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Quote:Which is what I think Flux was trying to say...the thing is think of how long it took us to get these changes, and more importantly how long it took us to get our last pass. They SHOULD buff the forms, they should keep all three forms buffed and at some level of parity with each other and the game at large in their respective roles. We just aren't likely to get the amount of dev time needed for that though, so if you had a choice...keeping all three forms in parity with each other but weak overall now, or getting one form up to snuff with the rest of the game...which would you go with?Originally Posted by Smiling JoeI'm not saying the current changes shouldn't go live - I'm saying that outside of the light form change they're not giving peacebringers enough overall benefit to merit what they're doing to the forms. I'm willing to play human form for now and be patient for other changes - but I'm drawing a line in the sushi: these changes need to be followed up with buffs to the forms.
Quote:Originally Posted by BortsSo after reading this thread, I can only wonder one thing. What the hell is everyone else doing so wrong? -
Just to note, Quantum Acceleration puts you in "only affecting self", you arent gonna be running it and blasting.
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Quote:Another way to keep forms relevant, give them a buff aura...+Dmg/proc dmg for Dwarf, +Res/Def/regen/etc for nova (Switch em on WS's if you wanna keep the mirroring stuff) only to our allies. Something we bring to the TEAM but don't get ourselves.
One thing touched on above that WOULD give White Dwarf more relevance is the addition of Psi Resistance JUST TO WHITE DWARF. That alone would be more than enough reason to have dwarf in the build IMHO. -
Im saying no ones going to care that he's in nova anyways...and if they do it wouldnt matter what he did they'd still be jerks because he's playing a kheld let alone one in nova.
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Quote:This kinda brings us back to the thread in the kheld forums talking about our problem BEING our inherent...and the more we talk the more I'm starting to agree...Now for this: "Not to mention that the anemic damage is balanced against an inherent that gives us - among other things - more damage. In fact, it's possible to cap damage with the inherent, slotting and build up/mire. A better solution than direct damage IMHO would be then to nerf the inherent in favor of direct damage boosts to the powers themselves. Not the damage modifier, because that would bring our modifier too high in relation to other archetypes."
I rather wonder if giving a damage boost to the inherent while we are solo or on a small team (like Vigilance) might not be a simpler way of doing this. But having the powers be stronger on their own to make for more consistent performance (while weakening the damage boost from the inherent), as you said, probably would be more useful and the better way to go.
We just get too much of what we already have from it. Both AT's will trivially cap their resistance even without the inherent providing anything, damage wont be too hard either with a teams normal buffs and the like, the mez prot for controllers/dominators is so anemic it might as well not even be there...
Maybe we should be looking for an overhaul of our inherent, it wouldn't require any animation work unless we got loopy and tried to push to turn it into a clicky or something. -
Quote:Thats one way to look at it, but another is penalizing the players who dont want KB by forcing them to take a particular power for immob...when if they just changed KB to KD, the players who want the knockback only have to slot a single knockback enhancement to gain back the knockback...I had an idea... Why dont they add an immob to Proton Scatter and rename it Proton Anchor. By doing this, it will allow players to immob before doing an all KB attack chain and the targets will not be KB everywhere. This way all the players that like kb will still have it and all the players that dont can just immob first. This way everyone is happy.
Smallest harm is forcing the one knockback enhancement rather than forcing an entire power choice. -
Quote:Lets be honest...if you ask ten people at random what kheldians can do, I imagine 7 to 9 are gonna tell you "shapeshift", the other three or so are gonna be one of three comments "Nothing worthwhile" (Bitter former player/Person who insists on finding an empath for every group), "I dont know" (Honestly doesnt know), and the last person actually frequents the kheld forums and will give a monologue about the problems with the AT, and their personal ideas for fixing it.So why should I ever go Nova? I like Nova. When I play my PB, Nova is what I do. I'm rarely out of Nova.
So they're no reason to go into Nova? Nova's less survivable and weaker?
I don't like the changes. If people know, and they see me in Nova, won't they think I'm some RPer who's not giving his all to the team?
And if you run around with alot of folks who fall into that "nothing worthwhile" category, then it really doesnt matter what they do, they're still gonna look at you funny just because you're still playing one. -
No, im just a rebel...
I dont know, they've not thrown me under the forum jail or anything yet so I think we're okay...Im sure they'll let you know (And I'll be thrown under a bus or something) if we're not supposed to be. -
So they're finally using the Battalion...
I gotta admit, im anxious to see who/what they are. They've always been interesting to me since hearing about them, their name evokes a very military culture...but what do we know of THEM really?
They burn kheldians as starship fuel, and apparently they hurl shivans in meteors at planets as a scouting force.
We know they're a big enough threat that future Nemesis went and started mucking about with time.
We know the Well of the Furies is AFRAID of them.
We know the Rikti have had contact with them in their dimension.
Thats all I can recall outside they were originally talked about as being the big incentive for the invention system, that we'd need inventions to be strong enough to actually fight them...thats obviously been upshifted into the Incarnate system. -
Quote:I dont do it often, but ill give the devs the benefit of the doubt this one time. It'd be a whole lot easier if, say...Arbiter Hawk would pop into the kheld forums and talk to us, bounce his ideas off us, let us bounce our ideas off him; but thats not how things are gonna work. It seems they're gonna stick to talking to their testers and themselves, and just reading some of what the rest of the unwashed masses have said and working off that...So we gotta work with what we're given for now.No, no. That's not the only thing I want. It's just the single easiest way to address the disparity between the two.
And we have all presented our ideas, but were they really read by the devs? By the looks of the changes, they just skimmed through the first page or two of posts at some point this month, because all the discussion we had in the forums prior to that has apparently been disregarded.
Quote:I'd rather see Photon Seekers turned into some sort of clone of Extracted Essences than I would see Light Form turned into a clone of Eclipse.
That gets us back to the "how" portion of my previous question though. If we could settle on a solution the devs would likely just go with that and we'd all be happy (hopefully) and everything is hunky dory...but we cant get everyone to agree on just about anything...
Quote:What REALLY needs to happen is to take the forms into account when making changes to the archetype. That obviously either wasn't done or there is a new, single-form heavy direction for Peacebringers.
Quote:Either way they'll still be underperforming.
But the more we close the HUGE GAP the more we can focus on changing the perception of the AT's, and the more I can feel like im not a fifth wheel when im playing with my friends. -
Quote:The problem is "how"...sure we've presented our own ideas in the kheld forum plenty, but like most of the AT, we cant really agree on WHICH of our many ideas to all get behind...Honestly. All you had to do was
FIX THE GORRAM PHOTON SEEKERS!!!
Memphis_Bill will NEVER get behind the idea to make KB into KD on Solar Flare.
Smiling_Joe, you're gung-ho behind "fix the seekers, save the world", and thats ALL thats needed.
AIB is gonna go into seizures and start frothing at the mouth soon if we don't rename Lightform into Resplendence.
We've all got OUR ideas of what needs doing, and pet projects (I really want to see Group Energy flight die and be replaced...I sacrifice rikti monkeys every full moon for this purpose...), and we miss the forest for our trees... -
Quote:I think it occurs at the same time. I mean, they're both just "damage boost" effects, there doesnt seem to really be any difference, I imagine one just stacks with the other, and then both are applied at the same time.Hello all! I'm working up corrected spreadsheets to reflect the new changes to Kheldians on Test, but I have a question that only just occurred to me:
Normally Build Up/Mire affects only a power's base damage. But Nova form boosts the base damage of it's attacks. So my question is this: Does Build Up/Mire affect a nova's damage BEFORE the form's damage boost is applied, or after? -
Quote:I think people just dont want to be the one who sticks their neck out...so ill save you all the trouble...Mmmm, there's a lot of discussions on the new changes in Regeneration under Scrapper forum. They even list out the exact numbers.
I can understand not revealing things about new sets like Time, Street and Beam but Kheldian isn't "new".
We really can't post the Kheldian changes here? I mean seriously, how many of you can't see the patch notes in VIP forum?
I want to hear your reactions on Peacebringer. :P
Quote:Peacebringers - Combat Flight now correctly provides defense to all types of attacks.
- Luminous Blast
- Build Up has been renamed "Inner Light". It now grants a large damage and ToHit bonus for 10 seconds, and then a moderate damage and ToHit bonus for 20 seconds thereafter, for a total of 30 seconds of boosted damage.
- Photon Seekers cooldown has been reduced from 300 seconds to 180 seconds.
- Luminous Aura : Quantum Acceleration
- Added a new power available at level 24: Quantum Acceleration.
- Quantum Acceleration is similar to Afterburner.
- This allows Peacebringers to select this power if they wish.
- This power now provides a moderate amount of defense, improved flight control, and -fly protection, but has a 30 second cooldown once toggled off. This power can now accept Defense enhancements, IOs and Defense set IOs.
- This power will no longer allow the user to fly unless the user has a flight power active.
- This power's long help now clarifies that this power's flight protection is only granted while Combat Flight, Energy Flight, Quantum Flight or Group Energy Flight is active.
- Light Form has been redesigned. Its cooldown has been lowered from 1000 seconds to 300 seconds, but its duration has been reduced to 90 seconds to match that of Eclipse. The recovery bonus from the power and the status protection from the power have been moderately reduced to compensate for the drastic increase in uptime now possible. Additionally, Light Form now persists when activating White Dwarf or Bright Nova.
- White Dwarf now protects you from status effects as soon as its animation begins, preventing the power from being interrupted.
- Solar Flare and White Dwarf Flare are now generated by the Peacebringer's hands instead of their feet, and can now be used while in midair.
Warshades- Umbral Aura : Shadow Slip
- Added a new power available at level 24: Shadow Slip
- Shadow Slip is similar to Long Range Teleportation.
- This allows Warshades to select this power if they wish.
- Decreased this power's interrupt time from 13 seconds to 10 seconds and decreased its recharge from 450 seconds to 300 seconds.
- Black Dwarf now protects you from status effects as soon as its animation begins, preventing the power from being interrupted.
- Shadow Cloak - This power has been updated to reflect changes to power pool Stealth that have occurred since it was made. It now provides defense to all types of damage, rather than just positional defense, and half of the defense bonus now suppresses while in combat.
Discuss. -
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Quote:Mag 3 mez protectionJust read the thread (and just found out about the changes, so I'm not at home to log into test).
If anyone has some in-game numbers for the new light form and inner light, I'll plug them into my spreadsheets to see just how far these changes go towards bringing us up to Warshades' level.
I've plugged in the new recharge for Photon Seekers in the meantime. Unless Inner Light will suddenly start affecting their damage, it looks like Photon Seekers' damage contribution will bring the Peacebringer dps from that comparison up from 111 dps to about 116 dps. For comparison, the Warshade's dps was 189.
So, yeah. Can't say whether the new change is enough until I see the numbers for the other two powers.
But let me just take a minute to laugh at the notion that eclipse is dangerous to use. I can stealth in with shadow cloak and super speed and be at the resist cap FOR EVERYTHING before the alpha, and I've debuffed their recovery, and I've sapped them all for a good amount. And you say it's DANGEROUS?! HA!!
So let's see...
Eclipse=can cap resistance to all damage forms, debuffs recovery and endurance, can be made perma, has no crash, requires enemies to use and to maximize, and offers no mez protection.
New Light Form=can almost cap resistance to all damage but psi, does no debuffs, can be made perma, has a reduced crash, requires no external influence to use, and offers reduced mez protection.
Sound balanced to me, but I'd have to see the numbers.
EDIT - and unless the new build up SIGNIFICANTLY increases the Peacebringer's damage potential, I don't see why Light Form shouldn't be more powerful than eclipse, because right now Photon Seekers STILL aren't anywhere near balanced with extracted essences, which means that - unless the new build up is all that and a bag of chips - I-21 Peacebringers will STILL be nowhere near warshades in the damage department.
And Bill, let me just say that - even though I do have spreadsheets - I too will GREATLY MISS Light Form's Ball animation. This was one change I didn't like, and the buffs to light form only partially make up for it.
52-ish % resistance to everything but psionic...all I have slotted in it is a recharge IO...
Inner light is 72% dmg buff for 10 seconds, and 28.8% for 30 seconds. I dont remember the tohit numbers on that unfortunately.
Id give you something more accurate but with the store down they've locked me out of my kheld...again...
EDIT: Checked on a scrapper I just made...52.5% resistance to everything but Psi on Light Form, 20% tohit for 10, 7.7% tohit for 30 on Inner Light. -
Quote:Lets get mechanics settled first, THEN we can argue about whose favorite word we should use for the powers.
"Resplendence"
Can I get a second?
<.<
>.>
Quote:do you still get the crash from Lightform if you renew it before the duration ends?
For that matter, is it still effected by +recharge and able to be made perma?
No clue on the first part, Im close, but just shy of stackable, and since I get booted every little bit from bugs, I cant really get a respec done to fiddle. Id assume you still have the crash though...wouldnt be much of a downside if it went away the minute you got it to stack for a few seconds. -
Quote:Still leaves me with almost capped resistance by myself. Throw in just two other people and im probably there...considering the prevalence of brutes, scrappers, blasters and the like (They are really popular) that's still gonna leave a rather large overflow of resistance.I would be fine with the base resistance of Light Form being lowered...in order that we might receive some Psi resistance.
My proposal was a base resitance of 30% to all.
Not to mention if we're OP because of getting defense, then what about blasters? Better damage, and with IO's softcapping defenses. Scrapper's and brutes are regularly getting good resist, and defense, and keep good damage.
I'm not asking for straight 25-30% resistance to 25-30% defense...shave it down a little, 7-12% defense on the shields where there's resistance now. During the early game it helps us avoid control powers (Since they just plain have a harder time landing). During the late game it prevents us from overflowing with resists, and it keeps our inherent valuable.
I don't see how it overpowers us. We'd lose 2% resistance for every 1% defense we gain. Where now, we're losing upwards of 80+% resistance if we're on a heavily damage AT stacked team; and even if we aren't we're still probably losing about 10-20%
Besides, shining shield, and quantum shield have always looked more like defensive force field bubbles than resistance anyways...
Quote:Arbiter Hawk gave the same "wait and see, don't want them to be overpowered" response to the Pulsar stacking with Incandescent idea (and the equivalent for Warshades). Frankly, I'd be okay with Pulsar just getting a guaranteed Mag 3. If that and the change to Solar Flare happened, I think we could handle bosses just fine.
Im not saying all this wouldnt overpower us, but I just don't want us doing like an old pet of mine...if she didnt know you and you paid any attention to her, she'd get so excited that she'd wee in the floor...I don't want us getting so caught up in getting attention that we leave puddles when we should be making sure we're getting the changes we need. -
Quote:Your tears taste like BACON! DELICIOUS NEGATIVELY CHARGED BACON!Not fair.
PBs get all kind of buffs and get to swap a LotG caddy for a fun power and we have to try and squeeze in a teleport.
Not fair, I say!
Quote:Zenyth, Light Form has half of the crash it used to have. Half your endurance or health is easily fixed by a Peacebringer's other powers. The power is now awesome and I use it whenever it is up on Test.
We've got too much resist; 52% from light form, 25-30% from our shields, 10% per damage AT in our groups...Ill never come far from the resist cap anymore, and thats while im SOLO. If ever there was a time to change our toggle shields to defense rather than resists (or our inherent to defense rather than resist, I ain't too picky), now would be it.
Or soon, ya know...whatever works for Arbiter Hawk...
I also still think Pulsar or Incandescent strike should switch to the others control type. Either stun/stun, or hold/hold.
Dwarf could also use some debuff resistance...just sayin...and a taunt aura...heck, give em a taunt aura that provides debuff resistance.
EDIT: Oh! Side thought...why not use the new quantum acceleration animation for forms? It seems quick enough, throw the kheld obscurring glow of awesome onto it (keep the shockwave though, the shockwave is awesome) and BAMF! Shapeshift! -
Quote:Still has its crash though...Light form had a new effect. It's now an aura instead of a form change.
Also it may have just been lag, but I think we lost the no-root when using powers while its running.
Dwarf Flare is now a hand-clap. I imagine Solar Flare is as well.
I cant stay connected long enough to do a respec, otherwise id tell you how quantum acceleration is. -
I am well and truly surprised...and anxious...and pissed cause it WONT LET ME PLAY MY PB!
*Bangs on store* LET! ME! PLAY! MY! PB! -
Quote:Wouldn't matter if the dps went DOWN, its still "better" than buildup thanks to not being 30% gone because of form shifting animations; and thats being generous on how much of the buff is eaten in animation time.
So while changing build up into a rage clone will increase peacebringer damage, it won't come anywhere near to closing the gap between the two archetypes.
As for Lighform, I don't like the big puffball form myself. After about a minute, I always feel like the puffball is standing 5 feet to the left of where my character actually is. Ive glitched out on occasion and had the glow run around in a vaguely humanoid form. I always like that better. Just a matter of personal preference though... -
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Funny story...
She hunted me down on a completely different forum, signed up, and somehow got permission to post (Private little metagroup spread across a couple games we had going) all because I linked them to one of her video's once...and apparently google got hold of the post (It was all nice things, I swear!).
I didn't realize it was her, or that she had hunted me down purely because of the forum post popping up on google till like...a year later...
STALKER! -
Quote:I will say thank you for asking, living in the middle of nowhere I'm not really in a position to stalk/corner the devs at cons about this; so I appreciate you doing that much.FYI, I specifically asked Second Measure at Comic Con about Peacebringers (at Grey Pilgrim's request).
He said they're currently in an informal discussion stage, where they realize that they need some love and are weighing their options, but they don't have an opening in the development schedule to get anything done prior to Issue 21's launch. I told him I assumed that Issue 22 was probably locked out as well given the way they're developing 2-3 issues in advance, and he said that wasn't necessarily the case.
So, I'm sorry to report that there won't be anything specific for Kheldians at Issue 21's launch, but there's still the possibility of mid-issue or Issue 22 changes. And you know the producer--the guy who handles the budgeting of resources (including time)--has Kheldian issues on his radar.
I cant get my enthusiasm up for the response though. We've been on the short list and they've been discussing what to do for what seems like years now. Im cynical enough to really only believe they're working on us when they pop in and actually TALK to us about it...or when I see it, whichever comes first.