Alvan

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  1. [ QUOTE ]
    ** I talked about slow movement from the beggining, or did impale cause -rech also? you talk about not get crippled (inmobilized), and I answered that it not only cripples you to the floor it also slows you. But no point discussing this, is just a missunderstanding.

    [/ QUOTE ]
    [ QUOTE ]
    you must jump around trying to get domination and attack, he just have to hit you with impale and bye bye.

    [/ QUOTE ]
    I suggested Combat Jumping for that.

    [ QUOTE ]
    one simple impale that, at least, use to slow you and get no option in hand to hand

    [/ QUOTE ]
    I suggested the sollutions for both the -24% movement slow and the -8.75% (or something) recharge slow it causes. And yes, Impale causes -recharge.

    [ QUOTE ]
    ** Then where is the point in get the 2? you will get hunted anyway and drain out of stamina.

    [/ QUOTE ]
    Superspeed is the fastest movement power out there, but it lacks in vertical movement. Superjump is great for that, but is easily countered by -jump powers like web grenade. Having two movement powers make things simpler. With just one, you can be easilly countered, with both, you have superior mobility.

    [ QUOTE ]
    ** And what is the point in your "enhance hold"? i will need to stack the same number of holds. You answered yourself.

    [/ QUOTE ]

    If you have two dominators. One has a hold duration of 10 seconds, the other has a hold duration of 20 seconds, then you have 10 extra seconds to stack your three holds on the target. If you can do the three always in the 10 seconds, good, but if things aren't as optimal (as they're not), having double the time helps a lot. (And with Domination, Power boost and Megalomaniac you can get to silly numbers like 90 seconds, that's when the power of stacking really shows.)

    [ QUOTE ]
    ** If surviving is hard enought in need two travel powers and lot of practice, what about winning? perhaps this is because there is a bit underpowered/overpowered at?

    [/ QUOTE ]
    Dominators don't have it easy in PvP. But it doesn't mean that they are underpowered when they're properly made. The sad thing is that they are not like Stalkers which work against bad players no matter how badly you plan your build.

    And if you can survive, you can win. If you can't even survive there is no hope of ever winning. Start by practicing surviving.

    [ QUOTE ]
    Why you dont take teleport instead.

    [/ QUOTE ]

    Dominators aren't an archtype that relies on burst damage. We're not Stalkers that can attack and retreat. We need to be the ones keeping the pressure on the enemy. Teleportation is a good way to get away, but it will effectively null the fight.

    [ QUOTE ]
    seems that we are on the start again.

    [/ QUOTE ]

    Hardly. You are ignoring everything I say, just claiming that dominators can't beat regen scrappers. I am giving you insight on how you can do it. If you want a demonstration, I am sure there are a lot of people around that can give you one.

    [ QUOTE ]
    We can deduce that two players with the same skill the scrapper have all the advantadge.

    [/ QUOTE ]

    Actually, from what has been said, we can deduce that two players with beginner's skills, the scrapper is the one who gets the advantage. There is no evidence supporting the "same skill level" argument in the whole thread so far.

    Scrappers are an easy AT to play straight from the box, but when the battle gets tough and people know what they're doing, actually scrappers are not that awesome.
  2. [ QUOTE ]
    Not talking about recharge, we need kitting, not recharge skill problem, movement problems.

    [/ QUOTE ]
    In the original post, you were talking about "slow", so I covered both bases.

    [ QUOTE ]
    You tellme that you get your jump speed increased with ss? didnt know this already.

    [/ QUOTE ]
    No I don't, try reading again.

    [ QUOTE ]
    There are other toons that are squishy, like defenders and blasters, and mm, or corruptpors and dont got this problems... or at least, not "AS" doms/trollers.

    [/ QUOTE ]
    Masterminds are hardly squishy. For defenders, corrs and blasters, I would also recomend the same movement powers as I recomend you.

    [ QUOTE ]
    You talk about hold enhance, this increases the duration, not the chance, not improving the way you can beat the mezz res? also, didnt mentioned that the holds are not for players as critters? another think to take in account.

    [/ QUOTE ]
    Stacking multiple holds on a player is a method of getting through his mez protection. If you manage to get three normal (non-domination) holds in effect on a scrapper at the same time, it will overcome his mez protection. Thus the hold duration is important.

    [ QUOTE ]
    a web grenade is not launched by a scrapper!

    [/ QUOTE ]
    Never met a scrapper with the weapons mastery epic pool, I take it?

    [ QUOTE ]
    Think I mentioned from the beggining as the basic thing a dom/troller can do vs scrapper, you must understand that I already do.

    [/ QUOTE ]
    You use the word "kiting" a lot, but I don't think you understand how it works.

    [ QUOTE ]
    what will happen if the scrapper is skilled? we are talking about "surviving", not even win!! will be able to kill him? or he can get around easily and get back later?

    [/ QUOTE ]
    Surviving comes before winning. Especially on a dominator who needs to live long enough to build up domination.

    [ QUOTE ]
    we are ranged and we are "squish"

    [/ QUOTE ]
    We are not ranged. We are a hybrid. Our best attacks are melee attacks.

    [ QUOTE ]
    will you use superspeed, superjump and teleport in pve? of course if you got this is easy to move, but a bit useless in all this travel powers, dont?

    [/ QUOTE ]
    Never mentioned teleport anywhere. I use my main PvP character as my main PvE character on both hero and villain sides.

    edit: fixed few wrong word choises (resistance, protection..)
  3. Hasten is mentioned for the recharge slow. Just named the pool powers related to freedom from effects (ok, could ad Aid Self for stun resistance there).

    Superspeed is useful when you are -jumped by a web grenade or need to gain distance fast (runspeed cap > jumpspeed cap).

    And to say that "6 skills are needed to counter one skill", it's more like "6 skills are needed to perform well in a situation where you are the squishy target that needs all the mobility one can get"

    If you have all the powers mentioned, then we are indeed at the same point as we started. If not, then you have ignored the advise I have given you. In case of the previous, I recomend you take some time practicing kiting. It's a skill that doesn't come automatically. In case of the later, I recommend a nice respec, I heard they're giving them free. Also, you might need to look at how you have slotted your singletarget hold, do you have enough recharge, accuracy and hold duration to stack enough holds (3) to hold through a scrapper's mez prot before you even hit Domination.
  4. Swift, Hurdle, Superspeed, Hasten, Combat Jumping, Acrobatics - can nicely still move

    Combat Jumping is 200% JumpHeight and 1% SpeedJumping
    Hurdle is 166.8% JumpHeight and 124.5% SpeedJumping
    And these are without jump enhas in them.

    Impale is only -24% to both.
  5. [ QUOTE ]
    crying little kids didnt read or understand the full post.

    [/ QUOTE ]

    lol, kids don't read or understand full posts and cry.

    More seriously speaking, it's really hard to answer to a post saying something like "dominators can't beat regen scrappers" without either giving a full rundown of why the situation you describe shouldn't happen, which is patronizing, or answering it with a short reply like mine and hoping you'll go around looking for a PvP guide to a dominator that explains the basics, like the need for Combat Jumping to not be crippled with a single immob like you described.
  6. [ QUOTE ]
    And a dominator is also a support class? cause its almost imposible to kill scrappers with them...

    [/ QUOTE ]

    Yes! Nerf Scrappers! Give Dominators more boost! Please!

    DOMINATORS = UNDERPOWERED

    (no, not really, at least vs. regen scrappers)
  7. Right

    *facepalm* *deep breath*

    Right indeed...
  8. 4? I only found the PvP, Union Heroes and Controllers posts, where is the 4th?
  9. For PvP advise:

    Speed (Hasten, Superspeed)
    Superjump (Combat Jumping, Super Jump, Acrobatics)
    Fitness (Hurdle, Swift, Stamina)
    Medicine (Stimulant, Aid Self)

    For solo play. If you plan to pvp only in teams, you don't really need Medicine.

    Ice Mastery and Force both work great in PvP.
  10. WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaa aaaaaaaaaa!

    My rock got beaten by scissors last night! Nerf scissors!

    Wait, what?

    Excluding player competence in a) making builds b) playing their builds... Controllers are very good in making mincemeat out of scrappers.

    I'm biased to say anything about blasters.


  11. I am waiting for the prices of purples to drop a bit more before starting to really buy and finishing the build with them. No point in using insane amounts of inf on something that can be easier achieved in a while. I have respecced Simu so that the slotting is there for the purples as well. As for the other IOs, I'm buying them bit by bit, so got maybe about 50%-75% of them done now. Buying a few more each day. Reactive Armors seem to be hard to come by in the AH.
  12. Something wrong with the data chunks, it seems, can't import yours :/

    I'd really love to find a way to fit intimidation (and hasten while naming pool powers I really want) in, but one can't have all.

    PD and Simu have always been a nice two sides of the same coin in my view, so it's fun to see where you would have gone with it
  13. Yeah, end-drainers are still a huge problem on Simu, but thank god for KO blow and Veteran attack powers vs. those.

    Oh, and I just realized - additional Numina for Health = +MaxHP :P
  14. Good ideas about adding the set IOs to Stamina for +MaxHP and putting better set IOs to the def toggles

    Now, let me reason why I didn't do what you did...

    [ QUOTE ]
    Level 14: Health -- Numna-Regen/Rcvry+:50(A), Numna-Heal:50(17), RgnTis-Regen+:30(21), RgnTis-Heal/EndRdx:30(34)

    [/ QUOTE ]Regen trumps Runspeed on a tank that almost never walks.

    [ QUOTE ]
    Level 18: Invincibility -- RedFtn-Def/EndRdx/Rchg:50(A), RedFtn-Def:50(19), RedFtn-Def/EndRdx:50(19), LkGmblr-Def/EndRdx:50(33)

    [/ QUOTE ]Having 2 Taunt IOs there gives me a leeway of up to nearly two seconds to reposition myself or jump away and deal with a bothersome enemy further away.

    [ QUOTE ]
    Level 12: Taunt -- Zinger-Taunt/Rchg/Rng:50(A), Zinger-Taunt/Rng:50(13), Zinger-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rng:50(17)
    Level 41: Stone Prison -- GravAnch-Immob/Rchg:50(A), GravAnch-Acc/Immob/Rchg:50(42), GravAnch-Acc/Rchg:50(42), TotHntr-EndRdx/Immob:50(42), TotHntr-Acc/Immob/Rchg:50(43), TotHntr-Acc/EndRdx:50(43)

    [/ QUOTE ]The range of these two are synchronized so I can immob/taunt -lock AVs from beyond their own attack range.

    [ QUOTE ]
    Level 44: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(45), AdjTgt-ToHit:50(45), GSFC-ToHit/Rchg:50(46)

    [/ QUOTE ]In the past months, I think I've used rage ... five times. 3 of those by misclick. It's there for -tohit auras, not for +dmg. It's more a bane than a boon on a defensive tanker when the crash hits tbh

    Made a couple of changes after thinking about it

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Simulacrus I11: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/Rchg:40(A), RctvArm-ResDam/EndRdx:40(7), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(9)
    Level 1: Jab -- Acc-I:50(A)
    Level 2: Dull Pain -- Dct'dW-Rchg:53(A), Dct'dW-Heal:53(3), Dct'dW-Heal/EndRdx/Rchg:53(3), Dct'dW-Heal/Rchg:53(5), Dct'dW-EndRdx/Rchg:53(5), Dct'dW-Heal/EndRdx:53(7)
    Level 4: Resist Physical Damage -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(11), RctvArm-ResDam/Rchg:40(11), RctvArm-ResDam/EndRdx/Rchg:40(34)
    Level 6: Hurdle -- Jump-I:50(A)
    Level 8: Combat Jumping -- RedFtn-Def:53(A), RedFtn-Def/EndRdx:53(29), RedFtn-Def/EndRdx/Rchg:53(46), LkGmblr-Rchg+:53(46)
    Level 10: Unyielding -- Aegis-ResDam/EndRdx:53(A), Aegis-Psi/Status:53(34), Aegis-ResDam:53(36), Aegis-ResDam/Rchg:53(36)
    Level 12: Taunt -- Zinger-Taunt/Rchg/Rng:50(A), Zinger-Taunt/Rng:50(13), Zinger-Taunt/Rchg:50(13), Mocking-Taunt/Rchg/Rng:50(15), Mocking-Taunt/Rchg:50(15), Mocking-Taunt/Rng:50(17)
    Level 14: Health -- Numna-Regen/Rcvry+:53(A), RgnTis-Regen+:30(17), Mrcl-Heal:40(33), Numna-Heal:53(34)
    Level 16: Super Jump -- HO:Micro(A)
    Level 18: Invincibility -- Taunt-I:50(A), Taunt-I:50(19), RedFtn-Def:53(19), RedFtn-Def/EndRdx:53(21), RedFtn-Def/EndRdx/Rchg:53(21), LkGmblr-Rchg+:53(23)
    Level 20: Stamina -- Efficacy-EndMod:50(A), Efficacy-EndMod/EndRdx:50(33)
    Level 22: Knockout Blow -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/Rchg:50(25), FrcFbk-Rechg%:50(25), Hectmb-Dmg:50(33)
    Level 24: Boxing -- Acc-I:50(A)
    Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), GftotA-Def/Rchg:40(27), LkGmblr-Rchg+:53(29)
    Level 28: Aid Other -- IntRdx-I:50(A)
    Level 30: Aid Self -- Dct'dW-Heal:53(A), Dct'dW-Rchg:53(31), Dct'dW-Heal/Rchg:53(31), Dct'dW-Heal/EndRdx/Rchg:53(31), IntRdx-I:50(45), IntRdx-I:50(46)
    Level 32: Tough -- RctvArm-ResDam:40(A), RctvArm-ResDam/EndRdx:40(36), RctvArm-ResDam/EndRdx/Rchg:40(37), RctvArm-ResDam/Rchg:40(37)
    Level 35: Weave -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(37), GftotA-Def/EndRdx/Rchg:40(40), LkGmblr-Rchg+:53(40)
    Level 38: Foot Stomp -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:53(39), Sciroc-Acc/Rchg:53(40), Sciroc-Dam%:53(43)
    Level 41: Stone Prison -- Enf'dOp-Immob/Rng:53(A), TotHntr-Immob/Rng:53(42), GravAnch-Acc/Rchg:50(42), Enf'dOp-Acc/Rchg:53(42), TotHntr-Acc/Rchg:53(43), GravAnch-Immob/EndRdx:50(43)
    Level 44: Rage -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(45), AdjTgt-ToHit:50(45)
    Level 47: Resist Elements -- RctvArm-ResDam:40(A), RctvArm-ResDam/Rchg:40(48), RctvArm-ResDam/EndRdx:40(48), RctvArm-ResDam/EndRdx/Rchg:40(48)
    Level 49: Resist Energies -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(50), RctvArm-ResDam:40(50), RctvArm-ResDam/EndRdx/Rchg:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+6,25% Defense(Lethal)[*]+1,58% Defense(Fire)[*]+1,58% Defense(Cold)[*]+6,25% Defense(Energy)[*]+1,8% Max Endurance[*]+15% Enhancement(Accuracy)[*]+8% Enhancement(Heal)[*]+8% Enhancement(Immobilize)[*]+35% Enhancement(RechargeTime)[*]+21,1 (1,13%) HitPoints[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 22,8%)[*]+MezResist(Immobilize) (Mag 29,9%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 27,2%)[*]+16% Recovery[*]+32% Regeneration[*]+15,1% Resistance(Fire)[*]+10,1% Resistance(Cold)[*]+1,26% Resistance(Energy)[*]+4,39% Resistance(Negative)[*]+1,26% Resistance(Toxic)[*]+4,26% Resistance(Psionic)[*]+5% RunSpeed[*]+2,5% Debt Protection[/list]


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  15. [ QUOTE ]
    I've unstuck a tank who was held by an MI before (before telling him to get real status protection. There's no substitute for stacked Practised Brawler in my opinion)

    [/ QUOTE ]

    I want SR tanks too!
  16. I know Shannon still disagrees with this build's basic idea of skipping unstoppable, but beyond that, here are the basic I11 changes for Simulacrus.

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Simulacrus I11: Level 50 Magic Tanker
    Primary Power Set: Invulnerability
    Secondary Power Set: Super Strength
    Power Pool: Fitness
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Medicine
    Ancillary Pool: Earth Mastery

    Hero Profile:
    Level 1: Temp Invulnerability -- RctvArm-ResDam/Rchg:39(A), RctvArm-ResDam/EndRdx:39(7), RctvArm-ResDam/EndRdx/Rchg:39(9), RctvArm-ResDam:39(9)
    Level 1: Jab -- Acc-I:40(A)
    Level 2: Dull Pain -- Dct'dW-Rchg:39(A), Dct'dW-Heal:39(3), Dct'dW-Heal/EndRdx/Rchg:39(3), Dct'dW-Heal/Rchg:39(5), Dct'dW-EndRdx/Rchg:39(5), Dct'dW-Heal/EndRdx:39(7)
    Level 4: Resist Physical Damage -- RctvArm-ResDam:39(A), RctvArm-ResDam/EndRdx:39(11), RctvArm-ResDam/Rchg:39(11), RctvArm-ResDam/EndRdx/Rchg:39(34)
    Level 6: Hurdle -- Jump-I:40(A)
    Level 8: Combat Jumping -- RedFtn-Def:39(A), RedFtn-Def/EndRdx:39(29), RedFtn-Def/EndRdx/Rchg:39(46), LkGmblr-Rchg+:39(46)
    Level 10: Unyielding -- Aegis-ResDam/EndRdx:39(A), Aegis-Psi/Status:39(34), Aegis-ResDam:39(36), Aegis-ResDam/Rchg:39(36)
    Level 12: Taunt -- Zinger-Taunt/Rchg/Rng:39(A), Zinger-Taunt/Rng:39(13), Zinger-Taunt/Rchg:39(13), Mocking-Taunt/Rchg/Rng:39(15), Mocking-Taunt/Rchg:39(15), Mocking-Taunt/Rng:39(17)
    Level 14: Health -- Numna-Regen/Rcvry+:39(A), RgnTis-Regen+:30(17), Mrcl-Heal:39(33), Numna-Heal:39(34)
    Level 16: Super Jump -- EndRdx-I:40(A)
    Level 18: Invincibility -- Taunt-I:40(A), Taunt-I:40(19), RedFtn-Def:39(19), RedFtn-Def/EndRdx:39(21), RedFtn-Def/EndRdx/Rchg:39(21), GftotA-Def/EndRdx:39(23)
    Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(33)
    Level 22: Knockout Blow -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Acc/Rchg:50(23), Hectmb-Dmg/Rchg:50(25), FrcFbk-Rechg%:39(25), Hectmb-Dmg:50(33)
    Level 24: Boxing -- Acc-I:40(A)
    Level 26: Tough Hide -- GftotA-Def:39(A), GftotA-Def/EndRdx:39(27), GftotA-Def/Rchg:39(27), RedFtn-Def:39(29)
    Level 28: Aid Other -- IntRdx-I:40(A)
    Level 30: Aid Self -- Dct'dW-Heal:39(A), Dct'dW-Rchg:39(31), Dct'dW-Heal/Rchg:39(31), Dct'dW-Heal/EndRdx/Rchg:39(31), IntRdx-I:40(45), IntRdx-I:40(46)
    Level 32: Tough -- RctvArm-ResDam:39(A), RctvArm-ResDam/EndRdx:39(36), RctvArm-ResDam/EndRdx/Rchg:39(37), RctvArm-ResDam/Rchg:39(37)
    Level 35: Weave -- GftotA-Def:39(A), GftotA-Def/EndRdx:39(37), GftotA-Def/EndRdx/Rchg:39(40), RedFtn-Def/EndRdx:39(40)
    Level 38: Foot Stomp -- Armgdn-Acc/Dmg/Rchg:50(A), Armgdn-Dmg/Rchg:50(39), Armgdn-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg/EndRdx:39(39), Sciroc-Acc/Rchg:39(40), Sciroc-Dam%:39(43)
    Level 41: Stone Prison -- Enf'dOp-Immob/Rng:39(A), TotHntr-Immob/Rng:39(42), GravAnch-Acc/Rchg:50(42), Enf'dOp-Acc/Rchg:39(42), TotHntr-Acc/Rchg:39(43), GravAnch-Immob/EndRdx:50(43)
    Level 44: Rage -- AdjTgt-Rchg:39(A), AdjTgt-ToHit/Rchg:39(45), AdjTgt-ToHit:39(45)
    Level 47: Resist Elements -- RctvArm-ResDam:39(A), RctvArm-ResDam/Rchg:39(48), RctvArm-ResDam/EndRdx:39(48), RctvArm-ResDam/EndRdx/Rchg:39(48)
    Level 49: Resist Energies -- RctvArm-ResDam/EndRdx:39(A), RctvArm-ResDam/Rchg:39(50), RctvArm-ResDam:39(50), RctvArm-ResDam/EndRdx/Rchg:39(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Gauntlet
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+2% DamageBuff[*]+6,25% Defense(Lethal)[*]+1,58% Defense(Fire)[*]+1,58% Defense(Cold)[*]+6,25% Defense(Energy)[*]+1,8% Max Endurance[*]+15% Enhancement(Accuracy)[*]+8% Enhancement(Heal)[*]+8% Enhancement(Immobilize)[*]+12,5% Enhancement(RechargeTime)[*]+MezResist(Confused) (Mag 20%)[*]+MezResist(Held) (Mag 22,8%)[*]+MezResist(Immobilize) (Mag 29,9%)[*]+MezResist(Sleep) (Mag 20%)[*]+MezResist(Stun) (Mag 20%)[*]+MezResist(Terrorized) (Mag 27,2%)[*]+16% Recovery[*]+32% Regeneration[*]+15,1% Resistance(Fire)[*]+10,1% Resistance(Cold)[*]+1,26% Resistance(Energy)[*]+4,39% Resistance(Negative)[*]+1,26% Resistance(Toxic)[*]+4,26% Resistance(Psionic)[*]+5% RunSpeed[*]+2,5% Debt Protection[/list]


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    </pre><hr />
  17. [ QUOTE ]
    Two pillars down before a blaster got one-shotted by Recluse

    [/ QUOTE ]

    Our SR scrapper got double-executioners struck 30 seconds before we dropped recluse.

    ... I'll be in the corner, screaming as well.
  18. Well, there are some things I don't seem to agree with you at all. Shadow Maul is a waste of good activation time. A fast non-stop chain of Punch-Smite (available courtesy of near-perma hasten) outperforms it DPS-wise and also allows more precision. Also, the point was not to have elude, so not having elude is sort of a must, even if it's a nice lv 38 power

    From the original FA could be switched with Touch of Fear, but that would mean that AoE def would drop to 44.4%, which isn't that bad, to be honest. And would increase the recharge yet another bit.
  19. After fine-tuning, I've come up with something like this.. A bit more "random" build, with quite a lot of procs in everything, adding effects to a portion of activation times.

    The biggest downside I see is the 4.5 second recharge of Bitter Ice (could shave a second off it by simply slotting recharges in), but the thought of -65% recharge "critical" with my main attack (even if it happens only 5% of the time) makes me all giddy inside.

    Another bad thing is that the effective combat range is 60 yds, which is a bit annoying considering it's currently somewhere around 70, but on the upside, I have a secondary hold with the range of 90 yds to deal with people running further away.

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Coldest War I11: Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Apoc-Acc/Dmg/Rchg:50(A), Apoc-Acc/Rchg:50(3), Apoc-Dmg/Rchg:50(3), Apoc-Dmg:50(5), Decim-Build%:39(5), Apoc-Dam%:50(7)
    Level 1: Web Grenade -- GravAnch-Hold%:50(A), TotHntr-Dam%:30(7), GravAnch-Acc/Immob/Rchg:50(9), GravAnch-Acc/Rchg:50(9), GravAnch-Immob/EndRdx:50(11), GravAnch-Immob/Rchg:50(11)
    Level 2: Caltrops -- Posi-Dam%:50(A), P'ngTtl--Rchg%:39(13), ImpSwft-Dam%:30(13)
    Level 4: Ice Blast -- Apoc-Dmg/EndRdx:50(A), Dev'n-Dmg/Rchg:39(15), P'ngTtl-Acc/EndRdx:39(15), Dev'n-Acc/Dmg/Rchg:39(17), Thundr-Acc/Dmg/EndRdx:39(17), Thundr-Dmg/Rchg:39(19)
    Level 6: Aim -- HO:Membr(A), HO:Membr(19), HO:Membr(21)
    Level 8: Hover -- Frbd-Stlth:39(A), LkGmblr-Rchg+:39(21), Krma-ResKB:30(23)
    Level 10: Targeting Drone -- Rec'dRet-Pcptn:20(A), GSFC-Build%:39(23), HO:Cyto(25), HO:Cyto(46), HO:Cyto(50)
    Level 12: Swift -- HO:Micro(A), HO:Micro(25)
    Level 14: Fly -- HO:Micro(A), HO:Micro(27), HO:Micro(27)
    Level 16: Health -- Mrcl-Rcvry+:39(A), Numna-Regen/Rcvry+:39(29)
    Level 18: Bitter Ice Blast -- P'ngTtl--Rchg%:20(A), DarkWD-Slow%:39(29), HO:Nucle(31), HO:Nucle(31), HO:Centri(31), DarkWD-Rchg/EndRdx:39(33)
    Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(33), EndMod-I:40(33)
    Level 22: Cloaking Device -- LkGmblr-Rchg+:39(A), Ksmt-ToHit+:30(34)
    Level 24: Hasten -- RechRdx-I:40(A), RechRdx-I:40(34), RechRdx-I:40(34)
    Level 26: Maneuvers -- LkGmblr-Rchg+:39(A), Krma-ResKB:30(37)
    Level 28: Tactics -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
    Level 30: Vengeance -- HO:Membr(A), HO:Membr(36), HO:Membr(37), LkGmblr-Rchg+:39(46)
    Level 32: Blizzard -- HO:Enzym(A), HO:Enzym(39), HO:Enzym(39), HO:Centri(39), HO:Centri(40), HO:Centri(40)
    Level 35: Frost Breath -- P'ngTtl-Rng/Slow:39(A), Ragnrk-Dmg:50(37), Ragnrk-Dmg/EndRdx:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Dmg/Rchg:50(42)
    Level 38: Freeze Ray -- UbrkCons-Hold/Rchg:50(A), UbrkCons-Acc/Rchg:50(43), UbrkCons-Acc/Hold/Rchg:50(43), UbrkCons-EndRdx/Hold:50(45), UbrkCons-Dam%:50(45), G'Wdw-Dam%:39(45)
    Level 41: Ice Storm -- Ragnrk-Knock%:50(A), P'ngTtl--Rchg%:39(43)
    Level 44: Char -- UbrkCons-Hold:50(A), G'Wdw-Acc/Rchg:39(46), Dev'n-Acc/Dmg/Rchg:39(48), NrncSD-Acc/Rchg:30(48), G'Wdw-Hold/Rng:40(48), EoCur-Acc/Hold/Rchg:39(50)
    Level 47: Bonfire -- FrcFbk-Rechg%:39(A)
    Level 49: Rise of the Phoenix -- Amaze-Acc/Stun/Rchg:50(A), Amaze-Stun/Rchg:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]+4% DamageBuff[*]+45% Enhancement(Accuracy)[*]+70% Enhancement(RechargeTime)[*]+54,2 (4,5%) HitPoints[*]+Knockback (Mag -8)[*]+18% Recovery[*]+28% Regeneration[*]+7,56% Resistance(Fire)[*]+7,56% Resistance(Cold)[*]+5% RunSpeed[/list]


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  20. The pet-project of a non-eluding PvE scrapper design continues. The I11 sets bring nice addition to the mix with Gaussian's, which gives +2.5% def to all positions. Also the Purples allow a near-perma hasten on this, making the "one-two" punch style (ie. Punch, Smite, Punch, Smite...) viable. There is no self-heal beyond siphon life, so the 5% chance of dying in any battle looms behind the corner and the AoE defense is just barely over the 45% soft cap, so it's still no perfect. But a step to the right direction.

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Beach Lion: Level 50 Mutation Scrapper
    Primary Power Set: Dark Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Fighting
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Body Mastery

    Hero Profile:
    Level 1: Shadow Punch -- T'Death-Dam%:40(A), Hectmb-Dmg/Rchg:50(3), Hectmb-Acc/Dmg/Rchg:50(3), Hectmb-Acc/Rchg:50(5), Hectmb-Dmg/EndRdx:50(5), Hectmb-Dam%:50(7)
    Level 1: Focused Fighting -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(7), RedFtn-EndRdx/Rchg:39(9), RedFtn-Def/EndRdx/Rchg:39(9), RedFtn-Def:39(11), RedFtn-EndRdx:39(40)
    Level 2: Focused Senses -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(11), RedFtn-EndRdx/Rchg:39(40), RedFtn-Def/EndRdx/Rchg:39(40), RedFtn-Def:39(48), RedFtn-EndRdx:39(50)
    Level 4: Smite -- T'Death-Acc/Dmg:40(A), T'Death-Dam%:39(43), T'Death-Dmg/EndRdx:39(45), T'Death-Dmg/Rchg:39(46), T'Death-Acc/Dmg/EndRdx:39(46), T'Death-Dmg/EndRdx/Rchg:39(46)
    Level 6: Boxing -- Amaze-Acc/Rchg:50(A)
    Level 8: Siphon Life -- C'ngImp-Acc/Dmg/EndRdx:39(A), Mako-Acc/EndRdx/Rchg:39(13), Numna-Heal/EndRdx/Rchg:39(13), Hectmb-Dmg:50(17), Dct'dW-Heal/EndRdx/Rchg:39(37), Mako-Acc/Dmg/EndRdx/Rchg:39(39)
    Level 10: Practiced Brawler -- RechRdx-I:40(A)
    Level 12: Swift -- Run-I:40(A)
    Level 14: Tough -- S'fstPrt-ResDam/Def+:30(A), HO:Ribo(15), HO:Ribo(15)
    Level 16: Health -- Mrcl-Rcvry+:39(A), Numna-Regen/Rcvry+:39(17)
    Level 18: Dark Consumption -- Armgdn-Dmg:50(A), Armgdn-Dmg/EndRdx:50(19), Armgdn-Acc/Dmg/Rchg:50(19), Armgdn-Acc/Rchg:50(21), EndMod-I:50(21), Armgdn-Dam%:50(34)
    Level 20: Quickness -- Run-I:40(A)
    Level 22: Weave -- LkGmblr-Rchg+:39(A), LkGmblr-Def:39(23), LkGmblr-Def/EndRdx:39(23)
    Level 24: Stamina -- EndMod-I:40(A), EndMod-I:40(25), EndMod-I:40(25)
    Level 26: Soul Drain -- Sciroc-Acc/Dmg:21(A), Sciroc-Dmg/EndRdx:39(27), Sciroc-Dmg/Rchg:39(27), Sciroc-Acc/Rchg:39(31), Sciroc-Acc/Dmg/EndRdx:39(31), Armgdn-Dmg/Rchg:50(31)
    Level 28: Hasten -- RechRdx-I:40(A), RechRdx-I:40(29), RechRdx-I:40(29)
    Level 30: Combat Jumping -- LkGmblr-Rchg+:39(A)
    Level 32: Midnight Grasp -- T'Death-Acc/Dmg:39(A), T'Death-Dmg/EndRdx:39(33), T'Death-Dmg/Rchg:39(33), T'Death-Acc/Dmg/EndRdx:39(33), T'Death-Dmg/EndRdx/Rchg:39(34), T'Death-Dam%:39(34)
    Level 35: Evasion -- RedFtn-Def/EndRdx:39(A), RedFtn-Def/Rchg:39(36), RedFtn-EndRdx/Rchg:39(36), RedFtn-Def/EndRdx/Rchg:39(36), RedFtn-Def:39(37), RedFtn-EndRdx:39(37)
    Level 38: Super Jump -- ULeap-Jump:39(A), ULeap-Stlth:39(39), ULeap-EndRdx:39(39)
    Level 41: Focused Accuracy -- GSFC-Build%:39(A), GSFC-ToHit/EndRdx:39(42), GSFC-Rchg/EndRdx:39(42), GSFC-ToHit/Rchg/EndRdx:39(42), GSFC-ToHit/Rchg:39(43), GSFC-ToHit:39(43)
    Level 44: Agile -- LkGmblr-Rchg+:39(A), DefBuff-I:40(45), DefBuff-I:40(45)
    Level 47: Lucky -- LkGmblr-Rchg+:39(A), DefBuff-I:40(48), DefBuff-I:40(48)
    Level 49: Dodge -- LkGmblr-Rchg+:39(A), DefBuff-I:40(50), DefBuff-I:40(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Critical Hit
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+13,5% DamageBuff[*]+3% Defense(Smashing)[*]+3% Defense(Lethal)[*]+3% Defense(Fire)[*]+3% Defense(Cold)[*]+3% Defense(Energy)[*]+3% Defense(Negative)[*]+3% Defense(Psionic)[*]+11,8% Defense(Melee)[*]+13% Defense(Ranged)[*]+8,63% Defense(AoE)[*]+39% Enhancement(Accuracy)[*]+72,5% Enhancement(RechargeTime)[*]+5% FlySpeed[*]+100,4 (7,5%) HitPoints[*]+9% JumpSpeed[*]+MezResist(Held) (Mag 5,5%)[*]+MezResist(Immobilize) (Mag 15,4%)[*]+10,5% Recovery[*]+20% Regeneration[*]+8,82% Resistance(Fire)[*]+8,82% Resistance(Cold)[*]+3,13% Resistance(Negative)[*]+5% RunSpeed[/list]


    <font class="small">Code:[/color]<hr /><pre>| Copy &amp; Paste this data chunk into Mids' Hero Designer to view the build |
    |-----------------------------------------------------------------------------|
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    |-----------------------------------------------------------------------------|
    </pre><hr />

    note: This is a theoretical build. I still don't really play scrappers, but it's interesting to tinker around with the concepts.
  21. Depends a whole lot how much the Purples end up costing and how many I get as drops. Shedloads anyways
  22. Isn't the perception cap reached by tactics + drone + 1 x +perception already?

    [ QUOTE ]
    Just for info, why you take manuevers? Only for the LotG?

    [/ QUOTE ]

    Yeah. TBH, when I eventually respec, I Might take Assault instead. Hard to say at this point.
  23. What has changed from the previous build beyond a couple of slot placements and new IOs:

    Dropped Bitter Freeze Ray
    Added Ice Storm

    Been playing more and more PvE, so the more AoE powers I can muster out, the better. Also Ice Storm works better with less slots than BFR did. Won't be holding any granite+rooted brutes anymore most likely, but such is life.

    Hero Plan by Mids' Hero Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Coldest War I11: Level 50 Magic Blaster
    Primary Power Set: Ice Blast
    Secondary Power Set: Devices
    Power Pool: Flight
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Flame Mastery

    Hero Profile:
    Level 1: Ice Bolt -- Decim-Acc/Dmg:39(A), Decim-Dmg/EndRdx:39(3), Decim-Acc/EndRdx/Rchg:39(3), Decim-Acc/Dmg/Rchg:39(5), Decim-Build%:39(5), HO:Centri(7)
    Level 1: Web Grenade -- GravAnch-Immob/EndRdx:50(A), GravAnch-Hold%:50(7), GravAnch-Acc/Rchg:50(9), GravAnch-Acc/Immob/Rchg:50(9), GravAnch-Immob/Rchg:50(11), GravAnch-Immob:50(11)
    Level 2: Caltrops -- P'ngTtl--Rchg%:39(A), P'ngTtl-Rng/Slow:39(13), P'ngTtl-EndRdx/Rchg/Slow:39(13)
    Level 4: Ice Blast -- Entrpc-Heal%:35(A), Entrpc-Acc/Dmg:35(15), Entrpc-Dmg/EndRdx:35(15), Entrpc-Dmg/Rchg:35(17), Entrpc-Dmg/EndRdx/Rchg:35(17), HO:Nucle(19)
    Level 6: Aim -- HO:Membr(A), HO:Membr(19), HO:Membr(21)
    Level 8: Hover -- HO:Micro(A), HO:Micro(21), Frbd-Stlth:39(23)
    Level 10: Targeting Drone -- HO:Cyto(A), HO:Cyto(23), HO:Cyto(25), Rec'dRet-Pcptn:20(46), GSFC-Build%:39(50)
    Level 12: Swift -- Flight-I:40(A), Flight-I:40(25)
    Level 14: Fly -- HO:Micro(A), HO:Micro(27), HO:Micro(27)
    Level 16: Health -- Numna-Regen/Rcvry+:39(A), Mrcl-Rcvry+:39(29)
    Level 18: Bitter Ice Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(29), Apoc-Acc/Rchg:50(31), Apoc-Acc/Dmg/Rchg:50(31), Apoc-Dmg/Rchg:50(31), HO:Centri(33)
    Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(33), EndMod-I:40(33)
    Level 22: Cloaking Device -- LkGmblr-Rchg+:39(A), Ksmt-ToHit+:30(34)
    Level 24: Hasten -- RechRdx-I:40(A), RechRdx-I:40(34), RechRdx-I:40(34)
    Level 26: Maneuvers -- LkGmblr-Rchg+:39(A), GftotA-Run+:39(37)
    Level 28: Tactics -- HO:Cyto(A), HO:Cyto(36), HO:Cyto(36)
    Level 30: Vengeance -- HO:Membr(A), HO:Membr(36), HO:Membr(37), LkGmblr-Rchg+:39(46)
    Level 32: Blizzard -- HO:Centri(A), HO:Centri(39), HO:Centri(39), HO:Membr(39), HO:Membr(40), HO:Membr(40)
    Level 35: Frost Breath -- HO:Centri(A), Ragnrk-Dmg/Rchg:50(37), Ragnrk-Acc/Dmg/Rchg:50(40), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(42), Ragnrk-Knock%:50(42)
    Level 38: Freeze Ray -- HO:Endo(A), UbrkCons-Hold/Rchg:50(43), UbrkCons-Acc/Hold/Rchg:50(43), UbrkCons-Acc/Rchg:50(45), UbrkCons-EndRdx/Hold:50(45), UbrkCons-Dam%:50(45)
    Level 41: Ice Storm -- P'ngTtl--Rchg%:39(A), P'ngTtl-EndRdx/Rchg/Slow:39(43)
    Level 44: Char -- HO:Endo(A), HO:Endo(46), HO:Endo(48), RechRdx-I:40(48), RechRdx-I:40(48), RechRdx-I:40(50)
    Level 47: Bonfire -- FrcFbk-Rechg%:39(A)
    Level 49: Rise of the Phoenix -- RechRdx-I:50(A), RechRdx-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    ------------
    [u]Set Bonus Totals:[u]
      [*]+4% DamageBuff[*]+4,5% Max Endurance[*]+45% Enhancement(Accuracy)[*]+75% Enhancement(RechargeTime)[*]+2,5% Enhancement(Slow)[*]+49,7 (4,13%) HitPoints[*]+MezResist(Confused) (Mag 2,75%)[*]+MezResist(Immobilize) (Mag 2,75%)[*]+MezResist(Sleep) (Mag 5,5%)[*]+12% Recovery[*]+26% Regeneration[*]+7,56% Resistance(Fire)[*]+7,56% Resistance(Cold)[*]+5% Resistance(Toxic)[*]+7,5% RunSpeed[/list]


      Code:[/color]
      |   Copy & Paste this data chunk into Mids' Hero Designer to view the build   |
      |-----------------------------------------------------------------------------|
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      |-----------------------------------------------------------------------------|

  24. spines stalker is the name, killing stuff is the game.

    or something
  25. Incredibly cheap and easily-obtainable build.

    Villain Plan by Mids' Villain Designer 1,30
    http://www.honourableunited.org.uk/mhd.php

    Omega Patient I11: Level 50 Mutation Dominator
    Primary Power Set: Fire Control
    Secondary Power Set: Icy Assault
    Power Pool: Medicine
    Power Pool: Fitness
    Power Pool: Speed
    Power Pool: Leaping
    Ancillary Pool: Mu Mastery

    Villain Profile:
    Level 1: Ring of Fire -- GravAnch-Hold%:50(A), GravAnch-Immob/EndRdx:50(3), GravAnch-Acc/Rchg:50(43), GravAnch-Immob/Rchg:50(46), GravAnch-Acc/Immob/Rchg:50(46)
    Level 1: Ice Bolt -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(5), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(7), HO:Centri(7)
    Level 2: Char -- UbrkCons-Dam%:50(A), UbrkCons-EndRdx/Hold:50(9), UbrkCons-Hold:50(9), UbrkCons-Hold/Rchg:50(11), UbrkCons-Acc/Hold/Rchg:50(11), UbrkCons-Acc/Rchg:50(13)
    Level 4: Ice Sword Circle -- Armgdn-Dam%:50(A), Armgdn-Dmg/EndRdx:50(13), Armgdn-Acc/Rchg:50(15), Armgdn-Acc/Dmg/Rchg:50(15), Armgdn-Dmg/Rchg:50(17), Sciroc-Acc/Dmg/EndRdx:53(17)
    Level 6: Stimulant -- IntRdx-I:50(A)
    Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(19)
    Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(19), RechRdx-I:50(21)
    Level 12: Combat Jumping -- LkGmblr-Rchg+:53(A), Ksmt-ToHit+:30(23)
    Level 14: Super Jump -- HO:Micro(A), HO:Micro(25)
    Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(25)
    Level 18: Super Speed -- HO:Micro(A), Clrty-Stlth:53(50)
    Level 20: Health -- Numna-Regen/Rcvry+:53(A), Mrcl-Rcvry+:40(21)
    Level 22: Stamina -- EndMod-I:50(A), EndMod-I:50(45), EndMod-I:50(45)
    Level 24: Aid Self -- IntRdx-I:50(A), IntRdx-I:50(27), Numna-Heal/Rchg:53(27), Mrcl-Heal/EndRdx/Rchg:40(29), Dct'dW-Heal/EndRdx/Rchg:53(29), Dct'dW-Heal/Rchg:53(31)
    Level 26: Acrobatics -- EndRdx-I:50(A)
    Level 28: Ice Blast -- Apoc-Dmg:50(A), Decim-Build%:40(31), Decim-Acc/Dmg/Rchg:40(31), Decim-Acc/EndRdx/Rchg:40(34), Decim-Acc/Dmg:40(37), Decim-Dmg/Rchg:40(40)
    Level 30: Bonfire -- FrcFbk-Rechg%:50(A)
    Level 32: Fire Imps -- S'bndAl-Dmg/Rchg:50(A), S'bndAl-Acc/Dmg/Rchg:50(33), S'bndAl-Acc/Rchg:50(33), S'bndAl-Dmg:50(33), S'bndAl-Dmg/EndRdx:50(34), S'bndAl-Build%:50(34)
    Level 35: Greater Ice Sword -- Hectmb-Acc/Dmg/Rchg:50(A), Hectmb-Dmg/Rchg:50(36), Hectmb-Acc/Rchg:50(36), Hectmb-Dmg/EndRdx:50(36), Hectmb-Dam%:50(37), Mako-Dmg/EndRdx:53(37)
    Level 38: Bitter Ice Blast -- Apoc-Dam%:50(A), Apoc-Dmg/EndRdx:50(39), Apoc-Acc/Rchg:50(39), Apoc-Acc/Dmg/Rchg:50(39), Apoc-Dmg/Rchg:50(40), HO:Centri(40)
    Level 41: Power Sink -- Efficacy-EndMod:50(A), Efficacy-EndMod/Rchg:50(42), Efficacy-EndMod/Acc/Rchg:50(42), Efficacy-Acc/Rchg:50(42), Efficacy-EndMod/Acc:50(43), Efficacy-EndMod/EndRdx:50(43)
    Level 44: Charged Armor -- HO:Ribo(A), HO:Ribo(45), HO:Ribo(46)
    Level 47: Summon Mu Guardian -- Heal-I:50(A), Heal-I:50(48), Heal-I:50(48), RechRdx-I:50(48), RechRdx-I:50(50)
    Level 49: Swift -- Run-I:50(A), Run-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Domination
    ------------
    [u]Set Bonus Totals:[u]<ul type="square">[*]+10,5% DamageBuff[*]+5% Defense(Psionic)[*]+4,5% Max Endurance[*]+60% Enhancement(Accuracy)[*]+75% Enhancement(RechargeTime)[*]+95,3 (9,38%) HitPoints[*]+MezResist(Held) (Mag 4,4%)[*]+MezResist(Immobilize) (Mag 5,5%)[*]+MezResist(Terrorized) (Mag 2,2%)[*]+17,5% Recovery[*]+42% Regeneration[*]+10,1% Resistance(Fire)[*]+10,1% Resistance(Cold)[*]+5% Resistance(Toxic)[/list]


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    |-----------------------------------------------------------------------------|
    </pre><hr />