laws cover this, especially new ones that cover media in the digital age.Again, You only hear about the bad because the good expiriences won't be talked about for fear of being banned.
I still believe that if they change their stance from, "your account will be canceled if you're caught buying and selling" to "We know these sites exist and warn you never to use them. The people that have had good expiriences will be able to tell others.
P.S. There is no law, except what CoH/NCsoft has created, that makes buying/selling of "gold" illegal. -
Quote:1) First, the first statement is complete horse hockey. Right now, the pets are seen as 1 complete object, which takes up a certain amount of space to transmit to your character. Whatever that space is, it's much lower than transmitting all of the character details about another player's character.If the reason is cost, I don't understand it. I have heard stated each pet takes as much comp usage as a player character. Well, then, let us design each pet. Oh wait, unless the first statement is complete horse hockey.
Basically, it's the difference between sending information like [Display Pet: Pyro] vs [Display character with Body Type = Huge, head = hat, hat = 3, detail 1 = 7, detail 2 = 0, face = 27, face detail = 4, etc.]. Characters are much more detailed than the rather static pets are.
Quote:If the reason is fear of the degradation of a race/sex/etc I understand it. However, we see it in people running endless cat girls anyways. Also, has anyone peaked at AE? Okay, lets not make it worse, I get that. But seriously, it is all over, and you have to address the player, not nerf everyone else's choices. -
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Quote:Having Defense over the softcap will help with Defense Debuffs, yes. However, not all enemies have Defense debuffs, or at least not enough to reduce Defense significantly. there are a few enemy groups where this is a concern (such as those greek yuppies). Enemies with significant +ToHit buffs, such as DE Quartz Eminators or the Rularuu eyeballs, will generally negate any Defense values you might have, with or without Overload (for instance, the DE Quartz eminators give out a +100% ToHit buff).Telling me Overload is useless because I am already softcapped ? Does not seem logical..maybe you can explain yourself.
My lowest number of typed defense with exception to Psi on my Brute is 46% . I jump into a group of mobs who seemingly have defense debuffs or a better chance to hit me cause they are +3, they start hitting me.. I lose health.... I hit Overload...they dont hit me, at least for a while anymore.
The notion of there is no reason going passed 45% defense seems silly. Overload ensures they the constant 5% chance to hit me stays on for a much longer period as it takes longer for my defenses to cascade failure. Also when facing cascade failure I assume Overload would boost my defenses back up so the enemies would have to start cascade failure all over again.
Or is that theory wrong? And what about a +2 boss. If I have 45% defense, does he always have a 5 % change to hit me or is his chances greater since he is a +2 boss. If his chances to hit are greater so..then would it not be logical to have Overload to go well passed the softcap to reduce this +2 bosses chance to hit?
That +2 Boss will have the same chance to hit you at 45% Defense as he would at 90% Defense. It will be higher than 5%, but adding more Defense won't change that. +2 enemies, and higher-conning enemies like bosses, get Acc boosts, which factor in after the Defense part of the Tohit calculations.
So while yes, there are some advantages to going over the softcap, but not as many as you might think (and then you've got the Incarnate softcap, which having 3 minutes out of 16 at the softcap isn't going to be that useful overall - no more so than being able to completely ignore attacks for 45 seconds every 2 minutes).
So yes, cascade failures can happen. EA and Ice Armor deal with this in two different ways. EA can hit Overload, basically throwing more of the same at the problem, meaning that it takes longer for the cascades to factor in. Ice Armor waits the debuffs out, basically allowing you to reset the fight. I don't mind that they have two different ways of dealing with the problem. -
Also, 0.8 x 1.2 = 0.96, not 1. And that's against only a single target. Luckily, it's not affected by the purple patch, exactly, as the target gives themselves the debuff.
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NDA, are you familiar with the cottage rule at all?
In a nutshell, it says that, "barring an overwhelming balance issue, the Devs will never replace a power with a different power, or make large changes to the core function of a power in an existing powerset."
Unless you can show me how Ice Armor needs the change you're proposing based on balance issues, I highly doubt that the Devs would ever make such a change -
Quote:You rarely if ever need to use Hibernation for the full time period, and on my Ice Tanker, the numbers of times I've lost aggro when I've needed to use this is are even fewer. Between the two aggro auras causing 13.5 second Taunt on enemies contantly, trust me, I have the aggro. Unless someone else Taunts the foes while I'm hibernating, they're good. And if they are Tauntint, then they can handle the aggro.Sure it does....new aggro occurs on teams in that time, not all enemies were taunted by you when you where forced into Hibernate..and so on
Quote:Look if you want poor Aett to win the next bar fight and come out of bar fights like a champ like my EA Brute, you will have to accept a power that lets you break the game for a bit and pushes you past your limits. Overload lets you do it for three minutes, MOG lets you do it for 15 sec but recharges quickly and IB would let you do it for thirty seconds.
Saying it is not needed often simply means you do not test your limits in battle. I solo on my EA Brute on ridiculous difficulties and do often have to use Overload to save my *** despite being ridiculously soft-capped outside of Overload. Assuming the same skill level as me, an Ice Tanker cant do the same if he tried the same difficulty. Hibernate, the -damage from CE , the more potent slows, does not equal temporary god hood.
Amazingly, you're trying to tell us that this change is needed based on SO-level survivablity differences between /EA and Ice/. Then you're talking about testing your limits in battle on what I would assume is a well IO-d out Brute, if you're that softcapped before Overload. And you're saying that my Ice Tanker will lose aggro but you're soloing on your Brute. If I'm soloing, and testing my limits, I don't need to worry about lost aggro, and while I may not be any stronger coming out of Hibernate than when I went in (debateable, depending on the enemy), I often find that I don't need Hibernate that much in the first place, meaning that usually I'm strong enough as it is. -
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Sour milk makes great pancakes.
But that's not really a true analogy you're using. A better one might be that a hacksaw is better than a circular saw. Someone whole only ever needs the hacksaw may very well agree with you, while the person who only ever needs the circular saw will violently disagree.
The truth is that they're both useful for different things, much like Hibernate and Icey Bastion. Hibernate is a reactive tool for if you need it. Icey Bastion is a proactive tool for before you get hit, really. On a Stalker, Icey Bastion works to shore up holes. For Tankers, since they have much smaller holes, it becomes less useful, and a panic button is a better solution.
Also, since you're complaining about the down time of Hibernate, let me remind you that Overload is on a 1,000 second base recharge for 180 seconds of use (base 18% uptime), Icey Bastion is 300 seconds for 30 seconds of use (base 10% uptime) and Hibernate is 120 seconds for 45 seconds of potential use (base 37.5% uptime). So yeah, you're not going to win that argument. -
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Quote:1) "Middle of the Road Set" means that it doesn't need improvements, really. It means that it functions well for most of the game. Improvements could bump it into "overpowered" and would likely result in nerfs to the rest of the set.Well any reasonable person would prefer IB disregarding concept but whatever.
1: I believe in one of the recent threads you stated Ice was a solid " in the middle of the road set". No reason not to try to make it better
2: Icey Bastion is more logical to Tank because a Phase heal draws away aggro
3: Ice has a large Fire Hole in defense with not enough resistence to back it up
4: Apparently to some the game is not balanced around IOs so soft-capped IO potential is irrelevant. Neverthless we must judge a build buy SO performance anyway.
5: Stalkers get access to Icey Bastion and Hibernate
6: If and when Scrappers get Stalker version Ice Armor, they will have access to Icey Bastion and Hibernate so if Tankers cannot get the better power IB, they are being left out. Why should a scrapper get all that survivability?
Let me tell you a story. A story about two guys named Aett_Thorn (Ice Tanker) and Dark Age (Energy Aura Brute). We were really thristy one day and decided to go to a bar one day together and drink some beer... and more beer... and more beer... we throw some darts...drank some more beers.... played pool ... talked about how we hate Psionic bastards...drank more beer.... I rode the mechanical bull..... drank a beer...you rode the mechanical bull..broke that son of a ***** down...drank more beer... got hungry.. ordered the cheap bar food...got loaded cheese fries.....ate a rat burger...drank more beer....
Then we decided to start a fight. There was 34 other son of a ******* in that bar.. I took on 17 ... You took on 17... We turned on our toggles... got soft capped ...attempted to whoop everyones ***. Some of their attacks were getting through... I hit my heal... ... You hit your heal..... . We still started losing heath too fast still ...I hit Overload...... You hit Hibernate ......17 bastards surrounding me could not touch me. now .. I started whooping all them son of a ******* ***** ..... you got out of Hibernate....got knocked out after 10 seconds as you could not Hibernate again as your heath went down again..... ..I then whooped everyones *** in Overload... threw them all out the front door into the parking lot... picked your *** up , gave ya a beer and then told you a funny story about a cool power called Icy Bastion.
lol Stone Cold Steve Austin http://www.youtube.com/watch?v=4OpJMcWQ1ds
2) No, The Phase does not "draw away aggro." Any aggro that you had will remain. In fact, I have been able to hold aggro through a full Hibernation session if I need to. Any Ice Tanker worth his salt should be able to do this with two aggro auras.
3) So? that's SUPPOSED to be a hole in the set. And actually, it has more Fire resistance than it does Psychic Resistance (zero), and Icey Bastion wouldn't help with that.
4) 17% Base Def on its armors, plus 1% unenhanceable for Wet Ice means that slotted, an Ice Armor Tanker has roughly 27.5% Defense. If you're enemy saturated, you're getting another 10.36% Defense from EA. That's almost 38% Defense. You don't need IOs to reach the soft cap. Combat Jumping and Weave will do it.
Compare that to your EA Brute/Scrapper: 12.75% Def base (19.89 slotted), plus 3.75 base for Energy Cloak (5.85 slotted), plus 6.6 from a saturated Energy Drain = 32.34% Defense. Combat Jumping and Weave will not get you to the Soft Cap without IOs.
5) Fantastic. That's actually the ONLY reason they got a new power in the set. Tankers don't have that problem. Stalkers got a new power because otherwise they would have been able to choose the same power twice, which the Devs don't want you to do. Tankers can't do that, so there's no reason to change it on that account.
6) See response above for #5.
And let's make an accurate description of that fight, since you're leaving out several things that help the Tanker out, such as the -DMG/-RCH debuff from CE, the constant AoE damage from Icicles, and the fact that the Tanker gets a good deal of +HP from his heal (and yes, I know that Energize will give you some +Regen, which we'd need to account for as well).
That being said, my soft-capped permanently Ice Tanker would be taking the same amount of damage as your some-times capped /EA Brute. Except that when yours wears off, you die, and mine doesn't wear off. On top of that, I have hibernate in case I do take too much damage due to some lucky rolls.
There's a reason they call it soft-capped Defense. Using Overload on top of your armors only increases your suvivability so much (to about the same level as the Ice Tanker normally is at). So have fun believing that that would allow you to shrug off more hits than my Ice Tanker in this scenario. -
Quote:Except that Tanker Ice Armor doesn't need it. It's fine as it is. Very easy to soft-cap Defense values for S/L/E/NE, even without using Energy Absorption. Then you've got a good self-heal/+HP power, and a -DMG/-RCH aura to further reduce damage.Regardless a Resistence /Regen Buff like Icy Bastion is better and more in line with Tanking Philosophy and it makes your character tougher. Using IB makes those lucky attacks that get through your defense far less painful.
Currently, if you are solo or on a team as an Ice Tanker and you wade into trouble and start dying, you can click Hibernate, lose some aggro, re-heal but then you are just back where you started and you will just start dying again and this time Hibernate is not coming back for 2 mins.
Hibernate was great in the old days when it recharged in 30 secs or so... now its meh. Icy Bastion is the better power.
So you're suggesting the replacement of a power, with no need, which would violate the cottage rule to heck and back. Show me a need for this, and maybe you'd have a case.
As a tenth, optional power? Sure. Removing a power that some players like just so that you can have a power you might prefer? No thanks. -
Wow, NDA, you make it seem as if Ice Tankers only get hurt when they're completely in over their heads. Having a Defense-based set means that you can get unlucky from time to time. Hibernate is a great panic button for those times. Doesn't mean that you will die as soon as you get out. It's also a good way to let debuffs wear off, as that means you will be stronger when you get out than when you went into Hibernate.
It also allows for your AoEs to recharge if you need them, or any other powers that might be useful to your situation. You can be a lot better off after Hibernate wears off, ready to kick @ss again.
Hibernate is a fine power for a Tanker, especially on a set that is one of the best aggro-gathering sets out there.