Arilou

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  1. Someone suggested an Orbital Cannon blast, would be cool. (Could even be a Rain-type power, something we lack currently) or an artillery barrage.
  2. Quote:
    Originally Posted by Zyphoid View Post
    I want a super pbaoe like Marauder's nova fist.
    Yeah, that could work for a "physical" judgement.
  3. Arachnos Lore group, obviously.
  4. Quote:
    Originally Posted by Eiko-chan View Post
    So what exactly was the point of the new currencies, then?
    They'd have had immediately after launch?
  5. Quote:
    Originally Posted by Furio View Post
    There's one bit i don't get. Yeah, the Cryo judgement does cold damage. The only real way of knowing that if you've recolored it is to look under the hood at the combat spam. Theres nothing about what is displayed that screams out "lookie! it's cold damage!" unless one of them has a block of ice hold proc (i'm not sure, not looking at cryo for my incarnates)...and if so, don't get that one. You could totally pass off recolored cryo as flechette shards or someother non-elemental shrapnel attack.
    Throwing knives.
  6. Quote:
    Originally Posted by Furio View Post
    Well, what if (huge if here, and I'd be shocked if they thought this deep into it, so bear with me) the ancient pantheons of gods were previous champions of the Well. A key component in those gods' power was the worship of mortals. Without that worship, they kinda went away. Perhaps that's the way the Well is working through Cole, and since he's the full on champion he has more insight as to how the Well "works" unlike States and Recluse. So he's doing whatever he can to maintain the adoration of his people. Without it, perhaps the Well would drop him. *shrug*
    Interesting idea.
  7. Quote:
    Originally Posted by Golden Girl View Post
    The immortal guy who can solo the Hamidon and take a direct hit from a nuke needs to make sure all the civilains in his city never think bad thoughts about him?
    Well, it does take time off from his hedonistic pleasures.

    Or, and I suspect this is closer, he's not actually that fond of killing people unless there's a good reason, if he can get what he wants without people hating him, why not?
  8. Quote:
    Originally Posted by Pebblebrook View Post
    Sorry if this becomes annoying...just a bit more info maybe.

    If you have to hazard a guess...(breaking down random component drops and merits into threads) how many threads per hour do you think you averaged?

    Rough estimate is fine.
    No idea... it's very uneven depending on how the trial goes. Lambda gives less threads than BAF, generally speaking (But if you succeed with Lambda you almost automatically get max rewards)

    I'd say *on average* about 20 or a bit more per hour, but I suspect that's going to increase as success-rate increases (both because of people figuring out the mechanics of the trial, and people getting more powers)

    Mind, the big random/time factor is that when you succeed on a trial you get (at worst) an uncommon component: That's a LOT of time saved. (60 threads) and you might get a rare or very rare which cuts the time down even more.
  9. Quote:
    Originally Posted by Golden Girl View Post
    He seems very keen on making sure they all love him and don't think bad thoughts about him - why not take the Relcuse approach and just ignore them?
    Because Recluse have to fight off people who try to usurp him every day of the week?

    Cole only does so on Tuesdays.
  10. Quote:
    Originally Posted by Golden Girl View Post
    I'd think that the Imperial March would be a better fit - it's such a loyalist bit of music
    Something like this?
  11. Quote:
    Originally Posted by Venture View Post
    Tyrant's "power base" is the Well, the Praetors and an army that's mostly made up of machines (including the Seers). The people of Praetoria are utterly irrelevant, he doesn't even need them to run the factories. Robots do that.
    Not true at all, if you actually do the preatorian content you'll see that not all factories are staffed by robots, there's an economical foundation to his regime (hence the breeding ground for the Syndicate). And he also needs to keep the middle-management happy. (If only because, presumably, they're the ones actually directing the robots)
  12. Quote:
    Originally Posted by Venture View Post
    Half of the Resistance is useless, and the other half has to be shot.

    The entire framing device of this festering pile of suck that passes for a plot is only Incarnates matter. Non-Incarnates can't even engage Tyrant's forces at this point.
    Not true. Both the Admiral Sutler task force, and even the Trials (where you don't even have to have an alpha unlocked to contribute) have non-incarnates fighting against Cole's forces. Apex and Tin Mage has Cole specifically utilizing the power of the Well to weaken his enemies, but this seems to be a limited effect.
  13. Quote:
    Originally Posted by Pebblebrook View Post
    Thanks for the info. Just needed a better frame of reference than 3 days so i can know what to expect. Like how many hours in those days and/or how many trials in those hours...but 20 threads a run is a good reference point.
    I should note that most of these threads are from Astral Merit conversions, with a couple extra threads thrown from drops, and then I think you get a small number for actually completing one.
  14. Quote:
    Originally Posted by Venture View Post
    Except this wasn't really an intelligence effort, it's a propaganda effort being conducted against a population whose opinions really don't matter.
    Not just that, it was also an effort to plant sleeper agents inside the Resistance. Which could be a major blow to a potential ally.
  15. Quote:
    Originally Posted by Pebblebrook View Post
    If i counted correctly, i think it takes 540 threads to make a rare, unless you used a lot of empyrean merits. How many times did you do the trial to get those?
    I'm not quite there yet (I lack some 40 threads due to the shutdown of the servers) but once I'd gotten the hang of the thing I was usually getting 20+ threads per run. (more if I got lucky on the rolls)

    Mind, I've not been beelining for the Destiny Rare or anything, I have the Uncommon Judgement and common Interface as well.

    I have five uncommons (1 of every kind +1 duplicate) about 80 threads, an Ancient Technique (very rare, got lucky on the roll, not going to get a use for that one in a while) I also broke down two uncommons for threads, and used one to craft my Uncommon Judgement. (Two of the uncommon components were from getting badges, the rest from completing trials)

    I think I've used three Empyreal merits, and I have one saved (presumably in order to get a second rare eventually)

    EDIT: I also converted 10 shards>threads. (I had about four shards+1 notice and assorted components and got 12 shards running an ITF+converting the notice that I haven't converted yet)

    EDIT2: I should note that I've been largely letting the component-drops decide exactly what tree I go for. (My intention was to get the Rare Lore or Destiny slot quickly, but I haven't actually unlocked Lore yet, so Destiny it is)
  16. Honestly, there's not much grinding involved in this. I'd have gotten my Rare Destiny slot in less than three days were it not for the maintainance thing.
  17. Quote:
    Originally Posted by Samuel_Tow View Post
    I disagree. Not based on the merit of multi-team raids, so much as on this "follow the leader" mentality. What "every MMO has" should never be in itself a convincing argument for adding or not adding something to one. In fact, there's nothing more depressing than an MMO which describes itself as "has loot, has market, has crafting, has pvp, has raiding, has customization." Um... Yeah, what is the MMO actually ABOUT?

    A game broken down to a collection of game mechanics is a game without a soul, to wax poetic for a moment, and it is, more than anything else, a game with nothing particularly interesting in it to care about. If one is after markets, crafting or PvP, there are other games that have done it better and that have many times the player base, as well. What sets City of Heroes apart isn't the market or the raids or or the loot. It's the super heroes and the snazzy costumes. We need to keep this in mind at all times.
    I'm all for diversity, simple as that. More different things to do=better.
  18. Arilou

    Overpowered?

    Quote:
    Originally Posted by Samuel_Tow View Post
    This kind of approach bugs me a little. Not the "having fun" part... Not entirely. I mean the notion that the point of the Incarnate system is to get more powerful. I know that in itself can be fun, but I keep thinking that's missing the point of getting more powerful in the broader sense. Personally, I'd like to see getting powerful have an ultimate point somewhere down the line, above and beyond giving you the ability to become even more powerful.

    It's the old "raid for gear, gear to raid with" conundrum. To what end? This reminds me of the mentality from the movie Other People's Money, where Danny DeVito explained why people got caught up in the vicious cycle of making money so they could invest and make more money over and over again: "You make as much money as you can, and whoever has the most when he dies wins." It strikes me as an exercise without a purpose, a story without an end, a perpetual cycle of power creep... But for what purpose?

    I don't know, maybe I just don't get it.
    Because it's fun? New powers gives you new ways to use them which means the devs can devise new challenges.

    I mean, it is, after all, a game.
  19. Quote:
    Originally Posted by Eva Destruction View Post
    And why is the intense graphic necessary?
    Because of stacking limits. Interface only stacks up to a certain point, so it's important to know what enemies have interface effects on them.
  20. Quote:
    Originally Posted by Adeon Hawkwood View Post
    At the end of the day it's a numbers game. Doing it without grenades requires a lot more damage (both on Marauder and on the adds) than using them. I suspect a well skilled team with a lot of buffs/debuffs could do it today but for the most part I think until people start getting their judgement powers and level shifts it's going to be very hard.
    Honestly, I suspect resistance debuffs to be more crucial in "doing it without 'nades" than actual raw damage. Considering he's about 100% resistant to all damage when enraged.
  21. Quote:
    Originally Posted by Venture View Post
    I've done Lambda once and BAF twice (all PUG; not counting a Lambda that didn't start and one I crashed in early on) and I already think they're tedious.
    They're possibly too easy, but they're not tedious the way eg. a certain egyptian-themed dungeon in another MMORPG is. Trust me on this. (For starters, you only need one hour rather than five)
  22. Quote:
    Originally Posted by Eva Destruction View Post
    "I think they're fun" is a valid opinion.

    "I like shinies" is also a valid opinion.

    "They're fun because they give awesome shinies" is based on an erroneous assumption that the shinies are intrinsically tied to the trials. They are not. They are only tied to the trials because the devs chose to tie them to the trials.
    Honestly I find them fun on their own: They're just complicated enough to be slightly challenging but not so complicated/unforgiving that they become tedious (Not to mention they aren't half as buggy as a certain dungeon in a certain PVP-focused MMORPG I used to play...)
  23. Quote:
    Originally Posted by M_I_Abrahms View Post
    I have never seen any character spout off the "being above good and evil" line and mean anything other than "I don't want to cop to being the bad guy, but I really really am."
    Galactus.