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Posts
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I just peeked at nofuture, and noticed that it's a 41second taunt against critters, which means to me that it's not totally needed to slot recharge. In teams atm, I spam taunt between attacking, so I rarely leave foes untaunted anyway. So I'll have it 2 rech one taunt instead of the other way round I think.
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I use taunt quite alot, being a teamer.
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I think the taunt slotting is tight in terms of flexibility.
More duration is ideal on higher levels and those of higher res to taunt types. Even in the aura you may atleast put one taunt in there (i know people with 3 so they dont "allegedly tank"). Also the rechg and duration of taunt is not offering much in the being flexible to handle aggro and keep damage of teams in various team make ups especially under -rechg circumstances with +lvls. I think atleast 3 slots is on average better but preferably 4 (2 rechg 2 taunt) You slot to the allowances you are prepared to make after all. Barrage is poo damage and poo gauntlet and so "no where near" as worthy of slots imo in comparison.
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Yeah, I've noticed about barrage by now, It's out of my chain now that I've got a recharge in air sup.
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Your def goes down in front of 1 AV. Anyway a good couple of good shots on a low res toon that doesnt have the high hp as often as it could have (no haste) is all they could want.
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Aid self for that.
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All in all I think this build is a bit more selective of types of defense set required in a team vs AVs as its not a great kiter to keep damage completely off the team if and when needed (due to defense set perhaps) especially if vs AVs.
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Okay, I'm really confused as to what you mean by this.
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01) --> Barrage==> EndRdx(1) Acc(23) Dmg(23) Dmg(43)
2 dam slots can be spared for taunt imo providing the min of 3.
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Already done, new build to come up.
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08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(37) EndRdx(48)
Unless you bury boxing so that you never use it i'd move an end slot from here to it or
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No boxing/barrage use here now
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26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(27)
see what the 3rd slot means in numbers and go meh i wouldnt notice the difference!
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Meh, suppose, but I'm squeezing out the defence here, so every little helps
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30) --> Aid Other==> Heal(30) Heal(50)
i like the power on the tank as you use your healpoints but maybe stimulant and a slot saved be better, clearmind a defender/controller who does the actually buffing or debuffing that helps the whole team.
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Noted, it was just a filler power really.
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41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
Even in pve the greatest thing is the +per imo, alot of tanks dont really require this amount of tohit (due to one thing or another) so even the tohit buffs are a bit optional.
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I've only got one acc in attacks, so I'll probs just run this against higher levels for the accuracy, or things like night widows and stuff.
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44) --> Whirling Hands==> Acc(44) Dmg(45) Dmg(45) Dmg(45) EndRdx(46) Rechg(46)
Aoe control and damage to the group. What it does to 10 foes adds up, i dont look at the amount of damage it does to one and its also a great opener. I just think 44 is late but its upto you, superstrength doesnt get footstomp till 38 and killed my xp/rate in comparison to other tanks for it. Energy is the poorest of sets when it comes to aoe imo so not too much of a cry over.
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It's not in my build anymore, I want my damage as ST.
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49) --> Unstoppable==> Rechg(49) Rechg(50) Rechg(50)
ideally 2 res to cap res in your case but i think ya may already realise that.
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One res and unyielding caps it
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There is no win win build depending on who ya play with and who ya up against, the good thing is to enjoy it.
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Aaand here's my build of the moment, with a few tweaks here and there. The 2 end reds in air sup may look odd, but I found it to be my highest EPS usage power, and end reds are very handy in there!
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder
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Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
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01) --> Temp Invulnerability==> DmgRes(1)DmgRes(3)DmgRes(3)EndRdx(34)
01) --> Barrage==> EndRdx(1)
02) --> Dull Pain==> Rechg(2)Rechg(5)Rechg(7)Heal(29)Heal(29)Heal(40)
04) --> Bone Smasher==> Acc(4)Dmg(5)Dmg(11)EndRdx(13)Dmg(15)
06) --> Air Superiority==> Acc(6)Rechg(7)Dmg(13)EndRdx(23)EndRdx(23)
08) --> Unyielding==> DmgRes(8)DmgRes(9)DmgRes(9)EndRdx(34)
10) --> Taunt==> Rechg(10)Taunt(11)Taunt(43)
12) --> Swift==> Empty(12)
14) --> Fly==> Fly(14)Fly(15)
16) --> Health==> Heal(16)Heal(17)Heal(17)
18) --> Invincibility==> DefBuf(18)DefBuf(19)DefBuf(19)
20) --> Stamina==> EndMod(20)EndMod(21)EndMod(21)
22) --> Stimulant==> IntRdx(22)
24) --> Aid Self==> IntRdx(24)Rechg(25)Heal(25)IntRdx(34)Heal(37)Rechg(46)
26) --> Tough Hide==> DefBuf(26)DefBuf(27)DefBuf(27)
28) --> Boxing==>
30) --> Tough==> DmgRes(30)EndRdx(31)DmgRes(31)DmgRes(31)
32) --> Weave==> DefBuf(32)DefBuf(33)DefBuf(33)EndRdx(33)
35) --> Energy Transfer==> Acc(35)Dmg(36)Dmg(36)Dmg(36)Rechg(37)Rechg(37)
38) --> Total Focus==> Acc(38)Dmg(39)Dmg(39)Dmg(39)Rechg(40)EndRdx(40)
41) --> Focused Accuracy==> EndRdx(41)EndRdx(42)EndRdx(42)TH_Buf(42)TH_Buf(43)TH_Buf(43)
44) --> Laser Beam Eyes==> Acc(44)Dmg(45)Dmg(45)Dmg(45)Rechg(46)EndRdx(46)
47) --> Unstoppable==> Rechg(47)Rechg(48)Rechg(48)DmgRes(48)
49) --> Conserve Power==> Rechg(49)Rechg(50)Rechg(50)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
02) --> Rest==> Empty(2)
01) --> Gauntlet==> Empty(1)
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Cheers for advises though! -
Okay, Phobos. Let me bring up the numbers for you. Outside unstop, you can get great S/L res, but only about, what, 27% to other types? Compare that to about 40% def. Also bearing in mind the ol' equasion that 2 defence=1 resistance (Though a little off).
Plus, I still get 10% def to psi, and also defence is much better for aid self. Anyway, I've not been loosing any endurance atm. This is at level 22, and not an end red in toggles. Just ONE end red in bone smasher (Seeing as end red has better return in attacks then toggles). Plus attacking is not my priority anyway. I use taunt quite alot, being a teamer.
Just out of curiosity, what secondary have you used invuln with? -
Can I just put a pitch in for Earth now? If you're looking for survivability tools and a bit of damage, look no further!
Fissure: I slotted this up 2 acc, 2 disorient 2 recharge. It's really handy, when I'm jumping spawn to spawn, I won't always have flashfire/cinders up. I have, however, fissure! It has a 50% chance to disorient, and a 50% chance to knockup, making it a nice control tool for the arsonal, seeing as you can get a good duration on it. I didn't slot it for damage as I was /kin ('Nuff said).
Hurl Boulder- Sucks, skip. IMO.
Rock armour- def, sweet def. Nicer than res, as you can sometimes dodge mezzes, and slows, etc. I like it
Earth's Embrace- Dull Pain. Lovely for surviving lots. Also doubles as a big self heal power too. Makes you feel a bit less squishy.
Just thought I'd say it, I hate seeing this overlooked -
See, 44% is alot of defence, only 6% of the time will I get hit. However, i'm thinking of swapping medicine for the 2 resist energy/element passives, as it's nice to have solid resistance to stuff too. Thoughts on that?
(Pure PvE for now btw) -
Hey, atm I'm just playing my inv tank and grabbing powers as I go, intending to spec into a build at 20/22 for stamina/SOs. Now, I know that inv is supposed to be a resist based set, however I am thinking of making a defence based build. One thing I'm just wondering, is where does invincibility cap out at, and at what number of foes(3 slotted for def). I'm taking tough hide, Weave and CJ, and I hope that I will get a good amount of def.(Was browsing around the US boards and one guide says that it can get from about 9% from one foe to 31% from... 14 I think?) Anyway, if that's true, then with tough hide, weave, CJ and invinc, all 3 slotted for Def (Except maybe CJ ) I should get about 43.9%(Inc. the -5% from UY)! Which is insanely high, considering I'll also have resistance in UY.
I also have Aid self, which I May exchange for the passives, but I took it for mobs like psi mobs/AVs, where it should come in great use.
And here it is:
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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name:
Level: 50
Archetype: Tanker
Primary: Invulnerability
Secondary: Energy Melee
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01) --> Temp Invulnerability==> DmgRes(1) DmgRes(3) DmgRes(5) EndRdx(15) EndRdx(46)
01) --> Barrage==> EndRdx(1) Acc(23) Dmg(23) Dmg(43)
02) --> Dull Pain==> Rechg(2) Rechg(3) Rechg(5) Heal(11) Heal(13) Heal(13)
04) --> Bone Smasher==> Acc(4) Dmg(7) EndRdx(7) Dmg(11) Dmg(15)
06) --> Combat Jumping==> DefBuf(6)
08) --> Unyielding==> DmgRes(8) DmgRes(9) DmgRes(9) EndRdx(37) EndRdx(48)
10) --> Taunt==> Rechg(10)
12) --> Hurdle==> Empty(12)
14) --> Super Jump==> Empty(14)
16) --> Health==> Heal(16) Heal(17) Heal(17)
18) --> Invincibility==> DefBuf(18) DefBuf(19) DefBuf(19) EndRdx(40)
20) --> Stamina==> EndMod(20) EndMod(21) EndMod(21)
22) --> Boxing==> Acc(22)
24) --> Tough==> DmgRes(24) DmgRes(25) DmgRes(25) EndRdx(31) EndRdx(34)
26) --> Tough Hide==> DefBuf(26) DefBuf(27) DefBuf(27)
28) --> Weave==> DefBuf(28) DefBuf(29) DefBuf(29) EndRdx(31) EndRdx(31)
30) --> Aid Other==> Heal(30) Heal(50)
32) --> Aid Self==> Rechg(32) Heal(33) Heal(33) Heal(33) Rechg(34) IntRdx(34)
35) --> Energy Transfer==> Acc(35) Dmg(36) Dmg(36) Dmg(36) EndRdx(37) Rechg(37)
38) --> Total Focus==> Acc(38) Dmg(39) Dmg(39) Dmg(39) EndRdx(40) Rechg(40)
41) --> Focused Accuracy==> EndRdx(41) EndRdx(42) EndRdx(42) TH_Buf(42) TH_Buf(43) TH_Buf(43)
44) --> Whirling Hands==> Acc(44) Dmg(45) Dmg(45) Dmg(45) EndRdx(46) Rechg(46)
47) --> Build Up==> Rechg(47) Rechg(48) Rechg(48)
49) --> Unstoppable==> Rechg(49) Rechg(50) Rechg(50)
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01) --> Power Slide==> Empty(1)
01) --> Sprint==> Empty(1)
01) --> Brawl==> Empty(1)
01) --> Gauntlet==> Empty(1)
02) --> Rest==> Empty(2)
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Have I screwed up? Thanks for any input -
Yeah, but if you're just reducing damage, not halting it, then your HP is still going down one way or another, as it will with regen.
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Ah, I see what you mean. SR always has that higher possibility to not die, and is more chance based. Regen, however, is less chance based. (However, all secondaries are like that due to enemy base tohitt being around 50% or so)
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Oh, so I should get to 15 instead of 10 then.
And this is the Freedom Phalanx, not the smiley phalanx, GG!
Sign me up, Strong Spirit, inv/em tanker. -
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I'd rather fail all 6 then have 24 hours of speed boosting
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I'm sure the combined "CM, fort, heal, RA plz" would be worse than "SB plz".
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I think a kin would speed it up too.
*Hints to people who don't know what to make*
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I'm up for it. Have been looking for an excuse to start an Empath. Or anything else you might find fitting for the team
My global is @Lorne Lightningclaw
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I know this is against my principles, but..
Yay! Empath! -
Would love to join, what will be the minimum level for starting out? Could probably get a toon into that level range, right at the start, and try to end up as high as poss with him at the end. Will probs use my new inv/em tank that I've rolled. What's the lowest level of the first TF?
Sounds fun -
Hey, just started casual badging on my 50, Burn Spirit, and I need spelunker to get the atlas medallion. Being a n00b, I was a hollows do-er, and never got this mish. Anyone got it spare on an alt that I may join them for? Thanks
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Awesome, my first RP session. When's the next one =D
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I know what's in mind, just wondering how it'd fare.
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Just out of interest, which dom primary would be great for PvP do you think? (Apart from fire, got that on a controller)
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OH. MY. GOSH.
Do not skip fort! The times I've not needed healing because of it... ah, makes many tanks/scraps nigh invulnerable!