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Quote:It also occurred to me that this is the sort of thing you do when you've pretty much done everything else there is to do in the game, and finding ways to eek out the last 1% of efficiency is all that's left. Of course, now there's new stuff with Convergence and more to come every month (or, I guess, every week in some cases). But I bet that once you start, you just can't stop with the min/maxing.Such players generally push the bounds in order to really maximize efficiency and/or challenge themselves way beyond the default game settings and average experience.
Quote:Also, from what I understand, Rad is especially good for taking on AVs, due to debuffing their regen rate.
Quote:Okay. No worries. It is understandable. A lot of people have a hard time with this arc (for as many people that could solo it, we had a lot of people complaining that they couldn't).
It is somewhat of a team-suggested bit of content.
The mission text suggests that you do this with a team (not that this always means much, but, in this case, it does).
The next mission is tougher (and involves two pretty tough EBs in the same room... with a bunch of Rikti as well).
Anyway, I have my Alpha slot unlocked on my L50 Scrapper; thanks for all the great advice! Now it's time for me to go study the invention system and the consignment house and see if I want to get into crafting IOs or not. -
So here's a recent example:
Is Mender Ramiel's arc for unlocking the initial Alpha Incarnate slot supposed to be a team only mission? I just tried to solo it with my L50 DM/SR Scrapper that is outfitted with all 50+ (or 51) SOs--usually in an Acc,Acc,Rend,Dmg,Dmg,Dmg configuration for attacks--and I simply could not overcome Trapdoor's regen rate (and he was "only" an Elite Boss to me). I had to basically leave the mission out of pure futility.
Now either this is intended for teams, or for solo characters with the kind of DPS generated by IOs, and probably continuous consumption of big reds at the same time. Either that or I simply don't know how to solo a L50 Scrapper. -
Not at all! However, the in-game description of the AH and its mechanisms (to use just one example) still left me confused and did not instill in me a sense of how to make the system "work for me." I am grateful for wikis and forum communities like this one. It is these resources I turn to when I need help.
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Quote:Maybe my enhancements aren't optimal, but both before and after ED my friends and I had done the math and figured out, more or less on our own, that optimal attack slotting was 3 Acc and 3 Dmg. Even before ED made slotting more than three of any one thing rather pointless, we realized that 100% acc + 100% dmg meant 4x the DPS, which was better even than 6 dmg pre-ED which was only 3x the DPS.Okay, I am wondering if, perhaps, your enhancements aren't filled out very well, possibly?
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What AT and powerset are you playing?
Anyway, the slotting strategy I've always settled on is 2 Acc, 3 Dmg, and 1 Rend. I can't always count on recovery buffs being on hand and so minimizing the gasping for endurance is big with me. 2 Acc always seemed ideal to me because there are so many sources of ToHit buff in the game. As far as secondaries, I usually slot 3 of a power's main effect enhancement, plus 1 Rend on any toggle. For things like Build Up or Rage or Dull Pain I usually slot 3 attack rate enhancements so it recycles as fast as possible.
I tend to like Scrappers and Tankers best, and my L50 Scrapper is DM/SR.
Working out optimal builds was sorta fun, up to a point, prior to the introduction of IOs and set bonuses. What used to just be a minor exercise in a little math became almost like a science with too many variables. I know some players like that (its why they love WoW and all those talent trees and finding Uber builds and debating them like religion with each other), but I can't summon any sustained interest in it. I just want to play the game and not have to worry that giving up 12% resistance in order to play a Scrapper (rather than a Brute) is going to make some huge difference in mission success, or worse, overall enjoyment of the game. Instinctively I find it hard to believe so little a numerical difference can really matter that much during play, but adherents seem to treat it like the difference between life and death. It is that intensity of caring that leads to the mistaken impression (on my part) that these issues matter more than, perhaps, they actually do in practice.
Quote:Do you overclock your computer? Others do!
Do you fine tune your car in excessive ways?
I also don't do anything special to my car; driving in L.A. is anything but recreational, and to me a car is just something I use to get to work and back home.
Quote:Do you play on one particular server and what AT(s)/powerset(s) are you playing?
I am wondering if you may need a bit of build help (no matter about IOs) and/or a little bit of strategy assistance and/or a way to find like-minded players to play with.
I have always loved COH both for how solo-play friendly it is and for the incredible player community that actually likes to team up with total strangers. Ultimately I am hoping my old teammates will re-join the game when Freedom goes wide and we can pick up where we left off (we had an all-Defender team that rolled through AVs so fast it was embarrassing, but they quit while their toons were still at L40, and I kept playing mine to 50; now may be the chance to get them all up to L50 and beyond). We played the standard TFs but never did any Trials, and none of us has ever experienced the Hamidon Raid or anything of that scale that has been added since. -
Quote:That explains it then! Thanks!With Freedom they gave everyone who had purchased a boxed set +2 slots. Which explains why I went from 3 to 5 unused slots. I had been wondering about it too. I had thought those +2 slots wouldn't count for me because my account is so old but hey I'm not going to complain if they give them to me.
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Quote:No, thankfully, not yet.Do you assume this or does it happen?
Because it seems to me it shouldn't really be the issue you suggest it to be.
Someone may notice that out of two defenders on team one jumps dead center into every mob, blinks and makes everything lose the will to live right on the spot while the other shows a distinctively different behavior; namely acts like a defender - hangs back and supports the team, etc.
Surely you don't get kicked from teams for that... or do you?
However, it is not uncommon to be invited to teams that are trying to rip through end-game content at max difficulty and I find my poor little L50 surrounded by mobs that all con purple to me. I seem to be the only one on the team having trouble hitting without a steady diet of Uncanny Insights, and I seem to be the only one dying left and right because, unlike everyone else, I can't survive all the overflow aggro everyone deliberately generates in order to clear rooms/zones as quickly as possible. When Blasters and Defenders are exhibiting behavior that almost looks like classic tanking, it doesn't take long to realize the team is operating on a very different paradigm than I am used to (or capable of contributing to on any kind of equal footing). These guys don't always buff because their top tier passives/toggles/permas seem to make it unnecessary; the underlying assumption seems to be that everyone on the team is similarly equipped and shouldn't need special attention.
Back in the early days of COH it wasn't unheard of to be summarily dropped from a team if it didn't look like you could keep up. I know that sort of asshattery has largely faded from the game by now, but I still don't like being the weak link in the chain that slows the game down for everyone else. Maybe I was just getting unlucky with the teams I joined these last couple of weeks (I've just recently returned to the game after three years off), but unless the LFM call explicitly mentioned "all lvls welcome", I often found that teams composed of all 50 (+1) toons weren't really benefiting much from my presence (even my L50s). -
Are avatar and signature images disabled? Every image I try to point to or upload a 100 x 100 image, it simply fails. I see nothing in the forum FAQ about this. Any suggestions?
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Quote:Thanks again for the link, Grouchy.Here's something that might interest you: the Paragonwiki table of relative values of the different types of enhancements.
That gives a pretty clearly laid out summary of the relative strengths of IOs, and shows why you could completely ignore any question of set bonuses, and still find IOs useful. Mix-and-match slotting of cheap Uncommon sets will give you performance better than SOs, with the added bonus of never wearing out.
('Dual Set IO' means something that enhances dual aspects of a power, e.g. Acc/Dam or Hold/Rech. 'Triple Set IO' would likewise be, e.g. Acc/Dam/Rech. The percentage shown in the total bonus for all the aspects added together.)
Actually, I am already familiar with the basic benefits of IOs and how they "work" (including dual and triple IOs) since that's just an extension of the regular enhancement mechanism. But I am not at all familiar with all the set bonuses, which ones are best for this power set or that, the ins and outs of "frankenslotting", and so on. I know to someone who has already absorbed this knowledge it probably doesn't seem like much, but comparatively speaking, IOs are considerably more complex as a game subsystem than the basic TO/DO/SO system.
I mean, unlike SOs which you can just go and buy (for relatively low prices) from any appropriate-level vendor, obtaining IOs involves either paying extraordinary influence prices at Wentworth's (the free market at work, no?), or finding out which recipes you need, which ingredients those recipes require, obtaining all of those either through the random process of drops during a mission (good luck) or, again, spending obscene amounts of influence for everything at the AH (not to mention the sticker-shock of the influence cost just to craft the final item after the recipe and ingredients have been obtained). Hence my other question about "How does everyone earn the 2 billion influence it probably takes to do this without farming or buying influence from the Internet (a practice that will get you banned if you're caught, right?)" My guess is the answer will be that all I have to do is grind missions in order to obtain some combination of the salvage/recipes I need along with salvage/recipes I don't need in order to sell them at Wentworth's for the influence necessary to buy the salvage/recipes I didn't get from drops. I know this is the fundamental way crafting systems work, but it is also the reason I don't like them. No matter how you slice it, making it work for you involves grinding (or at least more of it than I can usually stomach).
By this measure, it is clear to me that the IO system is intended to consume a lot of gameplay time, almost for its own sake (rather than the sake of experiencing content and/or doing stuff that feels superheroic in genre terms). Either in the form of recipe/ingredient chasing, in the accumulation of influence, or both. At least back when SOs were the norm (don't even get me started on HOs), you could accumulate the necessary influence to become fully slotted just through normal, non-grind gameplay. Especially once you had your first level 50 and could transfer funds to alts to make the ascent a little smoother. -
Quote:Okay, this is a fair question.It's really tough to have a discussion about what's fun because the definition varies for everyone. If you're unable to derive any enjoyment from a 12-24 person raid, then yeah, you're stuck. If you don't have (or simply don't wish to spend) the time to progress through the Incarnate trees, then yeah, you're unfortunately also stuck. It would be really awesome if there were a solo path for Incarnacy (it's a word now, jerks!); you can get Incarnate Threads from the new Signature Story Arcs, but they're not intended to be a full solo path. Positron claims that a truly viable solo path would completely invalidate the trial system they've set up. Maybe he's right, I dunno, but it's a shame either way.
The short of it is: If you want to do max-level content and you're defining "max-level" as the official endgame (i.e., the Incarnate System), then yes, prepare for some grinding. Nature of the beast.
I want to do Trials. I love the idea of large multi-team missions. I love the notion of filling out the Incarnate trees. What I don't particularly relish is the thought that I might/will have to repeat the same Trials over and over again just to do so. I am almost axiomatically opposed to anything described as a "grind". The word itself tells you "this isn't going to be fun, it is just going to be tedious work." It certainly isn't why I play games as an entertaining pastime. Just to be clear, I do not consider doing the "work" of successfully completing missions to be a grind; but repeating the same mission(s) over and over again, regardless of the reward being pursued, is (for me).
This was something I considered to be a serious flaw in WoW and I was sort of hoping CoH hadn't fallen into the same trap. In the case of WoW it was clearly a bid on Blizzard's part to extort subscription fees from players with the superhuman capacity to endure the tedium of running through every max-level Raid dozens upon dozens of times. By that standard, I am most definitely not a hardcore player and never will be.
This is why I consider myself a "casual" player; I believe in the theory that everyone should be able to experience every single mission, TF, and Trial in the game without having to repeat anything along the way (helping others with missions/TFs/Trials you've already done excluded, of course). The way I prefer to see a sequence of Trials (or Trial missions) designed is to make it so that in the natural course of doing each step of a Trial you obtain all the abilities/upgrades necessary for entry into the next step in the Trial, and upon completing a particular Trial, you have everything you need to move on to the next Trial, without having to go through any of the previous content all over again (and again, and again, ad nauseum). If that's not how the CoH Trials are constructed, then I may have to consign myself to, yet again, never experiencing them (I pretty much missed out on them before leaving the game three years ago).
Again, just to be clear: my goal is not necessarily to reach a particular Incarnate tier. It is simply to experience the game's content, ideally all of it. I don't want to make filling out the Incarnate trees an end unto itself so much, but if that is the by-product of simply going through the Trials, then great! I just don't want to be "locked out" of any Trial(s) simply because I didn't run through previous Trials enough times to max out my build with IOs and Incarnate slots. WoW had the problem of Raids that simply weren't survivable, much less succeedable (is that a word?) unless your team had just the right combination of classes, with just the right combination of skill trees, and all the max tier gear obtainable prior to entering a particular Raid. This necessitated a mind-numbing campaign of grinding previous Raids in order for each character to get all the "drops" needed to proceed. Quite honestly, I can't think of a bigger waste of my free time. -
Quote:So I discovered!In any case, if you jump into a "what's better, X or Y?" thread, expect the discussion to devolve to min/maxing sometimes to absurd extremes. That's just the nature of the beast.
I feel a little silly for not anticipating that, I guess. Here I was hoping to get some insight into why I might choose to try a Brute after all my years loving Scrappers, only to find that none of the discussion pertained to me and my level 1 toon (or even the first 40 levels of his career). So much for getting a feel for which AT might fit my playing style better. Even when playing style was thrown into the mix in those threads, it seemed to be "playing style" only within the context of max-level-you-have-top-tier-IOs-slotted-of-course characters. -
Thanks, Grouchy! I will check those out.
I remember the apps from the early days that did what Mids does. I forget what the one I used was called, but it let you plot out a build and see the effects of different combinations of enhancements. I used to use that pretty regularly. But that was before the Invention System came along and made the whole process of build exploration feel like an order of magnitude more complex. And, of course, back then obtaining SOs wasn't such a treasure hunt since they could be bought at any level-appropriate vendor for influence.
Having to navigate the auction house, and play virtual day trader, just to obtain IOs (or the recipes and ingredients for them) seems like a lot of work. I know for lots of players it is a game-within-the-game, and they enjoy it. I can only hope that maybe once I get a grasp on it, I might like it too. But I never liked it in any other MMO I've tried, so I'm not sure why this one would be any different. -
Quote:Casual as it pertains to me is this:Define "casual"?
I play a fair bit of time, but in a bit over a year of play, I've not yet gotten even one character to 45.- Playing the missions, TFs, and Trials, ideally only once per toon (even doing them again at a higher difficulty feels like a grind rather than a new experience most of the time, at least to me).
- Learning smart ways to use TOs, DOs, and SOs and inspirations.
I have four 50s from before I took three years off from the game. I think I have one IO slotted between them all, and it is just an ordinary Reduced End IO (it might not even be a lvl 50 IO either). I don't even remember crafting it. The point is that a lot of interesting content has been added, so it seems, and I am just hoping that I don't have to be an expert in a crafting system that seems rather besides the point (for the genre the game supposedly represents) in order to experience it or enjoy the benefits of the single greatest aspect of COH (and the incredible COH player community): teaming up. -
Quote:Really? It seems like a lot more than just theory being bandied about. In just a single thread in the Scrapper forum on "Brutes vs. Scrappers, which is better?" there were five pages of debate involving power/enhancement/buff interactions that were based on empirical data and what seemed like a pretty deep understanding of the numbers. It took a while before I realized that none of it was relevant to a player not slotting purples and "frankenslotting" in exactly the most optimal ways. And it took a while because it was assumed as the default approach without explicit mention, to the point where it was necessary for one or two posters to mention these assumptions explicitly only when the points they were trying to raise seemed to be falling on deaf ears.Builds on the forums are theory crafting. Just because you see someones uber super special awesome build in a thread doesn't mean it has been built or being used by that person. Everyone can max a build in Mids not everyone is going to be able to devote the time and resources to do that in game.
Quote:From your reg date you have been here for 7 years on and off. You should have a pile of merits to roll on random recipes, you should have had several big ticket IO recipe drops over the years, it is trivially easy to run tip missions to get A merits and use those recipes to fund your toons.
You have stated a obvious dislike for farming. A decent story arc in AE that runs 5 missions will net you 7500 tickets. Take those tickets and go roll 10-14 bronze, 15-10 silver or 35-39 bronze and craft the good stuff. Easy 80-300 million that way. You can do a new story arc each time. It's not as fast as farming a mission that caps tickets in 1min but it's much more rewarding in the story dept and very easy to do for a casual 1 hour a night player.
Is there a comprehensive and up-to-date Player Guide on this you would recommend? Even if there is, I will have to decide if I want to get into it all. I mean, there's just something about this kind of "crafting system" that doesn't feel at all congruent with comic book superheroes (unless every character is meant to be Reed Richards or Tony Stark, which seems both bizarre and unappealing to me). -
Quote:Well, that's somewhat encouraging to hear.It's far from necessary. The people you see are doing it anyway because they're either achiever personalities (want to have everything), or they're killer personalities (want to win in PvP, which requires having better stuff than the other guy), or because they're swept us in the frenzy of the other two.
My regular playing group, who had quit before me a few years ago, are considering coming back. They are causal players too, and I don't want the apparent emphasis on maxing out top tier slotting to scare them away. And it isn't hard to be overwhelmed by this impression. Just hang out under the Atlas statue on Virtue and do an "Info" check on just about any 50 (+1) you find there with all the costume pieces and auras and power fx I've never heard of and can't find described in any of the normal power sets or wiki pages on standard items. -
Quote:I'm certainly willing to believe you, but if this stuff isn't strictly necessary, then why are people so gung ho to fill their characters up with them? Is it bragging rights?This sounds like a platitude but it's absolutely true. You don't need purples. They're very nice to have, but you don't need them.
If slotting all purples does little more than make it easy to "steamroll" through the content, then what's the point? Non challenges sound about as appealing as insurmountable challenges. On the other hand, if the top tier end-game content is simply too hard to be very much fun without fully slotted top tier IOs and Incarnate powers, then it seems the barrier to entry to that content has perhaps been set too high because it is really only open to those players willing to be maximally hardcore.
I remember having lots of fun working out optimal builds when SOs were the norm and HOs were simply "gravy". Then came the Invention System and the game sorta lost me. Everyone kept saying IOs were optional, and so I pretty much ignored the entire system (I am not a fan of crafting systems in general in MMOs). I left COH for a few years and am coming back again with a renewed interest in my all-time favorite MMO. But I'm wondering if I've been left hopelessly behind because it feels like learning, mastering, and then exploiting the crafting/auction system to the degree necessary to "keep up" with the hardcore players is like trying to get an MBA. I don't remember that much post-graduate work necessary to take part in the Hamidon raid back in the day, and that was the pinnacle of COH's end-game content at the time.
I'm starting to feel so old... -
I guess what I'm wondering is this: has the game become one in which the top tier stuff is necessary to adequately participate in all the end-game content? If so, then it seems to me that the game design needs to find ways to make this doable without such an artificial and unpleasant metagame practice as farming. If not, then why are so many players chasing the top tier stuff as if it was necessary?
To my mind, simply expending effort is not farming. In game terms, doing missions and TFs and Trials (without repeating any of it) should be effort enough; it becomes farming when the only reason you are repeating content over and over and over again is to accumulate rewards in a manner and at a rate not supported by the mechanisms of normal play.
And for the record, my day job doesn't feel like farming. I do not repeat the same tedious task over and over again (or sit in a "room", raking in the rewards, while someone else does all the "work"), and even if I did I would regard that as a miserable commentary on my career choice, not as an unenviable but necessary stage in personal development. -
Quote:Could be. But I never bought GR or any Booster pack, and yet I seem to have 2 extra slots for some reason.Pretty sure late in the game they added 2 more Global slot unlocks for people who purchased the GR box (IIRC -- could be a different purchase that was made).
My purchase history is pretty straightforward: CoH in 09/04, CoV at release (I was a beta tester). And that's it. I stopped playing, and let my account lapse, prior to the addition of the Mission Architect. There's nothing in my purchase history that would account for Freedom awarding +2 slots for a previous purchase; like I said before I don't even know why I had 5 "redeemable slots" available prior to the release of Freedom (I just did, two of which I used just before the 13th). -
It seems like the only discussions on AT builds and play strategies to be found on these forums are relevant to power gamers who are intimately familiar with "the numbers" and have seemingly unlimited access to every IO in the game, no matter how rare or expensive. Am I the only casual player who also isn't a complete newbie?
How do you guys afford to fill up an entire L50 (+1) character with the rarest IOs in the game? How does one do this without farming or spending three years playing the same toon every day? I mean, farming is a metagame practice that I find somewhat puzzling. Farming itself isn't really fun, is it? It is something you do, not for its own sake, but because it is the only way to accumulate the insane amounts of influence necessary to create these ridiculous builds with all those IOs. And yet this has become so common, or so it seems from the working assumptions of threads on builds on the forums, that things like IOs and set bonuses can't be regarded as just "influence sinks" intended to bring equillibrium to the in-game economy. They are now part of the unwritten Standards for End Game Play.
So how are casual gamers expected to participate at what has become the new Standards for End Game Play without farming? When I join teams with my old L50s, which pre-date the Incarnate system, I am self-conscious about the fact that I might get booted for being less than half as effective as everyone else who seems to have full sets of "purple" IOs (or whatever), top-tier Incarnate powers, and so on. I found WoW to be a dreadful experience because keeping up with the requirements of "end game play" was like a second full time job. Prior to the Invention System, COH had always felt like an MMO that had escaped that trap. I'm not so sure it is like that anymore.
Is there still room in this game for casual players who want to experience the max-level content, but who don't want to turn farming into another life's career just to obtain the necessary IOs to be useful on a team nowadays? -
It is interesting that you are seeing +2 Global Slots compared to your pre-Freedom unredeemed slot count. I am seeing the same thing. My Global Slots is listed as 5. Prior to the Freedom Head Start I had five redeemable slots, of which I had used two, leaving me with three.
I am not complaining, mind you, but I am curious as to the source/reason for the +2 Global Slots. -
Presumably a "tier" is any set of powers with no dependencies on others within that tier (i.e., powers that all unlock at the same time--or by the same criteria--are in the same tier). I don't know if that is the official definition, but it certainly seems to be Spad's.
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Ah, okay. I understand now. Thank you for that link!
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Prior to Head Start, logging out in City Hall accrued patrol XP bonuses. But now it is a duplicate of Banker, which is just an influence multiplier. Is this a bug or a feature?
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Ah. They must be tier 7. I have all my tier 6 slots filled, but I haven't yet decided which tier 7 slots to fill with my remaining 3 paragon rewards.