Akia

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  1. How is this?

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
    Level 1: Jab -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(37)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3), EndRdx-I(46)
    Level 4: True Grit -- Heal-I(A), Heal-I(5), Heal-I(5), S'fstPrt-ResDam/Def+(9), ResDam-I(9), ResDam-I(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Haymaker -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(34)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Against All Odds -- EndRdx-I(A)
    Level 14: Super Speed -- Run-I(A)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Heal-I(19)
    Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
    Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit(29), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31)
    Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(50)
    Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx(43), EndRdx-I(50)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36), EndRdx-I(42)
    Level 38: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg(39), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), EndMod-I(46), EndMod-I(46)
    Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 12.1% Defense(Fire)
    • 12.1% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 10.8% Defense(Ranged)
    • 11.8% Defense(AoE)
    • 1.8% Max End
    • 46.3% Enhancement(RechargeTime)
    • 25% Enhancement(Accuracy)
    • 5% FlySpeed
    • 246 HP (13.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 11.6%
    • MezResist(Stun) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 30% (2.35 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 15% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Deflection)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Deflection)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Mako's Bite
    (Jab)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Battle Agility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Phalanx Fighting)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Mako's Bite
    (Boxing)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Foot Stomp)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
  2. Here is another attempt at a final build for my tank. I don't think I have missed anything, but this is still very new to me.

    How did I do?
    -Akia

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Rchg+(A), LkGmblr-Def(13), LkGmblr-Def/EndRdx(15), Aegis-ResDam(15), Aegis-ResDam/EndRdx(17), Aegis-ResDam/Rchg(17)
    Level 1: Jab -- Mako-Dam%(A), Mako-Acc/Dmg/EndRdx/Rchg(23), Mako-Acc/Dmg(23), Mako-Dmg/EndRdx(25), Mako-Dmg/Rchg(25), Mako-Acc/EndRdx/Rchg(37)
    Level 2: Battle Agility -- LkGmblr-Rchg+(A), LkGmblr-Def(3), LkGmblr-Def/EndRdx(3)
    Level 4: True Grit -- Heal-I(A), Heal-I(5), Heal-I(5), S'fstPrt-ResDam/Def+(9), ResDam-I(9), ResDam-I(13)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Haymaker -- T'Death-Dam%(A), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dmg/Rchg(27), T'Death-Acc/Dmg/EndRdx(27), T'Death-Dmg/EndRdx(33), T'Death-Acc/Dmg(34)
    Level 10: Active Defense -- RechRdx-I(A), RechRdx-I(11)
    Level 12: Against All Odds -- EndRdx-I(A)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(42), Zephyr-ResKB(43)
    Level 16: Hurdle -- Jump-I(A)
    Level 18: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(19), Heal-I(19)
    Level 20: Stamina -- P'Shift-End%(A), EndMod-I(21), EndMod-I(21)
    Level 22: Knockout Blow -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(40), C'ngImp-Dmg/EndRdx(43), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(45)
    Level 24: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(46)
    Level 26: Shield Charge -- Oblit-%Dam(A), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-Dmg(34), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(29), GSFC-ToHit(29), GSFC-ToHit/Rchg(31), GSFC-ToHit/Rchg/EndRdx(31), GSFC-Rchg/EndRdx(31)
    Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(33), Mako-Dmg/Rchg(42), Mako-Acc/EndRdx/Rchg(50)
    Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/Rchg(33), Aegis-ResDam/EndRdx(50)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(36), LkGmblr-Rchg+(36)
    Level 38: Foot Stomp -- Erad-%Dam(A), Erad-Acc/Dmg/EndRdx/Rchg(39), Erad-Dmg(39), Erad-Acc/Rchg(39), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(40)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42)
    Level 44: Physical Perfection -- Heal-I(A), Heal-I(45), EndMod-I(45), EndMod-I(46)
    Level 47: Energy Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Jump-I(A)
    Level 2: Rest -- EndMod-I(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 13% Defense(Fire)
    • 13% Defense(Cold)
    • 9.88% Defense(Energy)
    • 9.88% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 12.1% Defense(Ranged)
    • 13.6% Defense(AoE)
    • 1.8% Max End
    • 25% Enhancement(Accuracy)
    • 46.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 267.1 HP (14.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 11.6%
    • MezResist(Stun) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 40% (3.13 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 15% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Luck of the Gambler
    (Deflection)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Deflection)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Mako's Bite
    (Jab)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Battle Agility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Blessing of the Zephyr
    (Super Speed)
    • 1.25% Defense(Ranged), 0.63% Defense(Energy), 0.63% Defense(Negative)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    • Knockback Protection (Mag -4)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Mako's Bite
    (Boxing)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Eradication
    (Foot Stomp)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 42.2 HP (2.25%) HitPoints
    • 2% XPDebtProtection
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
  3. I do understand what your both saying. I will get this right eventually LOL Unfortunatly back to work today so..

    I will play with mids more.
  4. Quote:
    Originally Posted by Local_Man View Post
    Hot Feet is one of your main sources of damage. But it uses a LOT of Endurance in a build that already has endurance problems. Your slotting doesn't have near enough EndRdx. You need to max slot for EndRdx first, then go for as much damage as you can fit in and some accuracy. I think I have Dam/EndRdx and Acc/Dam/EndRdx from Scirocco, Dam/Slow and EndRdx/Rech/Slow from Tempered Readiness, 1 Acc/Dam Hami-O and a common EndRdx. Those last two can be adjusted for leveling up. I prefer taking it at 8, but it is not unreasonable to delay it (but you'll miss the damage leveling up).
    I am already 39, I chose to take it later just because this would be a respec.
    The two sets I chose were Obliteration for the 3% damage buff, and Eradication for the 1.8 end. I added a slot and put an end redux in there.

    Quote:
    Originally Posted by Local_Man View Post
    Flashfire at level 12, not 24. 6-slot it. The Stupify set is good, but add a Recharge in the 6th slot. This power needs to recharge as fast as possible. Personally, I'd dump Smoke, or at least move it later. Flashfire is far more important.
    I moved flashfire up to level 12, and added the slot. I actually changed the slotting a bit. Stupify for recovery, and hp. Then 2 slot of razzle dazzle for more recovery.

    Quote:
    Originally Posted by Local_Man View Post
    Speaking of Smoke, the ToHit Debuff isn't all that much. You have Super Speed with a Celerity Stealth plus Steamy Mist . . . why do you need Smoke? Its primary benefit is the perception debuff.
    I have smoke more for others then myself. I picked up O2 boost in place of it. The suggestion to heal my imps and remove mez effects is more beneficial. I honestly had not thought of it.

    Quote:
    Originally Posted by Local_Man View Post
    Freezing Rain at 16, not 18. Yeah, it is that important. It needs to be slotted mainly for Recharge. The Defense Debuff isn't really all that important, as the default amount in the power is enough. Procs are nice.
    I moved freezing rain, and adjusted the slotting a bit. Undermined defenses for 1.8 endurance, and Shield breaker for recovery.

    Quote:
    Originally Posted by Local_Man View Post
    I'm not a fan of 5 or 6-slotting Stamina. You need those slots other places. 3 Commons or up to 4 Performance Shifters with the Proc.
    I actually chose to 5 slot it for the set bonus's. I did change back to performance shifter, not sure why I put the other. Perhaps just tired.

    Quote:
    Originally Posted by Local_Man View Post
    Char: I prefer 4 from the Baz Gaze set, and some damage in the last two slots. If you are going to solo, you need as much damage as you can get.
    While I do solo, I won't be soloing exclusively. I have a tank that I use for solo farming. I chose those two sets for the bonus to damage overall, HP, and end boost.

    Quote:
    Originally Posted by Local_Man View Post
    Hurricane can get by on 4 Dark Watcher.
    I chose to 5 slot here for the damage buff as well.

    Quote:
    Originally Posted by Local_Man View Post
    Tornado has very high accuracy -- all it really needs is Recharge, Damage and EndRdx.
    I mainly chose the slotting in tornado to boost my imps, and for the set bonus that commanding provides.

    Quote:
    Originally Posted by Local_Man View Post
    Lightning Storm also has high accuracy, so it mainly needs Damage, Recharge and EndRdx too. If you have room, the Devastation Chance for Hold is very nice in this power. I use the Chance for Hold proc in Lightning Storm on most of my Stormies. It has a chance to hit with each lightning strike, and Tesla Cages pop up frequently. Leveling up, I usually frankenslot Lightning Storm with 2 each from Entropic Chaos, Thunderstrike and Devastation, with Dam/Rech and Dam/EndRdx/Rech from each set (except the Chance for Hold proc in Devastation). It gives some decent Regen and Recovery.
    I kept decimation in Lighting storm mainly for the 4 set bonus, 2.25 endurance. On the 5th slot I added the chance for hold from proc from Devistaion.

    Here is what I came up with this time.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Char -- Lock-Rchg/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(3), G'Wdw-Dam%(3), G'Wdw-Acc/Hold/Rchg(5), G'Wdw-Acc/Rchg(5), G'Wdw-EndRdx/Hold(17)
    Level 1: Gale -- Acc-I(A)
    Level 2: Fire Cages -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(7), TotHntr-Acc/Rchg(7), TotHntr-EndRdx/Immob(9), TotHntr-Immob/Acc(9)
    Level 4: Snow Storm -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 8: Swift -- Run-I(A)
    Level 10: Steamy Mist -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(29), ImpArm-EndRdx/Rchg(31), ImpArm-ResDam/EndRdx/Rchg(31), S'fstPrt-ResKB(50)
    Level 12: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/Rchg(13), RzDz-Acc/Stun/Rchg(15), RzDz-EndRdx/Stun(15), RechRdx-I(40)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Freezing Rain -- UndDef-Rchg(A), UndDef-DefDeb/Rchg/EndRdx(17), UndDef-Rchg/EndRdx(19), ShldBrk-%Dam(46), ShldBrk-Acc/Rchg(48)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(19)
    Level 20: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc/Rchg(21), P'Shift-EndMod/Acc(23), P'Shift-End%(25)
    Level 22: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Oblit-Dmg(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27), EndRdx-I(50)
    Level 24: O2 Boost -- Mrcl-Heal(A), Mrcl-Heal/Rchg(29)
    Level 26: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(33)
    Level 28: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(34), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(36)
    Level 30: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-Acc/EndRdx(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Rchg(37)
    Level 32: Fire Imps -- CmdPres-Dmg/EndRdx(A), CmdPres-Acc/Dmg(33), CmdPres-Acc/Dmg/EndRdx(37), CmdPres-Acc/EndRdx(39), Dmg-I(39), RechRdx-I(42)
    Level 35: Tornado -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(39), CmdPres-Acc/EndRdx(40), CmdPres-Acc/Dmg/EndRdx(40)
    Level 38: Lightning Storm -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Dev'n-Hold%(46)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Energy Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46)
    Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Recall Friend -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.88% Defense(Psionic)
    • 1.25% Defense(Ranged)
    • 13.1% Max End
    • 18% Enhancement(Accuracy)
    • 3% Enhancement(Stun)
    • 25% Enhancement(RechargeTime)
    • 5% Enhancement(Immobilize)
    • 5% FlySpeed
    • 145 HP (14.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Stun) 2.2%
    • 21% (0.35 End/sec) Recovery
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Lockdown
    (Char)
    • 3% DamageBuff(All)
    Ghost Widow's Embrace
    (Char)
    • 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.25% Max End
    Trap of the Hunter
    (Fire Cages)
    • 5% Enhancement(Immobilize)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    Tempered Readiness
    (Snow Storm)
    • 1.5% (0.03 End/sec) Recovery
    Impervium Armor
    (Steamy Mist)
    • 2.5% (0.04 End/sec) Recovery
    • 1.88% Defense(Psionic)
    • 2.25% Max End
    Steadfast Protection
    (Steamy Mist)
    • Knockback Protection (Mag -4)
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    Razzle Dazzle
    (Flashfire)
    • 2% (0.03 End/sec) Recovery
    Undermined Defenses
    (Freezing Rain)
    • 2% DamageBuff(All)
    • 1.8% Max End
    Shield Breaker
    (Freezing Rain)
    • 2.5% (0.04 End/sec) Recovery
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Eradication
    (Hot Feet)
    • 1.8% Max End
    Obliteration
    (Hot Feet)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Miracle
    (O2 Boost)
    • 2.5% (0.04 End/sec) Recovery
    Basilisk's Gaze
    (Cinders)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 5% Enhancement(RechargeTime)
    • 2% DamageBuff(All)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Commanding Presence
    (Fire Imps)
    • 1.5% (0.03 End/sec) Recovery
    • 11.4 HP (1.13%) HitPoints
    • 1.35% Max End
    Commanding Presence
    (Tornado)
    • 1.5% (0.03 End/sec) Recovery
    • 11.4 HP (1.13%) HitPoints
    • 1.35% Max End
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery (Exceeded 5 Bonus Cap)
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
  5. Lately I have found hurricane to be more useful. I can't imagine not having it ATM.

    My imps being durable is more useful to me, as they do no damage dead. Yes, I can re-summon them.. but endurance seems to be a real issue and time!

    In any event this thread has been very helpful. I am very thankful for the tips and advice. Still playing with mids and will post it again later for more thoughts.
  6. Here is what I came up with. I crammed as much recovery/endurance as I could find. Let me know if I can add more.

    I chose to stay with primal forces mastery for now. Should Conserve power not be needed much I will switch. It was a hard choice.

    I chose the slotting in steamy mist for KB protection, and recovery.

    The slotting in fire imps, and tornado for the buffs for my pets.

    Better, or did I still miss the mark?

    -Akia

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Storm Summoning
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Teleportation
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Char -- Lock-%Hold(A), Lock-Acc/EndRdx/Rchg/Hold(3), G'Wdw-Dam%(3), G'Wdw-Acc/Hold/Rchg(5), G'Wdw-Acc/Rchg(5), G'Wdw-EndRdx/Hold(17)
    Level 1: Gale -- Acc-I(A)
    Level 2: Fire Cages -- TotHntr-Dam%(A), TotHntr-Acc/Immob/Rchg(7), TotHntr-Acc/Rchg(7), TotHntr-EndRdx/Immob(9), TotHntr-Immob/Acc(9)
    Level 4: Snow Storm -- TmpRdns-Acc/EndRdx(A), TmpRdns-EndRdx/Rchg/Slow(50)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 8: Swift -- Run-I(A)
    Level 10: Smoke -- ToHitDeb-I(A)
    Level 12: Steamy Mist -- LkGmblr-Rchg+(A), LkGmblr-Def(13), ImpArm-ResDam(13), ImpArm-ResDam/EndRdx(15), S'fstPrt-ResKB(15)
    Level 14: Super Speed -- Clrty-Stlth(A)
    Level 16: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(17), Heal-I(50)
    Level 18: Freezing Rain -- UndDef-DefDeb(A), UndDef-Rchg(19), UndDef-DefDeb/EndRdx(19), UndDef-DefDeb/Rchg/EndRdx(46), UndDef-Rchg/EndRdx(48)
    Level 20: Stamina -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(21), Efficacy-EndMod/EndRdx(21), Efficacy-EndMod/Acc(23), Efficacy-EndMod/Acc/Rchg(25)
    Level 22: Hot Feet -- Erad-Dmg(A), Erad-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25), Oblit-Acc/Dmg/EndRdx/Rchg(27), Oblit-Acc/Dmg/Rchg(27)
    Level 24: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(29), Stpfy-EndRdx/Stun(29), Stpfy-Acc/EndRdx(31), Stpfy-Stun/Rng(31)
    Level 26: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(31), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Rchg/Hold(33)
    Level 28: Hurricane -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(34), DarkWD-ToHitDeb/Rchg(34), DarkWD-ToHitdeb/Rchg/EndRdx(34), DarkWD-Rchg/EndRdx(36)
    Level 30: Thunder Clap -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(36), Stpfy-Acc/EndRdx(36), Stpfy-EndRdx/Stun(37), Stpfy-Acc/Rchg(37)
    Level 32: Fire Imps -- EdctM'r-PetDef(A), CmdPres-PetRes(33), CmdPres-Acc/Dmg(37), CmdPres-Dmg/EndRdx(39), CmdPres-Acc/Dmg/EndRdx(39), CmdPres-Acc/EndRdx(40)
    Level 35: Tornado -- CmdPres-Acc/Dmg(A), CmdPres-Dmg/EndRdx(39), CmdPres-Acc/EndRdx(40), CmdPres-Acc/Dmg/EndRdx(40), SvgnRt-PetResDam(42), ExRmnt-+Res(Pets)(50)
    Level 38: Lightning Storm -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(43), Decim-Dmg/EndRdx(43), Decim-Dmg/Rchg(43), Decim-Acc/EndRdx/Rchg(46)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Energy Torrent -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/EndRdx(45), Posi-Acc/Dmg(46)
    Level 47: Power Boost -- RechRdx-I(A), RechRdx-I(48), RechRdx-I(48)
    Level 49: Recall Friend -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Dmg-I(A)
    Level 1: Sprint -- EndRdx-I(A)
    Level 2: Rest -- RechRdx-I(A)
    Level 1: Containment
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 12.5% DamageBuff(Smashing)
    • 12.5% DamageBuff(Lethal)
    • 12.5% DamageBuff(Fire)
    • 12.5% DamageBuff(Cold)
    • 12.5% DamageBuff(Energy)
    • 12.5% DamageBuff(Negative)
    • 12.5% DamageBuff(Toxic)
    • 12.5% DamageBuff(Psionic)
    • 5% Defense
    • 0.63% Defense(Fire)
    • 0.63% Defense(Cold)
    • 2.5% Defense(Energy)
    • 2.5% Defense(Negative)
    • 1.25% Defense(Ranged)
    • 1.25% Defense(AoE)
    • 10.8% Max End
    • 5% Enhancement(Immobilize)
    • 45% Enhancement(RechargeTime)
    • 6% Enhancement(Stun)
    • 25% Enhancement(Accuracy)
    • 152.6 HP (15%) HitPoints
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Held) 2.75%
    • MezResist(Immobilize) 2.75%
    • MezResist(Placate) 10%
    • MezResist(Stun) 2.2%
    • MezResist(Taunt) 10%
    • 20.5% (0.34 End/sec) Recovery
    • 20% (0.85 HP/sec) Regeneration
    • 20% Resistance(Smashing)
    • 20% Resistance(Lethal)
    • 21.6% Resistance(Fire)
    • 21.6% Resistance(Cold)
    • 20% Resistance(Energy)
    • 20% Resistance(Negative)
    • 20% Resistance(Toxic)
    • 20% Resistance(Psionic)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Lockdown
    (Char)
    • 3% DamageBuff(All)
    Ghost Widow's Embrace
    (Char)
    • 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.25% Max End
    Trap of the Hunter
    (Fire Cages)
    • 5% Enhancement(Immobilize)
    • 19.1 HP (1.88%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    Tempered Readiness
    (Snow Storm)
    • 1.5% (0.03 End/sec) Recovery
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Impervium Armor
    (Steamy Mist)
    • 2.5% (0.04 End/sec) Recovery
    Steadfast Protection
    (Steamy Mist)
    • Knockback Protection (Mag -4)
    Undermined Defenses
    (Freezing Rain)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    • 15.3 HP (1.5%) HitPoints
    Efficacy Adaptor
    (Stamina)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Eradication
    (Hot Feet)
    • 1.8% Max End
    Obliteration
    (Hot Feet)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Cinders)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    • 2% DamageBuff(All)
    Stupefy
    (Thunder Clap)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Edict of the Master
    (Fire Imps)
    • 5% Defense
    Commanding Presence
    (Fire Imps)
    • 1.5% (0.03 End/sec) Recovery
    • 11.4 HP (1.13%) HitPoints
    • 1.35% Max End
    • 1.25% Defense(AoE), 0.63% Defense(Fire), 0.63% Defense(Cold)
    • MezResist(Placate,Taunt) 10%
    Commanding Presence
    (Tornado)
    • 1.5% (0.03 End/sec) Recovery
    • 11.4 HP (1.13%) HitPoints
    • 1.35% Max End
    Sovereign Right
    (Tornado)
    • 10% Resistance(All)
    Expedient Reinforcement
    (Tornado)
    • 10% Resistance(All)
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
  7. fair point. Just double checking
  8. for those that solo, is defense an issue? I read another post where the guy had almost maxed out his range defense.
  9. Thanks everyone, I will post again later after I have time to work with mids a bit.
  10. Quote:
    Originally Posted by Local_Man View Post
    Personally, I would go for the Psi Pool. One of your biggest problems will be getting mezzed, and Indomidible Will can stop that most of the time.
    I honestly was wondering about having some sort of mezz resist. With endurance being such a huge problem ATM that is why I went with the other. Is it as much of an issue at 50 to warrant not using conserve power?

    Quote:
    Originally Posted by Local_Man View Post
    Or, you can get one of those nice Stealth IOs to put in your travel power or Sprint.
    What is the name of the IO? I am not sure SS is a good choice for me. I spend half my time running in to walls with SB LOL I may give it a try though.
  11. Quote:
    Originally Posted by Circuit_Boy View Post
    Also, calling long-standing players here "trolls" (or any other name) won't get you very far on these boards, particularly when we ARE giving you advice.
    Firstly, thank you for your advice. I am seriously trying to learn, but so much bad advice in the guides that are old it really is hard to discern what to do. I had read that taking leadership was good. I went through 22 pages of posts before posting and found nothing on my build. Mostly fire/kin or some sort of other combination.

    That was much better then the first post To be fair, if you look at it, how would you have taken it
  12. Quote:
    Originally Posted by MentalMaden View Post
    I spoke mainly to your questions and didn't really look at the build. Allow me to give you a little advice.

    Flashfire and fire cages will be an important part of your attack/control chain. Take is ASAP. Make sure it has max recharge, you want it up and often.

    Hotfeet is pretty dern important to the buzzsaw effect of fire/storm.

    Gale is pretty overslotted.

    Smoke is pretty meh for a fire/storm. It's not really a set that wants the "subtlety" of smoke. It's more "I'm in your face killing your minions".

    Snow storm has its uses, but I'd pick it later than sooner.

    And as I said, leadership is a bit low priority, especially in a build without a defense based shield ala ice or earth APP. Steamy mist's def is too low in my opinion to benefit from the stacking of maneuvers.

    And most important: Lightning storm and tornado are your friends! Take em, love em, use em and laugh at the waste and wreckage behind you!

    Hope this helps and welcome back to Coh/v.
    My comment was not addressed toward you, sorry if it seemed that way. I was actually in the process of reworking based on your suggestions. Will post again when I am done.

    The guides here some are very out of date, and should be removed The one they have listed for slotting imps one of the comments says to have 5 recharge, and 1 end redux.
  13. Quote:
    Originally Posted by Circuit_Boy View Post
    You're Storm and you fully slotted Gale for Damage (?!) but skipped Lightning Storm completely?
    What part of this is advice or suggestions?

    I have not played this game in 4+ years. When I last played there was no invention system. I am trying to use a vast amount of information in a VERY short amount of time. So that I can save recipes and hopefully minimize the amount of money I will need to farm. Not everyone has invested all their time here.

    A little compassion, and understanding goes a long way. Please troll some place else.

    -Akia
  14. Hello,

    I have made a fire storm controller and really enjoying it. She is lvl 36 now and I thought I would plan ahead.

    I don't really "need" hurricane, just was not sure what to put in its place.

    I chose to take tactics, maneuvers, and assault for added defense, damage, and accuracy.

    I chose the epic pool for power boost, and conserve power. Would I be correct here?

    Any advice would be appreciated.

    Thanks in advance!
    Akia

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Mutation Controller
    Primary Power Set: Fire Control
    Secondary Power Set: Storm Summoning
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    Level 1: Char -- G'Wdw-Acc/Hold/Rchg(A), G'Wdw-Acc/Rchg(3), G'Wdw-EndRdx/Hold(3), G'Wdw-Acc/EndRdx(34), G'Wdw-Hold/Rng(37)
    Level 1: Gale -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(5), Posi-Dmg/Rchg(5), Posi-Dmg/Rng(11), Posi-Acc/Dmg/EndRdx(36)
    Level 2: O2 Boost -- Mrcl-Rcvry+(A), Mrcl-Heal(7), Mrcl-Heal/Rchg(7), Mrcl-Heal/EndRdx/Rchg(15), Mrcl-EndRdx/Rchg(46)
    Level 4: Fire Cages -- Enf'dOp-Acc/Immob(A), Enf'dOp-Acc/Immob/Rchg(9), Enf'dOp-Acc/Rchg(9), Enf'dOp-Acc/EndRdx(11), Enf'dOp-EndRdx/Immob(15)
    Level 6: Hover -- LkGmblr-Rchg+(A)
    Level 8: Smoke -- RechRdx-I(A)
    Level 10: Snow Storm -- EndRdx-I(A)
    Level 12: Steamy Mist -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(13), Aegis-ResDam/EndRdx/Rchg(13), LkGmblr-Rchg+(17), LkGmblr-Def(17), LkGmblr-Def/EndRdx(46)
    Level 14: Fly -- EndRdx-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(19), Numna-Heal/EndRdx(19), Numna-EndRdx/Rchg(39)
    Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod(21), P'Shift-EndMod/Rchg(21), P'Shift-EndMod/Acc(37), P'Shift-EndMod/Acc/Rchg(40)
    Level 22: Flashfire -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Acc/Rchg(23), Stpfy-EndRdx/Stun(23), Stpfy-Acc/EndRdx(37), Stpfy-Stun/Rng(40)
    Level 24: Freezing Rain -- UndDef-Rchg(A), UndDef-Rchg/EndRdx(25), UndDef-DefDeb/Rchg(25), UndDef-DefDeb/EndRdx(36), UndDef-DefDeb(40), UndDef-DefDeb/Rchg/EndRdx(43)
    Level 26: Cinders -- BasGaze-Acc/EndRdx/Rchg/Hold(A), BasGaze-Acc/Hold(27), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(43), BasGaze-EndRdx/Rchg/Hold(43)
    Level 28: Hurricane -- DampS-ToHitDeb(A), DampS-ToHitDeb/Rchg(29), DampS-ToHitDeb/Rchg/EndRdx(29), DampS-Rchg/EndRdx(36), DampS-ToHitDeb/EndRdx(42)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31), LkGmblr-Def/EndRdx/Rchg(31)
    Level 32: Fire Imps -- BldM'dt-Dmg(A), BldM'dt-Acc(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Dmg/EndRdx(34), BldM'dt-Acc/Dmg(34)
    Level 35: Assault -- EndRdx-I(A)
    Level 38: Hasten -- RechRdx(A), RechRdx(39), RechRdx(39)
    Level 41: Conserve Power -- RechRdx-I(A), RechRdx-I(42), RechRdx-I(42)
    Level 44: Energy Torrent -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dmg/Rng(46)
    Level 47: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(48), AdjTgt-ToHit/EndRdx/Rchg(48), AdjTgt-ToHit/EndRdx(48), AdjTgt-EndRdx/Rchg(50)
    Level 49: Power Boost -- RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Containment
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 8.5% DamageBuff(Smashing)
    • 8.5% DamageBuff(Lethal)
    • 8.5% DamageBuff(Fire)
    • 8.5% DamageBuff(Cold)
    • 8.5% DamageBuff(Energy)
    • 8.5% DamageBuff(Negative)
    • 8.5% DamageBuff(Toxic)
    • 8.5% DamageBuff(Psionic)
    • 2.5% Defense(Smashing)
    • 2.5% Defense(Lethal)
    • 9.06% Defense(Fire)
    • 9.06% Defense(Cold)
    • 4.38% Defense(Energy)
    • 4.38% Defense(Negative)
    • 1.25% Defense(Melee)
    • 5% Defense(Ranged)
    • 10.6% Defense(AoE)
    • 5.85% Max End
    • 2.5% Enhancement(Held)
    • 43% Enhancement(Accuracy)
    • 3% Enhancement(Immobilize)
    • 11% Enhancement(Heal)
    • 62.5% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 5% FlySpeed
    • 133.5 HP (13.1%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 5%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 6.65%
    • MezResist(Terrorized) 5%
    • 16% (0.27 End/sec) Recovery
    • 32% (1.36 HP/sec) Regeneration
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 5.64% Resistance(Negative)
    • 15% RunSpeed
    ------------
    Set Bonuses:
    Ghost Widow's Embrace
    (Char)
    • 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.25% Max End
    • 2.5% Enhancement(Held)
    Positron's Blast
    (Gale)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Miracle
    (O2 Boost)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 5% Enhancement(Heal)
    • 1.88% Defense(AoE), 0.94% Defense(Fire), 0.94% Defense(Cold)
    Enfeebled Operation
    (Fire Cages)
    • 3% Enhancement(Immobilize)
    • 1.88% Resistance(Negative)
    • 2.5% Defense(Smashing,Lethal), 1.25% Defense(Melee)
    • 3.75% Enhancement(RechargeTime)
    Luck of the Gambler
    (Hover)
    • 7.5% Enhancement(RechargeTime)
    Aegis
    (Steamy Mist)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Steamy Mist)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Stupefy
    (Flashfire)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    Undermined Defenses
    (Freezing Rain)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 7% Enhancement(Accuracy)
    • 15.3 HP (1.5%) HitPoints
    • 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Basilisk's Gaze
    (Cinders)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    • Status Resistance 5%
    Dampened Spirits
    (Hurricane)
    • 2% DamageBuff(All)
    • 1.8% Max End
    • 2.5% Resistance(Negative)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Blood Mandate
    (Fire Imps)
    • 1.5% (0.03 End/sec) Recovery
    • 1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
    • MezResist(Stun) 1.65%
    • 3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Adjusted Targeting
    (Tactics)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
  15. Thanks for your input, taking in to account everything that was said below are my changes. Suggestions are still welcome.

    Quote:
    Originally Posted by Happy_Thoughts View Post
    There is a feature that may not have been implemented when last you played: dual character builds.
    I did see that you can have two builds now. I just don't have the funds to have two builds ATM.

    Quote:
    Originally Posted by New Dawn View Post
    I would look for +rechg wherever possible. Doctored Wounds would be my choice instead of Numinas.
    I gained 46% recharge rate.

    I don't really want haste, I would have to give up something I do want :-/ Things may change at a later date though

    Quote:
    Originally Posted by Rigel_Kent View Post
    Consider slotting Short Circuit for endmod and recharge, or a hybrid of damage, endmod, and recharge. Shutting down recovery on targets will be helpful in a slow team, or whenever a fight drags out for more than 10 seconds or so.
    Not sure what you meant by a end/dmg combination for Short Circuit, how did I do?

    I dropped Stamina and picked up Thunderous blast. I have it now but was worried about losing the endurance recovery.

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Healing Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(3), Dct'dW-EndRdx/Rchg(3), Dct'dW-Heal/Rchg(5), Dct'dW-Heal/EndRdx/Rchg(5)
    Level 1: Charged Bolts -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(7), Thundr-Acc/Dmg/Rchg(7), Thundr-Dmg/Rchg(13), Dev'n-Hold%(13)
    Level 2: Lightning Bolt -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg/EndRdx(15), Thundr-Acc/Dmg/Rchg(15), Thundr-Dmg/Rchg(17), Dev'n-Hold%(17)
    Level 4: Ball Lightning -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(19), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(21), Posi-Acc/Dmg(21)
    Level 6: Hover -- EndRdx-I(A)
    Level 8: Heal Other -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(9), Dct'dW-EndRdx/Rchg(9), Dct'dW-Heal/Rchg(11), Dct'dW-Heal/EndRdx/Rchg(11)
    Level 10: Resurrect -- RechRdx-I(A)
    Level 12: Clear Mind -- RechRdx-I(A), RechRdx-I(46)
    Level 14: Fly -- Flight-I(A)
    Level 16: Fortitude -- LkGmblr-EndRdx/Rchg(A), LkGmblr-Def/Rchg(23), LkGmblr-Def/EndRdx/Rchg(23), LkGmblr-Def(25), LkGmblr-Rchg+(25)
    Level 18: Recovery Aura -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33), Efficacy-EndMod(33), Efficacy-EndMod/Acc(34), RechRdx-I(46)
    Level 20: Short Circuit -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(34), Oblit-Dmg/Rchg(34), P'Shift-EndMod/Acc/Rchg(36), P'Shift-End%(36)
    Level 22: Aim -- AdjTgt-Rchg(A), AdjTgt-ToHit/EndRdx/Rchg(40), AdjTgt-ToHit/Rchg(40), AdjTgt-ToHit(43), AdjTgt-EndRdx/Rchg(43)
    Level 24: Swift -- Run-I(A)
    Level 26: Health -- Numna-Regen/Rcvry+(A), Numna-Heal(27), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(31)
    Level 28: Regeneration Aura -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(29), Dct'dW-EndRdx/Rchg(29), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), RechRdx-I(46)
    Level 30: Stealth -- LkGmblr-Rchg+(A)
    Level 32: Grant Invisibility -- LkGmblr-Rchg+(A)
    Level 35: Adrenalin Boost -- Efficacy-Acc/Rchg(A), Efficacy-EndMod/Rchg(36), Efficacy-EndMod/Acc/Rchg(37), Efficacy-EndMod/EndRdx(37), Efficacy-EndMod(37)
    Level 38: Voltaic Sentinel -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(39), ExRmnt-Acc/Rchg(40)
    Level 41: Thunderous Blast -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/Rng(42), Posi-Dmg/Rchg(42), Posi-Dmg/EndRdx(42), Posi-Acc/Dmg(43)
    Level 44: Dark Consumption -- Sciroc-Acc/Rchg(A), Sciroc-Dmg/Rchg(45), Sciroc-Dmg/EndRdx(45), Sciroc-Acc/Dmg/EndRdx(45)
    Level 47: Soul Transfer -- Dct'dW-Heal(A), Dct'dW-Heal/EndRdx(48), Dct'dW-EndRdx/Rchg(48), Dct'dW-Heal/Rchg(48), Dct'dW-Heal/EndRdx/Rchg(50)
    Level 49: Soul Drain -- AdjTgt-ToHit(A), AdjTgt-Rchg(50), Empty(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 15% DamageBuff(Smashing)
    • 15% DamageBuff(Lethal)
    • 15% DamageBuff(Fire)
    • 15% DamageBuff(Cold)
    • 15% DamageBuff(Energy)
    • 15% DamageBuff(Negative)
    • 15% DamageBuff(Toxic)
    • 15% DamageBuff(Psionic)
    • 5% Defense(Energy)
    • 5% Defense(Negative)
    • 2.5% Defense(Ranged)
    • 66.3% Enhancement(RechargeTime)
    • 22% Enhancement(Heal)
    • 59% Enhancement(Accuracy)
    • 5% FlySpeed
    • 53.4 HP (5.25%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 5.25%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 11.3%
    • 12% (0.2 End/sec) Recovery
    • 62% (2.63 HP/sec) Regeneration
    • 8.19% Resistance(Fire)
    • 8.19% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 4.39% Resistance(Negative)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Doctored Wounds
    (Healing Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Thunderstrike
    (Charged Bolts)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Thunderstrike
    (Lightning Bolt)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Doctored Wounds
    (Heal Other)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Fortitude)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • MezResist(Held) 2.75%
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Recovery Aura)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Obliteration
    (Short Circuit)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    Performance Shifter
    (Short Circuit)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Doctored Wounds
    (Regeneration Aura)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Stealth)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Grant Invisibility)
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Adrenalin Boost)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    Expedient Reinforcement
    (Voltaic Sentinel)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.42 HP/sec) Regeneration
    Positron's Blast
    (Thunderous Blast)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Dark Consumption)
    • 10% (0.42 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    Doctored Wounds
    (Soul Transfer)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Adjusted Targeting
    (Soul Drain)
    • 2% DamageBuff(All)
  16. Hello

    I am a returning player and the whole invention system is quite interesting. I tend to group and solo, so I wanted a nice balance. Here is my attempt at improving my healer. Advice or suggestions welcome.

    Thanks in advance,
    -Akia

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Defender
    Primary Power Set: Empathy
    Secondary Power Set: Electrical Blast
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Healing Aura -- Numna-Heal(A), Numna-Heal/EndRdx(3), Numna-Heal/Rchg(3), Numna-EndRdx/Rchg(11), Numna-Heal/EndRdx/Rchg(25), RechRdx-I(25)
    Level 1: Charged Bolts -- Thundr-Acc/Dmg/Rchg(A), Thundr-Dmg/EndRdx/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/Rchg(37), Dev'n-Hold%(46)
    Level 2: Lightning Bolt -- Decim-Acc/EndRdx/Rchg(A), Decim-Dmg/Rchg(7), Decim-Acc/Dmg/Rchg(7), Decim-Acc/Dmg(37), Dev'n-Hold%(43)
    Level 4: Ball Lightning -- Posi-Dmg/EndRdx(A), Posi-Dmg/Rchg(9), Posi-Acc/Dmg(9), Posi-Dmg/Rng(39), Posi-Acc/Dmg/EndRdx(43)
    Level 6: Hover -- EndRdx-I(A)
    Level 8: Heal Other -- Numna-Heal/EndRdx(A), Numna-Heal(11), Numna-EndRdx/Rchg(13), Numna-Heal/Rchg(13), Numna-Heal/EndRdx/Rchg(34), RechRdx-I(37)
    Level 10: Resurrect -- RechRdx-I(A)
    Level 12: Clear Mind -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
    Level 14: Fly -- Flight-I(A)
    Level 16: Fortitude -- LkGmblr-Def(A), LkGmblr-Def/Rchg(17), LkGmblr-Def/EndRdx/Rchg(17), LkGmblr-Rchg+(39)
    Level 18: Recovery Aura -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(19), Efficacy-EndMod/Acc/Rchg(19), Efficacy-EndMod/Acc(39), RechRdx-I(46)
    Level 20: Short Circuit -- Erad-Dmg(A), Erad-Dmg/Rchg(21), Erad-Acc/Dmg/EndRdx/Rchg(21), Erad-Acc/Dmg/Rchg(40)
    Level 22: Aim -- AdjTgt-ToHit(A), AdjTgt-ToHit/Rchg(23), AdjTgt-ToHit/EndRdx/Rchg(23), AdjTgt-EndRdx/Rchg(46)
    Level 24: Swift -- Run-I(A)
    Level 26: Health -- Numna-Heal(A), Numna-Heal/EndRdx(27), Numna-Heal/Rchg(27), Numna-Heal/EndRdx/Rchg(29), Numna-Regen/Rcvry+(40)
    Level 28: Stamina -- P'Shift-End%(A), P'Shift-EndMod(29), P'Shift-EndMod/Acc(31), P'Shift-EndMod/Rchg(31), P'Shift-EndMod/Acc/Rchg(40)
    Level 30: Regeneration Aura -- Numna-Heal(A), Numna-Heal/EndRdx(31), Numna-EndRdx/Rchg(34), Numna-Heal/Rchg(34), RechRdx-I(43)
    Level 32: Adrenalin Boost -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(33), Efficacy-EndMod/Acc/Rchg(33), Efficacy-Acc/Rchg(33)
    Level 35: Voltaic Sentinel -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-Acc/Rchg(36), ExRmnt-Acc/Dmg(36)
    Level 38: Stealth -- EndRdx-I(A)
    Level 41: Grant Invisibility -- GftotA-Def(A), GftotA-Def/Rchg(42), GftotA-Def/EndRdx/Rchg(42), GftotA-EndRdx/Rchg(42)
    Level 44: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Acc(45), Efficacy-EndMod/Acc/Rchg(45), Efficacy-EndMod/Rchg(45)
    Level 47: Soul Transfer -- Mrcl-Rcvry+(A), Mrcl-Heal(48), Mrcl-Heal/Rchg(48), Mrcl-Heal/EndRdx/Rchg(48)
    Level 49: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Dmg/EndRdx/Rchg(50), Oblit-Acc/Dmg/Rchg(50), Oblit-Dmg/Rchg(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Vigilance
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 10.5% DamageBuff(Smashing)
    • 10.5% DamageBuff(Lethal)
    • 10.5% DamageBuff(Fire)
    • 10.5% DamageBuff(Cold)
    • 10.5% DamageBuff(Energy)
    • 10.5% DamageBuff(Negative)
    • 10.5% DamageBuff(Toxic)
    • 10.5% DamageBuff(Psionic)
    • 5.63% Defense(Energy)
    • 5.63% Defense(Negative)
    • 2.81% Defense(Ranged)
    • 5.85% Max End
    • 20% Enhancement(RechargeTime)
    • 29% Enhancement(Heal)
    • 43% Enhancement(Accuracy)
    • 5% FlySpeed
    • 175.5 HP (17.3%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Confused) 2.5%
    • MezResist(Held) 12.4%
    • MezResist(Immobilize) 5.25%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 4.7%
    • MezResist(Terrorized) 2.5%
    • 16% (0.27 End/sec) Recovery
    • 88% (3.74 HP/sec) Regeneration
    • 4.08% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 1.26% Resistance(Energy)
    • 1.26% Resistance(Negative)
    • 5% RunSpeed
    ------------
    Set Bonuses:
    Numina's Convalescence
    (Healing Aura)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Thunderstrike
    (Charged Bolts)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    Decimation
    (Lightning Bolt)
    • MezResist(Immobilize) 2.75%
    • 11.4 HP (1.13%) HitPoints
    • 2.25% Max End
    Positron's Blast
    (Ball Lightning)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Numina's Convalescence
    (Heal Other)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Luck of the Gambler
    (Fortitude)
    • 10% (0.42 HP/sec) Regeneration
    • 11.4 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Efficacy Adaptor
    (Recovery Aura)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    Eradication
    (Short Circuit)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    • 22.9 HP (2.25%) HitPoints
    Adjusted Targeting
    (Aim)
    • 2% DamageBuff(All)
    • 1.26% Resistance(Energy,Negative)
    • 9% Enhancement(Accuracy)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    • MezResist(Held) 3.3%
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 19.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    Numina's Convalescence
    (Regeneration Aura)
    • 12% (0.51 HP/sec) Regeneration
    • 19.1 HP (1.88%) HitPoints
    • 6% Enhancement(Heal)
    Efficacy Adaptor
    (Adrenalin Boost)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    Expedient Reinforcement
    (Voltaic Sentinel)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    Gift of the Ancients
    (Grant Invisibility)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Resistance(Fire)
    • 1.8% Max End
    Efficacy Adaptor
    (Dark Consumption)
    • 11.4 HP (1.13%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.42 HP/sec) Regeneration
    Miracle
    (Soul Transfer)
    • 2.5% (0.04 End/sec) Recovery
    • 19.1 HP (1.88%) HitPoints (Exceeded 5 Bonus Cap)
    • 5% Enhancement(Heal)
    Obliteration
    (Soul Drain)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
  17. Thanks to you both. The hide power sources worked and I can now view the combat attributes without feeling sick LOL

    The LoTG thing, I am guessing that it is a matter of a small boost. I was expecting a full second, not just tenths of.
  18. Hello!

    All the stats in combat attributes are bouncing around. One minute it will say I have 6 health bonus's, the next 2. So it makes reading the stats difficult, as the lines of text jump 4 or 5 up or down at a time.

    Is there a way to make things stop changing so dramatically? I feel like I will have a seizure trying to look things over LOL

    -----------

    Luck of the Gambler: Defense Increased Recharge Speed.

    It says you get 7.5% recharge. When I hovered over say foot stomp, I seen no change in recharge, it was the same as before. Am I missing something?

    Thanks in advance,
    Akia
  19. I was trying to add a bit more damage and recharge.

    I moved a few slots around so I could add 4 LoTG recharge, the 4 set bonus in boxing for the damage buff, and put a recharge in shield charge and foot stomp.

    Soft cap is 45% I think? My melee, and ranged are at 45% and my AoE is at 48%.

    Shield charge is down to 35 seconds recharge, and foot stomp is down to 8 seconds.

    How is this for a final build?


    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Rchg+(7)
    Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(50)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Rchg+(13), LkGmblr-Def/EndRdx/Rchg(34)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(45)
    Level 6: Air Superiority -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(50)
    Level 8: Against All Odds -- RechRdx-I(A)
    Level 10: True Grit -- Heal-I(A), Heal-I(19), Heal-I(21), ResDam-I(21), ResDam-I(23), S'fstPrt-ResDam/Def+(23)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 14: Fly -- Flight-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 24: Phalanx Fighting -- LkGmblr-Rchg+(A)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), RechRdx-I(39)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit(37)
    Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Acc/EndRdx/Rchg(43), Mako-Dmg/Rchg(46)
    Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(40), LkGmblr-Rchg+(40)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg/EndRdx(A), RechRdx-I(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/EndRdx(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), Heal-I(46), Heal-I(46)
    Level 47: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 14% DamageBuff(Smashing)
    • 14% DamageBuff(Lethal)
    • 14% DamageBuff(Fire)
    • 14% DamageBuff(Cold)
    • 14% DamageBuff(Energy)
    • 14% DamageBuff(Negative)
    • 14% DamageBuff(Toxic)
    • 14% DamageBuff(Psionic)
    • 6.13% Defense(Smashing)
    • 6.13% Defense(Lethal)
    • 12.1% Defense(Fire)
    • 12.1% Defense(Cold)
    • 6.13% Defense(Energy)
    • 6.13% Defense(Negative)
    • 3% Defense(Psionic)
    • 9.25% Defense(Melee)
    • 9.25% Defense(Ranged)
    • 11.8% Defense(AoE)
    • 51.3% Enhancement(RechargeTime)
    • 50% Enhancement(Accuracy)
    • 10% FlySpeed
    • 260 HP (13.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 13.8%
    • MezResist(Stun) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 40% (3.13 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 3.13% Resistance(Negative)
    • 20% RunSpeed
    ------------
    Set Bonuses:
    Aegis
    (Deflection)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Deflection)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Mako's Bite
    (Jab)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Battle Agility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Phalanx Fighting)
    • 7.5% Enhancement(RechargeTime)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Mako's Bite
    (Boxing)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    • 3.13% Resistance(Negative)
    • 9% Enhancement(Accuracy)
    • 3.13% Defense(AoE), 1.56% Defense(Fire), 1.56% Defense(Cold)
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
  20. Thanks for your input!

    I have not played in over 3yrs, and this is my first attempt at building a character. So much information to absorb, and so many in game changes to consider.

    I am also curious, is there a post some where that explains the soft caps, max damage, and must haves? I have browsed just not found the answers I am looking for.

    Taking in to account your suggestions, and some slight changes. How is this?

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3), LkGmblr-Def(5), LkGmblr-Def/EndRdx(5), LkGmblr-Def/Rchg(7)
    Level 1: Jab -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(7), Mako-Dmg/Rchg(9), Mako-Acc/EndRdx/Rchg(9), Mako-Acc/Dmg/EndRdx/Rchg(11), Mako-Dam%(50)
    Level 2: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(11), LkGmblr-Def/Rchg(13), LkGmblr-Def/EndRdx/Rchg(34)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(13), T'Death-Dmg/Rchg(15), T'Death-Acc/Dmg/EndRdx(15), T'Death-Dmg/EndRdx/Rchg(17), T'Death-Dam%(45)
    Level 6: Air Superiority -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(19), C'ngImp-Dmg/EndRdx/Rchg(43), C'ngImp-Dmg/EndRdx(50)
    Level 8: Against All Odds -- RechRdx-I(A)
    Level 10: True Grit -- Heal-I(A), Heal-I(19), Heal-I(21), ResDam-I(21), ResDam-I(23), S'fstPrt-ResDam/Def+(23)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(25)
    Level 14: Fly -- Flight-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(27), Heal-I(27)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(29), EndMod-I(29)
    Level 22: Knockout Blow -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Dmg/EndRdx/Rchg(31), C'ngImp-Dmg/Rchg(31), C'ngImp-Dmg/EndRdx(31), C'ngImp-Acc/Dmg/EndRdx(33)
    Level 24: Phalanx Fighting -- LkGmblr-Def(A)
    Level 26: Shield Charge -- Oblit-Dmg(A), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-Acc/Rchg(34), Oblit-Acc/Dmg/Rchg(34), Oblit-%Dam(43)
    Level 28: Rage -- GSFC-Build%(A), GSFC-ToHit/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-ToHit/Rchg(37), GSFC-ToHit(37)
    Level 30: Boxing -- Mako-Acc/Dmg/EndRdx/Rchg(A), Mako-Acc/Dmg(43), Mako-Dmg/Rchg(46)
    Level 32: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/Rchg(39), Aegis-ResDam/EndRdx/Rchg(39)
    Level 35: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx/Rchg(39), LkGmblr-Def/EndRdx(40), LkGmblr-Def/Rchg(40)
    Level 38: Foot Stomp -- Erad-Dmg(A), Erad-Dmg/Rchg(40), Erad-Acc/Dmg/Rchg(42), Sciroc-Dmg/Rchg(42), Sciroc-Acc/Rchg(42)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(45), Heal-I(46), Heal-I(46)
    Level 47: Energy Torrent -- Posi-Acc/Dmg/EndRdx(A), Posi-Acc/Dmg(48), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 11% DamageBuff(Smashing)
    • 11% DamageBuff(Lethal)
    • 11% DamageBuff(Fire)
    • 11% DamageBuff(Cold)
    • 11% DamageBuff(Energy)
    • 11% DamageBuff(Negative)
    • 11% DamageBuff(Toxic)
    • 11% DamageBuff(Psionic)
    • 8% Defense(Smashing)
    • 8% Defense(Lethal)
    • 10.5% Defense(Fire)
    • 10.5% Defense(Cold)
    • 9.25% Defense(Energy)
    • 9.25% Defense(Negative)
    • 3% Defense(Psionic)
    • 13% Defense(Melee)
    • 10.8% Defense(Ranged)
    • 8.63% Defense(AoE)
    • 1.8% Max End
    • 21.3% Enhancement(RechargeTime)
    • 50% Enhancement(Accuracy)
    • 10% FlySpeed
    • 260 HP (13.9%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • MezResist(Held) 6.05%
    • MezResist(Immobilize) 13.8%
    • MezResist(Stun) 2.2%
    • 5% (0.08 End/sec) Recovery
    • 40% (3.13 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 20% RunSpeed
    • 2.5% XPDebtProtection
    ------------
    Set Bonuses:
    Aegis
    (Deflection)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    Luck of the Gambler
    (Deflection)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    Mako's Bite
    (Jab)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    • 3% DamageBuff(All)
    • MezResist(Held) 3.3%
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Battle Agility)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Touch of Death
    (Haymaker)
    • MezResist(Immobilize) 2.75%
    • 28.1 HP (1.5%) HitPoints
    • 2.5% DamageBuff(All)
    • MezResist(Held) 2.75%
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Crushing Impact
    (Air Superiority)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Steadfast Protection
    (True Grit)
    • 3% Defense(All)
    Crushing Impact
    (Knockout Blow)
    • MezResist(Immobilize) 2.2%
    • 21.1 HP (1.13%) HitPoints
    • 7% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    Obliteration
    (Shield Charge)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Gaussian's Synchronized Fire-Control
    (Rage)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Mako's Bite
    (Boxing)
    • MezResist(Immobilize) 3.3%
    • 28.1 HP (1.5%) HitPoints
    Aegis
    (Tough)
    • 5% RunSpeed
    • 3.13% Defense(Fire,Cold), 1.56% Defense(AoE)
    • 2.5% XPDebtProtection
    Luck of the Gambler
    (Weave)
    • 10% (0.78 HP/sec) Regeneration
    • 21.1 HP (1.13%) HitPoints
    • 9% Enhancement(Accuracy)
    Eradication
    (Foot Stomp)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Scirocco's Dervish
    (Foot Stomp)
    • 10% (0.78 HP/sec) Regeneration
    Performance Shifter
    (Physical Perfection)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 35.1 HP (1.88%) HitPoints
    Positron's Blast
    (Energy Torrent)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
  21. Hey

    Here is my first attempt to build a character. Advise, suggestions are welcome. I am curious if taunt is "needed"? I solo a lot, and the times I do group don't seem to use it to often.

    Before I go spending a ton of money, I wanted to see if things looked ok.

    Thanks in advance,
    Akia

    Hero Plan by Mids' Hero Designer 1.707
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Lilac Aegis: Level 50 Magic Tanker
    Primary Power Set: Shield Defense
    Secondary Power Set: Super Strength
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Fighting
    Ancillary Pool: Energy Mastery

    Hero Profile:
    Level 1: Deflection -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def/EndRdx/Rchg(3), TtmC'tng-ResDam(5), TtmC'tng-ResDam/EndRdx(5), TtmC'tng-ResDam/EndRdx/Rchg(7)
    Level 1: Jab -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(7), C'ngImp-Dmg/EndRdx(17), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/EndRdx(19)
    Level 2: Punch -- T'Death-Dmg/EndRdx/Rchg(A), T'Death-Acc/Dmg/EndRdx(21), T'Death-Dmg/Rchg(21), T'Death-Dmg/EndRdx(23), T'Death-Acc/Dmg(23)
    Level 4: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(31), T'Death-Dmg/Rchg(31), T'Death-Acc/Dmg/EndRdx(33), T'Death-Dmg/EndRdx/Rchg(33)
    Level 6: Hover -- DefBuff-I(A)
    Level 8: Battle Agility -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(9), LkGmblr-Def/EndRdx/Rchg(9)
    Level 10: True Grit -- Heal-I(A), Heal-I(11), Heal-I(11), ResDam-I(13), ResDam-I(13), ResDam-I(15)
    Level 12: Active Defense -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(17)
    Level 14: Fly -- Flight-I(A)
    Level 16: Swift -- Run-I(A)
    Level 18: Health -- Heal-I(A), Heal-I(33), Heal-I(34)
    Level 20: Stamina -- EndMod-I(A), EndMod-I(34), EndMod-I(34)
    Level 22: Against All Odds -- EndRdx-I(A)
    Level 24: Phalanx Fighting -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(25), LkGmblr-Def/EndRdx/Rchg(25)
    Level 26: Shield Charge -- Sciroc-Dam%(A), Sciroc-Acc/Dmg/EndRdx(27), Sciroc-Dmg/EndRdx(27), Sciroc-Dmg/Rchg(29), Sciroc-Acc/Dmg(29), RechRdx-I(31)
    Level 28: Boxing -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx/Rchg(37), T'Death-Dmg/Rchg(40), T'Death-Acc/Dmg/EndRdx(42)
    Level 30: Tough -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(42), ImpArm-ResDam/EndRdx/Rchg(42), ImpArm-ResDam/Rchg(43), ResDam-I(43)
    Level 32: Weave -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def/EndRdx/Rchg(45), LkGmblr-EndRdx/Rchg(45), DefBuff-I(45)
    Level 35: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(36), GSFC-ToHit/Rchg/EndRdx(36), GSFC-Rchg/EndRdx(36), GSFC-ToHit/EndRdx(37), GSFC-Build%(37)
    Level 38: Foot Stomp -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(39), Sciroc-Dmg/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg/EndRdx(40), RechRdx-I(40)
    Level 41: Conserve Power -- RechRdx-I(A)
    Level 44: Physical Perfection -- Efficacy-EndMod(A), Efficacy-EndMod/EndRdx(46), Efficacy-EndMod/Acc(46), Efficacy-EndMod/Rchg(46), Heal-I(48), Heal-I(48)
    Level 47: Energy Torrent -- Posi-Dmg/Rng(A), Posi-Dmg/Rchg(48), Posi-Dmg/EndRdx(50), Posi-Acc/Dmg(50), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Taunt -- RechRdx-I(A)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    Level 6: Ninja Run
    ------------
    Set Bonus Totals:
    • 10% DamageBuff(Smashing)
    • 10% DamageBuff(Lethal)
    • 10% DamageBuff(Fire)
    • 10% DamageBuff(Cold)
    • 10% DamageBuff(Energy)
    • 10% DamageBuff(Negative)
    • 10% DamageBuff(Toxic)
    • 10% DamageBuff(Psionic)
    • 1.25% Defense(Smashing)
    • 1.25% Defense(Lethal)
    • 4.38% Defense(Fire)
    • 4.38% Defense(Cold)
    • 1.25% Defense(Energy)
    • 1.25% Defense(Negative)
    • 1.88% Defense(Psionic)
    • 2.5% Defense(Melee)
    • 2.5% Defense(Ranged)
    • 8.75% Defense(AoE)
    • 2.25% Max End
    • 43% Enhancement(Accuracy)
    • 11.3% Enhancement(RechargeTime)
    • 5% FlySpeed
    • 253 HP (13.5%) HitPoints
    • 5% JumpHeight
    • 5% JumpSpeed
    • MezResist(Held) 5.5%
    • MezResist(Immobilize) 10.5%
    • MezResist(Sleep) 2.2%
    • 9% (0.15 End/sec) Recovery
    • 50% (3.91 HP/sec) Regeneration
    • 1.58% Resistance(Fire)
    • 1.58% Resistance(Cold)
    • 6.25% Resistance(Negative)
    • 5% RunSpeed
  22. I have had so many miss tells..

    I often pug, not that I don't like my guild. I just enjoy meeting new people. I invited a few people that I had met to group with us, and my guild was telling me how strange my friends are.

    My reply to them was... I lick my friends. Quickly typing LIKE LIKE LIKE.

    I got a bunch of tells after.. So.. how YOU doin.. and so on.

    I tend to play games till the wee hours of the morning when my kids are gone. My mom called to tell me my youngest did not want to go to sleep. I was on vent and held the button down when I replied to her.

    Spank her little bottom and put her to bed.

    Whole guild... You can spank my bottom and put me to bed too

    My mom has never really approved of my gaming addiction. 10 years now you think she would get over it. LOL

    She calls one day and I answer the phone.. H.. E.. L oh crap. Hello? I actually spelled it out loud rather then saying the word.

    Playing another game they have mobs called Bog Lords. On vent I proceed to tell my group to kill the bong lords. That one went well as you can imagine.
  23. Thank you so much for this post. I hope things are resolved soon.